• ACF General Thread V2: Even more flame wars!
    432 replies, posted
[QUOTE=YYEngineers;52028010]Ok, we reinstalled all the server and for some reason there was a file with 128 tickrate on it, now it works properly, thx to everyone ![/QUOTE] Go figure. This issue was honestly boggling me, because a friend of mine had the same issue with his server that was running at 100 tick. Cheers!
[QUOTE=WizardLizard;52028146]Go figure. This issue was honestly boggling me, because a friend of mine had the same issue with his server that was running at 100 tick. Cheers![/QUOTE] That's curious. Does the lua tick run at a set speed even if you change the server (physics) tick?
[QUOTE=lNloruzenchi;52028373]That's curious. Does the lua tick run at a set speed even if you change the server (physics) tick?[/QUOTE] There's no lua tick, he probably had a config somewhere that was setting his tick after the commandline.
It was a value to set in the server itself not in the server config, we haven't figured it out at the first look but yeah the physic was all f*cked up
Requesting 24 lua files from the server Oops! Addon (167596879) failed to download because of (0)! truly infuriating
Since pretty much all of my tanks suffer from this problem, i'd thought i'd ask it here, How do you make a tank properly turn ?
[QUOTE=Nesara;52075858]Since pretty much all of my tanks suffer from this problem, i'd thought i'd ask it here, How do you make a tank properly turn ?[/QUOTE] Torque. Lots of torque. Specifically, reduce the (final) gear ratios on the gearboxes directly connecting to the wheels. You can up the ratio of a gearbox down the line to compensate. It's also easier with diesels since they don't redline quite the same as petrols do. I think, I haven't actually tested a proper comparison. [editline]8th April 2017[/editline] That's assuming you're trying to neutral steer. You can also try for braking&clutching. Even then, locking the wheels entirely with a weld latch works too.
Reduce your grip on the treads. Also, having a high mass (like the gun) over the front of the tank will produce very poor turning
[QUOTE=Amplar;52075925]Also, having a high mass (like the gun) over the front of the tank will produce very poor turning[/QUOTE] well shit how to solve ? [editline]8th April 2017[/editline] [QUOTE=lNloruzenchi;52075906]Torque. Lots of torque. Specifically, reduce the (final) gear ratios on the gearboxes directly connecting to the wheels. You can up the ratio of a gearbox down the line to compensate. It's also easier with diesels since they don't redline quite the same as petrols do. I think, I haven't actually tested a proper comparison. [editline]8th April 2017[/editline] That's assuming you're trying to neutral steer. You can also try for braking&clutching. Even then, locking the wheels entirely with a weld latch works too.[/QUOTE] i dont have any real problem with neutral steer, apart for my tank neutral steering way too fast, its normal steering that's causing problems
I just downloaded ACF and it is in addon folder but it doesn't show up
[QUOTE=SilverBullet0;52077416]I just downloaded ACF and it is in addon folder but it doesn't show up[/QUOTE] Make sure your folder looks like this inside: [t]http://i.imgur.com/il8PiuQ.png[/t]
[QUOTE=Nesara;52076104]well shit how to solve ? [editline]8th April 2017[/editline] i dont have any real problem with neutral steer, apart for my tank neutral steering way too fast, its normal steering that's causing problems[/QUOTE] Yeah, I'm having problems with normal steering too. I happens even on small tanks, they turn really slow at low speeds. I tried to experiment with Double Differential gearboxes which can turn each side in different directions, but it doesn't help much. Maybe with a more complex turning E2 system and two independant gearboxes for each side, it would be better, but I'm not very good with E2.
[QUOTE=MaxShadow;52078538]Yeah, I'm having problems with normal steering too. I happens even on small tanks, they turn really slow at low speeds. I tried to experiment with Double Differential gearboxes which can turn each side in different directions, but it doesn't help much. Maybe with a more complex turning E2 system and two independant gearboxes for each side, it would be better, but I'm not very good with E2.[/QUOTE] Well, my problem isn't the same as yours, on my tanks, when i wanna turn, it's gonna alternate between turning and non turning, with the following: -i press d for example -right side stops, left side continue going, tank starts turning for 1 sec -then its like a ghost clutch engage, tank stops turning and engine revs -when it redlines it starts turning again for 1 sec -repeat fuck at least in real life they aint getting this kind of problems because "lol source engine :^)))"
[QUOTE=lNloruzenchi;52078028]Make sure your folder looks like this inside: [t]http://i.imgur.com/il8PiuQ.png[/t][/QUOTE] Also, make sure silverbullet that you didn't do "addons/acf/acf_master/<luaandstufffoldershere>". That still gets me occasionally to this day.
[QUOTE=TheMrFailz;52079779]Also, make sure silverbullet that you didn't do "addons/acf/acf_master/<luaandstufffoldershere>". That still gets me occasionally to this day.[/QUOTE] you can fix that by appending /trunk/ to your svn checkout url, to download only the master branch like so: [url]https://github.com/nrlulz/ACF/trunk[/url]
[QUOTE=Nesara;52075858]Since pretty much all of my tanks suffer from this problem, i'd thought i'd ask it here, How do you make a tank properly turn ?[/QUOTE] A literal actual crap-ton of torque. Oh and also invest in the art of neutral steering, it's amazing. When you turn, the side opposite the direction you want to turn goes reversed, you accomplish this with transfer cases.
[QUOTE=WizardLizard;52083081]wizard lizard snip.[/QUOTE] while i said almost the exact same thing, I think I'm gonna say I'm stuck in the same spot as Nes is right now in terms of [b]not[/b] using neutral steer, or at least a more effective way to turn. something about e2 controlled clutching & braking or cvt ratio manipulation maybe, but most times i've tried it either doesn't do much or brakes on the whole tank. tho i did drive a tank once that had like butter smooth movement, almost like there wasn't even wheel friction.
Now that i think about it, does differential works like in real life ? i.e when one side is blocked the other side turns quicker
[QUOTE=Nesara;52090048]Now that i think about it, does differential works like in real life ? i.e when one side is blocked the other side turns quicker[/QUOTE] Correct me if I'm wrong, but as far as ACF cares, it's just a single gear gearbox, commonly used to drive power to wheels. It's how it's behaved in all the times I've used it.
[QUOTE=WizardLizard;52090058]Correct me if I'm wrong, but as far as ACF cares, it's just a single gear gearbox, commonly used to drive power to wheels. It's how it's behaved in all the times I've used it.[/QUOTE] Confirming. In testing, it actually looks like the engine will decrease its rpm for the slowest moving wheel.
[QUOTE=Nesara;52090048]Now that i think about it, does differential works like in real life ? i.e when one side is blocked the other side turns quicker[/QUOTE] I made some testings a few weeks ago, and it seems most gearboxes work the same way. If you stop a wheel, the other will keep spinning but at a lower speed. However, that happens with all gearboxes in the game, so the differentials are just normal gearboxes with a single speed. The same goes for the transfer cases. In real life, they are used to apply a clutch to the front wheels, to switch between 4 and 2 wheel drive, and they also are used to change the transmision between "low" and "high" gear. However, in ACF all gearboxes have a "dual clutch" version, so the transfer cases are just normal gearboxes with two speeds. The only different gearboxes are the CVT which can take continuous conversion rate values (they don't have gears), and the double differentials which can apply different amount of torque for each wheel or even make them rotate in opposite directions.
Maybe procedural guns? If you have played a game called "From the depth" there is a unique combat system and it fitures fully customisable weapons It would be so much better with it the guns can be more historical interms of barrel length and shell diameter (there's no 88/L56 or 88/L71 9n this addon although they are quite famous cannons at its time) and the UI layout thingy can be similar to this Type of loading mechanism [Auto loader, Simple Breech, Belt-fed etc...] Shell diameter [slider bar with 2mm as minimium and 250 wih maximium and also depends on the type of the loading mechanism] Shell Lenth [ [B]"[/B] just similiar to whats above but with different restraints ] Barrel Length [ 0.5m to 10m ] Estemated Max/Minimium reload time/clipp reload time Estemated Weigt ------------------------------------ those two factors on the bottom are balanced by the other four factors I hope youguys put this neat fiture in the addon i know programing this is hard but it would be worth it :D
how does regenerative steering even works anyway ? how do you use it ?
[QUOTE=Nesara;52103824]how does regenerative steering even works anyway ? how do you use it ?[/QUOTE] Here's the video from the guy who actually coded it. [video=youtube;8oSuhAfZ11U]https://www.youtube.com/watch?v=8oSuhAfZ11U[/video] BUT I tried it a year ago, and while it worked, it was very spazzy compared to just dual gearboxes.
"The gearbox should work as shown in the video, but shortly after the video was made, I had to rewrite some of the math. This was due to the fact that I was essentirally multiplying the engines output torque and and this caused extra torque to be produced from the gearbox and any test chassis could climb extremely well. Since then I haven't gotten the gearbox to work properly, it seems ACF doesn't like spinning two outputs on the same gearbox in opposite directions because one of two scenarios happen; 1) the engine's RPM is low and output torque is high, which causes the gearbox to function but the RPM is not high enough to keep the tank turning, or 2) the engine's RPM is high but torque is low as this considerably bogs the engine down and doesn't turn very well. I haven't really tried to fix the issue and I don't really use ACF all that much anymore. It might be possible to get it working but for the hassle it might be better to go back to the older system of using two separate gearboxes on each side to produce a neutral turn.•" so, regenerative steering gearboxes are broken, dont even try to use them.
[QUOTE=carbon5985;52103710] A lot of cool stuff [/QUOTE] I wish we could have it, but source apparently can't handle it or something, it would be awesome though to have completely customizable weapons down to barrel length, feeding, caliber, loaders, breech sizes and what not, You're not the first one to think of this.
[QUOTE=Horatius;52105323]I wish we could have it, but source apparently can't handle it or something, it would be awesome though to have completely customizable weapons down to barrel length, feeding, caliber, loaders, breech sizes and what not, You're not the first one to think of this.[/QUOTE] There's absolutely nothing source can't handle when you add enough lua into the mix. No one really wants to step up for it though.
[QUOTE=lNloruzenchi;52105616]There's absolutely nothing source can't handle when you add enough lua into the mix. No one really wants to step up for it though.[/QUOTE] if i knew how acf worked, i'd try to add things, but i dont i wish there was a sum up of how the code is organized
[QUOTE=Nesara;52108083]if i knew how acf worked, i'd try to add things, but i dont i wish there was a sum up of how the code is organized[/QUOTE] [t]http://www.mnftiu.cc/wp-content/uploads/2013/12/spaghetti-with-tomato-sauce.jpg[/t] In all seriousness, ACF links to itself all over the place. If you really want to do anything, you'll need to spend an afternoon figuring out all the links.
[QUOTE=iwancoppa;52120321][t]http://www.mnftiu.cc/wp-content/uploads/2013/12/spaghetti-with-tomato-sauce.jpg[/t] [/QUOTE] The accuracy is impeccable.
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