• List of GMod console commands?
    61 replies, posted
how do i CHANGE a weapon that i already have, e.g. i would like to bind to keys the tool gun and the physgun. because i do get sick of having to scroll through all the time. any help would be great
Try pressing 1 to 0 on the keyboard?
yes, i can do that, but i would like it do that i only have to push a button once, rather than having to scroll through the menu by pressing '1' 3 or 4 times. i would like to have it so that i can push, say, ; and get the PhysGun and ' to get the ToolGun. so, in short, how can i CHANGE my weapon with the developers console??
[QUOTE=Smako;16948016]yes, i can do that, but i would like it do that i only have to push a button once, rather than having to scroll through the menu by pressing '1' 3 or 4 times. i would like to have it so that i can push, say, ; and get the PhysGun and ' to get the ToolGun. so, in short, how can i CHANGE my weapon with the developers console??[/QUOTE] [code] use <weapon> Example: use weapon_smg1 GMod weapons: Physgun: weapon_physgun Toolgun: gmod_tool [/code]
thankyou very much, i will try this later and tell you how it goes!
[QUOTE=GarrysMod;15295175]What is a console command to drop your current weapon[/QUOTE] drop?
[QUOTE=South;17156910]drop?[/QUOTE] 1. Ffs, let the thread die. 2. There is no console command built into the game that will let you drop your weapon. 3. [url]http://www.garrysmod.org/downloads/?a=view&id=19519[/url]
[QUOTE=cody8295;15181118]These commands are for Garry's Mod only, and control a variety of aspects related to the game/server. "gm_clearfonts" "gm_giveswep" "gm_gridsize" "gm_showhelp" "gm_showspare1" "gm_showspare2" "gm_showteam" "gm_snapdegrees" "gm_snaptogrid" "gm_spawn" "gm_spawnsent" "gm_spawnswep" "gm_spawnvehicle" "-gm_special" "+gm_special" "gmod_admin_cleanup" "gmod_camera" "gmod_cleanup" "gmod_drawhelp" "gmod_npc_weapon" "gmod_physiterations" "gmod_spawnnpc" "gmod_tool" "gmod_toolmode" "gmod_undo" "gmod_undonum" "gmod_vehicle_viewmode" STool Commands These commands are to be used with gmod_toolmode, they signify the type of STool. These are relative to a default GMod installation. Tools with capital letters in them (tool_Settings) are usually developer oddities. "tool_axis" "tool_balloon" "tool_ballsocket" "tool_ballsocket_adv" "tool_ballsocket_ez" "tool_Bloom" "tool_button" "tool_camera" "tool_ColorMod" "tool_colour" "tool_DoF" "tool_duplicator" "tool_duplicator_remove" "tool_duplicator_select" "tool_duplicator_store" "tool_dynamite" "tool_elastic" "tool_emitter" "tool_eyeposer" "tool_faceposer" "tool_finger" "tool_Fog" "tool_Hiding" "tool_hoverball" "tool_hydraulic" "tool_ignite" "tool_inflator" "tool_keepupright" "tool_lamp" "tool_light" "tool_magnetise" "tool_material" "tool_Model" "tool_Morph" "tool_MotionBlur" "tool_motor" "tool_muscle" "tool_nail" "tool_nocollide" "tool_Overlay" "tool_paint" "tool_physprop" "tool_pulley" "tool_remover" "tool_rope" "tool_rtcamera" "tool_ServerSettings" "tool_Settings" "tool_Sharpen" "tool_slider" "tool_spawner" "tool_statue" "tool_SunBeams" "tool_SuperDoF" "tool_thruster" "tool_trails" "tool_turret" "tool_Tweaks" "tool_Undo" "tool_User_Cleanup" "tool_weld" "tool_weld_ez" "tool_wheel" "tool_winch" Tool Setting Commands These commands allow you to choose whether a certain tool should be allowed or disallowed "toolmode_allow_axis" "toolmode_allow_balloon" "toolmode_allow_ballsocket" "toolmode_allow_ballsocket_adv" "toolmode_allow_ballsocket_ez" "toolmode_allow_button" "toolmode_allow_camera" "toolmode_allow_colour" "toolmode_allow_duplicator" "toolmode_allow_dynamite" "toolmode_allow_elastic" "toolmode_allow_emitter" "toolmode_allow_example" "toolmode_allow_eyeposer" "toolmode_allow_faceposer" "toolmode_allow_finger" "toolmode_allow_hoverball" "toolmode_allow_hydraulic" "toolmode_allow_ignite" "toolmode_allow_inflator" "toolmode_allow_keepupright" "toolmode_allow_lamp" "toolmode_allow_leafblower" "toolmode_allow_light" "toolmode_allow_magnetise" "toolmode_allow_material" "toolmode_allow_motor" "toolmode_allow_muscle" "toolmode_allow_nail" "toolmode_allow_nocollide" "toolmode_allow_paint" "toolmode_allow_physprop" "toolmode_allow_pulley" "toolmode_allow_remover" "toolmode_allow_rope" "toolmode_allow_rtcamera" "toolmode_allow_slider" "toolmode_allow_spawner" "toolmode_allow_statue" "toolmode_allow_thruster" "toolmode_allow_trails" "toolmode_allow_turret" "toolmode_allow_weld" "toolmode_allow_weld_ez" "toolmode_allow_wheel" "toolmode_allow_winch" "tooltip_delay" Sandbox Limits These settings specify limits. "sbox_maxprops" "sbox_maxragdolls" "sbox_maxvehicles" "sbox_maxeffects" "sbox_maxballoons" "sbox_maxnpcs" "sbox_maxdynamite" "sbox_maxlamps" "sbox_maxlights" "sbox_maxwheels" "sbox_maxthrusters" "sbox_maxhoverballs" "sbox_maxbuttons" "sbox_maxemitters" "sbox_maxspawners" "sbox_maxturrets" Retrieved from "http://wiki.garrysmod.com/?title=Console"[/QUOTE] Can you use those in online servers?
Does anyone know the code for letting fire make light? I heard there was one.
Sorry to bump, but is there a way to spawn props through console without sv_cheats on? Because gm_spawn isn't working.
whats the command to set zombiespawn points in darkrp?:S
Bump, because I just made a proper CVar List. [CODE]"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Help Text" "_autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave" "_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous" "_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll" "_fov","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automates fov command to server." "_resetgamestats","cmd",,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file" "_restart","cmd",,,,,,,,,,,,,,,,,,"Shutdown and restart the engine." "achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turn on achievement debug msgs." "addip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list." "adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,"" "adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,"" "adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,"" "adsp_door_height","112 ",,,,,,,,,,,,,,,,,,"" "adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,"" "adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,"" "adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,"" "adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,"" "adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,"" "adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,"" "adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,"" "adsp_room_min","102 ",,,,,,,,,,,,,,,,,,"" "adsp_street_min","118 ",,,,,,,,,,,,,,,,,,"" "adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,"" "adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,"" "advisor_use_impact_table","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If true, advisor will use her custom impact damage table." "ai_actbusy_search_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_ally_manager_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_auto_contact_solver","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_block_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_citizen_debug_commander","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,"Clears bits set on nav links indicating link is unusable " "ai_debug_actbusy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:" "ai_debug_assault","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_avoidancebounds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_directnavprobe","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_dyninteractions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug the NPC dynamic interaction system." "ai_debug_efficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_enemies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_enemyfinders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show random expression decisions for NPCs." "ai_debug_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_loners","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_looktargets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l" "ai_debug_nav","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes" "ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_readiness","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"" "ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_squads","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debug_think_ticks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_debugscriptconditions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_default_efficient","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_disable","cmd",,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t" "ai_disabled","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"" "ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position." "ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,"" "ai_ef_hate_npc_duration","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_ef_hate_npc_frequency","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_efficiency_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_enable_fear_behavior","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum frametime to still play background expressions." "ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable npc background expressions when you can't see them." "ai_fear_player_dist","720 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_find_lateral_cover","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_find_lateral_los","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_follow_move_commands","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_follow_use_points","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_follow_use_points_when_moving","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_frametime_limit","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"frametime limit for min efficiency AIE_NORMAL (in sec's)." "ai_hull","cmd",,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, " "ai_ignoreplayers","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"" "ai_inhibit_spawners","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"" "ai_keepragdolls","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"" "ai_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"" "ai_moveprobe_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_moveprobe_jump_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_moveprobe_usetracelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_navigator_generate_spikes","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_navigator_generate_spikes_strength","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_new_aiming","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_newgroundturret","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_next_hull","cmd",,,,,,,,,,,,,,,,,,"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are " "ai_no_local_paths","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_node_cache","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_select_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_steer","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_no_talk_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_nodes","cmd",,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a" "ai_norebuildgraph","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_path_adjust_speed_on_immediate_turns","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_path_insert_pause_at_est_end","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_path_insert_pause_at_obstruction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_post_frame_navigation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_radial_max_link_dist","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_reaction_delay_alert","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_reaction_delay_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_readiness_decay","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_rebalance_thinks","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_resume","cmd",,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing." "ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"" "ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,
I need someones help. Okay so first I binded my mouse wheel to jump and now i want to bind it back so it can switch weapons. Which means that I need the code for weapon switching with the mouse wheel. Any ideas? (I binded the wheel to jump because I was playing bhop but i dont play it anymore). Also what is the mouse wheel code :L?
Click reset to defaults in options and make your own thread about it.
[QUOTE=dangles_alot;21430672]whats the command to set zombiespawn points in darkrp?:S[/QUOTE] Not sure but google might have the answer! D: [editline]9th May 2011[/editline] [QUOTE=Inkerstar;25792592]I need someones help. Okay so first I binded my mouse wheel to jump and now i want to bind it back so it can switch weapons. Which means that I need the code for weapon switching with the mouse wheel. Any ideas? (I binded the wheel to jump because I was playing bhop but i dont play it anymore). Also what is the mouse wheel code :L?[/QUOTE] Type Bind MWHEELSCROLLDOWN To... Uhh what is it called... lol [highlight](User was banned for this post ("Unnecessary bump" - Overv))[/highlight]
How do I raise the decal limit?
Its /enablezombie to enable them /addzombie to add a spawn point /zombiemax to add the maxium # of zombies out of a single spawn /disablezombie to disable them /removezombie 1 to remove the first zombie spawn
My GOD you're stupid.
[QUOTE=MrWhite;33914834]My GOD you're stupid.[/QUOTE] A wee bit harsh to a newcomer, don't you think?
Command to get all the weapons back? I joined a server that had them auto disabled and now they're disabled everywhere I go, even Single Player.
[QUOTE=prop_dynamic;9969817]You can type gmod in console. Then you can scroll through all available commands. For more info: [url]http://wiki.garrysmod.com/wiki/?title=Console[/url]. Dunno where the list with gmod console commands IS though.[/QUOTE] broken link
[QUOTE=soulreaper099;34863402]broken link[/QUOTE] It's probably because the wiki is being reworked, and that post is from 2008.
[QUOTE=fredstin22;35190271]whats the code to remove the hud, if there is one[/QUOTE] [code]cl_drawhud 0[/code]
Anyone knows the command to push/pull props? (my mousewheel broke)
[Post Deleted Reason= What? ]
[QUOTE=DeathDoom;17163487]1. Ffs, let the thread die. 2. There is no console command built into the game that will let you drop your weapon. 3. [url]http://www.garrysmod.org/downloads/?a=view&id=19519[/url][/QUOTE] Dropweapon Dropprimary Guys come on common sense.
[QUOTE=BurningEnergy;39932339]Guys come on common sense.[/QUOTE] Read point 1 of the post you quoted then.
ULX Commands (DarkRP/TTT/All) Below Is A Definition And Explanation Of All Of The Super Admin Commands. - ply = Player Name/Player (The Target Of The Command) - time= Amount Of Time The Command Will Last (e,g Fire will last for 300 seconds) - amt = Amount Of Said Item (e,g armor is the amount of armor, normally ranging through 0-100) - sound = The Sound Title/Sound File Name - dmg = Damage Amount, The Amount Of Damage Dealt - You Can Use * As A Universal Selector, (e,g !slay * | Will lslay everyone) ---------------------------------------- Start ---------------------------------------- ulx slay <ply> - !slay <ply> -- Kills/Slays The Selected Target(s) ulx slaynr <ply> - !slaynr <ply> --Marks The Target(s) To Be Slain The Following Round(s) ulx rslaynr <ply> - !slaynr <ply> --Removes/Revokes Slay(s) From The Selected Target(s) ulx vslaynr <ply> - !vslaynr <ply> ulx nr <ply> <role> - !nr <ply> <role> --Marks The Target(s) To Be What Role You Select Them (e,g Traitor, Innocent, Detective) ulx credits <ply> - !credits <ply> --Gives An Amount Of Credits To The Target(s) ulx gag <ply> - !gag <ply> --Gags The Target(s), Making It So They Cannot Talk/Use Microphone ulx ungag <ply> - !ungag <ply> --Ungags The Target(s) Making It So They Can Talk ulx mute <ply> - !mute <ply> --Making It So The Target(s) Cannot Type In Chat, The Gag For Chat ulx unmute <ply> - !unmute <ply> --Unmutes The Specified Target(s) ulx csay <msg> - !csay <msg> --Sends A Message To All Players Ingame, Printing It On The Middle Of Their Screens ulx psay <ply> <msg> - !psay <ply> <msg> --Sends A Message To Specified Player(s) ulx gimp <ply> - !gimp <ply> --Gimps The Specified Target(s), Making Them Say Pre-Set Messages Rather Then What They Typed, Easy To Abuse And Spam ulx ungimp <ply> - !ungimp <ply> --UngimpsThe Specified Target(s) ulx thetime - !time --Displays The Serverwide Time ulx armor <ply> <amt> - !armor <ply> <amt> --Sets The Specified targets(s) Armor ulx blind <ply> <time> - !blind <ply> <time> --Blinds The Selected/Specified Target(s) ulx unblind <ply> - !unblind <ply> --Unblinds The Specified Target(s) ulx cloak <ply> <time> - !cloak (ply> <time> --Cloaks The Specified Target(s) ulx uncloak <ply> - !uncloak <ply> --Uncloaks The Specified Target(s) ulx freeze <ply> <time> - !freeze <ply> <time> --Freezes The Player In Place For However Long You Want, Default Is Indefinitely ulx unfreeze <ply> - !unfreeze <ply> --Unfreezes Specified Target(s) ulx god <ply> - !god <ply> --Grants God Mode Upon Selected Target(s) ulx ungod <ply> - !ungod <ply> --Revokes God Mode From Selelected Target(s) ulx hp <ply> <amt> - !hp <ply> <amt> --Sets The Specified Target(s) HP Level (Health) ulx ignite <ply> <time> - !ignite <ply> <time> --Ignites The Specified target(s) On Fire ulx unignite <ply> - !unignite <ply> --Extinguses The Selected Target(s) ulx igniteall - !igniteall --Ignites Everything ulx unigniteall - !unigniteall --Extinguses Everything ulx jail <time> - !jail <ply> <time> --Jails The Selected Target(s) For The Specified Time ulx unjail <ply> - !unjail <ply> --Unjails The Selected Target(s) ulx maul <ply> !maul <ply> --Mauls The Selected Target(s) ulx playsound <sound> - N/A -- Plays The Selected Sound If Installed Onto Server ulx ragdoll <ply> - !ragdoll <ply> --Ragdolls The Selected Target(s) ulx unragdoll <ply> - !unragdoll <ply> --Unragdolls The Selected Target(s) ulx slap <ply> <dmg> - !slap <ply> <dmg> --Slaps The Selected Target(s) With Said Damage ulx whip <ply> <amt> <dmg> - !whip <ply> <amt> <dmg> --Whips The Selected Target(s) For Said Amount Of Times With Said Damage ulx sslay <ply> - !sslay <ply> --Silently Slays The Selected Target(s) ulx strip <ply> - !strip <ply> --Strips The Selected Target(s) Of All Of Their Weapons ulx motd - !motd --Displays The Message Of the Day ulx afk <ply> - !afk <ply> --Moves The Selected Target(s) Into Spectator Mode(AFK) ulx unafk <ply> - !unafk <ply> --Moves The Selected Target(s) Back To Player ulx force <ply> <role> - !force <ply> <role> --Forces The Selected Target(s) To Take The Role Specified ulx karma <ply> <amt> - !karma <ply> <amt> --Sets The karma For The Specified Target(s) ulx respawn <ply> - !respawn <ply> -- Respawns The Player, Deleting The Corspe And Unid'ing It ulx bodyarmor <ply> - !bodyarmor <ply> --Gives The Specifed Target(s) Body Armor ulx bring <ply> - !bring <ply> --Brings The Selected Target To You ulx goto <ply> - !goto <ply> --Goto The Selected Target ulx send <ply> <ply> - !send <ply> <ply> --Sends The Selected Target To Another Target ulx teleport <ply> - !teleport <ply> --Teleports The Selected Target To You ulx ban <ply> <time> <reason> - !ban <ply> <time> <reason> --Bans The Selected Target(s) For The Said Amount Of Time ulx unban <ply> - !unban <ply> ---Unbans The Selected Target ulx banid <steam_id> <time> <reason> - N/A --Bans The Selected Steam ID ulx kick <ply> - !kick <ply> --Kicks The Selected target(s) ulx noclip <ply> - !noclip <ply> --Sets Flow Mode To Active Allowing You To Noclip Through Objects, Use !noclip/ulx noclip for yourself or specify or other people rp_setmoney <ply> <amt> ---Sets a specified amount of money for the specified target(s) (DarkRP only) rp_tellall <msg> --Places the specified message on the player's screen rp_arrest <ply> --Arrests the specified target(s) rp_unarrest <ply> --Unarrests the specified target(s) rp_resetallmoney --Resets everyone's money rp_cancelvote --Cancels the most recent vote rp_setname <ply> <name> --Sets the specified target(s) name rp_tell <ply> <msg> --Sends a message to the specified target Garry's Mod Commands Part II +alt1 +alt2 +attack +attack2 +back +break +camdistance +camin +cammousemove +camout +campitchdown +campitchup +camyawleft +camyawright +commandermousemove +demoui2 // Bring the advanced demo player UI (demoui2) to foreground. +duck +forward +graph +grenade1 +grenade2 +jlook +jump +klook +left +lookdown +lookup +mat_texture_list +movedown +moveleft +moveright +moveup +posedebug // Turn on pose debugger or add ents to pose debugger UI +reload +right +score +showbudget +showbudget_texture +showbudget_texture_global +showscores +showvprof +speed +strafe +use +vgui_drawtree +voicerecord +walk +zoom -alt1 -alt2 -attack -attack2 -back -break -camdistance -camin -cammousemove -camout -campitchdown -campitchup -camyawleft -camyawright -commandermousemove -demoui2 // Send the advanced demo player UI (demoui2) to background. -duck -forward -graph -grenade1 -grenade2 -jlook -jump -klook -left -lookdown -lookup -mat_texture_list -movedown -moveleft -moveright -moveup -posedebug // Turn off pose debugger or hide ents from pose debugger UI -reload -right -score -showbudget -showbudget_texture -showbudget_texture_global -showscores -showvprof -speed -strafe -use -vgui_drawtree -voicerecord -walk -zoom achievement_debug "0" // Turn on achievement debug msgs. act addip // Add an IP address to the ban list. adsp_alley_min "122" adsp_courtyard_min "126" adsp_debug "0" adsp_door_height "112" adsp_duct_min "106" adsp_hall_min "110" adsp_low_ceiling "108" adsp_opencourtyard_min "126" adsp_openspace_min "130" adsp_openstreet_min "118" adsp_openwall_min "130" adsp_room_min "102" adsp_street_min "118" adsp_tunnel_min "114" adsp_wall_height "128" advisor_use_impact_table "1" // advisor will use her custom impact damage table. ainet_generate_report // Generate a report to the console. ainet_generate_report_only // Generate a report to the console. airboat_fatal_stress "5000" // Amount of stress in kg that would kill the airboat driver. airboat_joy_response_move "1" air_density // Changes the density of air for drag computations. ai_actbusy_search_time "10" ai_ally_manager_debug "0" ai_auto_contact_solver "1" ai_block_damage "0" ai_citizen_debug_commander "1" ai_clear_bad_links // Clears bits set on nav links indicating link is unusable ai_debugscriptconditions "0" ai_debug_actbusy "0" // Used to debug actbusy behavior. Usage: 1: Constantly draw line
[QUOTE=log404;43787173]shit[/QUOTE] At the very least link the list. And this thread is years old.
Now I'm bumping this post too because I made an updated list: [URL]http://gmbrblog.blogspot.com.br/2015/06/garrys-mod-cvar-list-console-commands.html[/URL] I hope you enjoy! :downs: Nope?
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