Wait, that's a thing now?? I somewhat remember someone propositioning scaling down props/players to make the worlds bigger though.
[QUOTE=0VI;50753925]Wait, that's a thing now?? I somewhat remember someone propositioning scaling down props/players to make the worlds bigger though.[/QUOTE]
Its been a thing for a while, but its extremely hacky and it doesn't agree with many addons, including (but not limited to) ACF.
[QUOTE=0VI;50753883]Have fond memories in spacebuild, but in the end it got boring to do map size limitations.[/QUOTE]
spacebuild was the shit but yeah source engine is a very poor choice for a game like that due the fact that 2x2x2km is far too small an area to have meaningful space action in
So doesn't all of this mean that what's keeping Gmod active is DarkRP and if ScriptFodder went down, many more DarkRP servers follow, eventually leading to Gmods community of kids fading down?
[QUOTE=Pigsy;50754049]So doesn't all of this mean that what's keeping Gmod active is DarkRP and if ScriptFodder went down, many more DarkRP servers follow, eventually leading to Gmods community of kids fading down?[/QUOTE]
No. How long have you been playing this game that you think SF is what made DarkRP popular?
[QUOTE=man with hat;50754081]No. How long have you been playing this game that you think SF is what made DarkRP popular?[/QUOTE]
How long have you been viewing the thread? What "made" DarkRP popular in the first place is irrelevant. We've agreed that most of the old community moved away, being replaced with server owners which generally buy a ton of scripts that are quite popular and put up their servers.
It would make sense that, if their source of scripts is taken away, they will cease to own a server since workshop addons aren't "donator quality" and anyone can have them.
[t]http://i.imgur.com/MIsoOAB.png[/t]
[t]http://i.imgur.com/uz56U6U.png[/t]
its going to be a long time before the games dies
the only thing killing gmod is a new gmod, and even then that wouldn't that immediate. GM9 didn't die off when 10 came out, and still survived for a decent number of years.
[editline]22nd July 2016[/editline]
I mean hell even a steep decline in players wouldn't kill the game off. There is such a huge playerbase that it'd die very slowly. The fact that the player count wasn't a sharp incline but instead a steady hike upwards shows that.
[QUOTE=Pigsy;50754137]It would make sense that, if their source of scripts is taken away, they will cease to own a server since workshop addons aren't "donator quality" and anyone can have them.[/QUOTE]
Actually, that has already happened. Coderhire was shut down for some reason, some googling might tell you why (iirc the guy running it couldn't give a fuck anymore for various reasons), and was almost immediately replaced with Scriptfodder, but not before having a few weeks of coder job posts in the Developer Discussion section.
If Scriptfodder went down, we'd get another few weeks of "hiring coder" threads, with a bit of "Hey heres a totally new replacement to scriptfodder" here and there until something not shit comes along.
[QUOTE=Pigsy;50754137]How long have you been viewing the thread? What "made" DarkRP popular in the first place is irrelevant. We've agreed that most of the old community moved away, being replaced with server owners which generally buy a ton of scripts that are quite popular and put up their servers.
It would make sense that, if their source of scripts is taken away, they will cease to own a server since workshop addons aren't "donator quality" and anyone can have them.[/QUOTE]
It's relevant when you're saying that if SF went down, DarkRP servers would suddenly go down as well, as if there's some intrinsic connection between the two where if SF shut down, server owners would commit seppuku and delete all of the addons they downloaded and then close their community. You know what would happen if SF closed? Every addon would be leaked, and then another marketplace site would take the throne. That's literally all that would happen.
Man,after reading all of these,i never imagine that gmod server is extremely complicated,with addition of daily trouble
[QUOTE=man with hat;50754443]You know what would happen if SF closed? Every addon would be leaked, and then another marketplace site would take the throne. That's literally all that would happen.[/QUOTE]
[QUOTE=Redfiend;50754267]
If Scriptfodder went down, we'd get another few weeks of "hiring coder" threads, with a bit of "Hey heres a totally new replacement to scriptfodder" here and there until something not shit comes along.[/QUOTE]
Okay so I hope to keep this short but, we all agree that if ScriptFodder went down, another site would take its place. Yes this is certainly true. I also agree that every addon would eventually be leaked. I say eventually since most people would not suddenly leak every addon - but I do see it happening for various reasons one might have.
[QUOTE=man with hat;50754443]you're saying that if SF went down, DarkRP servers would suddenly go down as well, as if there's some intrinsic connection between the two where[/QUOTE]
Here's where you're wrong.
The word intrinsic basically means essential. Think of every DarkRP server you can. Now try name one, in which one of their main features does not include a paid addon. Difficult, yes? Paid content tends to be good (in some cases of course), such as VCMod, ARC Bank, to name a few. People see these and it gives them reason to play. People are used to seeing these great scripts, therefore their expectations of future scripts rise. This would support my idea that these scripts are [B]essential[/B] since without them, and lets be honest, people would lose interest fast.
Moving onto how quickly server would go down. ScriptFodder is the place where the majority of paid scripts are purchased, as no one trusts any other script websites. Now I don't claim servers would instantly go down without SF, but if given enough time, they would lose donations due to these scripts getting boring and people would not be willing to unless given newer content. No donations mean the server cannot be maintained. Eventually someone new will take SF's spot and the cycle will continue, but this process will not be instantaneous. In that time, some communities could've already gone down.
So anyway, to put an end to DarkRP, I think that any script selling website must be taken down, not just SF. Then it means that people have to have custom stuff made, eliminating the huge servers all being the same.
[quote]So anyway, to put an end to DarkRP, I think that any script selling website must be taken down, not just SF. Then it means that people have to have custom stuff made, eliminating the huge servers all being the same.[/quote]
but the Workshop and garrysmod.org exist
[QUOTE=NiandraLades;50755682]but the Workshop and garrysmod.org exist[/QUOTE]
People would not donate for servers that use free content. There would literally be no donator perks. And as I said, their expectations would be too high to be satisfied by free addons. Without donations their servers will still cease to exist.
[QUOTE=Pigsy;50756871]People would not donate for servers that use free content. There would literally be no donator perks. And as I said, their expectations would be too high to be satisfied by free addons. Without donations their servers will still cease to exist.[/QUOTE]
Well, servers existed, and took donations before script selling was a thing - for like four years
Not sure I agree with people not donating to servers that use free content since Player Models are often given as rewards (people like stuff they can show off so I can see why) and they're generally not sold
This is just an observation and I've said it before but Facepunch users like to put a lot of focus on servers being unique but when I ran a community/joined servers, it seemed like most average gmod users like seeing the same stuff and a familiar feeling. This is purely anecdotal but I remember one person coming on, asking if we had a certain Coderhire addon and leaving after we said no lol
[QUOTE=Pigsy;50751502]Funny you'd mention playerbase, I've had the opportunity to do a collaboration with LemonPunch when I last spoke to Gurrazor. They're basically on hold until they gain a new gamemode, preferably RP and me and him seem to get along. Thing is, from my experience, they had a cancerous group of rule exploiting "serious" RPers.
Oh and Santos took a while to develop due to having several owners, being unorganised, etc. Personally I think this could turn out a lot better, since I've made a lot of progress within this small month I've been working on it.[/QUOTE]
Since then I've decided not to relaunch it. Have some other projects I'm focusing on and final uni year studies.
[QUOTE=8bitMafia;50752205]Practically everyone just moved over to nebulous.cloud and left Gurra. The community never really died but shifted to another community with a "better" director. Seeing how the community broke apart most people dont want to collaborate with Gurrazor.[/QUOTE]
You're entitled to your opinion, but to be fair I closed the community - people move on as they should. As for collaboration, I currently work with a stellar team that I'm very grateful for.
[QUOTE=8bitMafia;50752205]Practically everyone just moved over to nebulous.cloud and left Gurra. The community never really died but shifted to another community with a "better" director. Seeing how the community broke apart most people dont want to collaborate with Gurrazor.[/QUOTE]
Forgot to reply to this one. I'm aware most people moved onto nebulous but it's not a matter of gaining a huge player base. It's a way of gaining 'some' players as a start while working with someone you get along with. I've had the opportunity to work stuff out with Alex Grist but I'd rather work with someone I like personally such as Gurrazor since he's a friend that I'd enjoy running a community with
[editline]23rd July 2016[/editline]
[QUOTE=NiandraLades;50757130]Well, servers existed, and took donations before script selling was a thing - for like four years
Not sure I agree with people not donating to servers that use free content since Player Models are often given as rewards (people like stuff they can show off so I can see why) and they're generally not sold
This is just an observation and I've said it before but Facepunch users like to put a lot of focus on servers being unique but when I ran a community/joined servers, it seemed like most average gmod users like seeing the same stuff and a familiar feeling. This is purely anecdotal but I remember one person coming on, asking if we had a certain Coderhire addon and leaving after we said no lol[/QUOTE]
Player models, yes true, people would donate for them. I don't think they would continue to donate if player models were the only things available. And I do believe that the players that are older than 10 would eventually get bored of the same scripts- assuming all script selling websites are down and leaked old scripts are all that's available.
[QUOTE=Pigsy;50756871]People would not donate for servers that use free content. There would literally be no donator perks. And as I said, their expectations would be too high to be satisfied by free addons. Without donations their servers will still cease to exist.[/QUOTE]
You really have no idea what you are taking about.
I have had plenty of donations for servers running vanilla content from the workshop. (not everything revolves around DarkRP either)
[QUOTE=Pigsy;50754670]:words:[/QUOTE]
I don't know what to tell ya. It's incredibly naive to think that DarkRP's success is attributable to a website that came after it was already the #1 gamemode. Honestly, just the way you're arguing about this with nothing but conjecture is making me believe that you have no actual experience in running a DarkRP server.
Garry's Mod 13 is not dying but after i joined a darkrp server i had a heartattack, I prefer 12.
[QUOTE=crowbar.lua;50760637]Garry's Mod 13 is not dying but after i joined a darkrp server i had a heartattack, I prefer 12.[/QUOTE]
after i joined a darkrp server i had two heart attacks
beat dat
[QUOTE=crowbar.lua;50760637]Garry's Mod 13 is not dying but after i joined a darkrp server i had a heartattack, I prefer 12.[/QUOTE]
[QUOTE=Aarone2004;50761488]after i joined a darkrp server i had two heart attacks
beat dat[/QUOTE]
If you are having all these heart attacks you might want to go see a doctor.
Unless there is none on the server, in which case you might as well kill yourself. :v:
About 2 hours left. Yep.
What is it with this cancerous "GMod 13" phrase? There's one GMod, and that's GMod. GMod 13 is merely the name of an update that improved tons of shit. And people claiming.
The only thing that could be called "bad" about 'GMod 13' is that old shit broke and had to be rewritten. I ran a community with 6 different gamemodes and we had all our servers up abd running before GMod 13 was launched, as we used beta to test our updated gamemodes. Anyone could've done this. Don't blame 'GMod 13' for making the game shit, at some point you need to release new software that'll break old shit. If you run a server with such old addons and don't know how to get them working in GMod 13 (code it yourself or ask the developer), maybe you shouldn't run a server at all.
I've got 6k hours in GMod and I still think that once hosting servers became easier (mainly with the aid of coderhire and scriptfodder, as people think "paid must be better"), the entire serverbrowser collapsed and caused communities to die fast. Now I look at currently existing communities and I can't be assed to even get involved with all the drama around owning a community, people bitching, people dojng everything to feel like they have authority, people hosting servers with the goal of making money. Maybe I just got old, or the people that made GMod fun in general got old, but right now it's too much of a casual game that people buy for $2.50 during sale and maybe play once or twice, not a game most people play regularly.
[QUOTE=Reyjr43;50749249]This thread gets brought up repeatedly and every time I say the same thing.
GMod is not and has not been dying, popularity has increased a huge amount since GMod13 came out which is when youtubers started catching on and making videos of the game, there was for a while a slump of development, which GMod has risen out of because young programmers have replaced those who left.
The game is not dying and will not die any time soon.[/QUOTE]
I would still say that Development has not increased and is doing horrible in comparison to what it was. Also no one creates anything now a days without being paid and excessive amount of money. There is not a lot of new programmers to replace the old because the incoming generations are getting lazier and lazier and lazier.
It wont
In my earlier days Garry's Mod felt like this underground game that almost no one knew about. It actually felt like a modification for Half-Life 2 and it doesn't anymore.
In my opinion the official developers of Garry's Mod should've left everythimg the way it is, only optimization updates, but redoing the layout and server browsers? It actually feels like a casual game and I think that that killed off the community like most of us knew it/want it to be.
I understand that the Garry's Mod team makes their living out of this game, but I feel like the game receives too much publicity for its own good. And how is this game for all ages? It contains Half-Life 2 and Counterstrike content, don't those games have an age minimum?
[QUOTE=Autonomous1;50766492]In my earlier days Garry's Mod felt like this underground game that almost no one knew about. It actually felt like a modification for Half-Life 2 and it doesn't anymore.
In my opinion the official developers of Garry's Mod should've left everythimg the way it is, only optimization updates, but redoing the layout and server browsers? It actually feels like a casual game and I think that that killed off the community like most of us knew it/want it to be.
I understand that the Garry's Mod team makes their living out of this game, but I feel like the game receives too much publicity for its own good. And how is this game for all ages? It contains Half-Life 2 and Counterstrike content, don't those games have an age minimum?[/QUOTE]
You raise a very valid point here. I find myself quite frustrated to see players who aren't even old enough to be on club penguin without their parents permission swearing and cussing like they are a bunch of drunken aussies right before a friday night pub brawl. This is one of the many turn-offs for me in recent years that has left me barely touching Garry's Mod.
Infact, earlier today I tried to give DarkRP another chance (why? I do not know.), however 30 minutes later I found myself in my loungeroom watching Power Rangers Dino Charge, blissfully unaware I left myself connected to the server. When my friend (and the server admin) messaged me to ask me where I was, I grabbed my phone and typed "just kick me, I'm not coming back to my computer any time soon".
[QUOTE=Autonomous1;50766492]In my earlier days Garry's Mod felt like this underground game that almost no one knew about. It actually felt like a modification for Half-Life 2 and it doesn't anymore.
In my opinion the official developers of Garry's Mod should've left everythimg the way it is, only optimization updates, but redoing the layout and server browsers? It actually feels like a casual game and I think that that killed off the community like most of us knew it/want it to be.
I understand that the Garry's Mod team makes their living out of this game, but I feel like the game receives too much publicity for its own good. And how is this game for all ages? It contains Half-Life 2 and Counterstrike content, don't those games have an age minimum?[/QUOTE]
If it was left that way with "only optimization updates", I am very sure it would be dead by now. It may not be the best community right now, but it's better than no community.
DarkRP is not the final endgame.
It doesn't end that way.
It may surprise you now, but gmod has [i]at least[/i] 10 years left in it.
[QUOTE=ph:lxyz;50768953]DarkRP is not the final endgame.
It doesn't end that way.
It may surprise you now, but gmod has [i]at least[/i] 10 years left in it.[/QUOTE]
I reserve the right to call bullshit on that one.
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