Some silly ideas mixed with other considerations
Knees, and the ability to mighty knee!
Crowbar gets replaced by
[url]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR9ht7-mmoPiKSv5M8XwubABx87BkCamqpR_fWlJjLS0ZwyyH77[/url]
A annihilator deconstruction tool.
Standard guns replaced with original guns. Not necessarily better.
Responsive enemy ai, with implemented rts like squad control.
With metal gear solid like memory allowing stealthz.
realistical-mega reactive action for hit detection.
Puking when shot in the stomach, falling over when shot in the knee caps, head explosions when shot between the eyes.
Tool gun replaced with a little big planet 1-2 esque editor mode.
Water physics, because why not waste your frames on calculating exact particles moving amungst a mesh constraint?
Distortion physics on models. Poly limit what is that?
Stanley parable meets Goat simulator esque achievements
It would be nice to include Exposure Compensation in the camera tool, exactly like to ones on DSLR cameras.
rename the net library to usermessages and vice versa with usermessages to net.
braek evriting agin plis
Derma Menus will use comic sans and be bright pink.
What's the thing in the top right corner of Gmod? Looks like an update number to me. Three 2 digit increments in the top right corner of the main menu.
[IMG]http://s20.postimg.org/gwq7bifnd/gmodcorner.png[/IMG]
Gmod 14 is already upon us!
[QUOTE=BDX777;44715932]What's the thing in the top right corner of Gmod? Looks like an update number to me. Three 2 digit increments in the top right corner of the main menu.
[IMG]http://s20.postimg.org/gwq7bifnd/gmodcorner.png[/IMG]
Gmod 14 is already upon us![/QUOTE]
That's a date.
Single core rendering is removed. Quarter core is introduced.
Murder becomes a stock gamemode.
Coderhire replaces Workshop.
[QUOTE=NightmareX91;44716858]That's a date.
Single core rendering is removed. Quarter core is introduced.
Murder becomes a stock gamemode.
Coderhire replaces Workshop.[/QUOTE]
The Garry's Mod V - What Ever goes of the year of the most recent update.
[QUOTE=NightmareX91;44716858]That's a date.[/QUOTE]
Year, month, day. Okay.
Usually for me it's Day or month, then year.
I've heard spline reticulation will be added.
[QUOTE=NightmareX91;44716858]Single core rendering is removed. Quarter core is introduced.[/QUOTE]
[QUOTE]to prevent potential crashes with lua[/QUOTE]
[QUOTE=BDX777;44715932]What's the thing in the top right corner of Gmod? Looks like an update number to me. Three 2 digit increments in the top right corner of the main menu.
major.minor.revision snip
Gmod 14 is already upon us![/QUOTE]
major.minor.revision
[QUOTE=Noise Tank;44737723]major.minor.revision[/QUOTE]
No it is reminding you gently to Go outside it has been weeks!
How long has it been since the last time Garry "fixed".
[QUOTE=Icejjfish;44743567]How long has it been since the last time Garry "fixed".[/QUOTE]
he fixed our brains by not updating gmod lately
[QUOTE=Sm63;44743645]he fixed our brains by not updating gmod lately[/QUOTE]But how many months have it gone?
Hopefully it will delete system 32 automatically because as many people know system 32 is malware,harmful and it is a virus.
tbh I think it would be pretty awesome if Source 2/GM 14 supported maps with the scale of GTA/Just Cause 2/Skyrim. It would open the possibility of an openworld which a lot of devs can use however they want. Moddable openworld games like SA:MP or JCMP allow that already, but since they are only community mods they don't allow as much as flexibility as a GM14 could.
[QUOTE=Mezzokoko;44763686]tbh I think it would be pretty awesome if Source 2/GM 14 supported maps with the scale of GTA/Just Cause 2/Skyrim. It would open the possibility of an openworld which a lot of devs can use however they want. Moddable openworld games like SA:MP or JCMP allow that already, but since they are only community mods they don't allow as much as flexibility as a GM14 could.[/QUOTE]
That's a Source limit. Valve would have to change that.
Who says Valve isn't going to change a few things in Source 2? The version number suggests that a lot of things will be different.
[QUOTE=Mezzokoko;44764823]Who says Valve isn't going to change a few things in Source 2? The version number suggests that a lot of things will be different.[/QUOTE]
Ah, sorry. Missed that part.
Melons will become sentient, and there will be a co-op campaign revolving around the melons trying to take over the world.
[QUOTE=Icejjfish;44743813]But how many months have it gone?[/QUOTE]
There was a very recent update by the lovely _Kilburn, as Garry is busy with Rust.
[QUOTE=code_gs;44763906]That's a Source limit. Valve would have to change that.[/QUOTE]
Actually technically you can make an open world gamemode. Take a look at Devinity 2 and the way TheMaw does his coding for the world.
[QUOTE=TornadoAP;44783279]Actually technically you can make an open world gamemode. Take a look at Devinity 2 and the way TheMaw does his coding for the world.[/QUOTE]
There's two ways around it; shrinking the player, or looping the world. Either way, there still is a size limit.
[QUOTE=TornadoAP;44783279]Actually technically you can make an open world gamemode. Take a look at Devinity 2 and the way TheMaw does his coding for the world.[/QUOTE]
Are there any open world game modes for Garry Mod ? ? ?
[QUOTE=drjohndorian;47005716]Are there any open world game modes for Garry Mod ? ? ?[/QUOTE]
Well it's been a long ass time, anyone know of an OPEN WORLD MOD for GARRY'S MOD?!
What Exho said. Also, if nobody responded to your question and dumbed it after you necro'd this thread [B]the first time[/B], why the fuck would you assume that anything has changed in the span of six months? Are you part of the Ideas Guys Legion that assumes we can snap our fingers and make anything?
I just want a new update lol :toadleave:
Sorry, you need to Log In to post a reply to this thread.