• Damagelog Menu (with RDM Manager)
    344 replies, posted
[QUOTE=DendeSon;43719121]Anyone know how to fix this? [img]http://gyazo.com/121f26eac0e3733c09146afa98e5c54b.png[/img][/QUOTE] Yeah, that's the same problem. I guess just do what Phoenixf129 said, for now.
Is does nothing when I click F8. I have rcon access and stuff.
[QUOTE=DendeSon;43719121]Anyone know how to fix this? [img]http://gyazo.com/121f26eac0e3733c09146afa98e5c54b.png[/img][/QUOTE] I've got the same problem
Do you have any intention of updating this to play nice with your spectator deathmatch addon (to prevent damage and kills from ghost weapons from showing in the damagelog viewer)?
[QUOTE=WitheredPyre;43813931]Do you have any intention of updating this to play nice with your spectator deathmatch addon (to prevent damage and kills from ghost weapons from showing in the damagelog viewer)?[/QUOTE] If you would actually read the spectator deathmatch page you would see the fix he has for this addon to work with it.
[QUOTE=xaldeon;43815219]If you would actually read the spectator deathmatch page you would see the fix he has for this addon to work with it.[/QUOTE] If you would actually try the fix you would know that it only stops the popup from appearing, not the damage appearing in the logs.
[QUOTE=WitheredPyre;43818855]If you would actually try the fix you would know that it only stops the popup from appearing, not the damage appearing in the logs.[/QUOTE] Why are you blaming Xaldeon? He didn't make either of the addons. If it really bothers you, you can add a check if the player is ghost around line 27 in damagelog\lua\damagelog_events\kills.lua. I never did it for my server because it doesn't bother me very much.
[QUOTE=Eccid;43825292]Why are you blaming Xaldeon? He didn't make either of the addons. If it really bothers you, you can add a check if the player is ghost around line 27 in damagelog\lua\damagelog_events\kills.lua. I never did it for my server because it doesn't bother me very much.[/QUOTE] I'm not blaming him for the problem.
As I said before, if you would actually read the page you bought the script from there is a fix for this damagelog addon. You would know that unless you've gotten the script from other sources.
[QUOTE=xaldeon;43829713]As I said before, if you would actually read the page you bought the script from there is a fix for this damagelog addon. You would know that unless you've gotten the script from other sources.[/QUOTE] As I said before, the fix is applied to the server, and it successfully prevents damagelog popups from showing in spectator DM. However, it doesn't stop it from appearing in the logs, and I can show you proof. How about you don't accuse me of pirating a script with no basis on it? I specifically told you I already applied the fix. I'm one of the admins on a server with this plugin, and I know that the owner applied the fix, given that the popup doesn't show. If the fix actually fixes the problem with the damage showing in the log, it apparently didn't for us.
I'm putting the whole folder under my garrysmod/addons, but I'm not seeing it in game, using either F8 or 'damagelog' in the console. PS: I'm running this on a steamcmd linux server.
Is it stable enough for DarKRP?
[QUOTE=Suspect2161;43882586]Is it stable enough for DarKRP?[/QUOTE] It won't work for darkrp at all. It's made specifically for TTT.
[QUOTE=Eccid;43886010]It won't work for darkrp at all. It's made specifically for TTT.[/QUOTE] Someone asked if he would make it for DarkRP and he said that he will do it after the mod become stable.
Hello again, I've come to suggest more features. Some players in my clan think having ID logs (Tom has identified Jeff) and DNA pickups in the F8 logs. If this is possible, that would be fantastic.
Anyone know where the old damage logs are stored? I need to wipe them as they are getting quite large.
[QUOTE=DendeSon;43930105]Anyone know where the old damage logs are stored? I need to wipe them as they are getting quite large.[/QUOTE] data/damagelog/logs
I'm trying to make it so moderators cannot open logs in the middle of the round, however I still want them to be able to view reports, how can I do this? If I disable opening it in mid round for them, they lose the ability to see the RDM manager as well.
[QUOTE=sakiskid;43874443]I'm putting the whole folder under my garrysmod/addons, but I'm not seeing it in game, using either F8 or 'damagelog' in the console. PS: I'm running this on a steamcmd linux server.[/QUOTE] The file system of Linux is case sensitive, thus you have to make sure all folders of addons are lowercase. This is the case for all other files in your GMod installation as well. Source: I run 4+ GMod servers on Ubuntu
I love to use it, but a bug is that if you join in the middle of the map, you can't see reports until the map changes.
I dont get it, i read a few post here, all said the same, something about i dont have to move the whole Damagelog-master folder into addons, just damagelog, but i cant find a folder called damagelog. Need help :D
[QUOTE=Lolomat;44112089]I dont get it, i read a few post here, all said the same, something about i dont have to move the whole Damagelog-master folder into addons, just damagelog, but i cant find a folder called damagelog. Need help :D[/QUOTE] Go to the github page, click download zip, and drag the Damagelog-master into your addons folder. Rename it Damagelog.
[QUOTE=Eccid;44114817]Go to the github page, click download zip, and drag the Damagelog-master into your addons folder. Rename it Damagelog.[/QUOTE] Thanks, i am gonna try this on the next restart, dammit, my server is always full :D But why is ist so important how the folders name is?
I don't know if hyphens break anything in gmod if it's in folder names, so I assume it does.
This is easily the #1 must-have addon for a TTT server. I have two questions though: 1. Is there a command other than ttt_print_damagelog that will open the window? I close and reopen the window all the time, and I don't like my console being spammed up in case I need to check chat. 2. Is it possible to record what times traitors take out their traitor weapons?
[QUOTE=DendeSon;43719121]Anyone know how to fix this? [img]http://gyazo.com/121f26eac0e3733c09146afa98e5c54b.png[/img][/QUOTE] Anyone have a fix for this? This still continues to pop up and I have been reading through the posts but nothing is fixing it. :| Not really a huge problem, I don't use the old logs usually, but it's just the error message that keeps popping up that is annoying...
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If you made a moderator and admin group based of users will they not be able to see the rdm manager tab? that seems to be happening with mine
[QUOTE=Judd;44432452]If you made a moderator and admin group based of users will they not be able to see the rdm manager tab? that seems to be happening with mine[/QUOTE] Pretty sure the lua file uses IsAdmin, so just change it to IsUserGroup( "admin" ), assuming that's what you called the ULX group.
Feature suggestion: Minimum character restriction. People just type rdm, and that's not really useful.
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