• ACF General Thread V2: Even more flame wars!
    432 replies, posted
A single 100kg bomb and it's ammunition case weighs 48kg. Either weight tool shenanigan, the fact that missiles are hammerspaced to hell compared to cannon shells, or they could've just topped the shell length slider to like 15 and maxed the filler.
[QUOTE=lNloruzenchi;52001566]A single 100kg bomb and it's ammunition case weighs 48kg. Either weight tool shenanigan, the fact that missiles are hammerspaced to hell compared to cannon shells, or they could've just topped the shell length slider to like 15 and maxed the filler.[/QUOTE] your wishful thinking is cute but the fact of the matter is that most of the time acf weights are just slapped in with no thought to realism, which, in most cases, ends up with nonsense like this a 1t bomb case weighs somewhere around 600kg [editline]23rd March 2017[/editline] also the actual 1t bomb model when loaded weighs barely anything
Like, the actual bomb entity or the racks? ACF Missiles, rockets and bombs weigh 1kg on racks, but all the weight is actually added to the rack. Talking about racks, parentable racks, why the fuck not?
[QUOTE=Kardel;52003924]Like, the actual bomb entity or the racks? ACF Missiles, rockets and bombs weigh 1kg on racks, but all the weight is actually added to the rack. Talking about racks, parentable racks, why the fuck not?[/QUOTE] Dumb question here, so feel free to rate me as such, but how is this any different than making guns parentable? Not arguing, legitimately curious. Doesn't having heavier racks make it so an aircraft needs reasonably weighted props (wings/base) to effectively support the weight of its guns, just like a tank must be reasonably weighted to support its cannons? Or is there something about non-parentable weapons I'm missing entirely?
Guns don't change their mass constantly, racks do. At worst you're increasing the dreaded skill level required to make a stable contraption, at best you're making someone have their e2 compensate for the change of mass which doesn't affect the aircraft whatsoever because with e2 you have, surprisingly, unlimited power at your disposal. And of course, we get all the fun lag involved in having more welded entities. Welded racks are just plain dumb and serve no purpose.
Engine power depends on parented mass, so making racks parentable doesn't make things that easier like there was no load at all. You just don't have to deal with the stupidity that welding involves. Planes easier to make = less E2 planes = less drama about E2 planes
[QUOTE=SteebJerbs;52010964]Guns don't their mass constantly, racks do. At worst you're increasing the dreaded skill level required to make a stable contraption, at best you're making someone have their e2 compensate for the change of mass which doesn't affect the aircraft whatsoever because with e2 you have, surprisingly, unlimited power at your disposal. And of course, we get all the fun lag involved in having more welded entities. Welded racks are just plain dumb and serve no purpose.[/QUOTE] So then would parentable guns be okay then too? I mean it's not hard to offset the weight of a gun with nograv+E2 for the most part, and the mass is still recognized by the engine.
With proper support in ACF there's nothing wrong with parented guns.
[QUOTE=SteebJerbs;52011418]With proper support in ACF there's nothing wrong with parented guns.[/QUOTE] Wait, you can parent guns? I thought they stopped working if you do that. Anyway, most of the time the gun and the base are the only non parented parts in my turrets, and I still need 2 non parented parts to make the gun movable in two different axis, so I wouldn't parent it even If I could.
[QUOTE=MaxShadow;52011482]Wait, you can parent guns? I thought they stopped working if you do that. Anyway, most of the time the gun and the base are the only non parented parts in my turrets, and I still need 2 non parented parts to make the gun movable in two different axis, so I wouldn't parent it even If I could.[/QUOTE] You can only parent MGs up to 14.5mm caliber currently, as well as the 40mm Smoke Launchers. All other guns will stop working when parented.
[QUOTE=Barglab;52011241]Engine power depends on parented mass, so making racks parentable doesn't make things that easier like there was no load at all. You just don't have to deal with the stupidity that welding involves. Planes easier to make = less E2 planes = less drama about E2 planes[/QUOTE] It's more on the likes of the mass of the gun affecting weight distribution rather than raw engine power. Something you have to compensate for in terms of tank suspension or in the worst case, an axis center. And even they can be fucky when the weights are out of order. Keep in mind in your standard tank, the gun if not centered right on top of the turret base will shift to the left and right, as well as the turret base itself providing a forward or backward weight increase to one side of the tank. Parented props do nothing to affect the center of gravity - its all in the constrained props.
[QUOTE=lNloruzenchi;52011749]Keep in mind in your standard tank, the gun if not centered right on top of the turret base will shift to the left and right, as well as the turret base itself providing a forward or backward weight increase to one side of the tank. Parented props do nothing to affect the center of gravity - its all in the constrained props.[/QUOTE] Isn't that a good reason to make guns parentable? Also if we can get rid of constraints and physical calculation, why not?
[QUOTE=Barglab;52014285]Isn't that a good reason to make guns parentable? Also if we can get rid of constraints and physical calculation, why not?[/QUOTE] Eh, I mostly see preventing parenting as a way to prevent dumb shit from happening. Because you have to sacrafice weight in order to stabilize the baseplate/turret base to hold a larger, heavier gun, you'd have to sacrafice armor protection as well for a given weight budget.
We initially were talking about parentable racks, not guns, quite a difference.
[QUOTE=lNloruzenchi;52014579]Eh, I mostly see preventing parenting as a way to prevent dumb shit from happening. Because you have to sacrafice weight in order to stabilize the baseplate/turret base to hold a larger, heavier gun, you'd have to sacrafice armor protection as well for a given weight budget.[/QUOTE] The biggest "dumb shit" that could happen if guns were parentable that I can come up with is that you will be able to fire through map walls (although this can be easily worked around with minor coding). Still, this is far from the original topic: Racks. As it has been said before, parenting racks not only improves contraptions' stability but also the server's stability, since it will have a lower load from physic calculations.
Hello dear comrades, I have some issues using ACF on a dedicated server, let me explain to you. In soloplayer my car wrks perfectly fine, with an engine, differentials and my gearbox, BUT on my server when I turn on the engine and try to accelerate the differential disapear.. It's kind of annoying so if annyone have an idea on what can cause this issue it would be really appreciated ! Have a good day ! ps: sorry for my bad english.
[QUOTE=YYEngineers;52015817]Hello dear comrades, I have some issues using ACF on a dedicated server, let me explain to you. In soloplayer my car wrks perfectly fine, with an engine, differentials and my gearbox, BUT on my server when I turn on the engine and try to accelerate the differential disapear.. It's kind of annoying so if annyone have an idea on what can cause this issue it would be really appreciated ! Have a good day ! ps: sorry for my bad english.[/QUOTE] Is your tick rate 66?
[QUOTE=YYEngineers;52015817]Hello dear comrades, I have some issues using ACF on a dedicated server, let me explain to you. In soloplayer my car wrks perfectly fine, with an engine, differentials and my gearbox, BUT on my server when I turn on the engine and try to accelerate the differential disapear.. It's kind of annoying so if annyone have an idea on what can cause this issue it would be really appreciated ! Have a good day ! ps: sorry for my bad english.[/QUOTE] as [QUOTE=WizardLizard;52015830]Is your tick rate 66?[/QUOTE] said, tickrate it probably why it doesnt work
sorry but what is exactly the tickrate ? and how do you setup it ? If it's in server.cfg I got this: sv_tickrate 66 sv_maxupdate 33 sv_maxcmdrate 33 sv_minrate 1500 sv_maxrate 30000 wire_expression2_quotahard 100000 wire_expression2_quotasoft 100000 wire_expression2_quotatick 10000 Edit: after the bug on the server when I go in solo again it does the same bug, I have to install the ACF again to make it work again.
Sorry for the double post but is the fact that this is a Linux server can cause the issue ?
[QUOTE=YYEngineers;52015901]sorry but what is exactly the tickrate ? and how do you setup it ? If it's in server.cfg I got this: sv_tickrate 66 sv_maxupdate 33 sv_maxcmdrate 33 sv_minrate 1500 sv_maxrate 30000 wire_expression2_quotahard 100000 wire_expression2_quotasoft 100000 wire_expression2_quotatick 10000 Edit: after the bug on the server when I go in solo again it does the same bug, I have to install the ACF again to make it work again.[/QUOTE] i don't know much about it, but I do know that most the train build tickrates are 33 and my prop engines don't run well on them because of this :(
Thx for the reply, I found out that in solo mod the physics iteration is at 4 while on the server it's at 0 can it be the problem ? And if so how to change it because when I try to change this it says "unknow command"
[QUOTE=YYEngineers;52019438]Thx for the reply, I found out that in solo mod the physics iteration is at 4 while on the server it's at 0 can it be the problem ? And if so how to change it because when I try to change this it says "unknow command"[/QUOTE] Have you tried setting the max cmdrate and update to 66?
[QUOTE=MrWhite;52019969]Have you tried setting the max cmdrate and update to 66?[/QUOTE] by cmdrate you mean the tickrate ? We tried to set it up to higher value, and 33 now it's 66 and still the same issue I say again but it's a linux server EDIT: When I add weight to the differentials they don't disappear anymore for some reasons but it mess up with the whole acf then.. any clue of what it can be ? I'm losing faith
Nobody knows ? I even tried to reinstall everything and it still does the same thing..
does it do anything when you remove the baseplate and have the components flat on the ground? also don't change the weight of acf components, they're supposed to be a set weight and won't work afterward
[QUOTE=lNloruzenchi;52025885]does it do anything when you remove the baseplate and have the components flat on the ground? also don't change the weight of acf components, they're supposed to be a set weight and won't work afterward[/QUOTE] Ok I tried to set up an ACF without welding them to a plate and the differential doesn't disappear but it jump pretty far away. So is it physic related issue ? EDIT: I welded the diff to the fuel tank and freeze the fuel tank and the diff disappear.
offnote here, anyone remember the days BEFORE acf? this was suggested to me on youtube today and brought back memories. [video=youtube;TX00809Od8Q]https://www.youtube.com/watch?v=TX00809Od8Q[/video]
[QUOTE=YYEngineers;52024380]Nobody knows ? I even tried to reinstall everything and it still does the same thing..[/QUOTE] Do you have access to your servers commandline launch parameters? You could try removing -tickrate from it. (defaults to 66)
[QUOTE=WizardLizard;52028002]Do you have access to your servers commandline launch parameters? You could try removing -tickrate from it. (defaults to 66)[/QUOTE] Yes we tried without the line, still the same issue [editline]29th March 2017[/editline] Ok, we reinstalled all the server and for some reason there was a file with 128 tickrate on it, now it works properly, thx to everyone !
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