I love this, it's so much fun just to screw around with... I haven't tried stacking them, do they launch each other, too? And do they launch props?!?
Oh also, could you use something included with HL2, or package a model, I don't have TF2 anymore since I only had a 3-day-pass >.<
is there a possible way to change the model so you dont need TF2?
so where do i put the particle file? i put the addon thing in addons and i don't know what to do with the particle file. this is probably a really dumb question and you will all be like "DUH!" but i cant figure it out.
still its awesome and even with out the particles i had fun with it.
so yeah please reply!
This is fantastic.
If you make so that it makes you jump to a certain point, you'd make for a "epic" jumppad?
[QUOTE=sirdownloadsalot;15277478]so where do i put the particle file? i put the addon thing in addons and i don't know what to do with the particle file. this is probably a really dumb question and you will all be like "DUH!" but i cant figure it out.
still its awesome and even with out the particles i had fun with it.
so yeah please reply![/QUOTE]
It just goes in the garrysmod/garrysmod folder.
The particle effect is amazing.
[QUOTE=DanielTobey;15431108]It just goes in the garrysmod/garrysmod folder.
The particle effect is amazing.[/QUOTE]
thanks i got it now! and yes it is an impressive particle effect.
Woaaa, particles.
I'll give this a try.
Can you make it affect props as well?
make sounds:)
Hi, Mahalis here with another fantastic product!
Are you on the jump pad? GET ON THE JUMP PAD, YOU WILL JUMP 10 TIMES HIGHER!
We still got Mahalis ;)
verry nice looking, downloading now! goes in garrysmod/garrysmod?
Argh, I don't have TF2...Can you *please* make one that doesn't use TF2 stuff?
how do i install it?
sorry i just have alot of trouble installing stuff without intricate instructions. (and i've already screwed up garry's mod once)
This is great!
[url]http://www.youtube.com/watch?v=T0kk9yeWnh4[/url]
Good Job Mahalis
This is awesome! I just saved a big jump pad thing. It's awesome.
Why is it that if you save a place with jump pads, you go back in the saved place and there is no particle effects?
Also, it would be cool to have different colored jump pads. Maybe even make bigger ones or ones that make you jump higher then others.
[QUOTE=hollowman;16101510]
Also, it would be cool to have different colored jump pads. Maybe even make bigger ones or ones that make you jump higher then others.[/QUOTE]
This.
the effects doesn't appear for me :c
[editline]07:32AM[/editline]
every 1 forgot one thing, In your pics and video theres a blue aura effect, but in the players video and specially in my server or otherservers, the jump pad doesn't have effect :/
[editline]08:36AM[/editline]
could bump props also ;D
Yet another well-made thing from you.
Well done, mahalis.
You should use the sound airboat_gun_energy1.wav sound. It sounds a little better. I found it in the source sounds GCF. If you want I will take it out and email it to you or something.
[lua] if e && e:IsValid() && e:IsPlayer() then
if (e:GetPos() - self.Entity:GetPos()):Dot(self.Entity:GetUp()) < 0 then
self:EmitSound(launchSound,40,400)
e:SetGroundEntity()
e:Fire("ignorefalldamage","",0)
e:SetLocalVelocity(self.Entity:GetUp() * 800)
end
end
end[/lua]
what do I change at this command to make it bump props?
This is like the Wire Forcer, except with less parts!
I love it
I think it needs the Quake 3 Arena jump pad sound.
[url]http://www.filefront.com/14089627/Quake3_jumppad.zip//[/url]
[QUOTE=hellguy;16149441][lua] if e && e:IsValid() && e:IsPlayer() then
if (e:GetPos() - self.Entity:GetPos()):Dot(self.Entity:GetUp()) < 0 then
self:EmitSound(launchSound,40,400)
e:SetGroundEntity()
e:Fire("ignorefalldamage","",0)
e:SetLocalVelocity(self.Entity:GetUp() * 800)
end
end
end[/lua]
what do I change at this command to make it bump props?[/QUOTE]
[lua] if e && e:IsValid() && e.Entity:GetClass() == "prop_physics" then
if (e:GetPos() - self.Entity:GetPos()):Dot(self.Entity:GetUp()) < 0 then
self:EmitSound(launchSound,40,400)
e:SetGroundEntity()
//e:Fire("ignorefalldamage","",0)
e:SetLocalVelocity(self.Entity:GetUp() * 800)
end
end
end[/lua]
I think this should work
Or just remove "Entity" and it shold be e:GetClas bla bla bla
[QUOTE=Jvs;16173781][lua] if e && e:IsValid() && e.Entity:GetClass() == "prop_physics" then
if (e:GetPos() - self.Entity:GetPos()):Dot(self.Entity:GetUp()) < 0 then
self:EmitSound(launchSound,40,400)
e:SetGroundEntity()
//e:Fire("ignorefalldamage","",0)
e:SetLocalVelocity(self.Entity:GetUp() * 800)
end
end
end[/lua]
I think this should work
Or just remove "Entity" and it shold be e:GetClas bla bla bla[/QUOTE]
[lua]
if ValidEntity( e ) and ValidEntity( e:GetPhysicsObject( ) ) then
if ( e:GetPos( ) - self:GetPos( ) ):Dot( self:GetUp( ) ) < 0 then
self:EmitSound( launchSound, 40, 400 )
e:SetGroundEntity( )
e:SetLocalVelocity( self:GetUp( ) * 800 )
end
end
[/lua]
In theory ( untested ), it should allow anything with a valid physics object to be pushed. Doesn't scale to mass, so heavy stuff doesn't fly as far.
[QUOTE=ryan1271;16114916]the effects doesn't appear for me :c
[editline]07:32AM[/editline]
every 1 forgot one thing, In your pics and video theres a blue aura effect, but in the players video and specially in my server or otherservers, the jump pad doesn't have effect :/
[editline]08:36AM[/editline]
could bump props also ;D[/QUOTE]
A fixed version is posted fixing that effect problem
[url=http://www.garrysmod.org/downloads/?a=view&id=73491][img]http://www.garrysmod.org/img/?t=dll&id=73491[/img][/url]
[QUOTE=Kogitsune;16176237][lua]
if ValidEntity( e ) and ValidEntity( e:GetPhysicsObject( ) ) then
if ( e:GetPos( ) - self:GetPos( ) ):Dot( self:GetUp( ) ) < 0 then
self:EmitSound( launchSound, 40, 400 )
e:SetGroundEntity( )
e:SetLocalVelocity( self:GetUp( ) * 800 )
end
end
[/lua]
In theory ( untested ), it should allow anything with a valid physics object to be pushed. Doesn't scale to mass, so heavy stuff doesn't fly as far.[/QUOTE]Did that, now my jump pad does not even spawn -.-
New update idea:
Make an control panel, so you/we can control how high you wan't to jump.
Nice work. go on and creat more addons, gmod serius need it, so people wonna play it.
Ps: And sorry my bad English.
[editline]02:02PM[/editline]
[QUOTE=smp;16086071]how do i install it?
sorry i just have alot of trouble installing stuff without intricate instructions. (and i've already screwed up garry's mod once)[/QUOTE]
If you have a "Info" In the addon you have Downloadet put it in "Addons" If not, you have to put it manuel in.
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