By the look's of your video you reloaded and look's like the "settings" had disconnected
adamscybot, does it work if you press the numpad yourself?
Does it fail on anything else?
Yeah that's the bug that's mentioned about 1 page back. I also found this problem and to correct it you had to recreate the keypad. It's probably linked to the save/load bug also (they probably go hand in hand)
[b]Edit:[/b]
[QUOTE=Robbis_1]adamscybot, does it work if you press the numpad yourself?
Does it fail on anything else?[/QUOTE]
(Sorry for jumping in on this one but i also have this problem)
Yes, it does work if you press the numpad key assigned. It's like the keypad previously created forgets what numpad key was assigned to it.
[QUOTE=Evil-Dragon]Yes, it does work if you press the numpad key assigned. It's like the keypad previously created forgets what numpad key was assigned to it.[/QUOTE]
Thanks for that, that's all i needed :)
Yep, actually pressing the button works as normal. Also, it appears that there are no console errors.
It happens in every situation.
Any updates coming? I love this stool! I just started learning Wire and using the keypad with it makes it awesome. Thank you!
So how do i make it like open a door?
i requested this before the other guy
see
[url]http://forums.facepunchstudios.com/showthread.php?t=264464[/url]
I don't know if this has been asked already but how do you get it to work on a door and for it to like open it o.0
[QUOTE=Rob1991]I don't know if this has been asked already but how do you get it to work on a door and for it to like open it o.0[/QUOTE]
Its damn easy! Just set the access granted button to the same one that activates your door. And if the button needs to be pressed for a certain amount of time until the door opens look at all the slider options - and there's even more options on keypad - advanced.
err ok thank you im really new to gmod :P
I dont even know where the doors are.. A minute ago i found mod with doors and stuff and i saw picks of doors so meh i fort i'll get it anyways :D
You need to spell right on this forum for starters otherwise you'll be out of here in no time.
You don't 'get' doors you make them in game with all the tools on offer! Winch, sliders, thrusters etc. You can get the door mod or the fading door tool which are easier.
You do know you can't use these scripts and mods if you haven't uploaded them to the server your on. You do have to own a server and have FTP rights.
[QUOTE=Rob1991]err ok thank you im really new to gmod[/QUOTE]
Facepunch too?
err yes :P
this is fucking smart, thanks !
Pure. Love. :love:
Very useful, since i am going to a LAN-party soon.
i get an error every time i try to use the wire keypad.
[lua]
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: entities/sent_keypad_wire/init.lua:31: attempt to index field 'BaseClass' (a nil value)
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: entities/sent_keypad_wire/init.lua:31: attempt to index field 'BaseClass' (a nil value)
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function UpdateTransmitState not found! on ent sent_keypad_wire
LS: Error! Function UpdateTransmitState not found! on ent sent_keypad_wire
Wire Keypad undone
[/lua]
This is what stand before undoing the keypad. And the first 2 lines get spammed in my console all the time when the keypad is in the map. Can you pleace fix this? Else... Great STool :D
[QUOTE=crazy_me]i get an error every time i try to use the wire keypad.
[lua]
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: entities/sent_keypad_wire/init.lua:31: attempt to index field 'BaseClass' (a nil value)
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: entities/sent_keypad_wire/init.lua:31: attempt to index field 'BaseClass' (a nil value)
LS: Error! Function PhysicsUpdate not found! on ent sent_keypad_wire
LS: Error! Function UpdateTransmitState not found! on ent sent_keypad_wire
LS: Error! Function UpdateTransmitState not found! on ent sent_keypad_wire
Wire Keypad undone
[/lua]
This is what stand before undoing the keypad. And the first 2 lines get spammed in my console all the time when the keypad is in the map. Can you pleace fix this? Else... Great STool :D[/QUOTE]
That's probably because you don't have the latest version of [url=http://forums.facepunchstudios.com/showthread.php?t=262683]Wire Addon[/url] installed.
when i try to work this one it dont work
Have a up-to-date gmod?
(Also, spell right!)
Sexy... Nice done :D
updating the wire mod did work :D
I was waiting for this, Dude you rock!!!!!
EXTREME!!!
Love this was easy to use and good fun too!
This go's perfect with the door feature, keep's people from barging into your territory.
I noticed that you have you have your keypad set to the right one, like for my fort I have a keypad for doors, security cameras, a "remote troop deployment hover-tank", and for a few other things. If I'm currently set to the keypad for the security cameras and I try and open a door with the keypad, it'll hit the button on the security cameras keypad instead of opening the door. However, my buttons all press the right button regardless of what keypad I'm currently using. Please fix this, it's annoying to have to change keypads every time I want to perform a keypad locked function.
[QUOTE=XxGarbSxX]I noticed that you have you have your keypad set to the right one, like for my fort I have a keypad for doors, security cameras, a "remote troop deployment hover-tank", and for a few other things. If I'm currently set to the keypad for the security cameras and I try and open a door with the keypad, it'll hit the button on the security cameras keypad instead of opening the door. However, my buttons all press the right button regardless of what keypad I'm currently using. Please fix this, it's annoying to have to change keypads every time I want to perform a keypad locked function.[/QUOTE]
Are you using OL_SuperNumpad?
Wow nice got my download to, i love it, good concept.
Make another wire one where it outputs whatever gets plugged into it.
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