[QUOTE=AJ10017;47537414]i dev for my own server and i can completely agree with this. Anything i want for the server i can just spend a few hours making then just throw it on the server without having to pay $10 for some addon from scriptfodder.
What is really killing the game is all the 8 year old kids who dont know how to build. the closest thing i have seen to someone actually building on my server is people slapping plates on a jeep or propsurfing a huge plate into the sky. And whenever people use wiremod they always use E2's they downloaded to fuck with people[/QUOTE]
Then spend the next couple hours coding a script to fetch a player's GMod hours and deny them joining your server. Also, make your server known among the builders community.
Its funny that the first topic I see mentioned is gamemodes and how hard to code they are. Well people, I've started a year ago and have two gamemodes that I love. True, a gamemode is hard to do, especially if you know next to nothing about coding.
But hey, I knew almost nothing, didn't even know what a function was, and there they are. And it was fun as hell coding them. Of course the difficulty depends of the type of gamemode you want to code, but I think every idea is worth the try. I also believe that coding addons for Garrysmod is a great way to get started in coding for games, and learn the basics of gameplay balancing.
Anyway, even for ideas people seems to be very simple minded. I often see "WOW YOU NEED TO ADD ZOMBIES TO THIS THING" and people basically lamenting there aren't Zombie Survival elements in certain addon/gamemode.
[QUOTE]There isn't any incentive for people to make new creative gamemodes because it's very hard to get off the ground, unless you're lucky to be noticed by youtubers. [/QUOTE]
I am proud to say I've coded mine for fun, getting popular is not my intention, in fact it would be a really big problem. The Hunt is not for the majority of GMod players, you know, stealth. The addon's page would get infested with complaints.
(Anyway, from the few videos i've seen on youtube, people play it like it's a deathmatch...)
Back to the squeakers, damn there should be an automatic filter for them. I've suffered them too. But I don't blame them, Garrysmod is known for its ability to let you do silly things and have fun with them. You only need to look in the workshop addons to see this. People come to garrysmod to have silly fun.
I'm somewhat new to coding in Garrysmod, and I'm happy to see that I'm doing what some people here are lamenting people doesn't do anymore.
Overall, I don't think Garrysmod is dying, but I for sure prefer to play alone or with close friends than join a random server that's most probabily full of people prop/teamkilling eachother.
Thing is, garrysmod still has so much potential, its possible to code almost any idea you have, from what I've seen. Damn look at the workshop. I don't think any other game has crazier additions than garrysmod.
[QUOTE=BigBadWilly;47538519]It's because hardly anyone is capable of coding e2s or building anymore[/QUOTE]
To be fair coding E2 isn't exactly child's play. I've been fucking with those things off and on for a couple years now and only in the last few months have I been able to reliably code simple if/then logic to control ACF transmissions and loosely emulate a 50s-esque torque converter. The sorts of batshit stuff people do with them is way beyond me. I've dabbled with holos and such, only ended up crashing the server the first time and my client several times further before I gave up.
Gmod is definitely dying a bit, but I still play TTT whenever I find the time.
It's always fun for me, kinda like super casual "CS" with some optional HL2 skins and stuff, it the serv allows em.
[QUOTE=Zangeiti;47500337]Seems like after all those Youtubers started playing it, it killed it.[/QUOTE]
i'm all for helping more games get recognition, but it's a little terrifying how youtubers can instantly turn a game into a bestseller while absolutely destroying it's community
the fact that pewdiepie alone has been the main cause for a lot of "successful" games over the past two years doesn't feel right at all (in fact i'm pretty sure companies occasionally pay him to force their game to become popular)
The game just has a really bad community hump as of right now. The player base has actually been growing for the past couple of years now, but the problem is the lack of creativity in the game. Most of the time, players play prop hunt, TTT, or/and DarkRP(ew), which leads to a lot of good and more original game modes to die under the demi-god game modes.
The workshop is pretty much in the shitter as of right now. There's less originality in submissions like the damned FNAF fanbased dupes/saves or the server content plague as well player models that are just ported from other games. Also basic sound mods.
Garry's Mod is supposed to promote creation and originality but instead falls flat. That's what the duping system was made for, but instead was used for poorly posed ragdolls having sex with each other or dupes of add-ons that come from the workshop.
So basically, it's not dying. The game is going through a rough patch with the community as of right now and hopefully we can prevail in the next year or two.
[QUOTE=Aphtonites;47545362]i'm all for helping more games get recognition, but it's a little terrifying how youtubers can instantly turn a game into a bestseller while absolutely destroying it's community
the fact that pewdiepie alone has been the main cause for a lot of "successful" games over the past two years doesn't feel right at all (in fact i'm pretty sure companies occasionally pay him to force their game to become popular)[/QUOTE]
If am right some companies have had to make more game copys before because they weren't expecting pewdiepie to play the game and make such a high demand for the game
[QUOTE=WitlessTanuki;47545601]So basically, it's not dying. The game is going through a rough patch with the community as of right now and hopefully we can prevail in the next year or two.[/QUOTE]
yeah then the average gmod player will be 9-10 instead of 8 :v: so not much better.
[QUOTE=AJ10017;47545672]yeah then the average gmod player will be 9-10 instead of 8 :v: so not much better.[/QUOTE]
I honestly think the younger players only create a fraction of what is causing the whole hump, but then again I might be looking at it the wrong way knowing that younger generations contribute to some of the problems in Garry's Mod.
[QUOTE=WitlessTanuki;47545928]I honestly think the younger players only create a fraction of what is causing the whole hump, but then again I might be looking at it the wrong way knowing that younger generations contribute to some of the problems in Garry's Mod.[/QUOTE]
The youth aren't the problem. There has always been alot of youth playing Garry's Mod.
[QUOTE=Aphtonites;47545362]i'm all for helping more games get recognition, but it's a little terrifying how youtubers can instantly turn a game into a bestseller while absolutely destroying it's community
the fact that pewdiepie alone has been the main cause for a lot of "successful" games over the past two years doesn't feel right at all (in fact i'm pretty sure companies occasionally pay him to force their game to become popular)[/QUOTE]
That's something that really falcon punches my shit, the fact that Youtubers are basically the ones controlling what's popular in the game even though they don't know shit about Garry's Mod outside of Prophunt and TTT or the FNAF mods.
They don't know how to code, they don't know how to build, their "mod reviews" (read: using a different playermodel and talking about a mod for five seconds) don't do a damn thing to explain how the mod works, and said reviews and their lack of information or insight tend to promote the "ideas guys" running around making ludicrous requests and expecting us to snap our fingers and make whatever they want.
Even Markiplier is somewhat guilty of it as much as I enjoy some of the stuff he does, though he's not nearly as guilty as Pewdiepie, Venturian, or Vanoss respectively.
What's worse is that they've made it extra hard for people that want to do legitimate mod reviews. If your Garry's Mod review doesn't contain screaming or explosions or stupid voice impressions, you get zero exposure, all thanks to the Youtubers setting the standards for Garry's Mod video uploads.
Sandbox games never dies, also source2 is coming out.
I kinda feel like gmod is dying due to all of the good servers being dead or hardly surviving and the shit ones get all the attention when the owners know little to no lua.
[QUOTE=NightmareX91;47513819]PixelTail's GMTower is made by terrible coders?[/QUOTE]
No, I mean popular DR servers are shit now. GMT is awesome.
I've had 140 unique players join my server in the past 2 days.
I think only 2 of them actually seriously built something. The rest started spawning dupes like some shit admin airboat and some breakable ship and some rollercoaster, those three things are just constantly on my server.
I know Lua, I've meddled around in it for years, I'd love to get some serious shit done and build something unique, but the simple fact is, I know I'm going to put a lot of effort into something and there's a 20% chance of it actually catching on.
GMod itself isn't dying, GMod Sandbox itself is dying.
Addons themselves still can get really popular. I've had stuff reach up into the 20k subscriber mark.
I remember the days when communities weren't ran by 12 year olds with Mommies money. And every community had their own community. While lots of things back then were coded like shit, at least communities had content that made them different. Now all I see is Dark RP servers with GUI changes and 4000042391234908 Classes to choose from. It's a sad thing to see, but hopefully Garry's Mod is in a rut where the older players stopped playing and soon, the younger generation should be coding soon. Granted I fall in between. I'm 19 now and start playing Garry's Mod when I was 11 or 12. I should be coding now, but every time I have an edgy idea for a gamemode, I remember that it won't work with servers like FNaF being flooded with players and crappy "Pay To Win" gamemodes like 90% of the "DayZ" servers. I miss the originality where content creators had public tests that were really bad, but allowed criticism and if people left they normally came back later. I've noticed something about the new generation is that if they don't have some sort of cosmetic thing to hold on to, they don't want anything to do with it. Sadistic Slayer has since rebased Exiled Zombie Survival within Jetboom's new ZS base, but we have issues with players because we flood with a full server and people leave the moment they become zombie. I don't remember server hopping ever being a thing that was that bad. I miss the days that we could play on a server for 6+ hours and not feel entitled to flashy chat tags and giving admin to every 12 year old with cash that joined the server. Basically what I'm trying to say is. The older community that made gmod what it is today has moved on. It honestly has nothing to do with Garry or anything he's added. The switch to the new Lua system certainly didn't help, but that's not what killed Garry's Mod. People getting tired of the game killed Garry's Mod.
Who knows. Maybe the new generation of players will fix what's wrong, but until then I say: Rest in peace Gmod 9-12. We loved you and hated you. Through all the exploits and server fiascos, you were one of my goto escapes when I had nothing else to do. Now I can only log onto Gmod for about and hour before I'm fed up of having to download 500+ workshop items.
I'm done ranting. Sorry :c
[QUOTE=Cpt.Hubba;47561222] It's a sad thing to see, but hopefully Garry's Mod is in a rut where the older players stopped playing and soon, the younger generation should be coding soon.[/QUOTE]
That's definitely something to look forward to, some of the 12 year olds learning how to actually code. It's also horrifying considering they're exposed to DarkRP and M9K excessively and they don't have the same games growing up that we did for inspiration, but it's still something we can look forward to and pray to god turns out for the better.
Problem is that Lua is not a good starting language. As also said by Garry. It teaches a lot of coding methods incorrectly compared to languages like C++ and Javascript
[editline]20th April 2015[/editline]
Also. I think us older gen players need to embrace the newer gamemodes that are coming out. I've noticed a lot of us are stuck on wanting to bring back old broken gmod 10-11 gamemodes. It's time to move on or recode it entirely.
Also it doesn't help the Garry's Mod wiki is literal actual shit on a plate lazily thrown to new developers who are then told to go look at the outdated wiki for actual example scripts and help. The lack of newer documentation kind of stifles me that Garry doesn't care about making sure his community devs can catch up with the times.
Garrys mot is NOt I repeat NOT dying. It is one of the most played games on steam and many people play on Gmod all the time. Also Darkrp is a very played gamemode yes many people enjoy Darkrp but also sandbox and other gamemodes too :) Remember to stay open minded and happy about all these new players we even teach them to pk :)
[QUOTE=propman100;47561516]Garrys mot is NOt I repeat NOT dying. Also Darkrp is a very played gamemode[/QUOTE]
I'm confused.
[QUOTE=James xX;47561693]I'm confused.[/QUOTE]
Sorry perhaps I did not explain clearly.
I meant that there are many more players on Gmod now so it is not dying.
Darkrp is a gamemode on garrys mod that is all about roleplaying, for example you can become a police officer and shoot at the criminals or you can become criminal and then make a money printer and a base. You can also make your own role using /job
It's proven to be a very popular gamemode on Garry's mod and I really recommend it for someone starting up a server I'm helping my friend Tariq set up a darkrp server hes a friend and I am showing him how to add jobs and basic lua cods :)
FPtje has made it really easy for people to modify darkrp to their needs using the darkrp modificaiton files you can add custom jobs, shipments and you can also add custom weapons and cars to the server. Although custom weapons and cars are not essential they can still be added.
No, I was confused because when people say GMod is dying, we are speaking about the sandbox side. By saying GMod isn't dying, and then saying DarkRP is one of the most popular gamemodes, it's like a contradiction.
[QUOTE=James xX;47561720]No, I was confused because when people say GMod is dying, we are speaking about the sandbox side. By saying GMod isn't dying, and then saying DarkRP is one of the most popular gamemodes, it's like a contradiction.[/QUOTE]
Ahh okay, It seems that yes that is a problem that sandbox servres are not as popular anymore, they are really enjoyable to create your own things and learn more about physics, could be a good educational resource as well in the sandbox side (learning about e2 its a good way introduction to code also learning about physics).
Perhaps people just more like to roleplay now, it doesn't mean its a bad thing but yes there are ways we coulpd make sandbox more popular perhaps try making promotinal threads about sandbox?
[QUOTE=James xX;47561720]No, I was confused because when people say GMod is dying, we are speaking about the sandbox side. By saying GMod isn't dying, and then saying DarkRP is one of the most popular gamemodes, it's like a contradiction.[/QUOTE]
Don't respond to him, it's an alt of a douchebag that was banned a month ago.
[QUOTE=Spastik2D;47562644]Don't respond to him, it's an alt of a douchebag that was banned a month ago.[/QUOTE]
Wow so I make an account here on the gmod forums and already being persecuted..... I was trying to defend darkrp here and now ALREADY there are bad things happening................... Is this really what the gmod community is like? Accusing me of being an "alt of a douchebag" what does that even mean?
I haven't done anything wrong. I've got some nice replies here but some are just downright mean and barbaric.
All of you people think you are really smart and grown up insulting other people over the internet thinking its big, well think about it its not really grown up or smart at all. It's just plain immature. And boring. When you grow up you will see how pathetic it is, getting angry for no reason over the internet.... It's just a game and a forum and just bceause I like to fling virtual iterms at people and call it a gamemode and enjoy it doesnt mean im suddenly a huge crminal
I've seen this on lots of other parts of this website. People are getting trolled simply for not knowning answers to questions, this forum being a wasteland of teenage angst and people who get angry too easily.
I come in here saying that Gmod is not dying, because despite what you may think I am right, from when it was before there are a lot more players now on servers. All playing, and now that its happened suddenly people have a problem with that?
You say you all hate kids but you are acting like the kids here coming on here acting like elite critics of gmod but you are not really, all your doing is making a very clear statement that the Gmod community isn't friendly at all and is full of people who want to troll and hate anyone who doesn't like sandbox or whatever gamemode you want to play.
Some people enjoy Darkrp, I do myself. Get over it!! Stop the constant hate on Darkrp. FPtje did a brilliant job in helping update and code this gamemode and I give him a round of applause for that, and also hes a propkiller too,but you don't seem to troll/rage at him but you troll and rage at me because I'm a propkiller...
[QUOTE=propman100;47563948] FPtje did a brilliant job in helping update and code this gamemode and I give him a round of applause for that, and also hes a propkiller too,but you don't seem to troll/rage at him but you troll and rage at me because I'm a propkiller...[/QUOTE]
The thing is, Falco doesn't remind us that he's a propkiller in every single post he makes, and his posts have correct grammar, punctuation, and he's not 12.
plus he's not a raving lunatic
(I think)
I think Garry's Mod has been left in a pretty bad state by the older generation like myself. I would say the GM13 update was one of the nails in the coffin; a lot of coders, myself included, took one look at how damaged some gamemodes had become and thought "Fuck that." - I'm sure plenty of coders were fine, but my opinion is that the basis of the Garry's Mod Developers consisted of people who either learned to code through Gmod or were very, very amateur. LuaJIT etc went right over my head at the time, and with no wiki documentation to go on (Okay it was there but it's half-baked and poor) I just sort of gave up and I know a lot of my peers did.
Solution: I'm willing to put a couple hundred dollars towards a "bounty" of sorts for filling out wiki articles and creating tutorials/guides. Who's willing to start writing?
This took out a lot of custom gamemodes and left gamemodes like DarkRP and TTT thriving. Documentation didn't follow, then a new, younger community came, who had only seen the aforementioned gamemodes, and this has only pushed the more unique gamemodes further from the public eye thanks to the server browser. The amount of releases is dwindling, the known-names are getting rarer and rarer and there's just not a whole lot of content being put out anymore that aspiring developers can learn from.
A lot of people say that sites like CoderHire and ScriptFodder are the cause of this, but I disagree; a lot of the developers on ScriptFodder don't play Gmod regularly anyway - they've moved on and only stick around for the money. These marketplaces also reach a saturation point; people buy addons to be unique, but when everyone has the unique addons, they lose those properties. I have no doubts that many new-wave server owners are either 1) close to trying to code their own addons or 2) actively wish to code their own addons but don't have the resources to do so at their disposal. I think there's something to be said for having more servers; server owners are the most likely people to pursue development.
I think Garry's Mod needs a community site beyond Facepunch - No offense, but you're all insufferable pricks, and so am I. We're a really cynical bunch harping on about the death of Gmod and I think there's almost an "Us" (the older players) vs "Them" (The "youtube" players) that shows it's face on these Forums. I think Facepunch used to be a really good place to advertise your new server or gamemode but now you 1) Can't advertise here and 2) You now get hounded on Gamemodes and Releases if you show off a private gamemode - I understand how annoying it is to see the same copypaste server over and over again, but surely the solution is either 1) Introducing tougher rules on advertisement quality or 2) Suffering it from the greater good. We like to moan on about more unique servers not getting the light of day thanks to the server browser, but the rules and community attitude on FP plays into that. I personally wouldn't post about anything unique I've made on Facepunch because of how horrendous and toxic people can be on here and that's something we as a community really need to move away from.
Garrysmod.org revival is a start but I can see it going the same way as Workshop; hidden gems amongst the rough, unmoderated crap. There's a place for that, and it's the Workshop; there needs to be somewhere else with moderated addons (App store vs Play store, for example), and perhaps some sort of gmod news and in-depth reviews (Where did all those sites go?) - I know the problem is getting it advertised and in front of people given that gmod has two advertisement channels (Server Browser and Facepunch, barely) but I think I have some solutions that you'll all be hearing more about in the coming 2-3 weeks.
If someone is willing to code a better server browser for the web, I am confident I can put it in front of a lot of people. Please get in touch if so.
tl;dr Facepunch is actively working against Garry's Mod and there needs to be more of an ecosystem than Gmod-Facepunch-ScriptFodder-Workshop.
[QUOTE=DeathByKittens;47564752]I think Garry's Mod has been left in a pretty bad state by the older generation like myself. I would say the GM13 update was one of the nails in the coffin; a lot of coders, myself included, took one look at how damaged some gamemodes had become and thought "Fuck that." - I'm sure plenty of coders were fine, but my opinion is that the basis of the Garry's Mod Developers consisted of people who either learned to code through Gmod or were very, very amateur. LuaJIT etc went right over my head at the time, and with no wiki documentation to go on (Okay it was there but it's half-baked and poor) I just sort of gave up and I know a lot of my peers did.
Solution: I'm willing to put a couple hundred dollars towards a "bounty" of sorts for filling out wiki articles and creating tutorials/guides. Who's willing to start writing?
This took out a lot of custom gamemodes and left gamemodes like DarkRP and TTT thriving. Documentation didn't follow, then a new, younger community came, who had only seen the aforementioned gamemodes, and this has only pushed the more unique gamemodes further from the public eye thanks to the server browser. The amount of releases is dwindling, the known-names are getting rarer and rarer and there's just not a whole lot of content being put out anymore that aspiring developers can learn from.
A lot of people say that sites like CoderHire and ScriptFodder are the cause of this, but I disagree; a lot of the developers on ScriptFodder don't play Gmod regularly anyway - they've moved on and only stick around for the money. These marketplaces also reach a saturation point; people buy addons to be unique, but when everyone has the unique addons, they lose those properties. I have no doubts that many new-wave server owners are either 1) close to trying to code their own addons or 2) actively wish to code their own addons but don't have the resources to do so at their disposal. I think there's something to be said for having more servers; server owners are the most likely people to pursue development.
I think Garry's Mod needs a community site beyond Facepunch - No offense, but you're all insufferable pricks, and so am I. We're a really cynical bunch harping on about the death of Gmod and I think there's almost an "Us" (the older players) vs "Them" (The "youtube" players) that shows it's face on these Forums. I think Facepunch used to be a really good place to advertise your new server or gamemode but now you 1) Can't advertise here and 2) You now get hounded on Gamemodes and Releases if you show off a private gamemode - I understand how annoying it is to see the same copypaste server over and over again, but surely the solution is either 1) Introducing tougher rules on advertisement quality or 2) Suffering it from the greater good. We like to moan on about more unique servers not getting the light of day thanks to the server browser, but the rules and community attitude on FP plays into that. I personally wouldn't post about anything unique I've made on Facepunch because of how horrendous and toxic people can be on here and that's something we as a community really need to move away from.
Garrysmod.org revival is a start but I can see it going the same way as Workshop; hidden gems amongst the rough, unmoderated crap. There's a place for that, and it's the Workshop; there needs to be somewhere else with moderated addons (App store vs Play store, for example), and perhaps some sort of gmod news and in-depth reviews (Where did all those sites go?) - I know the problem is getting it advertised and in front of people given that gmod has two advertisement channels (Server Browser and Facepunch, barely) but I think I have some solutions that you'll all be hearing more about in the coming 2-3 weeks.
If someone is willing to code a better server browser for the web, I am confident I can put it in front of a lot of people. Please get in touch if so.
tl;dr Facepunch is actively working against Garry's Mod and there needs to be more of an ecosystem than Gmod-Facepunch-ScriptFodder-Workshop.[/QUOTE]
I'm game. Also, why did Fretta get removed? It was awesome for creating gamemodes.
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