Hello! I have a problem. I installed the add-on, went to Garry's Mod, went to the '' build / ACF menu '' tab, selected an item (any) and wrote an error (could not create entity). What to do?
Post a copy of the error message. Otherwise no one will be able to help. Also you might want to take it to github page of the mod too. This thread been inactive for quite a while.
And there was nothing in the console? If that's the case, you somehow do not have ACF entities. Try redownloading ACF with github client or as a zip file.
already done, the result is the same
You know, i asked about anything related to this error in console. Maybe there is something that will tell you (or rather me, as you seem to have no idea what you are doing and no one else cares anymore) what is happening. For now, no one can help you. And i remind you to check console after trying to spawn something from ACF.
Abdal, I'm pretty sure you're missing "Wiremod"?
um.... so i made a little addons while trying to play with Bubbus ACF-SWEPs and wac
so created this(much of copying the codes and making them work : P)
http://steamcommunity.com/sharedfiles/filedetails/?id=910746722
the title says it it convers few of the wac addon aircrafts weapons into acf weapons using Bubbus's codes all credit goes to him
http://steamcommunity.com/sharedfiles/filedetails/?id=909897562
I changed some numbers and added few more guns to my liking(such as mg 131 fffs why did i added this) on the original one as said all credit goes to Bubbus not me im just using his codes make things and i really dont know how acf works ( yet )
if there are things that i can fix and improve or add ........i will try
if this makes a problem i will put down this from the workshop and use for my own fun needs : P
And can someone help me with wheel spazzing out with steering problems?
Im trying to make a gokart and the base plate weights 80 and wheels are 30 (yep totally unrealastic but wheel spazzes out or gets deleted by having to much angular velocity on anykind of powering)
And it steers like a cow over 60 kph curently using e2 to slave the wheels to steer and uses wire hydralics for suspension
Hi I have this issue, I know, ACF isnt installed on this pic, I just deleted it to check if it was related. Doesn't seem to be. THough I have no idea what I have to do to fix this?
https://puu.sh/Afqd4/8485440868.png
Some significant changes to ACF today, brought to you by members of the community. Thanks to all involved for pushing ACF forward.
Change #1: https://github.com/nrlulz/ACF/pull/269
Changed terminal ballistic behaviour for all rounds:
Introduced armour breaching (aka overmatching) for thin armour plates vs. comparatively large projectiles.
Armour piercing becomes probabilistic when armour is equal to penetration.
Added detonator bounce angles for all explosive rounds (except APHE).
There was a bug with HEAT - this was fixed and HEAT should now perform better.
Fixed E2 function entity:acfRoundType().
Change #2: https://github.com/nrlulz/ACF/pull/268
Fixed an instant-reload exploit.
Change #3: https://github.com/nrlulz/ACF/pull/265
Fixed E2 function entity:acfFuelRequired(): should now properly return 1 if the engine requires fuel to start and run.
For more information on these changes, follow the links.
For the foreseeable future, changes to ACF going forward will probably be community-driven.
If you have a change you want to make, open a pull-request on Github. There's a good chance your work will be accepted - if not, feedback will be provided until your work is accepted.
Zip-download
(windows 7pro pc)
After downloading the newest version of ACF and starting a game, I found that the models for the guns and cannons (i can see bombs) are gone. All that is left are the collisions and an invisible E i cant interact with for the model. i have re-downloaded multiple times and made sure it is in the rite place and extracted correctly. Any ideas?
Most likely you've hit the mdl limit. Try disabling some addons that contain models.
Does this mean that armor/penetration values get rounded to the nearest interger? Strange.
Introduced armour breaching (aka overmatching) for thin armour plates vs. comparatively large projectiles.
Why do we need to suddenly defy the laws of physics?
Anyway, it's almost sad to see this thread dead due to the incompetency of some devs to not be able to take a single differing opinion about anything without being labeled an annoying troll.
You're in another world if your laws of physics make a 1mm plate deflect a howitzer shell.
I believe the devs left due to toxicity, see post above. This update was brought to us by community members instead - I'm thankful for their effort.
How exactly do I code in custom weapons or ammo? I've tried making a 50mm and 209mm howitzer, and APHEFSDS (ArmorPiercingHighExplosiveFinStabilizedDiscardingSabot) ammo, but they don't show up. Please help?
Ok. I found out how to do ammo, but I still don't know how to make weapons. help plis
Anyone else find that HEAT is still terrible despite the fix? I feel like they should produce a small APHE or FL round on impact rather than straight AP as they do right now, it's impossible to hurt anything unless you directly hit ammo and even then it's not that great of a chance...
@Bubbus @TheMrFailz This thread has been moved to addon discussion as per the new section division.
Thread's probably fine as it is. If anyone wants to redo the thread with all the latest shit go ahead.
A smaller update to ACF today, brought to us again by the community. Thanks to @thegrb93 !
Change: https://github.com/nrlulz/ACF/pull/272
Fixed gearbox brake and added torque limit to prevent crashing/spontaneous deletion.
Optimized inertia calculation.
I'm not sure if you have your nannystate approved license to know how things really work (probably not) but I'll post this anyways, hope you're on a VPN or something so you don't get arrested.
Check this out my dude:
https://files.facepunch.com/forum/upload/273464/9915c843-4850-4011-876e-e53e34207aa4/ding.webm
Cool right?
It's called physics, and it's okay with heavy things bouncing off of thin things. I know you've done zero research (probably illegal to do so) but if you did (or just had a basic grasp of physics) you'd know that overmatching is, in fact, a complete violation of physics, entirely made up, and a crutch for an inadequate terminal ballistics model.
I'd also like to point out that you are the toxic hypocrite.
He had a dissenting opinion and you dismissed him with the disgusting catch-all redditism that is "toxic" (Just like he said you would) instead of, I don't know, researching the topic or discussing it.
There is absolutely nothing wrong with what he said and has a valid point that you just so ignorantly proved.
Almost all recent changes, short of actual bugfixes, have been hilariously incompetent attempts at nerfing the dreaded concept of the "pancake" and have actually have done the exact opposite despite pages upon pages of people explaining with entire essays, drawings, and math that you are wrong. It's incredible that you still believe that a "pancake tank" derives it's superiority from having super sloped armor and not from basic geometry.
So to add on to that message, somewhere buried in my yard (not going to go find it as it's 1 AM here, just got back from work) I've got a collection of these things:
https://files.facepunch.com/forum/upload/109874/a205dd20-2305-4b18-a6a2-93f977ac18fe/image.png
Or atleast the steel bowls that we used as target practice one time with .22LR rounds. Now, this steel is about as thick as a piece of paper and yet I've got a couple of examples of where a round has gone and done:
https://files.facepunch.com/forum/upload/109874/3d57bad8-99f9-4441-8db8-b25a0db592a7/image.png
because just like Dean's video the angle it hit at was so extreme that it couldn't help but cause the steel to indent and allow the round to bounce. These rounds normally have no issue punching holes straight through the sides of the bowl.
Hey, you're angry. Good thing you broke out the 4chan memes there because I might have fully read your post otherwise.
Can definitely be said that sharp angles cause a round to deflect - I think a malleable metal like the one the bowl is made from is really good at demonstrating that.
I didn't write the update so I can only guess at the reasons why it was made. It changed a lot, and in doing so it ended up negating an exploit.
Before the update, it was easy to manipulate sharp angles to make your tank shrug off impacts - line up 10-20 thin armour plates. If it doesn't bounce off the first one, it'll bounce on the 2nd or the 19th.
You could try applying that in reality and I'm not saying it'd have no effect. The projectile would diverge. But in ACF the round bounces back out of the whole stack harmlessly - in reality it would not be nearly as effective.
This is obviously an exploit of the old system, which is not present in the new system - now there is a theoretical maximum ricochet chance you can get from your frontal armour for each kind of shell that hits it, instead of the very high chances you could achieve before.
I know that the new system isn't a perfect simulation of reality - the old one definitely wasn't either. I don't think ACF will ever become a perfect simulator - especially with its notorious developer drain - so all I can do instead is welcome changes from the community which nudge the system in a direction which makes it more palatable to more people. Anyone is free to disagree, but I think this is how ACF survives a little longer.
Before the update, it was easy to manipulate sharp angles to make your tank shrug off impacts - line up 10-20 thin armour plates. If it doesn't bounce off the first one, it'll bounce on the 2nd or the 19th.
Highly sloped angles? It's almost like many countries developed prototype and actual fielded tanks with heavily sloped armor because they knew how effective it was.
Spammed armor plates of various thickness? Can you guess what composite armor is? That's right, spammed plates of various thickness and material.
Am I defending players who do this? No, absolutely not. My point is there are real life counters to real life problems regarding armor and munitions. We don't need to add arbitrary mechanics to fix these "exploits". For example, adding crew positions, which is a heavily talked about topic and can fix pancakes.
How would it fix the "exploits" you posted? Well consider the following, a heavily sloped tank (or plate spam) needs a lot of internal or external space to create the heavy slope (or block of spammed plates). The addition of crew will limit the space you can do this. If you want heavy slopes or plate spam, your vehicle is going to have to be a lot larger. More size=more weight. It is the perfect punishment.
If you think this discussion is getting too dramatic, have this picture to laugh at
https://i.imgur.com/vgAp7Lv.png
Really just can't help proving my point, can you?
I've taken to plinking at old oil filters and I've noticed the same effect. Motorcraft FL-1A, so pretty good size filter, and my .22 would ping right off if I didn't hit them within about 30% either side of dead center. Hell, my 7.62x51mm Mosin failed to pen a couple of them, though instead of the round ricocheting it just punted the filter aside. But, as we saw with the lada, and as you found with your light fixtures, they left pretty mean canyon-like dents where they grazed it.
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