The only things that could make this better are NPC gunners, but I KNOW that's asking too much. It'd require an assload of Garry coding.
[QUOTE=twoeightez]Ok so this may sound dumb, but how did you change the animation?
Did you add something to the models or is it all lua based?
Any idea how to add an extra animation to the seated model?
This is def something I would like to learn.
Amazing work... Amazing work.[/QUOTE]
You can't add new animations yourself, you can only use ones that are already in Garry's mod.. There is a list and requests [url=http://forums.facepunchstudios.com/showthread.php?t=524700]HERE[/url]
[b]Edit:[/b]
[QUOTE=The_Funktasm]The only things that could make this better are NPC gunners, but I KNOW that's asking too much. It'd require an assload of Garry coding.[/QUOTE]
It Would be possible to make a SNPC designed to enter your car and shoot, but THAT would take an ass load of work.
[b]Edit:[/b]
[QUOTE=Gastly]Darknovaclan if i get in jalopy its fu**ed up i'm in the seat as(RIDER) but i'm under driving wheel.And i don't see more can you fix that pelase?[/QUOTE]
More Information please.
Nevermind huh i fixed it :D.
[QUOTE=DarkNovaClan]But still? any other features anyone can think of.[/QUOTE]
Maybe a jeep, airboat and jalopy seats with the drive_jeep animation instead of only the sit one?
EDIT: Nevermind, did them myself
[img]http://img99.imageshack.us/img99/4322/seat2jd3.jpg[/img]
[img]http://img241.imageshack.us/img241/1412/seat3mv6.jpg[/img]
[img]http://img185.imageshack.us/img185/9968/seatet4.jpg[/img]
The code of the three of them:
[LUA]local V = {
Name = "Airboat Seat (Driver)",
Class = "prop_vehicle_prisoner_pod",
Category = "Seats.Nova",
Author = "Nova[X]",
Information = "Airboat Driver Seat",
Model = "models/nova/airboat_seat.mdl",
Animation = "drive_jeep",
AdjustSpawnPos = { Pos = Vector(0,0,0) , Ang = Angle(0,-90,0) },
AdjustSitPos = Vector(0,11,0),
ModView = { ThirdPerson = {out = 30 , up = 20} },
KeyValues = {vehiclescript = "scripts/vehicles/prisoner_pod.txt"}
}
list.Set( "Vehicles", "airboat_seat2", V )[/LUA]
[LUA]if util.IsValidModel( "models/vehicle.mdl" ) then
local V = {
Name = "Jalopy Seat (Driver)",
Class = "prop_vehicle_prisoner_pod",
Category = "Seats.Nova",
Author = "Nova[X]",
Information = "Jalopy Driver Seat",
Model = "models/nova/jalopy_seat.mdl",
AdjustSpawnPos = { Pos = Vector(0,0,0) , Ang = Angle(0,-90,0) },
AdjustSitPos = Vector(0,6,7),
ModView = { ThirdPerson = {out = 30 , up = 20} },
Animation = "drive_jeep",
KeyValues = {vehiclescript = "scripts/vehicles/prisoner_pod.txt"}
}
list.Set( "Vehicles", "jalopy_seat2", V )
end[/LUA]
[LUA]local V = {
Name = "Jeep Seat (Driver)",
Class = "prop_vehicle_prisoner_pod",
Category = "Seats.Nova",
Author = "Nova[X]",
Information = "Classic Jeep Driver Seat",
Model = "models/nova/jeep_seat.mdl",
Animation = "drive_jeep",
AdjustSpawnPos = { Pos = Vector(0,0,0) , Ang = Angle(0,-90,0) },
AdjustSitPos = Vector(0,10,7),
ModView = { ThirdPerson = {out = 30 , up = 20} },
KeyValues = {vehiclescript = "scripts/vehicles/prisoner_pod.txt"}
}
list.Set( "Vehicles", "jeep_seat2", V )[/LUA]
Any chance of this being in the next update? :D
EDIT2:
Trying to fix the position of the player model and the first person view in the Jalopy (it's too low right now and not at eye level with the model), whenever I try to change the first person view position I get this in the console when I enter the vehicle:
[code]Hook 'EnteredVehicle' Failed: autorun/VehicleScript.lua:126: attempt to concatenate field 'FirstPerson' (a userdata value)
[/code]
Then the AdjustSitPos of every vehicle doesn't work anymore
Hmm... I will take a look at that..
[b]Edit:[/b]
[QUOTE=Kabron]
Any chance of this being in the next update? :D
[/QUOTE]
No, The point of this script it to allow people to do that.
Fixes Done, Uploading now..
Now, if you do setups for Other cars from packs then ill gladly Include them.
[url=http://www.garrysmod.org/downloads/?a=view&id=37003][img]http://www.garrysmod.org/img/?t=dll&id=37003[/img][/url]
is there a way to give a weapon to the passenger when he is in the seat, a smg1 for example?
[QUOTE=Sillirion]is there a way to give a weapon to the passenger when he is in the seat, a smg1 for example?[/QUOTE]
That would be cool! :dance:
It would be time for a drive-by! :v:
Standalone seats are slightly adv-dupe bugged. Spawn any one of them, copy it and paste it in front of the original and the seat will have turned 90 degrees anticlockwise. The ghost shows the correct orientation though.
I've not been able to get into the Jalopy's passenger seat, that might just be user error. Can anyone else?
I'm really hoping everything in this addon gets added to gmod as standard, or at least becomes widely accepted as essential. These are things that everyone I know has asked for, usually the first time they build something and want to attach a seat to it.
Yeah, I can't get into the Jalopies passenger seat anymore either. :(
I think I found the problem with the jalopy (after not being able to get into the passenger seat either)... In the script, instead of "Passengers =", it says "Cassengers =".
Well, if that's why, it's an easy fix, but he still needs to fix his download then. I'll try it when I have time. Did this work for anyone else?
[b]EDIT:[/b] Yeah, that was the cause. You really need to fix that Nova. D:
Typos, plaguing scripts since the Atari.
Epic win sauce. Just installed this to my server.
[QUOTE=nater]Typos, plaguing scripts since the Atari.[/QUOTE]
Still funny because the c and p are on the other side of the keyboard. :v:
I'm gonna down load this now, which also might explain why my phx3 seats stopped working...:(
It would be cool if the passenger could shoot a weapon.
Drive by anyone?
Cassengers... That's the last time i get someone to upload for me.
Well i am back from my trip up the coast. Ill fix immediately.
Drive by anyone? Vehicles are done by the engine. We are workin on it, The main prob is having the bullets not collide with the vehicle.
[b]Edit:[/b]
I will finish prototyping my headlights code. Before i upload. Give you all something new to use.
[QUOTE=DarkNovaClan]Cassengers... That's the last time i get someone to upload for me.
Well i am back from my trip up the coast. Ill fix immediately.
Drive by anyone? Vehicles are done by the engine. We are workin on it, The main prob is having the bullets not collide with the vehicle.
[b]Edit:[/b]
I will finish prototyping my headlights code. Before i upload. Give you all something new to use.[/QUOTE]
Headlights!? [b]:[/b][b]o[/b]
Maybe a horn next? I kinda love the horn from that easy engine thing. It's so novel. There was one in gmow v3 that sounded a lot like it too. :D
Get me a horn sound from hl2 or whatever and Sure.
I guess you could use the one from the engine mod though I don't know if the guy behind it would be ok with that. I'll ask.
I am coordinating with the update, so this can wait a little.
[b]Edit:[/b]
Various small components of the mod are now part of GMOD, Were currently waiting for valve. So when the update is trough ill check for compatibility.
[b]Edit:[/b]
Headlights done... Pretty Epic. And Ill have a horn ready for the the update.
Lay some 'kings' on me!
Woo! The airboat being alone having headlights never made sense to me, so that's yet another awesome fix. Kingily kinged. Had a chance to fix up the advanced-dupe and Jalopy errors?
Any word on which parts are being taken straight into gmod? I assume the seats and animation fixes, with the passenger seated cars being left to a mod. Am I even warm?
Is the bug where you use these seats for a dupe, and when duped, the seats change direction, a known bug?
I was working on a train with a bunch of the PHX seats from this addon. Got them facing the right way when I duped it.
But when I went to upload it on my friend's server, and paste it, the seats where turned 90*.
my Dragon tounge flame boat's capitans chair got messed up because of that bug :(
[QUOTE=Benie]Is the bug where you use these seats for a dupe, and when duped, the seats change direction, a known bug?
I was working on a train with a bunch of the PHX seats from this addon. Got them facing the right way when I duped it.
But when I went to upload it on my friend's server, and paste it, the seats where turned 90*.[/QUOTE]
I've been having that issue too.
Well, he said it's ok to use his horn:
[url]http://forums.facepunchstudios.com/showpost.php?p=9727239&postcount=538[/url]
So, I'll PM you the sound.
yay headlights.
Woo, gmod updated with:
[list]View is no longer limited on Prisoner Pod[/list]
[list]Added chair vehicles[/list]
Incredible. Which parts of the pack should we remove to stay compatible?
Hrmm, since the update, the seats in your mod have messed up.
[img]http://img147.imageshack.us/img147/9684/gmmobenixv20047xl3.jpg[/img]
I get this error:
[code]Hook 'VehicleAnimation' Failed: autorun/base_vehicles.lua:12: attempt to index local 'player' (a nil value)
[/code]
I'm sure you foresaw this, but just in case, I posted it here.
Yea foresaw this. That's why i waited for the update to go trough.
Expect an update today.
[QUOTE=DarkNovaClan]Yea foresaw this. That's why i waited for the update to go trough.
Expect an update today.[/QUOTE]
Great to see you're working real fast for a fix. :)
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