• Society - The creation of a Community
    101 replies, posted
[QUOTE=101kl;30821863]I'll make a suggestion that with food and water aspects of necessity, instead of instantly killing the player (because that happens in real life derp) you should have large side affects depending on how long you go without the item for, example of water; have not drunken for 10 mins, reduce walk and run speed by 30%, after 15 mins, remove the ability to run and slightly blurred screen, after 20 mins have a faint heartbeat in the background as a warning while once again reducing walk-speed. Finally after 25 mins have the player black out and frozen for 5 seconds at a time followed by death at 26 mins. Keep working away at this! Garry's Mod Survival has always lacked in features and the quality was never good (very buggy etc), if you complete this I may have to quit my life and start playing Gmod 24/7 again![/QUOTE] I agree completely. Similar to Project Zomboid. Also I really love this idea and concept. Mainly because it's going to be /Serious/ RP and not lolwintarservival guis. I'm really looking forward to this. For the weather, there is someone making realistic Rain/Lightning effects. I figured it might be useful for you if you want to get in touch with the creator. You may also have a grip on how to do something like that, but just thought I'd try and help out. [url]http://gmodnews.com/1299-waywo-highlight-rain-effects-gravity-hull-designator[/url]
[media]http://www.youtube.com/watch?v=MeG-hNXXy6I[/media] Thread music ?
You should upload some sort of media. This thread is dying due to lack of content/posts.
[QUOTE=ConTron123;31109115]You should upload some sort of media. This thread is dying due to lack of content/posts.[/QUOTE] We even have to revert to posting music videos !
This is looking good, keep up the good work!!
[QUOTE=Itsjustguy;31108596][media]http://www.youtube.com/watch?v=MeG-hNXXy6I[/media] Thread music ?[/QUOTE] HAHAHAH that's great. [editline]14th July 2011[/editline] [QUOTE=ConTron123;31109115]You should upload some sort of media. This thread is dying due to lack of content/posts.[/QUOTE] Well I can show you guys the character creation/loading menu but the textures are just dev textures I have. And it'd have to be a video because the stuff moves.
Surely you can't just post a picture of, heresay, how the inventory looks or something. Just some sort of eye-candy.
the inventory doesn't have a menu. I usually do derma and visual last. Besides the main menu, which i have to get hazard to take a video of.
Obligatory generic post incoming. This sounds pretty interesting. I'm looking forward to checking it out upon completion.
Hey guys just added a development video to the OP. If you're too lazy, [media][url]http://www.youtube.com/watch?v=SSaN5ywqHwg[/url][/media] Now, when you first get in, the 3 center buttons slide in, then bounce. ( middle comes from top, and the two side ones come from either side, bouncing off the center button.) Btw, the whole thing about the hl2 and stalker schemas was a joke
[QUOTE=LauScript;31155260]Hey guys just added a development video to the OP. If you're too lazy, [media][url]http://www.youtube.com/watch?v=SSaN5ywqHwg[/url][/media] Now, when you first get in, the 3 center buttons slide in, then bounce. ( middle comes from top, and the two side ones come from either side, bouncing off the center button.) Btw, the whole thing about the hl2 and stalker schemas was a joke[/QUOTE] Edit : I forgot to enter my message in. Nice, but i dislike the way the menus go down when highlighting them.
I don't like the OpenAura-type character creation and selection system. You said yourself this was more of a relaxed roleplay gamemode/theme.
[QUOTE=ConTron123;31174475]I don't like the OpenAura-type character creation and selection system. You said yourself this was more of a relaxed roleplay gamemode/theme.[/QUOTE] Just because it has a character creation loading doesn't mean it's like OpenAura's, And even if it's more relaxed, the character creation in no way affects the roleplay. /derp. [IMG]http://filesmelt.com/dl/inventory_frame.png[/IMG] Oops, just accidentally reported myself. derp.
[QUOTE=LauScript;31175985]Just because it has a character creation loading doesn't mean it's like OpenAura's, And even if it's more relaxed, the character creation in no way affects the roleplay. /derp. [IMG]http://filesmelt.com/dl/inventory_frame.png[/IMG][/QUOTE] Inventory looks to simple
[QUOTE=King Penisless;31177043]Inventory looks to simple[/QUOTE] It looks unfinished to me.
[QUOTE=Bi0hazard;31177061]It looks unfinished to me.[/QUOTE] I was commenting on the design as I am guessing the finished product is going to function in the same style
[QUOTE=King Penisless;31177043]Inventory looks to simple[/QUOTE] Well, saying it looks to simple doesn't help. What would you like added/changed? I think I might add it so there is a blue bar that fills up based on the amount you have. [editline]17th July 2011[/editline] [QUOTE=Bi0hazard;31177061]It looks unfinished to me.[/QUOTE] It is unfinished.
Gmstranded was a great gamemode until it became so messy/buggy that it turned into an unplayable gamemode (Some lua coders fixed these bugs but eh). I hope that YOU LauScript, don't make the code messy and terribly buggy please :D. Hope this comes out! OH and I hope public beta test comes out soon so I can report major to minor bugs. Otherwise that means if beta test comes out I will majorly be going deep into the crafting,Mining,fishing and all that stuff. IF I find bugs IF there ever will be a public beta test I will enter the bug text from the console into a PM so I can send you the bugs. Suggestion: In this you should add Make-able vehicles,boats and otherthings and add how far away from land when you get onto water like ()_ _ _ o ()= land _ = 10 meters o = You. That means 30 meters in the water you should catch better, and harder to catch fish and so on. Edit: I maybe have gone a little too far on what would happen if there ever was a public beta test... Also you're video that you posted didnt show you logging in all the way or were you not done with the logging in schematics. Also do people need steam in order to login? (I dont have steam just Gmod 9 :P)
[QUOTE=I Am FacePunch!;31177869]Gmstranded was a great gamemode until it became so messy/buggy that it turned into an unplayable gamemode (Some lua coders fixed these bugs but eh). I hope that YOU LauScript, don't make the code messy and terribly buggy please :D. Hope this comes out! OH and I hope public beta test comes out soon so I can report major to minor bugs. Otherwise that means if beta test comes out I will majorly be going deep into the crafting,Mining,fishing and all that stuff. IF I find bugs IF there ever will be a public beta test I will enter the bug text from the console into a PM so I can send you the bugs. Suggestion: In this you should add Make-able vehicles,boats and otherthings and add how far away from land when you get onto water like [b]()_ _ _ o ()= land _ = 10 meters[/b] o = You. That means 30 meters in the water you should catch better, and harder to catch fish and so on.[/QUOTE] What. The fucking monkey? For one this isn't GMS Stranded. It's very different. Sorry, I'm just speechless to what you just said, i just got done crying so..( of laughter )
HAHAHA I am funny arent I. I know this isnt GMStranded as that is crap and wasnt worth playing (It was but was mostly useless.). P.S. OBLAHO (With lots of love)
[QUOTE=LauScript;31177249]Well, saying it looks to simple doesn't help. What would you like added/changed? I think I might add it so there is a blue bar that fills up based on the amount you have.[/QUOTE] Just throwing an idea out, try using a grid inventory with drop and drag and for item info have it display when your mouse is over it.
[QUOTE=King Penisless;31178122]Just throwing an idea out, try using a grid inventory with drop and drag and for item info have it display when your mouse is over it.[/QUOTE] That sounds like a great idea and also something simple. But its better than an unordered mess for an inventory.
[QUOTE=King Penisless;31178122]Just throwing an idea out, try using a grid inventory with drop and drag and for item info have it display when your mouse is over it.[/QUOTE] Won't happen, sorry. But I'm going to add item categories eventually.
[b]***********************************************************************************************************[/b][h2]We're currently hosting an apocalyptic variant (Radlands) of the base gamemode at 216.6.233.184:27015.[/h2][b]***********************************************************************************************************[/b] [b] This is in mid-Alpha stages, the loading menu has yet to be textured which I'll do later. Please suggest anything else you'd like to see in the gamemode if you join. [/b]
[QUOTE=Artyom;31201363][b]***********************************************************************************************************[/b][h2]We're currently hosting an apocalyptic variant (Radlands) of the base gamemode at 216.6.233.184:27015.[/h2][b]***********************************************************************************************************[/b] [b] This is in mid-Alpha stages, the loading menu has yet to be textured which I'll do later. Please suggest anything else you'd like to see in the gamemode if you join. [/b][/QUOTE] Are you here to advertise or is this with consent of OP ?
[QUOTE=Itsjustguy;31204687]Are you here to advertise or is this with consent of OP ?[/QUOTE] I'm helping him with the gamemode, and I bought the server. I also asked to post it
So are the fish going to have models or do you randomly catch them and it tells you the name? Or are you going to pull fish in like Go Fish? (I want to know this so it would be fun :3)
[release] [b]Radlands Update V1.1 Alpha [/b] [b]Changelog[/b] [i]-Made hit sparks for exo-skeletons show for everyone, not just the client. - Fixed a character creation glitch( Description didn't allow 's, now it does.) - Fixed it so chat only showed the first and last name, both capitalised. - Took the ** out of the /me action. - Fixed the way weapons are equipped/handled - Totaling 64 Objects ( Items ) - not really a change log but yeah. - Changed Walking speeds( Now you're not jogging 24/7, and when you walk you walk and run you jog) - Exo-Skeleton hydraulics fail in water( Kind of glitchy might just take it out ) - Lowered the dreaded exo-skeleton footstep boom to a reasonable volume - Added the admin object distribution menu( Business, in a way ) - Added Radlands.Characters:GetInfo(Charname, index ) - Cleaned up the way weapon items work( Apart of the new weapon system below ) [/i] [IMG]http://filesmelt.com/dl/radwepmenu.png[/IMG] [/release]
I like the society picture on the front... It looks beautiful... So how's the progress anyway? Gotten through anything major?
Gotta bump this, I want to see it completed. Add some media to the front page?
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