• Garry's Mod Spacebuild Project - 2016 General Thread
    108 replies, posted
Main reason I stopped playing SB3 back in 2014 was exactly because it was just no fun flying around knowing I could only go so far before hitting the map limits. Nothing like the sectors in X, where I could fly for miles and discover some interesting shit in the far corners of the sector.
I started making an RP map a few years ago which had different towns on different planets, for the eventuality that spacebuild became an addon rather than a gamemode. I don't know whether I'll ever finish that. Such things are now possible, however. In those cases, you wouldn't necessarily want to go off exploring too far away from base, but have other planets to trade / war with.
SBEP was released a few minutes ago, you can find it here! [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=695227522[/URL] Sorry for the lack of a proper description, screenshots, and videos, I had to leave off for family matters! If you can, clone the repository or download the zip to make sure you have the latest, otherwise subscribe ;)! I figured you guys would like if it was public before I left for a few days! Ill be making posts and checking things via my phone for awhile! If anyone wants to help with the description use pastebin or a document sharing site or if you want to help with screenshots and videos, just link to them here and I can add it while mobile ;D Edited : I do have an updated icon but I won't be able to update that until I have a stable non android environment to use gmpublish on ;D -- General Wrex
[url]https://github.com/philxyz/factions[/url] Spacebuild Factions (formerly known as Global RP by RingDing) has now been ported to use the new Spacebuild addons, instead of including everything itself. This gamemode is Aliens vs Humans trading and battle. Instead of including Spacebuild 2, the gamemode will now work with your choice of either the "Spacebuild 3" addon, or the soon-to-be-uploaded "Spacebuild 2" addon. The idea is that it will continue to work with "Spacebuild 4" addon once that is released, too. This is the first example of a gamemode which uses spacebuild addons by setting GM.SPACEBUILD = true and relying on the addon to provide all the Spacebuild functionality. If you want to know more about this gamemode, here is an older thread: [url]https://facepunch.com/showthread.php?t=1397955[/url]
[B]SBEP[/B] is syncing right now with github on June 4th you can find it in the link below when it's finished uploading! [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=695227522[/URL] [B] Latest Changes to SBEP[/B] [I]Removed broken SBEP motd menu Parts Spawner works in singleplayer now Shift+Right click now toggles between part spawner and part assembler respectively[/I] keep reporting them bugs people its helping us squash a lot of them! PS I have a new icon still, I forgot to put that on before I started the upload! xD -- SB Dev Team
Just a small update to let everyone know where we are most likely going in the future: Spacebuild will be split up in the following parts: - Spacebuild-core: the base lua code for SB, LS, RD, SBEP tools, mining, .... combined. Most likely will only be using models/materials from HL2/CSS. Some code in this (like the SBEP tools) won't work without other addons registering models to it (for example the SBEP models). - Spacebuild-extensions: custom models (mostly the SB3 models and maybe some others) - SBEP: all the SBEP models (might be split up into multiple addons => small parts, big parts, ... so that people have a choice of what models of SBEP they want to use and which they don't.) - Spacebuild-Sandbox (gamemode): just a dummy gamemode (requiring spacebuild-core as a mininum) to show what gamemode you are playing. - Spacebuild-# (gamemode): a possible new gamemode, mostly focused on space combat instead of building. The idea is still being worked on, but if anyone has any suggestions they are always welcome. The big idea, in both code and how everything is split up, is that everything should be as modular as possible. Everyone should be able to decide what parts they want to use and which they don't. For example: SBEP smallbridge vs the other models. If anyone has any suggestions, remarks, idea's. Just let us know.
Disgracefully bumping this thread because I want to hear more on the progress of this
Is this going to be as big as GM12 Spacebuild? It was my main gamemode before ACF but I never really liked downloading a gojirrion GB of redundant models just to see other people's ships.
[QUOTE=Uberdude9001;50635427]Is this going to be as big as GM12 Spacebuild? It was my main gamemode before ACF but I never really liked downloading a gojirrion GB of redundant models just to see other people's ships.[/QUOTE] If you use the part spawner and assembly tools, you can make ships out of the SBEP models which are pretty modular and make for some great ships. The same pack contains parts for space stations too. Just wish life support wasn't as finicky.
Has anyone already started building spaceships since the revival? I've tried to make some one-crew ships but after a while it's starting to get difficult to work on the exterior. Also, I checked the server list last week and there were no servers for us yet :( [QUOTE=Redfiend;50638396]Just wish life support wasn't as finicky.[/QUOTE] Life support models are cringeworthy and need to get looked at. I'm currently working on retexturing some but I know that the models should get more modernization as well.
[QUOTE=Autonomous1;50638438]Has anyone already started building spaceships since the revival? I've tried to make some one-crew ships but after a while it's starting to get difficult to work on the exterior. Also, I checked the server list last week and there were no servers for us yet :([/QUOTE] I've built a couple. Nothing spectacular, just using the part spawner and assembly tools to make some neat ships. My only issue is that I seem to encounter collision issues, I need to add some tools such as smart weld to my server. My server is almost ready, I just need somewhere to host the thing other than my own PC. [QUOTE=Autonomous1;50638438] Life support models are cringeworthy and need to get looked at. I'm currently working on retexturing some but I know that the models should get more modernization as well.[/QUOTE] I'd love to get a peek at some of those textures you are working on.
If people could see wbat you can do with Spacebuild, them perhaps we might get a shot at fully reviving the game-mode. I've tried posting one in the WIP thread in the screenshots-section but no-one has followed me yet, while I'd love to see what others build with the Spacebuild parts. What I'm currently struggling with is a believable set of landing gear. Maybe actual wheels, or sledges like the Falcon from Halo: Reach has. I'll see if I can round up the textures this week, can't promise too much though since it's rather busy at the lab. What I can say is that I've recycled some Source textures. The textures are more gritty and I've decided to leave out the illuminated textures that act as lights, thought that people should put lights in the ships themselves. Also, finally! A spacebuild server, I can't wait for it. Could you pass me the IP when it's up? Its getting boring, making ships on your own all the time.
[QUOTE=Autonomous1;50643354]If people could see wbat you can do with Spacebuild, them perhaps we might get a shot at fully reviving the game-mode. I've tried posting one in the WIP thread in the screenshots-section but no-one has followed me yet, while I'd love to see what others build with the Spacebuild parts. What I'm currently struggling with is a believable set of landing gear. Maybe actual wheels, or sledges like the Falcon from Halo: Reach has. I'll see if I can round up the textures this week, can't promise too much though since it's rather busy at the lab. What I can say is that I've recycled some Source textures. The textures are more gritty and I've decided to leave out the illuminated textures that act as lights, thought that people should put lights in the ships themselves. Also, finally! A spacebuild server, I can't wait for it. Could you pass me the IP when it's up? Its getting boring, making ships on your own all the time.[/QUOTE] Throw me that IP too please. I'd love to try out spacebuild. (Which version of SB is it btw?)
Might as well try it. Just running the SB3 master trunk from the OP on GGG - Ispytaniye (192.157.56.114:27028) edit: nevermind, turned it off.
Same, running SB3 master for you guys in the southern hemisphere. steam://connect/shigbeard.ddns.net edit: my server wont be switched off
Good to hear some servers are getting set up again :). I'm currently working on reviving the SB4 code that was made a couple of years ago and seeing if it can be ported to either be used in SB3 or if it's just going to be used as a new base for all the changes that have been suggested before in this thread. With some luck I should have some Alpha version ready with all of the changes by the end of the month.
I've also found a Spacebuild server, but really, M9K?
[QUOTE=Autonomous1;50658560]I've also found a Spacebuild server, but really, M9K?[/QUOTE] Ew fuck that. All I use is sprops, SB, and wire. Hell I haven't even got adv dupe 2 yet.
[QUOTE=Autonomous1;50658560]I've also found a Spacebuild server, but really, M9K?[/QUOTE] Used for our battle gamemode, and even then, it's a heavily modified version of M9K. The ACF SWEPs we use for that gamemode basically use the models and sounds, but nothing else out of the M9K code. Since all the items are shared across all server instances for GGG, every server has the capability to change into whatever any of the other servers are doing. Weapons can't be spawned at all (except for the laser pointer and cutting torch). To put this in perspective, with a few small cvar changes and some manual heavy lifting, I can make the spacebuild server: - Planet vs. Planet combat with individual players as space troopers, using ACF as a damage base - Combatting NPCs on a distant planet using our holdout gamemode, once again using the ACF weapons to prevent the NPCs from murdering parts of your base and life support system There's plenty of other weird shit I can do beyond that, but we have the flexibility to tweak the server as we need.
[QUOTE=Redfiend;50658992]Ew fuck that. All I use is sprops, SB, and wire. Hell I haven't even got adv dupe 2 yet.[/QUOTE] Exactly, SProps, Spacebuild 3 models, life support & Wiremod; I feel like simplicity may be the key to a game-mode as complex as this one. Sure, some additional models could help us mak everything feel right. After all, it's game-mode focussed on building spacecraft but besides that I don't really see use for anything else. If there were to be player-held weapons, I figure they would be either default Garry's Mod weapons or custom-scripted sci-fi weapons. Something light that works with FastDL so that other players won't be forced to subscribe to content they don't want. [QUOTE=Sestze;50659105]Used for our battle gamemode, and even then, it's a heavily modified version of M9K. The ACF SWEPs we use for that gamemode basically use the models and sounds, but nothing else out of the M9K code. Since all the items are shared across all server instances for GGG, every server has the capability to change into whatever any of the other servers are doing. Weapons can't be spawned at all (except for the laser pointer and cutting torch). To put this in perspective, with a few small cvar changes and some manual heavy lifting, I can make the spacebuild server: - Planet vs. Planet combat with individual players as space troopers, using ACF as a damage base - Combatting NPCs on a distant planet using our holdout gamemode, once again using the ACF weapons to prevent the NPCs from murdering parts of your base and life support system There's plenty of other weird shit I can do beyond that, but we have the flexibility to tweak the server as we need.[/QUOTE] Well, I'd rather be on a server that has content that no other server has. If I have to be honest, I dislike M9K: -The world models' size are often too big or too small, killing the immersion; -The textures don't exactly fit Garry's Mod. It feels way too sharp and some of the textures are boring, making the actual weapon look boring/standard; -I can barely name 5 servers that don't have M9K. Servers with M9K often mis-use them, making them even worse. If you're only using M9K for its models and sounds, isn't it better to just go out there and find better models and sounds? I'm sure everyone has seen M9K; From HL2RP, to DarkRP, to TTT, to Sandbox, et cetera. I tried to join your server yesterday, but I required over 30 addons and I personally feel like that's way too much. I like the game-mode ideas though, but I don't get the Holdout game-mode; you're fighting NPC's but they can't damage your props and entities?
M9K is the most commonly used, and was a jumping off point from the old CS:S models/sounds to a new set of sounds/models that were already "out there." I didn't need to create a content pack, and I was offered a lot of options for weapons that I could then use. The setup we have for the ACF SWEPs is completely different than how M9K does whatever it is its doing. They fire ACF rounds with the according travel time, penetration and damage. As for holdout, I have a hook that converts the NPC damage in that addon to ACF damage, so shots from Combine/Antlions can damage stuff. Most of the addons are maps and won't be automatically downloaded unless you're on that particular map. Baikonur/Pyramiden/Ispy all have automatic map switching, Baik at the end of a pair of rounds, and Pyra/Ispy after a 60 minute time period. The rest of the addons are generic building items or administrative scripts that are less than 500 kb apiece, if that. edit: this is all moot, anyways, I dropped SB3 from GGG. My bad.
Ugh, i think i remember why spacebuild died. Lifesupport is a nightmare to get working, and when it does work your ship doesnt. All I want is to dock a completed ship with functioning life support to a space station with self-sustained life support.
I never understood why air distributers used the combin light model istead of the simple vent grate.
Yeah, i am experimenting with my old combat based ls system on ispytaniye now. Just uses a single fragile core unit
I somehow stumbled onto [url=https://facepunch.com/showthread.php?t=1052933]this very old thread[/url] and saw this: [QUOTE=Csp499;31444638]Trying to see if Slyfo's stuff can be creatively utilized. Seems like it works okay enough. [img]http://i109.photobucket.com/albums/n48/Csp499/gm_infinity_v10000-1.jpg?t=1312094031[/img] [img]http://i109.photobucket.com/albums/n48/Csp499/gm_infinity_v10001-2.jpg?t=1312094032[/img][/QUOTE] Maybe it's an idea to bring it back to life; get a thread dedicated to Spacebuild ships? I'm sure that'll attract more people to the game-mode.
Having an odd issue with the workshop version in taht none of the SB specific tools show up, jsut the SBEP ones EDIT Ignore me, I'm an idiot and didn't look under CAF
[QUOTE=Redfiend;50663714]Ugh, i think i remember why spacebuild died. Lifesupport is a nightmare to get working, and when it does work your ship doesnt. All I want is to dock a completed ship with functioning life support to a space station with self-sustained life support.[/QUOTE] Life support is included in the gamemode addon now - you install the SB3 (or 2) addon, launch a spacebuild map and you're good to go.
Awesome, I love Spacebuild great too see this is happening!
[QUOTE=ph:lxyz;50746735]Life support is included in the gamemode addon now - you install the SB3 (or 2) addon, launch a spacebuild map and you're good to go.[/QUOTE] That's not what I meant. What I meant was that lifesupport is very finicky, and its difficult or impossible to make a self-sustaining life support system in space. I've only managed to pull it off by having several relay nodes floating in space between an earth-like planetoid (Where the resources are gathered) and the space station. But even that isn't self-sustaining, as the planetoid can run out of oxygen or atmosphere, in which case YOU'RE SCREWED!
[QUOTE=Redfiend;50749357]That's not what I meant. What I meant was that lifesupport is very finicky, and its difficult or impossible to make a self-sustaining life support system in space. I've only managed to pull it off by having several relay nodes floating in space between an earth-like planetoid (Where the resources are gathered) and the space station. But even that isn't self-sustaining, as the planetoid can run out of oxygen or atmosphere, in which case YOU'RE SCREWED![/QUOTE] Build an extraction station on the planetoid, they can be more or less self sustaining without draining the atmo in my experience, as long as you extract from a body of natural water. Wind gen, water pump, H2O splitter and some tanks, and you've got all you need to go into space. You could be clever and build a tenuous tower into low orbit with nodes all the way up so that you've got a space refuelling point, but I personally like to build self contained tanks out of the resource caches with a node on top. Either rig up a way to get these into space kinetically or use a weld latch to grapple them onto your ship and manually connect the nodes. I think maintaining a supply of consumables is part of the game of Space hold. If you could just pump atmo from one rock to another what you have there is a plumbing sim. Speaking of plumbing, since SB is back in development now, is there any chance of the hydroelectric generator coming back? And the caches/hull caches? I've got the code somewhere from a really old version in a backup but I could never work out how to add them back into the selection lists. And another request while we're at it... Any chance of some kind of environmental interface to Wiremod? Remote sensing, reading planetary values etc? There's an incomplete E2 plugin that I eventually found but it doesn't work very well with the current version of SB. Lastly, do the SBEP tools belong all alone in separate tab from the CAF tools?
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