• Half-Life 2 Realistic Weapons V2! OFFICIAL REALEASE
    63 replies, posted
Edit: It was some flag monkies... ... flagging the top rated files
Son of bitch!
Nope, I don't flag randomly. I see no reason to do that.
Remove that part out about the report because its not on the file anymore
goes good with css real weps and dod real weps oh and custom models leave the swep unanimated
What do you expect -,-" Custom models, proly have some custom animations or some shit yeah Soo, thats why this isnt called "Custom models realistic weapons" :p
-snip-
Because some complaints about the discription on Garrysmod.org, I must address the wording of; "Once agian, the [i]better[/i] HL2 Weapons are here!" This was [b]NOT[/b] implying these SWEPS are Better than the, proffessionaly coded weapons from the actual Half Life. I was implying these were of a quality, greater than most SWEPS. To those it concerned; The wording has been altered.
I never thought I would see the day when someone redistributed this [b]ON Garrysmod.org[/b] without my approval. Using the modified base for your sweps is one thing, But keeping the file names of the sweps the same, the select icons the same, and the code structure in the shared the same; and [i]only changing[/i] the swep categorys, names, and pack name is just obscene. Proof: [url]http://www.garrysmod.org/downloads/?a=view&id=81306[/url] Be aware of "Teh fishy mouth" and his rampant redistribution.
I hope you realize he just made a few of the Half-Life 2 weapons..with ironsights...and used your spawn icons...:confused:
[QUOTE=Nova Prospekt;19944073]I never thought I would see the day when someone redistributed this [b]ON Garrysmod.org[/b] without my approval. Using the modified base for your sweps is one thing, But keeping the file names of the sweps the same, the select icons the same, and the code structure in the shared the same; and [i]only changing[/i] the swep categorys, names, and pack name is just obscene. Proof: [url]http://www.garrysmod.org/downloads/?a=view&id=81306[/url] Be aware of "Teh fishy mouth" and his rampant redistribution.[/QUOTE] Then just report the file, and that'll be the end of it. Just make sure he's actually stolen your work.
He didn't actually, the person made Half-Life 2 weapons with ironsights and used his SPAWNICONS.
I looked at the code, and all that seems to be different between the two is the SWEP information. I think he's right.
I say its just like kermite, just... with hl2 models. so its pretty much worshippers base on models. woot?
[QUOTE=Wizey!;19955947]I say its just like kermite, just... with hl2 models. so its pretty much worshippers base on models. woot?[/QUOTE] Deal w/ it. Almost all SWEPS are like that due to no original ideas.
...it seems we are back to this uh?
Where back to humanity having no clue on why there minds are so dull. :3:
[QUOTE=Wizey!;19958543]Where back to humanity having no clue on why there minds are so dull. :3:[/QUOTE] Let's just stop bumping it. You don't want to turn this into another Kermite's Weapons thread now do you?
[QUOTE=loled;19958573]Let's just stop bumping it. You don't want to turn this into another Kermite's Weapons thread now do you?[/QUOTE] Very good point, you deserve one gold star :P
[QUOTE=Wizey!;19958717]Very good point, you deserve one gold star :P[/QUOTE] Miss that rating :3: Anyways, this is my last post on this thread. Cya.
This thread is now about C#.
A rather rapid generation of responces... Im going to try to reply the posts in edits. [QUOTE=Chad Mobile;19944427]I hope you realize he just made a few of the Half-Life 2 weapons..with ironsights...and used your spawn icons...:confused:[/QUOTE] At first, that was all I saw too; I didn't totaly mind because he had cited where he got it from, and there just materials. I generate and blow through materials like nothing. Then I looked at the contents of the Zip. On 2/01/2010, It looked as below. [code] ironsight weapons v2/info.txt ironsight weapons v2/lua/ ironsight weapons v2/lua/weapons/ ironsight weapons v2/lua/weapons/[b]weapon_real_base_hl/[/b] ironsight weapons v2/lua/weapons/weapon_real_base_hl/shared.lua ironsight weapons v2/lua/weapons/weapon_real_base_hl/shared.txt ironsight weapons v2/lua/weapons/weapon_real_base_pistol_hl/ ironsight weapons v2/lua/weapons/weapon_real_base_pistol_hl/shared.lua ironsight weapons v2/lua/weapons/weapon_real_base_reddot_hl/ ironsight weapons v2/lua/weapons/weapon_real_base_reddot_hl/cl_init.lua ironsight weapons v2/lua/weapons/weapon_real_base_reddot_hl/shared.lua ironsight weapons v2/lua/weapons/weapon_real_base_rifle_hl/ ironsight weapons v2/lua/weapons/weapon_real_base_rifle_hl/shared.lua ironsight weapons v2/lua/weapons/weapon_real_base_smg_hl/ ironsight weapons v2/lua/weapons/weapon_real_base_smg_hl/shared.lua ironsight weapons v2/lua/weapons/[b]weapon_real_hl2_irifle/[/b] ironsight weapons v2/lua/weapons/weapon_real_hl2_irifle/shared.lua ironsight weapons v2/lua/weapons/[b]weapon_real_hl2_magnum/[/b] ironsight weapons v2/lua/weapons/weapon_real_hl2_magnum/shared.lua ironsight weapons v2/lua/weapons/[b]weapon_real_hl2_mp7/[/b] ironsight weapons v2/lua/weapons/weapon_real_hl2_mp7/shared.lua ironsight weapons v2/lua/weapons/[b]weapon_real_hl2_spas12/[/b] ironsight weapons v2/lua/weapons/weapon_real_hl2_spas12/shared.lua ironsight weapons v2/lua/weapons/[b]weapon_real_hl2_usp/[/b] ironsight weapons v2/lua/weapons/weapon_real_hl2_usp/shared.lua ironsight weapons v2/materials/ ironsight weapons v2/materials/vgui/ ironsight weapons v2/materials/vgui/entities/ ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_irifle.vmt ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_irifle.vtf ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_magnum.vmt ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_magnum.vtf ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_mp7.vmt ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_mp7.vtf ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_spas12.vmt ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_spas12.vtf ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_usp.vmt ironsight weapons v2/materials/vgui/entities/weapon_real_hl2_usp.vtf [/code] While it isn't out of possible consideration that someone else could make a pack of HL2 realistic weapons and use the prefix HL2 before weapon_real; I do know from the fact that he used my materials and my modified "weapon_real_base_hl" that he has come into contact with V2 of my weapons. Is it out line to now consider that he may have changed the easly found values of SWEP.Name and SWEP.Category and repackaged them as his own? You can ask Marlwolf78 about the compairison of the codes. [QUOTE=Marlwolf78;19955218]I looked at the code, and all that seems to be different between the two is the SWEP information. I think he's right.[/QUOTE]
Rapid...haha, dont think thats complimenting you on your work. Or is it your work.... :v:
[QUOTE=Wizey!;19974835]Rapid...haha, dont think thats complimenting you on your work. Or is it your work.... :v:[/QUOTE] Stop posting people. No really, Damn it I just posted.
nice
What does the Sonic Rifle do?
Your mom.
Its interesting what 7 month retrospective (and a facepunch update) can show. Lonewolf2 really did hate my shit [b](Ratings show)[/b] Wizey saw me as a buster ass kermite ( go complain to Siminov too, eh?) And people ask stupid questions, and rate things stupid. +----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ If your not subscribed to to the V3 fourm, Just wanted to let yall know, the Un-Complete, Bug Filled V3 was released (Patches imminent) [url]http://filesmelt.com/dl/HL2_Realistic_Weapons_V3.zip[/url] [b]OR[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=112243][img]http://www.garrysmod.org/img/?t=dll&id=112243[/img][/url] [b]and[/b] [url]http://filesmelt.com/dl/HL2_Realisti..._V3_MODELS.zip[/url] Why would I release an uncomplete project? Because I got shit to do, and I don't need that on my back.
Hey there, I'm really interested in this and the Half Life Monsters mod (not sure if you made that one as well). I'm having a few issues with it though. None of the additional weapons (Alyx's gun, Ice Pick, etc.) appear when I activate the mod. Also, it seems that if I use more than 3 weapons from the mod at a time, the game crashes. I also noticed that with the monsters mod, the strider doesn't seem to appear. Any helpful pointers with this?
[QUOTE=alex_kl5;34489911]Hey there, I'm really interested in this and the Half Life Monsters mod (not sure if you made that one as well). I'm having a few issues with it though. None of the additional weapons (Alyx's gun, Ice Pick, etc.) appear when I activate the mod. Also, it seems that if I use more than 3 weapons from the mod at a time, the game crashes. I also noticed that with the monsters mod, the strider doesn't seem to appear. Any helpful pointers with this?[/QUOTE] This mod is 3 years old. I think you're out of luck.
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