[URL]http://freesteam.net/gmod/addon.php[/URL]
Yeah it was probably made for pirates but we can use it, too.
Can't believe no one's mentioned it yet.
You'll be able to get some addons from there as long as they have a mirror link if memory serves me right.
Uploaded a bunch a while back, too: [url]https://www.mediafire.com/folder/j5aoo0v905h20/VaseyAddons[/url] might have something you're looking for if it's not on freesteam.net
Anyone want to crawl that site and mirror everything they still have?
[QUOTE=Vasey105;46660758][URL]http://freesteam.net/gmod/addon.php[/URL]
Yeah it was probably made for pirates but we can use it, too.
[b]Can't believe no one's mentioned it yet.[/b]
You'll be able to get some addons from there as long as they have a mirror link if memory serves me right.
[/QUOTE]
[QUOTE=buu342;46632424]Wasnt there another website with gmod.org content for people who didn't own the game on steam?[/QUOTE]
[QUOTE=TylerB;46664427]congratulations, you're winner![/QUOTE]
Bad Post, You're a winner !
On Topic: Does anyone have any expression 2 from Gmod.org
[QUOTE=J!NX;46638733]Workshop is better times a million billion
of course that old site had stuff dating back to even gmod9, specifically usable stuff
outside of the old stuff the site was useless[/QUOTE]
Workshop is shit for multiple reasons, ESPECIALLY if you're a content creator.
1) It uses the proprietary .GMA file format that requires a command line tool to make, or a wrapper. It's much more irritating to use than a subversion repository or a zip file and it's irritating as fuck if you have to update it for any reason.
2) All content you upload to the Steam workshop instantly becomes the intellectual property of Valve and they have the right to do anything they want with it (including make profit off of it.)
3) You can't use the workshop if you're VAC banned or account banned.
4) If you encounter a broken workshop addon that the author won't fix, you're fucked. To unpack it and attempt to fix it, you have to go through every GMA in your addons folder to find the correct one (since they're arbitrarily named.) and hope that you can unpack it. If you manage to fix it, you have to repack, unsubscribe from the broken one and hope it works.
5) If the author of the workshop content deletes the content or Valve deletes the content, you have to hope that the sync doesn't delete the local copy. Valve has deleted workshop content in the past and it was also erased from client machines when they synced to the Steam cloud.
6) If you want to use workshop content on a dedicated server, you have to manually download it on a client that owns Gmod and transfer it to the server to install it and every time you have to update it.
And I could go on and on. The workshop system is an unintuitive pile of shit that adds unnecessary complexity to an otherwise simple process that we used to have where you downloaded ZIP files or used SVN repos. Things were better before the workshop existed, all it does now is make users dumber and lazier since they don't have to do anything but click and hope stuff works.
why are you guys freaking out
it's all backed up on aws
is it all like cryptographically stored or something wtf
[QUOTE=GiGaBiTe;46666231]:words:[/QUOTE]
Mind making a list of reasons why Workshop is worse than zip/SVN and ask a moderator to set it as a sticky on the forum?
it's time for a [url]http://www.nexusmods.com/gmod[/url]
[QUOTE=ChewGum;46667803]it's time for a [url]http://www.nexusmods.com/gmod[/url][/QUOTE]
Now this is a fine idea. All we need is someone to upload an addon and the Gmod Nexus will be created.
[QUOTE=TestECull;46667870]Now this is a fine idea. All we need is someone to upload an addon and the Gmod Nexus will be created.[/QUOTE]
And someone to make a GMod Mod Organizer because NMM is utter bullshit.
Right when I was about to go down memory lane and download some legacy addons! :suicide:
The end is near. THE END IS NEAR I TELL YOU ALL! :'(
[QUOTE=nettsam;46666673]why are you guys freaking out
it's all backed up on aws[/QUOTE]
The data might still exist, but it's not being made available to us and no indications of that happening have been made. In this sense, it is lost forever.
[QUOTE=sasherz;46669304]The data might still exist, but it's not being made available to us and no indications of that happening have been made. In this sense, [B]it is lost forever[/B].[/QUOTE]
only for now, that is
[QUOTE=sasherz;46669304]The data might still exist, but it's not being made available to us and no indications of that happening have been made. In this sense, it is lost forever.[/QUOTE]
No, the server was "accidentally" wiped and they didn't have any backups
[QUOTE=SimplePlanz69;46669442]No, the server was "accidentally" wiped and they didn't have any backups[/QUOTE]
[QUOTE=Holmzy;46645018][QUOTE=Map in a box;46639140]well gmod used amazon aws so all the content still exists unless yall deleted that too[/QUOTE]
You sir, are correct.[/QUOTE]
[QUOTE=Oldrid;46667891]And someone to make a GMod Mod Organizer because NMM is utter bullshit.[/QUOTE]
Agreed. I loathe NMM and use FOMM for my Fallout mod management instead.
[QUOTE=Holmzy;46645018]
[QUOTE=Map in a box;46639140]well gmod used amazon aws so all the content still exists unless yall deleted that too[/QUOTE]
You sir, are correct.[/QUOTE]
Come on man, give us some information if that was enough!
It's day 2 (or is it 3? Finals are getting to my brain) of uploading every file I downloaded from gmod.org on to mega. I currently have 22% of the files uploaded. Gotta love college broadband.
link: [url]https://mega.co.nz/#fm/ZdFgRRBY[/url]
Edit: Has anyone downloaded any of the files yet or am I wasting my time?
[QUOTE=Oldrid;46667891]And someone to make a GMod Mod Organizer because NMM is utter bullshit.[/QUOTE]
Compatibility patch upon compatibility patch to get simple fucking mods like WXM and EVE to work together, fuck my anus.
[QUOTE=GiGaBiTe;46666231]
4) If you encounter a broken workshop addon that the author won't fix, you're fucked. To unpack it and attempt to fix it, you have to go through every GMA in your addons folder to find the correct one (since they're arbitrarily named.) and hope that you can unpack it. If you manage to fix it, you have to repack, unsubscribe from the broken one and hope it works.
[/QUOTE]
They have same same number in them as their ID on the workshop, check your url bar and find that file.
[QUOTE=GiGaBiTe;46666231]
6) If you want to use workshop content on a dedicated server, you have to manually download it on a client that owns Gmod and transfer it to the server to install it and every time you have to update it.
[/QUOTE]
srcds can download and update addons automatically as long as they're < 64MB
[QUOTE=Goz3rr;46674476]They have same same number in them as their ID on the workshop, check your url bar and find that file.
srcds can download and update addons automatically as long as they're < 64MB[/QUOTE]
And then that addon author has complete lua level access to your entire server! Yay for stupidity.
[QUOTE=Pantho;46675782]And then that addon author has complete lua level access to your entire server! Yay for stupidity.[/QUOTE]
Yeah, if you're stupid and put your server files in the addons.
[QUOTE=wauterboi;46675821]Yeah, if you're stupid and put your server files in the addons.[/QUOTE]
Um no?
If you mount a workshop file on a server, the way you're supposed to do it, the gma author can change & update that lua at his behest.
I just came across this Russian website that apparently has a bunch of old Gmod 10 addons. [url]http://gmod-fan.ru/addons/[/url]
I don't speak Russian, but I figured out how the website works using Google Translate. You need to create an account before downloading anything.
[QUOTE=Pantho;46676020]Um no?
If you mount a workshop file on a server, the way you're supposed to do it, the gma author can change & update that lua at his behest.[/QUOTE]
Many small addons can get away with malicious code anyway. A lack of Lua knowledge poses a security risk regardless of automatic workshop updates.
In a way the Google Play has the same problemsProgrammers might put malicious code in their apps in updates. In fact, many (popular) apps are borderline spyware. Are server owners who use workshop updating equally stupid as people who have apps on their Android devices that auto-update? Are they dumber?
I get your point, though. People using the workshop version of DarkRP have to trust me in that I don't update it with malicious code that the Github version doesn't have. It's hard to check, too, because they would have to check arbitrarily often to catch every update of it. I update DarkRP quite often (much like I commit and push to github quite often).
How do people know the workshop version isn't riddled with exploits to make me admin in every server? Check the source code every once in a while?
What then if I update with malicious code, crash a server and remove the malicious code once the server has the evil version installed? You can't download older versions of workshop files to check if any of them have malicious code. You'd have to be lucky to download and unpack the gma file at the exact right time.
It's a difficult problem, the workshop gives automatic updates, which is a huge benefit. In return you have to trust the author of the addon not to fuck about. It's also a problem for the authors. I've used DarkRP as an example, but how can I possibly convince people that I'm not evil? With the GitHub version it's easy: check the code and the commit log. In the workshop it's more difficult: Check the GMA file every hour? Have an automatic downloader that downloads and stores backups of all versions of workshop DarkRP?
Day 3:
"I have done nothing but upload files for three days"
[img]http://38.media.tumblr.com/d5b3f8ec0b6251fbf173627b814a66e5/tumblr_n7cagb4lt21t0a200o1_500.gif[/img]
All the files I have are up on Mega now as well as extra folders i forgot to take out.
[url]https://mega.co.nz/#fm/0VkwAbQY[/url]
[QUOTE=Pantho;46676020]Um no?
If you mount a workshop file on a server, the way you're supposed to do it, the gma author can change & update that lua at his behest.[/QUOTE]
Oh, I completely misread the post and thought you meant people could download your server files. Carry on.
[QUOTE=FPtje;46678699]Many small addons can get away with malicious code anyway. A lack of Lua knowledge poses a security risk regardless of automatic workshop updates.
In a way the Google Play has the same problemsProgrammers might put malicious code in their apps in updates. In fact, many (popular) apps are borderline spyware. Are server owners who use workshop updating equally stupid as people who have apps on their Android devices that auto-update? Are they dumber?
I get your point, though. People using the workshop version of DarkRP have to trust me in that I don't update it with malicious code that the Github version doesn't have. It's hard to check, too, because they would have to check arbitrarily often to catch every update of it. I update DarkRP quite often (much like I commit and push to github quite often).
How do people know the workshop version isn't riddled with exploits to make me admin in every server? Check the source code every once in a while?
What then if I update with malicious code, crash a server and remove the malicious code once the server has the evil version installed? You can't download older versions of workshop files to check if any of them have malicious code. You'd have to be lucky to download and unpack the gma file at the exact right time.
It's a difficult problem, the workshop gives automatic updates, which is a huge benefit. In return you have to trust the author of the addon not to fuck about. It's also a problem for the authors. I've used DarkRP as an example, but how can I possibly convince people that I'm not evil? With the GitHub version it's easy: check the code and the commit log. In the workshop it's more difficult: Check the GMA file every hour? Have an automatic downloader that downloads and stores backups of all versions of workshop DarkRP?[/QUOTE]
This pretty much sums it up, I'm fairly paranoid and read every line of code I put onto my servers. If I put someones stool on or a swep or w/e then I want to read the code first & don't want them to have unchecked update access.
The only exception being wiremod updates, because I simply cannot be fucked reading all that when they get around to big changes *_*
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