• Real Counter Strike
    119 replies, posted
It's great but the shells shoot out from the middle of the screen instead of from the actual gun.
I've supported RCS from the start, downloaded every version, and it's been great. It all seemed to get better until the latest update, V6. Yes, v6 is better than v4/5 in most ways, except one thing, that made me go back to v5. The recoils increase so quick, that after 6 bullets you're shooting the edge of your screen. Lower the rate at which the recoils increase, and it would be perfect. (The TMP's recoil doesn't increase by the way, it's at max from the first shot it seems) Keep up the good work.
Ok, these are great, you just have to make it so in multiplayer they are not admin guns. The p90 shoots so fasts it's not even funny.
This was a really good pack, but I didn't like the incorporation of things like the magic bullet models and animations. I know you were trying to do good, but it just messed up the whole realism of the CS:S weapons. Anyway, great job! Lua helper'ed.
Ha, I would have thought this would be the last version, but I guess it isn't! :v: I thought that the left/right recoil would be a cool new thing to add to GMod, I guess it wasn't :( The shell ejection was kind of funky. I tried to get it to come from the gun, but... it just wouldn't do it for some reason. I suppose I could just take that bit of code from the 'Realistic' SWep base and put it in my sweps, it would probably work then. As for working in multiplayer, I don't understand. It already does... unless if the server is bad. Then it wouldn't. [quote="wewk1337"]I've supported RCS from the start, downloaded every version, and it's been great. It all seemed to get better until the latest update, V6. Yes, v6 is better than v4/5 in most ways, except one thing, that made me go back to v5. The recoils increase so quick, that after 6 bullets you're shooting the edge of your screen. Lower the rate at which the recoils increase, and it would be perfect. (The TMP's recoil doesn't increase by the way, it's at max from the first shot it seems) Keep up the good work.[/quote]Oh.... I should have tested all of the guns before I released it. I did, a while after v5... but I suppose I must have changed some variables that really messed up everything else...[quote="trent_roolz"]This was a really good pack, but I didn't like the incorporation of things like the magic bullet models and animations. I know you were trying to do good, but it just messed up the whole realism of the CS:S weapons. Anyway, great job! Lua helper'ed.[/quote]I have no idea what you are talking about... keep posting constructive criticism. I'm going to get on v7 soon :sax:
Hmm, would be nice if the recoil went up instead of to the sides, also the weapons accuracy needs to go back to deafult quicker, you have to wait pretty long (compared to CS:S) in v6 for them to go back to normal. Also, the snipers' zoomed in accuracy isn't that accurate.
[QUOTE=cheesy_lard]As for working in multiplayer, I don't understand. It already does... unless if the server is bad. Then it wouldn't.[/QUOTE] It does work in multiplayer its just that when your in mutliplayer they shoot like admin guns. Its annoying for RP.
[QUOTE=cj1094]It does work in multiplayer its just that when your in mutliplayer they shoot like admin guns. Its annoying for RP.[/QUOTE] oh I see... I was testing this for geoforts, so yeah... :loleyes: it probably isn't good for RP :D
I've been working on v7... Pretty much I fixed all of the requests.. -Shells eject out of gun now -Lowered damage -Spread takes less time to go steady itself -Fixed accuracy in snipers and such -Recoil doesn't go left/right, goes up -Aug/sg552 zoomed shots were really face spaced out, I made it fire faster... Also, I made some new spawnicons... [img]http://filesmelt.com/Imagehosting/pics/d55d8a59c8d391bc5f3b471779f64a40.jpg[/img] My friend also had an idea for spawn icons: [img]http://filesmelt.com/Imagehosting/pics/9dc3c7bde95dfc49fd23633f0f601fb9.jpg[/img] Should I keep the old one, use one of these, or what? Also, a video "preview" or whatever of 6.5: [url]http://vimeo.com/2434852[/url]
fascinating video! =O you could let the old spawnicons, BUT add the new icons to the weapon selection, no icon letters anymore please! Also, where to get the Scout SM24 model?
Also, some of the pistols have a too low firing rate, if you fix that too (though it might not be the most important thing), it would probably be almost identical to CSS. ;> By the way, does the headshot icons work in multiplayer?
[QUOTE=wewk1337]Also, some of the pistols have a too low firing rate, if you fix that too (though it might not be the most important thing), it would probably be almost identical to CSS. ;> By the way, does the headshot icons work in multiplayer?[/QUOTE] They do, but it's kind of funky... The way people code the kill icons is through the GAMEMODE... And I'm making SWeps. What I did was if you get a headshot on your gun, you change your weapons kill icon to it's icon, with the headshot icon appended to it. So like, lets say you kill one dude with a headshot, and then shoot another guy in the chest, the kill icon would change to a regular shot. Same thing as if i got a chest shot kill first, and then I got a headshot second. Both would show up as a headshot. But that's just for right now. I cant guarentee 100%, but I think I could add a gamemode hook that could change all of that... Just a theory, not made yet. I was also thinking about adding melee capabilities to all of the weapons, opinions? Here's the new spawn icons I shown earlier, you don't HAVE to use them... I like them. [url=http://www.garrysmod.org/downloads/?a=view&id=57864][img]http://www.garrysmod.org/img/?t=dll&id=57864[/img][/url] [img_thumb]http://garrysmod.org/img/dl/57864_1.jpg[/img_thumb] ^ They all look like this, side view of the gun (sometimes rotated because the hands get cut off where they aren't visible), with a red glow to it and a black background. [b]Edit:[/b] another update, currently working on flashbang, got the flowchart/psuedocode made, just need to code it out in Lua. Also, I was working on the shotguns and now the reload sequence is working right, finally. :dog:
Meleeing with the weapons could be nice, but wouldn't you need new animations for that? Maybe the draw animations reversed?
Great video. I knew you could make it even better than it already is.
I like the Icon style your friend made.
Thanks for the positive feedback. I've finished the 'base' code for the flashbang, it works perfectly. All I really need to do is add some post processing effects to it, and I'm done! :D Also, I haven't tested it, but it should probably not make the screen turn white when it lags, like what CSE's did. I didn't use one tiny bit of Night-Eagles code. Here's a video of it: YouTube: [media]http://www.youtube.com/watch?v=WEPdnnMNypw[/media] Vimeo: [url]http://vimeo.com/2461623[/url] They're processing as of the time of this post, it might take them a while to be viewable. [b]Edit:[/b] [QUOTE=wewk1337]Meleeing with the weapons could be nice, but wouldn't you need new animations for that? Maybe the draw animations reversed?[/QUOTE] Oh, yeah, it's just going to be an awkward ironsights pretty much, coupled with some kind of draw/reload animation. But if someone could make an animation for meleeing it would be great! :D
The flashbang's pretty much perfect, does it also have the tinitus sound?
While messing around with this in the game i realised when you use the USP's silencer in ironsight when you shoot you can see the invisible part of the gun. Will this new version you are making fix that?
v7 is released!!!!! omg wtf!!!! [url=http://www.garrysmod.org/downloads/?a=view&id=58283][img]http://www.garrysmod.org/img/?t=dll&id=58283[/img][/url] all info is in download! smoke grenade and flashbang added!!! [b]Edit:[/b] oh yeah, the selection icons are fixed.
please add the scout model, because most users doesn't have it!
Is there a possibility to make NPCs fear the grenades?
[QUOTE=The-Stone]please add the scout model, because most users doesn't have it![/QUOTE] Oh yeah, duh... [url=http://www.garrysmod.org/downloads/?a=view&id=58323][img]http://www.garrysmod.org/img/?t=dll&id=58323[/img][/url] [b]Edit:[/b] [QUOTE=Pwn-o-Matic]Is there a possibility to make NPCs fear the grenades?[/QUOTE] Oh, yeah of course... I'll keep that in mind for the next version.
Reload times at geoforts are broken? :| and missing scout SM24 sound + killicon!
[QUOTE=The-Stone]Reload times at geoforts are broken? :| and missing scout SM24 sound + killicon![/QUOTE] I do not understand...
I have no sounds for the Scout 2M24 either and for some reason in 3rd person or on a camera it is not held in my hands.
I really don't give a shit who copied what, or what people think of it's simplicity. It's done well and that's the point. This is awesome, and someone seriously needed to do these friggin things. Many thanks.
[QUOTE=Gameinator]I have no sounds for the Scout SM24 either and for some reason in 3rd person or on a camera it is not held in my hands.[/QUOTE] Same here, and there is a wrong / not shown killicon for that SM24
I have a bug, that I'm surprised you didn't fix or someone didn't see. The "USP" pistol, if you put the silencer on and use the iron sights & shoot, the gun sorta twitches out, it goes to the right/left and stays there, unless you get out of the iron sights. I could get a screen up but I'm lazy right now. :v:
[QUOTE=kamikaze470]I have a bug, that I'm surprised you didn't fix or someone didn't see. The "USP" pistol, if you put the silencer on and use the iron sights & shoot, the gun sorta twitches out, it goes to the right/left and stays there, unless you get out of the iron sights. I could get a screen up but I'm lazy right now. :v:[/QUOTE] Yeah, I get the same thing too. Sometimes it gets annoying, too bad, I LOVE the USP
[QUOTE=The-Stone]Same here, and there is a wrong / not shown killicon for that SM24[/QUOTE] Yeah, that was an experimental SWep anyways, I didn't mean to release it. :geno: just delete it... [b]Edit:[/b] [QUOTE=kamikaze470]I have a bug, that I'm surprised you didn't fix or someone didn't see. The "USP" pistol, if you put the silencer on and use the iron sights & shoot, the gun sorta twitches out, it goes to the right/left and stays there, unless you get out of the iron sights. I could get a screen up but I'm lazy right now. :v:[/QUOTE] Please get a screen soon, I have no idea what you're talking about :v:
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