[QUOTE=Phoenixf129;42265341]Just make the force disable the panel close button.[/QUOTE]
Yeahhhh ehmm :D... that like telling me to eat with sticks... I tried, but cant :P... ( I acutally tried it on a Chinese resturant, but one of the stick ended up in the waiter's shirt :P... kinda awkward moment.. but thats another story :P)
But nvm, it was acutally just a suggestion to tommy if he wanted to use it :).. this is just what i experienced on my server :D
damagelog\lua\rdm_manager\dermas\cl_respond
This is the respond menu. Check out this link. I think it has the answer you're looking for.
[url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f1f.html[/url]
Holy shet :D i actually managered to Do some thing :D
I added
[code]self:ShowCloseButton(false)[/code]
pffhh pro coder Morten in the house :P
thanks for the help btw :D
[*******|15|STEAM_0:0:*******] Lua Error:
Couldn't include file 'sh_privileges.lua' (File not found) (@lua/autorun/client/cl_damagelog_autorun.lua (line 15))
help? it just dosent work. none of plugin functions works. i added it to addons. made empty addon.txt and restarted server. still nothing
EDIT: DAMNIT. forgot to completely delete old tommy's damagelog files. they conflicted.
[editline]22nd September 2013[/editline]
Ok it works. now questions and suggestions.
Damagelog:AddUser("superadmin", 4)
Damagelog:AddUser("admin", 2)
Damagelog:AddUser("operator", 2)
Damagelog:AddUser("user", 2)
Damagelog:AddUser("guest", 2)
is this using ulx groups? like if i add AddUser("owner", 4) ulx group "owner" gets to open damage logs anytime?
Yes it's using ulx groups.
problem found: damage logs dosent register deaths by falling and map entities. example minecraft nether lava trigger_hurt. whitehouse's mines. please bring back deaths by ent_ and trigger_ | M.T. [detective] has killed IĀ´m the man [innocent] (unknown weapon) - It was discobomb. player died by worldspawn so just use weapon as worldspawn. same with all ents and triggers. old version had this stuff.
[editline]22nd September 2013[/editline]
problem 2: if you open logs while round is active close them and open again they will be empty and only new damages will be shown. why remove good features tommy?
Edit2: really weird. it only happens sometimes. i noticed that example you click round 2 logs. its empty. you click current round. all damages loads fine.
[editline]22nd September 2013[/editline]
[IMG]https://dl.dropbox.com/u/84539988/ShareX/2013-09-22_17-31-19.png[/IMG]
In progres by. is too small. i can only see first letter of name. suggestion. make that 2 buttons bit smaller or whole window bigger.
for some reason when i click edit post it shows new post screen. whatever. this is example of non registered kills. my tripmine is crappy it dosent show attacker so this what happens. 2 people died me and some guy who steped on mine. last thing in logs was that i bought tripmine. just bring back old killed by {entity} thingy.
[IMG]https://dl.dropboxusercontent.com/u/84539988/ShareX/2013-09-23_00-26-20.png[/IMG]
I don't know what I'm doing wrong. Let me check
[editline]22nd September 2013[/editline]
Update lua/damagelog_events/suicide.lua and try?
bit better now. tripmine is now <world/something> manhacks is (unknown weapon)
[IMG]https://dl.dropbox.com/u/84539988/ShareX/2013-09-23_14-36-12.png[/IMG]
but still can you bring back that best feature so it shows real npc_, func_, trigger_ or ent_ instanted of <world/something> or (unknown weapon)
it was really useful in old version of your logs.
BUG: some of my players told me that when reported person tries to type their side of story and round end's starts or just for whatever reason that window dissapears. and they cant respond. also good update to force reported person to answer would be really to force him without ability to turn off that screen.
BUG2: damagelogs dosent show if you get damage a little bit like -38hp by prop. it only shows when you get killed and then its only <something/world>
Request: don't allow to send empty responses.
[url]http://steamcommunity.com/id/esfservers/[/url]
This is the guy that's been selling your damagelog tommy.
He's also the fella that's been trying to resell my chatbox:
[url]http://gyazo.com/37252bad67be12f3e58a090598de8f0d[/url]
ForsakenServers/ExileStudios
[url]http://steamcommunity.com/groups/esfs_community[/url]
He has a coderhire profile here:
[url]http://coderhire.com/users/view/2081[/url]
How would the owner of a server (I'm an admin) allow admins/operators to view the damagelog menu during a round? The other server I was an admin on allowed it, but the owner hasn't been on in a while, so I haven't been able to ask.
The owner has to change the settings to allow it in the damagelog menu itself. So if the owner hasn't been on in a while, you're tough out of luck.
[QUOTE=Splittykitty;42426758]The owner has to change the settings to allow it in the damagelog menu itself. So if the owner hasn't been on in a while, you're tough out of luck.[/QUOTE]
Oh hey splitty. Well how exactly do you do that? By "the owner hasn't been on in a while" I meant the other server owner, not the current owner. The current owner can't figure out how to let admins use it during the round.
Also TTT background OMG I NEED IT
EDIT: I got it.
owait no I lied.
Ignore what I previously said cuz I dun goofed!
Anyway, go into the addon folder and go to lua/config/config.lua
From there you should be able to change it.
Hi, our servers use your damagelogs and we absolutely love them. I have a suggestion to improve these already glorious logs.
When someone is responds to a report, the victim doesn't get to see what the offender said. I think that it would clear up a lot of problems (and save time/breath) if they were shown the reply from the offender.
Also, if we could copy shot logs, that would be fantastic.
Regards,
Update, Dead Man's Gaming TTT Super Admin
[QUOTE=DMGUpdate;42476308]Hi, our servers use your damagelogs and we absolutely love them. I have a suggestion to improve these already glorious logs.
When someone is responds to a report, the victim doesn't get to see what the offender said. I think that it would clear up a lot of problems (and save time/breath) if they were shown the reply from the offender.
Also, if we could copy shot logs, that would be fantastic.
Regards,
Update, Dead Man's Gaming TTT Super Admin[/QUOTE]
Agreed, I plan to work on it on my next vacation (2/3 weeks) so don't worry about these ideas and what I said earlier.
[QUOTE=tommy228;42490329]Agreed, I plan to work on it on my next vacation (2/3 weeks) so don't worry about these ideas and what I said earlier.[/QUOTE]
Wonderful! Thank you for the quick response :) Looking forward to it.
Hello!
I have a feature request for you, Tommy.
What I and some of my staff members on my community would like to see is the ability to configure what groups in ULX may or may not use the Damagelogs' RDM Manager tab to manage the reports sent in.
If this is already the case, then I'm probably sounding pretty stupid right now, but I do think that it would make a great addition.
Essentially all I ask is a new function in config.lua much like the ability to set who can and cannot use the damagelogs and when.
Thanks,
--Princess Twilight Sparkle
Co-owner and developer on the Mors Mania TTT server
[QUOTE=T. Sparkle;42585098]Hello!
I have a feature request for you, Tommy.
What I and some of my staff members on my community would like to see is the ability to configure what groups in ULX may or may not use the Damagelogs' RDM Manager tab to manage the reports sent in.
If this is already the case, then I'm probably sounding pretty stupid right now, but I do think that it would make a great addition.
Essentially all I ask is a new function in config.lua much like the ability to set who can and cannot use the damagelogs and when.
Thanks,
--Princess Twilight Sparkle
Co-owner and developer on the Mors Mania TTT server[/QUOTE]
If you download the latest update you can change the RDM Manager permissions from ULX (not config.lua).
[QUOTE=tommy228;42587613]If you download the latest update you can change the RDM Manager permissions from ULX (not config.lua).[/QUOTE]
Okay, so I do sound pretty stupid right now...
._.
Well, thanks anyway.
:P
[lua]Couldn't read type 196Couldn't read type 222Couldn't read type 200
[ERROR] lua/includes/modules/net.lua:92: table index is nil
1. ReadType - lua/includes/modules/net.lua:92
2. ReadType - lua/includes/modules/net.lua:90
3. ReadType - lua/includes/modules/net.lua:90
4. ReadTable - lua/includes/modules/net.lua:90
5. func - addons/damagelog/lua/cl_tabs/old_logs.lua:239
6. unknown - lua/includes/modules/net.lua:31
[/lua]
[lua]Couldn't read type 174Couldn't read type 19
[ERROR] lua/includes/modules/net.lua:92: table index is nil
1. ReadType - lua/includes/modules/net.lua:92
2. ReadTable - lua/includes/modules/net.lua:90
3. func - addons/damagelog/lua/cl_tabs/old_logs.lua:239
4. unknown - lua/includes/modules/net.lua:31
[/lua]
Just wanted to share the errors I receive.
[QUOTE=SaintSin6;42592186][lua]Couldn't read type 196Couldn't read type 222Couldn't read type 200
[ERROR] lua/includes/modules/net.lua:92: table index is nil
1. ReadType - lua/includes/modules/net.lua:92
2. ReadType - lua/includes/modules/net.lua:90
3. ReadType - lua/includes/modules/net.lua:90
4. ReadTable - lua/includes/modules/net.lua:90
5. func - addons/damagelog/lua/cl_tabs/old_logs.lua:239
6. unknown - lua/includes/modules/net.lua:31
[/lua]
[lua]Couldn't read type 174Couldn't read type 19
[ERROR] lua/includes/modules/net.lua:92: table index is nil
1. ReadType - lua/includes/modules/net.lua:92
2. ReadTable - lua/includes/modules/net.lua:90
3. func - addons/damagelog/lua/cl_tabs/old_logs.lua:239
4. unknown - lua/includes/modules/net.lua:31
[/lua]
Just wanted to share the errors I receive.[/QUOTE]
I know little to nothing of lua, but I'll try to help anyone who needs it:
Line 92 of net.lua:
[lua]
tab[ k ] = v
[/lua]
Line 239 of old_logs.lua:
[lua]
Damagelog.CurLogsTable = net.ReadTable()
[/lua]
Probably pretty useless; I know.
._.
Tommy, i Noticed that, sometimes when a player have 2 or more reports on him, he sometimes cant answer the last one, so it just keep poping up?
I dont know if this is fixed already or its just me?
Hey there Tommy or any other amazing people
I have a problem with anyone trying to open up the RDM manager with !report. It just doesn't seem to work even though I have it set to true in the config.
I believe it may be something to do with this error:
[CODE]Warning: vgui.Create failed to create the VGUI component (DLRepport)
[ERROR] addons/damagelog-master/lua/rdm_manager/cl_rdm_manager.lua:91: attempt to index field 'RepportPanel' (a nil value)
1. func - addons/damagelog-master/lua/rdm_manager/cl_rdm_manager.lua:91
2. unknown - lua/includes/modules/net.lua:31
[/CODE]
Hello guys!
When I'm on my server, I sometimes get this error:
[lua][ERROR] addons/damagelog-master/lua/cl_tabs/old_logs.lua:50: attempt to concatenate field 'date' (a nil value)
1. UpdateDates - addons/damagelog-master/lua/cl_tabs/old_logs.lua:50
2. func - addons/damagelog-master/lua/cl_tabs/old_logs.lua:241
3. unknown - lua/includes/modules/net.lua:31[/lua]
Appreciate your help! <3
[QUOTE=Nkrow;42775002]Hello guys!
When I'm on my server, I sometimes get this error:
[lua][ERROR] addons/damagelog-master/lua/cl_tabs/old_logs.lua:50: attempt to concatenate field 'date' (a nil value)
1. UpdateDates - addons/damagelog-master/lua/cl_tabs/old_logs.lua:50
2. func - addons/damagelog-master/lua/cl_tabs/old_logs.lua:241
3. unknown - lua/includes/modules/net.lua:31[/lua]
Appreciate your help! <3[/QUOTE]
Can you send me your data/damagelog/ folder?
[QUOTE=Rafe96;42756389]Hey there Tommy or any other amazing people
I have a problem with anyone trying to open up the RDM manager with !report. It just doesn't seem to work even though I have it set to true in the config.
I believe it may be something to do with this error:
[CODE]Warning: vgui.Create failed to create the VGUI component (DLRepport)
[ERROR] addons/damagelog-master/lua/rdm_manager/cl_rdm_manager.lua:91: attempt to index field 'RepportPanel' (a nil value)
1. func - addons/damagelog-master/lua/rdm_manager/cl_rdm_manager.lua:91
2. unknown - lua/includes/modules/net.lua:31
[/CODE][/QUOTE]
Any other error? (on server startup)
By the way, I started working on a new version of the logs, the third one.
Awsome addon, but is there any way to remove the "report RDM" panel?
Even though i Disabled the RDM manger, the "report RDM" panel still showes up
[QUOTE=tommy228;42778380]
Any other error? (on server startup)
[/QUOTE]
No, that's the only error I'm getting :/
[CODE][ERROR] lua/includes/modules/net.lua:92: table index is nil
1. ReadType - lua/includes/modules/net.lua:92
2. ReadType - lua/includes/modules/net.lua:90
3. ReadTable - lua/includes/modules/net.lua:90
4. func - addons/damagelog-master/lua/cl_tabs/old_logs.lua:238
5. unknown - lua/includes/modules/net.lua:31[/CODE]
Getting this error, fresh install after about one or two rounds of play.
I read through a couple pages but not seeing an answer concerning this but I too also have a problem with the RDM manager. It continues to pop up sometimes even after the report is being set to Finished.
Thanks.
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