how do i CHANGE a weapon that i already have, e.g. i would like to bind to keys the tool gun and the physgun. because i do get sick of having to scroll through all the time.
any help would be great
Try pressing 1 to 0 on the keyboard?
yes, i can do that, but i would like it do that i only have to push a button once, rather than having to scroll through the menu by pressing '1' 3 or 4 times. i would like to have it so that i can push, say, ; and get the PhysGun and ' to get the ToolGun.
so, in short, how can i CHANGE my weapon with the developers console??
[QUOTE=Smako;16948016]yes, i can do that, but i would like it do that i only have to push a button once, rather than having to scroll through the menu by pressing '1' 3 or 4 times. i would like to have it so that i can push, say, ; and get the PhysGun and ' to get the ToolGun.
so, in short, how can i CHANGE my weapon with the developers console??[/QUOTE]
[code]
use <weapon>
Example: use weapon_smg1
GMod weapons:
Physgun: weapon_physgun
Toolgun: gmod_tool
[/code]
thankyou very much, i will try this later and tell you how it goes!
[QUOTE=GarrysMod;15295175]What is a console command to drop your current weapon[/QUOTE]
drop?
[QUOTE=South;17156910]drop?[/QUOTE]
1. Ffs, let the thread die.
2. There is no console command built into the game that will let you drop your weapon.
3. [url]http://www.garrysmod.org/downloads/?a=view&id=19519[/url]
[QUOTE=cody8295;15181118]These commands are for Garry's Mod only, and control a variety of aspects related to the game/server.
"gm_clearfonts"
"gm_giveswep"
"gm_gridsize"
"gm_showhelp"
"gm_showspare1"
"gm_showspare2"
"gm_showteam"
"gm_snapdegrees"
"gm_snaptogrid"
"gm_spawn"
"gm_spawnsent"
"gm_spawnswep"
"gm_spawnvehicle"
"-gm_special"
"+gm_special"
"gmod_admin_cleanup"
"gmod_camera"
"gmod_cleanup"
"gmod_drawhelp"
"gmod_npc_weapon"
"gmod_physiterations"
"gmod_spawnnpc"
"gmod_tool"
"gmod_toolmode"
"gmod_undo"
"gmod_undonum"
"gmod_vehicle_viewmode"
STool Commands
These commands are to be used with gmod_toolmode, they signify the type of STool. These are relative to a default GMod installation. Tools with capital letters in them (tool_Settings) are usually developer oddities.
"tool_axis"
"tool_balloon"
"tool_ballsocket"
"tool_ballsocket_adv"
"tool_ballsocket_ez"
"tool_Bloom"
"tool_button"
"tool_camera"
"tool_ColorMod"
"tool_colour"
"tool_DoF"
"tool_duplicator"
"tool_duplicator_remove"
"tool_duplicator_select"
"tool_duplicator_store"
"tool_dynamite"
"tool_elastic"
"tool_emitter"
"tool_eyeposer"
"tool_faceposer"
"tool_finger"
"tool_Fog"
"tool_Hiding"
"tool_hoverball"
"tool_hydraulic"
"tool_ignite"
"tool_inflator"
"tool_keepupright"
"tool_lamp"
"tool_light"
"tool_magnetise"
"tool_material"
"tool_Model"
"tool_Morph"
"tool_MotionBlur"
"tool_motor"
"tool_muscle"
"tool_nail"
"tool_nocollide"
"tool_Overlay"
"tool_paint"
"tool_physprop"
"tool_pulley"
"tool_remover"
"tool_rope"
"tool_rtcamera"
"tool_ServerSettings"
"tool_Settings"
"tool_Sharpen"
"tool_slider"
"tool_spawner"
"tool_statue"
"tool_SunBeams"
"tool_SuperDoF"
"tool_thruster"
"tool_trails"
"tool_turret"
"tool_Tweaks"
"tool_Undo"
"tool_User_Cleanup"
"tool_weld"
"tool_weld_ez"
"tool_wheel"
"tool_winch"
Tool Setting Commands
These commands allow you to choose whether a certain tool should be allowed or disallowed
"toolmode_allow_axis"
"toolmode_allow_balloon"
"toolmode_allow_ballsocket"
"toolmode_allow_ballsocket_adv"
"toolmode_allow_ballsocket_ez"
"toolmode_allow_button"
"toolmode_allow_camera"
"toolmode_allow_colour"
"toolmode_allow_duplicator"
"toolmode_allow_dynamite"
"toolmode_allow_elastic"
"toolmode_allow_emitter"
"toolmode_allow_example"
"toolmode_allow_eyeposer"
"toolmode_allow_faceposer"
"toolmode_allow_finger"
"toolmode_allow_hoverball"
"toolmode_allow_hydraulic"
"toolmode_allow_ignite"
"toolmode_allow_inflator"
"toolmode_allow_keepupright"
"toolmode_allow_lamp"
"toolmode_allow_leafblower"
"toolmode_allow_light"
"toolmode_allow_magnetise"
"toolmode_allow_material"
"toolmode_allow_motor"
"toolmode_allow_muscle"
"toolmode_allow_nail"
"toolmode_allow_nocollide"
"toolmode_allow_paint"
"toolmode_allow_physprop"
"toolmode_allow_pulley"
"toolmode_allow_remover"
"toolmode_allow_rope"
"toolmode_allow_rtcamera"
"toolmode_allow_slider"
"toolmode_allow_spawner"
"toolmode_allow_statue"
"toolmode_allow_thruster"
"toolmode_allow_trails"
"toolmode_allow_turret"
"toolmode_allow_weld"
"toolmode_allow_weld_ez"
"toolmode_allow_wheel"
"toolmode_allow_winch"
"tooltip_delay"
Sandbox Limits
These settings specify limits.
"sbox_maxprops"
"sbox_maxragdolls"
"sbox_maxvehicles"
"sbox_maxeffects"
"sbox_maxballoons"
"sbox_maxnpcs"
"sbox_maxdynamite"
"sbox_maxlamps"
"sbox_maxlights"
"sbox_maxwheels"
"sbox_maxthrusters"
"sbox_maxhoverballs"
"sbox_maxbuttons"
"sbox_maxemitters"
"sbox_maxspawners"
"sbox_maxturrets"
Retrieved from "http://wiki.garrysmod.com/?title=Console"[/QUOTE]
Can you use those in online servers?
Does anyone know the code for letting fire make light? I heard there was one.
Sorry to bump, but is there a way to spawn props through console without sv_cheats on? Because gm_spawn isn't working.
whats the command to set zombiespawn points in darkrp?:S
Bump, because I just made a proper CVar List.
[CODE]"Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,"Help Text"
"_autosave","cmd",,,,,,,,,,,,,,,,,,"Autosave"
"_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
"_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
"_fov","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,"Automates fov command to server."
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Turn on achievement debug msgs."
"addip","cmd",,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"adsp_alley_min","122 ",,,,,,,,,,,,,,,,,,""
"adsp_courtyard_min","126 ",,,,,,,,,,,,,,,,,,""
"adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,""
"adsp_door_height","112 ",,,,,,,,,,,,,,,,,,""
"adsp_duct_min","106 ",,,,,,,,,,,,,,,,,,""
"adsp_hall_min","110 ",,,,,,,,,,,,,,,,,,""
"adsp_low_ceiling","108 ",,,,,,,,,,,,,,,,,,""
"adsp_opencourtyard_min","126 ",,,,,,,,,,,,,,,,,,""
"adsp_openspace_min","130 ",,,,,,,,,,,,,,,,,,""
"adsp_openstreet_min","118 ",,,,,,,,,,,,,,,,,,""
"adsp_openwall_min","130 ",,,,,,,,,,,,,,,,,,""
"adsp_room_min","102 ",,,,,,,,,,,,,,,,,,""
"adsp_street_min","118 ",,,,,,,,,,,,,,,,,,""
"adsp_tunnel_min","114 ",,,,,,,,,,,,,,,,,,""
"adsp_wall_height","128 ",,,,,,,,,,,,,,,,,,""
"advisor_use_impact_table","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"If true, advisor will use her custom impact damage table."
"ai_actbusy_search_time","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_ally_manager_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_auto_contact_solver","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_block_damage","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_citizen_debug_commander","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,"Clears bits set on nav links indicating link is unusable "
"ai_debug_actbusy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Used to debug actbusy behavior. Usage:
1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
2:"
"ai_debug_assault","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_avoidancebounds","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_directnavprobe","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_doors","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_dyninteractions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Debug the NPC dynamic interaction system."
"ai_debug_efficiency","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_enemies","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_enemyfinders","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_expressions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show random expression decisions for NPCs."
"ai_debug_follow","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_loners","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_looktargets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
"ai_debug_nav","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes"
"ai_debug_ragdoll_magnets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_readiness","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,""
"ai_debug_speech","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_squads","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debug_think_ticks","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_debugscriptconditions","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_default_efficient","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_disable","cmd",,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
"ai_disabled","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,""
"ai_ef_hate_npc_duration","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_ef_hate_npc_frequency","5 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_efficiency_override","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_enable_fear_behavior","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_expression_frametime","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum frametime to still play background expressions."
"ai_expression_optimization","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disable npc background expressions when you can't see them."
"ai_fear_player_dist","720 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_find_lateral_cover","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_find_lateral_los","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_move_commands","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_use_points","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_follow_use_points_when_moving","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_force_serverside_ragdoll","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_frametime_limit","50 ",,,"GAMEDLL",,,,,,,,,,,,,,,"frametime limit for min efficiency AIE_NORMAL (in sec's)."
"ai_hull","cmd",,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, "
"ai_ignoreplayers","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"ai_inhibit_spawners","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"ai_keepragdolls","0 ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"ai_lead_time","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_LOS_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"ai_moveprobe_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_moveprobe_jump_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_moveprobe_usetracelist","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_navigator_generate_spikes","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_navigator_generate_spikes_strength","8 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_new_aiming","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_newgroundturret","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_next_hull","cmd",,,,,,,,,,,,,,,,,,"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
"ai_no_local_paths","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_node_cache","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_select_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_steer","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_no_talk_delay","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_nodes","cmd",,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
"ai_norebuildgraph","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_adjust_speed_on_immediate_turns","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_insert_pause_at_est_end","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_path_insert_pause_at_obstruction","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_post_frame_navigation","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_radial_max_link_dist","512 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_reaction_delay_alert","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_reaction_delay_idle","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_readiness_decay","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_rebalance_thinks","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_resume","cmd",,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
"ai_sequence_debug","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,
I need someones help. Okay so first I binded my mouse wheel to jump and now i want to bind it back so it can switch weapons. Which means that I need the code for weapon switching with the mouse wheel. Any ideas? (I binded the wheel to jump because I was playing bhop but i dont play it anymore). Also what is the mouse wheel code :L?
Click reset to defaults in options and make your own thread about it.
[QUOTE=dangles_alot;21430672]whats the command to set zombiespawn points in darkrp?:S[/QUOTE]
Not sure but google might have the answer! D:
[editline]9th May 2011[/editline]
[QUOTE=Inkerstar;25792592]I need someones help. Okay so first I binded my mouse wheel to jump and now i want to bind it back so it can switch weapons. Which means that I need the code for weapon switching with the mouse wheel. Any ideas? (I binded the wheel to jump because I was playing bhop but i dont play it anymore). Also what is the mouse wheel code :L?[/QUOTE]
Type Bind MWHEELSCROLLDOWN To... Uhh what is it called... lol
[highlight](User was banned for this post ("Unnecessary bump" - Overv))[/highlight]
How do I raise the decal limit?
Its
/enablezombie to enable them
/addzombie to add a spawn point
/zombiemax to add the maxium # of zombies out of a single spawn
/disablezombie to disable them
/removezombie 1 to remove the first zombie spawn
My GOD you're stupid.
[QUOTE=MrWhite;33914834]My GOD you're stupid.[/QUOTE]
A wee bit harsh to a newcomer, don't you think?
Command to get all the weapons back? I joined a server that had them auto disabled and now they're disabled everywhere I go, even Single Player.
[QUOTE=prop_dynamic;9969817]You can type gmod in console. Then you can scroll through all available commands. For more info: [url]http://wiki.garrysmod.com/wiki/?title=Console[/url].
Dunno where the list with gmod console commands IS though.[/QUOTE]
broken link
[QUOTE=soulreaper099;34863402]broken link[/QUOTE]
It's probably because the wiki is being reworked, and that post is from 2008.
[QUOTE=fredstin22;35190271]whats the code to remove the hud, if there is one[/QUOTE]
[code]cl_drawhud 0[/code]
Anyone knows the command to push/pull props? (my mousewheel broke)
[Post Deleted Reason= What? ]
[QUOTE=DeathDoom;17163487]1. Ffs, let the thread die.
2. There is no console command built into the game that will let you drop your weapon.
3. [url]http://www.garrysmod.org/downloads/?a=view&id=19519[/url][/QUOTE]
Dropweapon
Dropprimary
Guys come on common sense.
[QUOTE=BurningEnergy;39932339]Guys come on common sense.[/QUOTE]
Read point 1 of the post you quoted then.
ULX Commands (DarkRP/TTT/All)
Below Is A Definition And Explanation Of All Of The Super Admin Commands.
- ply = Player Name/Player (The Target Of The Command)
- time= Amount Of Time The Command Will Last (e,g Fire will last for 300 seconds)
- amt = Amount Of Said Item (e,g armor is the amount of armor, normally ranging through 0-100)
- sound = The Sound Title/Sound File Name
- dmg = Damage Amount, The Amount Of Damage Dealt
- You Can Use * As A Universal Selector, (e,g !slay * | Will lslay everyone)
---------------------------------------- Start ----------------------------------------
ulx slay <ply> - !slay <ply> -- Kills/Slays The Selected Target(s)
ulx slaynr <ply> - !slaynr <ply> --Marks The Target(s) To Be Slain The Following Round(s)
ulx rslaynr <ply> - !slaynr <ply> --Removes/Revokes Slay(s) From The Selected Target(s)
ulx vslaynr <ply> - !vslaynr <ply>
ulx nr <ply> <role> - !nr <ply> <role> --Marks The Target(s) To Be What Role You Select Them (e,g Traitor, Innocent, Detective)
ulx credits <ply> - !credits <ply> --Gives An Amount Of Credits To The Target(s)
ulx gag <ply> - !gag <ply> --Gags The Target(s), Making It So They Cannot Talk/Use Microphone
ulx ungag <ply> - !ungag <ply> --Ungags The Target(s) Making It So They Can Talk
ulx mute <ply> - !mute <ply> --Making It So The Target(s) Cannot Type In Chat, The Gag For Chat
ulx unmute <ply> - !unmute <ply> --Unmutes The Specified Target(s)
ulx csay <msg> - !csay <msg> --Sends A Message To All Players Ingame, Printing It On The Middle Of Their Screens
ulx psay <ply> <msg> - !psay <ply> <msg> --Sends A Message To Specified Player(s)
ulx gimp <ply> - !gimp <ply> --Gimps The Specified Target(s), Making Them Say Pre-Set Messages Rather Then What They Typed, Easy To Abuse And Spam
ulx ungimp <ply> - !ungimp <ply> --UngimpsThe Specified Target(s)
ulx thetime - !time --Displays The Serverwide Time
ulx armor <ply> <amt> - !armor <ply> <amt> --Sets The Specified targets(s) Armor
ulx blind <ply> <time> - !blind <ply> <time> --Blinds The Selected/Specified Target(s)
ulx unblind <ply> - !unblind <ply> --Unblinds The Specified Target(s)
ulx cloak <ply> <time> - !cloak (ply> <time> --Cloaks The Specified Target(s)
ulx uncloak <ply> - !uncloak <ply> --Uncloaks The Specified Target(s)
ulx freeze <ply> <time> - !freeze <ply> <time> --Freezes The Player In Place For However Long You Want, Default Is Indefinitely
ulx unfreeze <ply> - !unfreeze <ply> --Unfreezes Specified Target(s)
ulx god <ply> - !god <ply> --Grants God Mode Upon Selected Target(s)
ulx ungod <ply> - !ungod <ply> --Revokes God Mode From Selelected Target(s)
ulx hp <ply> <amt> - !hp <ply> <amt> --Sets The Specified Target(s) HP Level (Health)
ulx ignite <ply> <time> - !ignite <ply> <time> --Ignites The Specified target(s) On Fire
ulx unignite <ply> - !unignite <ply> --Extinguses The Selected Target(s)
ulx igniteall - !igniteall --Ignites Everything
ulx unigniteall - !unigniteall --Extinguses Everything
ulx jail <time> - !jail <ply> <time> --Jails The Selected Target(s) For The Specified Time
ulx unjail <ply> - !unjail <ply> --Unjails The Selected Target(s)
ulx maul <ply> !maul <ply> --Mauls The Selected Target(s)
ulx playsound <sound> - N/A -- Plays The Selected Sound If Installed Onto Server
ulx ragdoll <ply> - !ragdoll <ply> --Ragdolls The Selected Target(s)
ulx unragdoll <ply> - !unragdoll <ply> --Unragdolls The Selected Target(s)
ulx slap <ply> <dmg> - !slap <ply> <dmg> --Slaps The Selected Target(s) With Said Damage
ulx whip <ply> <amt> <dmg> - !whip <ply> <amt> <dmg> --Whips The Selected Target(s) For Said Amount Of Times With Said Damage
ulx sslay <ply> - !sslay <ply> --Silently Slays The Selected Target(s)
ulx strip <ply> - !strip <ply> --Strips The Selected Target(s) Of All Of Their Weapons
ulx motd - !motd --Displays The Message Of the Day
ulx afk <ply> - !afk <ply> --Moves The Selected Target(s) Into Spectator Mode(AFK)
ulx unafk <ply> - !unafk <ply> --Moves The Selected Target(s) Back To Player
ulx force <ply> <role> - !force <ply> <role> --Forces The Selected Target(s) To Take The Role Specified
ulx karma <ply> <amt> - !karma <ply> <amt> --Sets The karma For The Specified Target(s)
ulx respawn <ply> - !respawn <ply> -- Respawns The Player, Deleting The Corspe And Unid'ing It
ulx bodyarmor <ply> - !bodyarmor <ply> --Gives The Specifed Target(s) Body Armor
ulx bring <ply> - !bring <ply> --Brings The Selected Target To You
ulx goto <ply> - !goto <ply> --Goto The Selected Target
ulx send <ply> <ply> - !send <ply> <ply> --Sends The Selected Target To Another Target
ulx teleport <ply> - !teleport <ply> --Teleports The Selected Target To You
ulx ban <ply> <time> <reason> - !ban <ply> <time> <reason> --Bans The Selected Target(s) For The Said Amount Of Time
ulx unban <ply> - !unban <ply> ---Unbans The Selected Target
ulx banid <steam_id> <time> <reason> - N/A --Bans The Selected Steam ID
ulx kick <ply> - !kick <ply> --Kicks The Selected target(s)
ulx noclip <ply> - !noclip <ply> --Sets Flow Mode To Active Allowing You To Noclip Through Objects, Use !noclip/ulx noclip for yourself or specify or other people
rp_setmoney <ply> <amt> ---Sets a specified amount of money for the specified target(s) (DarkRP only)
rp_tellall <msg> --Places the specified message on the player's screen
rp_arrest <ply> --Arrests the specified target(s)
rp_unarrest <ply> --Unarrests the specified target(s)
rp_resetallmoney --Resets everyone's money
rp_cancelvote --Cancels the most recent vote
rp_setname <ply> <name> --Sets the specified target(s) name
rp_tell <ply> <msg> --Sends a message to the specified target
Garry's Mod Commands Part II
+alt1
+alt2
+attack
+attack2
+back
+break
+camdistance
+camin
+cammousemove
+camout
+campitchdown
+campitchup
+camyawleft
+camyawright
+commandermousemove
+demoui2 // Bring the advanced demo player UI (demoui2) to foreground.
+duck
+forward
+graph
+grenade1
+grenade2
+jlook
+jump
+klook
+left
+lookdown
+lookup
+mat_texture_list
+movedown
+moveleft
+moveright
+moveup
+posedebug // Turn on pose debugger or add ents to pose debugger UI
+reload
+right
+score
+showbudget
+showbudget_texture
+showbudget_texture_global
+showscores
+showvprof
+speed
+strafe
+use
+vgui_drawtree
+voicerecord
+walk
+zoom
-alt1
-alt2
-attack
-attack2
-back
-break
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-commandermousemove
-demoui2 // Send the advanced demo player UI (demoui2) to background.
-duck
-forward
-graph
-grenade1
-grenade2
-jlook
-jump
-klook
-left
-lookdown
-lookup
-mat_texture_list
-movedown
-moveleft
-moveright
-moveup
-posedebug // Turn off pose debugger or hide ents from pose debugger UI
-reload
-right
-score
-showbudget
-showbudget_texture
-showbudget_texture_global
-showscores
-showvprof
-speed
-strafe
-use
-vgui_drawtree
-voicerecord
-walk
-zoom
achievement_debug "0" // Turn on achievement debug msgs.
act
addip // Add an IP address to the ban list.
adsp_alley_min "122"
adsp_courtyard_min "126"
adsp_debug "0"
adsp_door_height "112"
adsp_duct_min "106"
adsp_hall_min "110"
adsp_low_ceiling "108"
adsp_opencourtyard_min "126"
adsp_openspace_min "130"
adsp_openstreet_min "118"
adsp_openwall_min "130"
adsp_room_min "102"
adsp_street_min "118"
adsp_tunnel_min "114"
adsp_wall_height "128"
advisor_use_impact_table "1" // advisor will use her custom impact damage table.
ainet_generate_report // Generate a report to the console.
ainet_generate_report_only // Generate a report to the console.
airboat_fatal_stress "5000" // Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move "1"
air_density // Changes the density of air for drag computations.
ai_actbusy_search_time "10"
ai_ally_manager_debug "0"
ai_auto_contact_solver "1"
ai_block_damage "0"
ai_citizen_debug_commander "1"
ai_clear_bad_links // Clears bits set on nav links indicating link is unusable
ai_debugscriptconditions "0"
ai_debug_actbusy "0" // Used to debug actbusy behavior. Usage: 1: Constantly draw line
[QUOTE=log404;43787173]shit[/QUOTE]
At the very least link the list. And this thread is years old.
Now I'm bumping this post too because I made an updated list:
[URL]http://gmbrblog.blogspot.com.br/2015/06/garrys-mod-cvar-list-console-commands.html[/URL]
I hope you enjoy! :downs:
Nope?
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