I've been trying to figure this out for a bit now. I found this lua code online on here I think.
function SpawnProps()
SpawnProp(Vector( 897.13, -406.16, -432.97 ), "models/chairs/armchair.mdl")
end
hook.Add("InitPostEntity","SpawnTheProps",timer.Simple(1,SpawnProps))
function SpawnProp(position, model)
local ent1 = ents.Create("prop_physics")
local ang = Vector(0,0,1):Angle();
ang.pitch = ang.pitch + 90;
print("Prop spawned with model: " .. model)
ang:RotateAroundAxis(ang:Up(), math.random(0,360))
ent1:SetAngles(ang)
ent1:SetModel(model)
local pos = position
pos.z = pos.z - ent1:OBBMaxs().z
ent1:SetPos( pos )
ent1:Spawn()
end
I have been using it and it works but I can't figure out how to spawn the chair without collision. I'm very bad at coding so any help would be appreciated. :)
@Sestze Thank you so much. Where do I put this in the code? I have managed to find that too put every time i put it in it didn't work.
Well, not sure if it matters if it's pre or post :Spawn(), my code usually has it after.
@Sestze Do you think you could paste it where it should go? It's not working for me :/
function SpawnProp(position, model)
local ent1 = ents.Create("prop_physics")
local ang = Vector(0,0,1):Angle();
ang.pitch = ang.pitch + 90;
print("Prop spawned with model: " .. model)
ang:RotateAroundAxis(ang:Up(), math.random(0,360))
ent1:SetAngles(ang)
ent1:SetModel(model)
local pos = position
pos.z = pos.z - ent1:OBBMaxs().z
ent1:SetPos( pos )
ent1:Spawn()
ent1:SetCollisionGroup(COLLISION_GROUP_WORLD)
end
alternatively, we can use phys:EnableCollisions(false)
function SpawnProp(position, model)
local ent1 = ents.Create("prop_physics")
local ang = Vector(0,0,1):Angle();
ang.pitch = ang.pitch + 90;
print("Prop spawned with model: " .. model)
ang:RotateAroundAxis(ang:Up(), math.random(0,360))
ent1:SetAngles(ang)
ent1:SetModel(model)
local pos = position
pos.z = pos.z - ent1:OBBMaxs().z
ent1:SetPos( pos )
ent1:Spawn()
local phys = ent1:GetPhysicsObject()
if(phys and phys:IsValid()) then
phys:EnableCollisions(false)
end
end
Not sure why it wouldn't be working if it ISN'T working.
@Sestze Thank you so much [B]IT WORKS :D[/B] Now I need one more favor. How would i make myself the parent so I can attach it to me. I was only able to do this with the single player console can't figure it out in lua. :/
function SpawnProp(position, model)
local ent1 = ents.Create("prop_physics")
local ang = Vector(0,0,1):Angle();
ang.pitch = ang.pitch + 90;
print("Prop spawned with model: " .. model)
ang:RotateAroundAxis(ang:Up(), math.random(0,360))
ent1:SetAngles(ang)
ent1:SetModel(model)
local pos = position
pos.z = pos.z - ent1:OBBMaxs().z
ent1:SetPos( pos )
ent1:Spawn()
ent1:SetCollisionGroup(COLLISION_GROUP_WORLD)
ent1:SetMoveType( MOVETYPE_NONE )
ent1:setparent( Entity parent, number attachmentId=-1 )
end
ent1:setparent Is still default. I got it from [url]https://wiki.garrysmod.com/page/Entity/SetParent[/url] Thank you for helping :)
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