• You keep complaining about the quality of DarkRP servers; but what are your solutions?
    50 replies, posted
I'm not sure why "The Problem(TM)" has to be so clear cut. For some reason, there needs to be a group consensus on what "The Problem(TM)" is, and what SINGLE factor is causing it. "The Problem" is - that we don't collectively agree what the problem is. Well, that's just silly. Some people blame the gamemode, since that's a common factor, while others blame the server owners, since that's another common factor. Lastly, some blame the players. Newsflash: The combination of all these things is problematic. For some people! (And not for others). Problem solved :)
[QUOTE=Redfiend;50804791]My solution to the quality of DarkRP servers? Delete DarkRP. Simple, effective, nothing of value ever will be lost. Prove me wrong. EDIT: TO clarify, the gamemode has been used by everybody to create massive turds on the server browser, to the point where the server browser is a fucking cess pit. Nothing but fecal matter. By removing DarkRP as a gamemode from GMOD all-together, and assuming we could delete darkrp from everywhere simultaneously without leaving a trace, thousands of (once) darkrp servers would have to start hosting something else. Literally anything, but it will likely be Sandbox or TTT. Sandbox has [B]not a single feature that can be monetized[/B] and TTT is [B]so hard to monetize without ruining the gamemode[/B] that nobody would bother. Thus, gmod no longer fucking shit.[/QUOTE] I normally agree with you however this time I don't. I know this because I have played on both extremely succesful DarkRP servers and bad ones. My first experience was on a server that used to be part of the Nocturnal gaming clan; a pretty big group. The map was rp_city18_v1 and the gamemode was highly modified and made compatible for this framework that one of the owners made, called Bird Cage. It didn't look like and also didn't function like the average DarkRP server. There were events with “super lootcrates” that randomly spawned across the map every 2 hours. RDM was allowed and so you could do anything to steal the crate from others. Aside from that it had an NLR script that physically prevented players from going into the area where they died for one minute. The owners were adults and were clever, never recruited staff and yet there was barely any fuzz; this was because there was a stable playerbase. Each day, the same 15 to 20 members came on. This server, like many others, still died off. It had nothing to do with DarkRP, but with stupid drama from outside of Garry's Mod. I've seen terrible servers, and good ones. Its about the mentality of the owners and administrators. The owners have goals, and the administrators should represent them. The gamemode is perfectly fine. One half of the communities are fine, and the other half isn't. Just like sandbox servers; these are good and these are bad. Removing sandbox won't fix it; you'll just throw the issue away instead of coming up with an actual solution. Ignoring it by deleting it won't solve anything
[QUOTE=Redfiend;50804791]My solution to the quality of DarkRP servers? Delete DarkRP. Simple, effective, nothing of value ever will be lost. Prove me wrong. EDIT: TO clarify, the gamemode has been used by everybody to create massive turds on the server browser, to the point where the server browser is a fucking cess pit. Nothing but fecal matter. By removing DarkRP as a gamemode from GMOD all-together, and assuming we could delete darkrp from everywhere simultaneously without leaving a trace, thousands of (once) darkrp servers would have to start hosting something else. Literally anything, but it will likely be Sandbox or TTT. Sandbox has [B]not a single feature that can be monetized[/B] and TTT is [B]so hard to monetize without ruining the gamemode[/B] that nobody would bother. Thus, gmod no longer fucking shit.[/QUOTE] Don't get me wrong, I've said many times how I really dislike roleplay gamemodes but if that's what the majority of gmod players want then who are we to say 'no, we're taking away your toys, you're going to play something I LIKE?'?
[QUOTE=NiandraLades;50805873]Don't get me wrong, I've said many times how I really dislike roleplay gamemodes but if that's what the majority of gmod players want then who are we to say 'no, we're taking away your toys, you're going to play something I LIKE?'?[/QUOTE] Show us one other effective way to decrease the immense amount of idiots and kids on GMod then.
[QUOTE=Oldrid;50806153]Show us one other effective way to decrease the immense amount of idiots and kids on GMod then.[/QUOTE] wait for them to get bored. if you delete darkrp, other rp gamemodes will come up. if you delete RP, theres always TTT etc etc. if the only gamemode is sandbox, gmods population will take a huge dip.
[QUOTE=Zelpa;50803740]No you idiot, the gamemode itself is fucking fantastic. The issue is people like you that rather than try to improve the community shit on an entire gamemode because YOU don't know how to run a server. YOU are the reason people don't like darkrp.[/QUOTE] In my opinion the game mode in itself has huge capabilities and can be really fun if done correctly. But the way I see it DarkRP is such a social game mode that it requires the player to find a server with a community that they can really mesh with. Also things like boring repetitive addons and such can create boring or annoying servers, but if a player is willing to spend some time to find a server that fits them then the game mode is still really fun in my opinion.
[QUOTE=Oldrid;50806153]Show us one other effective way to decrease the immense amount of idiots and kids on GMod then.[/QUOTE] there isn't one, get over yourself
[QUOTE=Oldrid;50806153]Show us one other effective way to decrease the immense amount of idiots and kids on GMod then.[/QUOTE] I'm not sure if you're getting it but there's still a large population of adult players on DarkRP like myseld. Do you want to decrease the ammount of kids? Make Garry's Mod have a PEGI 16 tag like Half-Life 2 and Counterstrike: Source. However, keep in mind that most of us, including you, were kids when we first got this game. Now saying that children can't play it would be very hypocritical.
Another solution is to make a gamemode which is worse than DarkRP for RDM, etc. Cops and Robbers, maybe... let the kids loose on that, freeing up the other servers for roleplay.
[QUOTE=ph:lxyz;50812369]Another solution is to make a gamemode which is worse than DarkRP for RDM, etc. Cops and Robbers, maybe... let the kids loose on that, freeing up the other servers for roleplay.[/QUOTE] KidsRP?
[QUOTE=Zufeng;50813502]KidsRP?[/QUOTE] Mogadishu Mayhem
[QUOTE=ph:lxyz;50812369]Another solution is to make a gamemode which is worse than DarkRP for RDM, etc. Cops and Robbers, maybe... let the kids loose on that, freeing up the other servers for roleplay.[/QUOTE] I don't get it. You want to make a solution to DarkRP? The problem isn't the game-mode. It's not the old standard rules (Random Death Match, New Life Rule and Fail role-play,) [u]its the communities who run the game-mode[/u.] You and everyone else are linking problems caused by a server owner/community to a game-mode. Do you want to create a solution? You can't, unless gaming communities want to undergo some heavy changes in mentality, which are half of the time not even necessary. Really. I've been playing for tons of hours (literally) on sandbox servers, serious role-play servers, dark role-play servers, zombie survival, spacebuild, you name it, only to find out that RDM isn't a real problem just in DarkRP. It's in all of the gamemodes. Every gamemode has a few players that just like to bug you and making a game-mode to trick them is in my eyes the dumbest idea I've heard this entire day.
[QUOTE=Autonomous1;50815658]I don't get it. You want to make a solution to DarkRP? The problem isn't the game-mode. It's not the old standard rules (Random Death Match, New Life Rule and Fail role-play,) [u]its the communities who run the game-mode[/u.] You and everyone else are linking problems caused by a server owner/community to a game-mode. Do you want to create a solution? You can't, unless gaming communities want to undergo some heavy changes in mentality, which are half of the time not even necessary. Really. I've been playing for tons of hours (literally) on sandbox servers, serious role-play servers, dark role-play servers, zombie survival, spacebuild, you name it, only to find out that RDM isn't a real problem just in DarkRP. It's in all of the gamemodes. Every gamemode has a few players that just like to bug you and making a game-mode to trick them is in my eyes the dumbest idea I've heard this entire day.[/QUOTE] I... er.. well, I thought it was funny, anyway.
Get rid of the garbage main menu in the opening of Gmod and it wouldn't be a problem with me. Dark RP is always at the top of the list which gets all the new players to play that shit.
[QUOTE=Oldrid;50806153]Show us one other effective way to decrease the immense amount of idiots and kids on GMod then.[/QUOTE] I don't think this is possible and would argue that Gmod might die if it didn't have lots of children still interested in it (it's like what, a decade old at this point) Also if Overwatch has taught me anything it's that toxic players come in any age :v:
I think that if you guys eventually just distill what people like about DarkRP and then sift the stupid out of it, you can build a decent enough gamemode out of it. I mean, to this day I'm still impressed this is the longest lasting gamemode in Garry's Mod, because I don't think it's either good or impressive, nor is it much of a gamemode since most of its rules don't exist in code, but it sure is popular. To not appear like just a dick though, lemme briefly try to break down the elements that people seem to like about DarkRP: [B]Goal driven:[/B] This is a key element of its long lasting appeal, progression in DarkRP is not really like an RPG where there is a start and an end, nor is it static/reliant solely on skill like in most FPS games, you come back to the same server because you want to get more cash which lets you buy guns for you and your friends and like, ultimately exert your will onto players with less cash. This noble idea is often trumped by admins and admin friends getting special benefits, but most players will agree [I]bad[/I] servers do that. There's an eventual limit to what you can do alone, which motivates ganging up. [B]Simple:[/B] Bar its more arbitrary, unwritten elements, DarkRP is very simple to pick up. You need money to get the things, and to get money you need a job, and your job usually tends to be very self descriptive, things like, cook, medic or police. The depth that you add to your job pretty much depends on how willing you are to play pretend (Making the gamemode attractive to kids...), but there's a minimal suspension of belief necessary that doesn't require extensive preparation like its more hardcore RP alternatives. It's broad appeal ultimately comes to the simplicty, it has everything for everyone in the Bartle taxonomy, killers got people to kill and better tools with their progression as well as the notoriety created by criminal activity, socializers get to interact with random people and hopefully end up building a collective story with them, achievers can hoard massive amounts of money to then showcase to friend and foe alike, and explorer, well, they get to see the pretty maps and sometimes play with admin only weapons. [B]Flexible:[/B] Its simple mechanics and setting extrapolates pretty easily to accompany basically all content created for GMod, you don't need [I]immersion[/I], you don't need a [I]setting[/I], you don't need laborious, complexly designed worlds for DarkRP, you just stick a bunch of models and maps and play on them. The rule of cool is the word here, and thus it stays fresh by the sheer merit of being compatible with all the new assets being created nowadays. [B]Spontaneous:[/B] DarkRP isn't hard, because if you fuck up and you die, it's okay, you just respawn. Unless you piss off an admin or something, you can come back and play at any time and just have a nice time playing a relatively easy game that rewards playing hours. There's no skill involved in DarkRP, there's no "ranked" DarkRP. To me, those 4 elements are the reason behind DarkRP's success, it's in more ways than one a constrained sandbox, with a sort of nebulous goal, that requires very little effort to play or set up. You can make a new gamemode taking into consideration those four elements and it will likely be very successful, even if it's just DarkRP with a new coat of paint on it. I have no idea why I made an effortpost about DarkRP but there it is.
[QUOTE=Big Bang;50821852]I think that if you guys eventually just distill what people like about DarkRP and then sift the stupid out of it, you can build a decent enough gamemode out of it. I mean, to this day I'm still impressed this is the longest lasting gamemode in Garry's Mod, because I don't think it's either good or impressive, nor is it much of a gamemode since most of its rules don't exist in code, but it sure is popular. To not appear like just a dick though, lemme briefly try to break down the elements that people seem to like about DarkRP: [B]Goal driven:[/B] This is a key element of its long lasting appeal, progression in DarkRP is not really like an RPG where there is a start and an end, nor is it static/reliant solely on skill like in most FPS games, you come back to the same server because you want to get more cash which lets you buy guns for you and your friends and like, ultimately exert your will onto players with less cash. This noble idea is often trumped by admins and admin friends getting special benefits, but most players will agree [I]bad[/I] servers do that. There's an eventual limit to what you can do alone, which motivates ganging up. [B]Simple:[/B] Bar its more arbitrary, unwritten elements, DarkRP is very simple to pick up. You need money to get the things, and to get money you need a job, and your job usually tends to be very self descriptive, things like, cook, medic or police. The depth that you add to your job pretty much depends on how willing you are to play pretend (Making the gamemode attractive to kids...), but there's a minimal suspension of belief necessary that doesn't require extensive preparation like its more hardcore RP alternatives. It's broad appeal ultimately comes to the simplicty, it has everything for everyone in the Bartle taxonomy, killers got people to kill and better tools with their progression as well as the notoriety created by criminal activity, socializers get to interact with random people and hopefully end up building a collective story with them, achievers can hoard massive amounts of money to then showcase to friend and foe alike, and explorer, well, they get to see the pretty maps and sometimes play with admin only weapons. [B]Flexible:[/B] Its simple mechanics and setting extrapolates pretty easily to accompany basically all content created for GMod, you don't need [I]immersion[/I], you don't need a [I]setting[/I], you don't need laborious, complexly designed worlds for DarkRP, you just stick a bunch of models and maps and play on them. The rule of cool is the word here, and thus it stays fresh by the sheer merit of being compatible with all the new assets being created nowadays. [B]Spontaneous:[/B] DarkRP isn't hard, because if you fuck up and you die, it's okay, you just respawn. Unless you piss off an admin or something, you can come back and play at any time and just have a nice time playing a relatively easy game that rewards playing hours. There's no skill involved in DarkRP, there's no "ranked" DarkRP. To me, those 4 elements are the reason behind DarkRP's success, it's in more ways than one a constrained sandbox, with a sort of nebulous goal, that requires very little effort to play or set up. You can make a new gamemode taking into consideration those four elements and it will likely be very successful, even if it's just DarkRP with a new coat of paint on it. I have no idea why I made an effortpost about DarkRP but there it is.[/QUOTE] Finally, the reason i made this thread.
uhm dont play fucking dark rp?
[QUOTE=ph:lxyz;50812369]Another solution is to make a gamemode which is worse than DarkRP for RDM, etc. Cops and Robbers, maybe... let the kids loose on that, freeing up the other servers for roleplay.[/QUOTE] Isn't that what darkrp was originally for, to serve as a retard bin to keep the shitters out of seriousRP? course seriousrp then stagnated, became even more cancerous then mostly died out
Darkrp is doing a good job of keeping idiots out of Combine Control. And serious rp all together....With Star Wars Rp keeping all of the bad rpers in their hole.
There is no solution, never will be one. It's DarkRP, and it's a broken gamemode in my eyes. Don't get me wrong, it's fun to play and does a good job in entertaining people... but there's always going to be problems with it till the day it dies out. That's not to say there isn't some basic standards that should be put in place when actually making a DarkRP orintated community. Firstly, don't be money grabbing and start charging for stupid things. Second, don't have an ignorant staff team who think they're better than the players. And lastly, don't have an idiot in charge.
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