The simplest answer is that it's just old. Maybe we'll get a Source2 port?
[QUOTE=EthanTheGreat;47485935]
The fact that people don't know what the [B]Fretta[/B] gamemode is, [B][I]scares[/I][/B] me.[/QUOTE]
How, exactly, does that scare you? Some people just aren't interested in Fretta. I've been in Gmod since roughly the time it started costing a tenner and I don't have the foggiest. Why? I don't care. I play Gmod for sandbox, I enjoy building shit, so that's the only gamemode I've ever bothered looking into. There shouldn't be anything scary to you about that!
Porting this game to source 2 would be disastrous. Even with a good PC you're lucky to get 40-45 fps on the streets of a populated DarkRP server. Fretta v2 is a great idea. It can easily keep GMod alive if we have a Fretta type contest every year. Not only that but we should also work on addons that utilize the CPU better, it's getting kind of ridiculous, and if any highly populated game modes come (which they will if we have a Fretta v2), FPS will be an issue.
[QUOTE=hrak;47486020]The simplest answer is that it's just old. Maybe we'll get a Source2 port?[/QUOTE]
[URL="http://youtu.be/Q5P-rSn5Zgw?t=47s"] " Heres an interesting fact, you are not playing garry's mod, its too expensive to play on steam. We just get the game on source, freshen it up a little, and give you a source 2 port. So you'll be playing the same game for the rest of your life. I thought that was interesting "[/URL]
[QUOTE=Strive;47487067]Porting this game to source 2 would be disastrous. Even with a good PC you're lucky to get 40-45 fps on the streets of a populated DarkRP server. Fretta v2 is a great idea. It can easily keep GMod alive if we have a Fretta type contest every year. Not only that but we should also work on addons that utilize the CPU better, it's getting kind of ridiculous, and if any highly populated game modes come (which they will if we have a Fretta v2), FPS will be an issue.[/QUOTE]
porting this game to source 2 would actually be a huge boost in performance, gmod is so laggy because of source's dated and shitty architecture coupled with facepunch's shitcoding (no multicore rendering 4 u :^) )
[QUOTE=TestECull;47486789]How, exactly, does that scare you? Some people just aren't interested in Fretta. I've been in Gmod since roughly the time it started costing a tenner and I don't have the foggiest. Why? I don't care. I play Gmod for sandbox, I enjoy building shit, so that's the only gamemode I've ever bothered looking into. There shouldn't be anything scary to you about that![/QUOTE]
ScriptFodder vs. Open-Sourcing Gamemodes
ScriptFodder:
Pros: Quick and easy access to major contributions from the community
Cons: The community decides what price tag to place.
Open-Sourcing Gamemodes:
Pros: Free, easy installation with the workshop.
Cons: No one does this anymore. ( I.E.: DarkRP, TTT, Sandbox, Zombie Survival, Murder, and gamemodes like that )
Fretta was a contest to see who was the greatest lua coder.
It spawned new inventions for game types that people loved.
Now, I feel as though scriptfodder has taken over. There aren't any expansions on the Open-Source Gamemodes.
What scares me mostly about gmod dying is: The consideration that gmod is dead.
Garry's Mod is a great game. There is consistent updating done by the facepunch team.
[t]https://dl.dropboxusercontent.com/u/17839069/card_2.png[/t]
And I wish they'd recreate fretta, and the competition it had to be apart of it.
what's wrong with fretta? what's broken with it? cause doesn't prop hunt use fretta? does it have to be completely remade or just needs fixing?
[QUOTE=Spastik2D;47457710]There's a lot of reasons why Garry's Mod's quality is in the dump that goes WAYYYYY beyond little kids.
First off, there's the lack of creativity. Look at what's being submitted right now. The front page is filled with server content, deathrun maps, and models. When's the last time anyone made anything even remotely original in the past week? Jack shit. It's especially sad when you consider that this is a sandbox game. Keyword here, sandbox. You can create anything if you know basic lua, you can create your own NPCs and make your own weapons, why waste it on a sound gun that will make someone laugh for five seconds and then proceed to just clog up the workshop?
Second, there's the servers. Garry's mod's servers are in the toilet considering most of the servers are just DarkRP with a thousand different jobs that all turn out to be the same thing with slight edits, TTT servers where little kids run rampant and freekill without repercussion, and Sandbox servers that get DDoS'd for god knows why. Servers have also pretty much become a business now where you can make a DarkRP server and cram it full of donator perks and end up getting rich quick.
Third, the youtubers. Yeah, yeah, you all probably know the youtubers are a problem, but it goes beyond them just being annoying. The thing that makes the youtubers the worst part of Garry's Mod's community is the fact that they both cause the hordes of twelve year olds to flood to the game AND they leech off of everyone that make a mod. Look at Vanoss' channel, look at Venturian's channel, look at any popular youtuber's channel and take note of their viewcount. They have at least a million views on a good majority of their Garry's Mod videos and it's pretty safe to say that they're making money off of their videos. Videos that involve them using an addon that someone else made for free. They go onto the workshop, pick a few addons from the front page or dig down a bit, find some random addon, run around with it on a 7/11 map while screaming and blowing themselves up, then make bank off of the footage they take of it. We make the addons, some of which take months of work to complete, and never see a dime for the work we make (excluding scriptfodder) and then these assholes come in and get showered in cash just for screaming on video. Even worse is that a lot of them NEVER link to the addons that they use and instead link to some shitty T-shirt store and then their fans assume that THEY made the addons when in reality, they know fuckall about coding.
So to answer the question, the Game itself isn't dead, it's got a huge playerbase, but the quality of the game has dipped into a bottomless pit of shit filled with sharks, ninjas, acid, Pewdiepie, and tesla coils and has been ruined. The ninjas are also on fire.
tl;dr No creativity, shitty servers, and youtubers made the game shitty even though it's played a ton still.[/QUOTE]
You know what would be cool? If someone with modding knowledge dedicated a YouTube channel to finding and showcasing awesome addons in-depth, then used 80% of the ad revenue to donate to the creators of said addon.
Either that or someone could just steal your rant, make a video of it word for word and get rich without crediting you, while everyone, including the kids that caused the problem, nods and circlejerks in the comments because "they know better". :v:
If i might chip in here, I think part of the downfall lies with the forum. I've played Garrysmod now for the better part of 10 years, and when i joined this forum i found a place that I could share my contraptions on, loads of feedback. The forum was geared towards the people who played garrysmod as a sandbox where your imagination was the limit. I never got much into the coding or mapping but is seemed that there was a solid base for those guys too.
Roll on a few years, The forum is evolving, with an ever increasing fan base facepunch became a place not just for gmodders but for people wanting a forum, this continued and slowly the sections dedicated to the players got smaller and more "streamlined" and it became harder and harder to share your creations with people. I think thats where the core lies really, the old hand got pushed to the side to make way for the new guys. shame really but that's progress for you.
Without that old player base having a place to share stuff, the want to build online got less and less and in the end i stopped playing altogether. The nail in the coffin for me was the loss of the contraptions forum. How the hell can you find anything in that mess anymore.
the building side of gmod is definitely dying which is a shame.
its the stupid deviantart gmod ragfag community that is killing it with all sorts of lame pic posting.
If am right TTT/Murder/Etc were all created during that Gamemode contest that happens every year if am right? So if people want more unique gamemodes then why not get more developers to be part of that and make the gamemode that gmod needs :?
[QUOTE=EthanTheGreat;47485935]
I believe however we should consider bringing back projects like [B]`Fretta`[/B]
The fact that people don't know what the [B]Fretta[/B] gamemode is, [B][I]scares[/I][/B] me.
If we had a competition once and a while to see who is the [B][U]real lua king[/U][/B], for cash prizes.
People will want to contribute to a community project( I.E. Fretta 2.0 )
[/QUOTE]
[URL="http://sourceforge.net/p/terroristtown/code-0/2/tree/trunk/gamemode/fretta_must_die.lua"]Yeah, Fretta was really great. TTT used Fretta's vast array of features to their full potential.[/URL]
[editline]9th April 2015[/editline]
I don't see what the big fuss was about Fretta. If you really want to be able to select/vote for gamemodes from a pool it shouldn't be that hard to do it via and addon.
[QUOTE=ConstableWank;47489907]the building side of gmod is definitely dying which is a shame.
[/QUOTE]
We're far from dead over here in the building community
[QUOTE=EthanTheGreat;47487889]
And I wish they'd recreate fretta[/QUOTE]
[url]https://github.com/JetBoom/fretta13[/url]
[QUOTE=ConstableWank;47489907]the building side of gmod is definitely dying which is a shame.
its the stupid deviantart gmod ragfag community that is killing it with all sorts of lame pic posting.[/QUOTE]
building is dying for the same reason anything dies, because people have grown bored of it and moved on to other gamemodes or left gmod entirely
also only furfags care about deviantart, its impact on the gmod community is mimimal at best
It's not quite dying, yet. But it is losing quality for sure and the only way to fix that is for people to put some more originality into the game. The top 2 gamemodes on GMOD are Trouble in Terrorist Town and DarkRP, why? Because of YouTubers like Venturian who do bullshit things and attract little kids with their screaming and idiotic gameplays. Roleplay can be saved but everyone revolving around HL2RP and DarkRP which both have immature communities, just need something that is creative, original, fun, and not too restrictive.
RP used to be great because the admins weren't taking their "job" (lol) seriously and knew that with their responsibilities can offer some fun. Not just that, people knew how to roleplay without trying to get an advantage out of it every second and just have a cool situation on their hands.
Besides from Roleplay, things like Fretta, Sassilization, and Melon Race were a lot of fun, 'ya just need to find out that if it's not regular it's okay because the normal isn't always great.
I still think that genres in the server menu would be a good idea for filtering down gamemodes.
e.g.
All
- all servers, no filtering.
Sandbox
- Sandbox
- Build To Kill
- Sledbuild?
RP
- DarkRP
- HL2RP
- BuildRP
- etc
PvP
- TTT
- GunGaym
- Murder
- etc
Minigames
- EFT
- Fretta
- etc
Other
- uncategorized?
it would at least make the lesser known servers not off the bottom of the page, right?
Wouldn't that make new gamemodes at the bottom in uncategorized?
How? It'd be set the same way the gamemodes are set now.
GM.Genre = "RP" or something
if it's not a valid genre (as determined by the server list?) it'll fall into uncategorized
I have a Garry's Mod Sandbox server where everyone has god mode and it even says in the server title "build only" and "no deathmatch" but still little kids join and start shooting other players expecting something to happen, and continue to do so even after realizing that the players can't die. I rarely get people on my server that actually try to build. I mainly use the server to build stuff with my buddies and banning rule breakers or annoying little kids on the side.
[QUOTE=dj_night;47496741]I have a Garry's Mod Sandbox server where everyone has god mode and it even says in the server title "build only" and "no deathmatch" but still little kids join and start shooting other players expecting something to happen, and continue to do so even after realizing that the players can't die. I rarely get people on my server that actually try to build. I mainly use the server to build stuff with my buddies and banning rule breakers or annoying little kids on the side.[/QUOTE]
If I remember correctly, you could just blacklist the weapons.
[QUOTE=EthanTheGreat;47487889]
Open-Sourcing Gamemodes:
Cons: No one does this anymore. ( I.E.: DarkRP, TTT, Sandbox, Zombie Survival, Murder, and gamemodes like that )
[/QUOTE]
I will open source my SeriousRP gamemode at some point this year (the name of the gamemode itself is "SeriousRP" - but although that is the name, the gamemode doesn't [i]have[/i] to be [b]played[/b] seriously) I will push the code to github at [url]http://github.com/philxyz/SeriousRP[/url] when more of it has been implemented and I consider it to be playable. I hope that when it is released, it will give people a different perspective on how RP can be done and they will realise that gmod is not quite as dead as they thought that it was.
I did start from DarkRP 2.2 - but you can't blame me for that because I wrote a fair chunk of that gamemode in the first place. Also, it is no longer a DarkRP "edit" because the only source code file that remains from DarkRP is the changelog file with the single entry saying that that was its base. The rest has been totally replaced with new code, a different file and table structure and has different features. Things were improved by reimplementing them with a new design and not "adding" things.
[QUOTE=xthenarwhalx;47496912]If I remember correctly, you could just blacklist the weapons.[/QUOTE]
Yes but I believe that blacklists the gravity gun as well. And some contraptions actually need guns (damage detection and whatnot).
[QUOTE=ph:lxyz;47497330]I will open source my SeriousRP gamemode at some point this year (the name of the gamemode itself is "SeriousRP" - but although that is the name, the gamemode doesn't [i]have[/i] to be [b]played[/b] seriously) I will push the code to github at [url]http://github.com/philxyz/SeriousRP[/url] when more of it has been implemented and I consider it to be playable. I hope that when it is released, it will give people a different perspective on how RP can be done and they will realise that gmod is not quite as dead as they thought that it was.
I did start from DarkRP 2.2 - but you can't blame me for that because I wrote a fair chunk of that gamemode in the first place. Also, it is no longer a DarkRP "edit" because the only source code file that remains from DarkRP is the changelog file with the single entry saying that that was its base. The rest has been totally replaced with new code, a different file and table structure and has different features. Things were improved by reimplementing them with a new design and not "adding" things.[/QUOTE]
[B]stop code[/B]
Please
I understand and am happy that you want to make a new gamemode. In fact i'm glad you want to feed so much effort into it too, and want to open source it, but the idea is not original.
But making a new [B][I]roleplay[/I][/B] gamemode is just feeding into the current problem.
You might argue that "oh but this one is different! It has this this this and this and does this like this.", the problem is:
Everybody's does. Everybody's copy of their RP gamemode is better than the other person's copy of their RP gamemode just because its "custom" (Like seriously, if you search the hostname strings in the serverlist you'll find about 300 instances of custom on the gamemode "darkrp").
Not only would it be hard to get your gamemode off the ground, it would turn into the same thing that DarkRP is today. [B][M9K] [CUSTOM] |FASTDL| [NO-LAG] [ DRUGZ ] [ ACTIV ADMINS ] [MODIFIED] [CUSTOM CUSTOM CUSTOM][/B]
If you're thinking it will become the new standard, it probably won't. It will add another ingredient to the soup that is the server list, that's it. Not everybody is just going to drop their darkrp server and say "HEY! Look at this new gamemode that popped up out of nowhere lets switch to it"
[IMG]https://imgs.xkcd.com/comics/standards.png[/IMG]
[B]What i'm trying to get at is no matter how you look at RP in garrysmod, its all the same thing. The project you're working on is not going to make anything any different for anybody, its only going to fuel the fire.
Its for these reasons why this thread is open, as I said in my previous post, the creativty is not gone its just not being used.
[/B]
My favourite gamemode has always been Sandbox, and I'm currently renting a server. Still learning how to properly manage it, but my goal is to provide the sandbox experience as it was years ago, before all the kids started buying gmod because of all the retarded youtube videos.
I've occasionally had a few people join the server who are actually interested in building, but the amount of people asking how to "fly" seriously scares me.
[QUOTE=Mornedil;47497810]My favourite gamemode has always been Sandbox, and I'm currently renting a server. Still learning how to properly manage it, but my goal is to provide the sandbox experience as it was years ago, before all the kids started buying gmod because of all the retarded youtube videos.
I've occasionally had a few people join the server who are actually interested in building, but the amount of people asking how to "fly" seriously scares me.[/QUOTE]
'How do I fly' is a question as old as Garry's Mod itself, one asked by newbies dating back as far as GM7. It's not something you normally are able to do in a game so it's not something people think about until they see someone else doing it, at which point they ask what button it is.
I blame the shitty server browser and I am absolutely fucking pissed that nothing has been done to kill that abomination yet.
Nobody killed it, so it killed a lot of the good servers.
Seems like after all those Youtubers started playing it, it killed it.
[QUOTE=TestECull;47498871]'How do I fly' is a question as old as Garry's Mod itself, one asked by newbies dating back as far as GM7. It's not something you normally are able to do in a game so it's not something people think about until they see someone else doing it, at which point they ask what button it is.[/QUOTE]
The first thing I do after buying a game is to go into the options menu, setup my graphics option, and then check the key configuration. If I don't know what a command means (hmm, what's noclip?), then I try it out.
I'm just saying with all the kids playing these days, this question gets asked a lot more often than a few years back.
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