I can't get the ScoutM24 sounds to work. I put them in correctly but the don't work. How do I fix?
did you put the folder in addons, not RCS?
Here is every single lua error I have received using these.
[code]
SWEP:SetWeaponHoldType - ActIndex[ "gravitygun" ] isn't set!
SWEP:SetWeaponHoldType - ActIndex[ "357" ] isn't set!
Timer Error: weapons/rcs_knife/shared.lua:122: attempt to call method 'IdleAnimation' (a nil value)
Timer Error: weapons/rcs_base/shared.lua:221: attempt to call method 'OtherReload' (a nil value)
weapons/rcs_base/shared.lua:734: attempt to call method 'GetFOV' (a nil value)
[/code]
I think this is what kamikaze470 is talking about.
[URL=http://img301.imageshack.us/my.php?image=uspironsightwe1.png][IMG]http://img301.imageshack.us/img301/7249/uspironsightwe1.th.png[/IMG][/URL] As you can see it is stuck facing towards the right.
[QUOTE=blackops7799]Here is every single lua error I have received using these.
[code]
SWEP:SetWeaponHoldType - ActIndex[ "gravitygun" ] isn't set!
SWEP:SetWeaponHoldType - ActIndex[ "357" ] isn't set!
Timer Error: weapons/rcs_knife/shared.lua:122: attempt to call method 'IdleAnimation' (a nil value)
Timer Error: weapons/rcs_base/shared.lua:221: attempt to call method 'OtherReload' (a nil value)
weapons/rcs_base/shared.lua:734: attempt to call method 'GetFOV' (a nil value)
[/code][/QUOTE]
Damn, I thought I fixed those. :argh:
[b]Edit:[/b]
[QUOTE=Gameinator]I think this is what kamikaze470 is talking about.
[URL=http://img301.imageshack.us/my.php?image=uspironsightwe1.png][IMG]http://img301.imageshack.us/img301/7249/uspironsightwe1.th.png[/IMG][/URL] As you can see it is stuck facing towards the right.[/QUOTE]
And that is yah. The CS:S models don't go back to a set origin when you fire/reload, so I'd have to make like 5 different ironsights for each weapon, multiply that by like 14 or whatever amount of weapons there are in CS:S, and you got like... a little over 60 different ironsights to do... and I just don't have the time for that. If that's the only one that's messed up, I could JUST do the USP, but yeah. The ironsights aren't going to be perfect :\
[b]Edit:[/b]
[QUOTE=The-Stone]Reload times at geoforts are broken? :|
and missing scout SM24 sound + killicon![/QUOTE]
Just wondering, is the selection icon fixed for you?
[QUOTE=cheesylard]Just wondering, is the selection icon fixed for you?[/QUOTE]
Yes, but sound + killicon is broken :3
[QUOTE=The-Stone]Yes, but sound + killicon is broken :3[/QUOTE]
Yea, just delete it...
I wish you could edit your garrysmod.org uploads... :sigh:
This is great work, the most authentic weapons pack that closely resemble their css counterparts. Accuracy gets thrown off if you spray, moving and shooting makes accuracy go down. It's all great!
just a problem, the awp and scout are "perfect" weapons... meaning your standing still and you scope and shoot it should be 100% however there's still spread!!!
I look forward to v8 (with the new gmod update with better swep prediction)
I found a problem with the AWP and the other weapons that use the scope. I line up a head shot right in the middle of the scope's crosshair and fire and the bullet misses I move to the right and shoot again and it hits. Could you fix this?
Cheesylard i made a tactical crowbar out of your knife do you want to see it.
[QUOTE=Gameinator]I found a problem with the AWP and the other weapons that use the scope. I line up a head shot right in the middle of the scope's crosshair and fire and the bullet misses I move to the right and shoot again and it hits. Could you fix this?[/QUOTE]
Yes, I just noticed this as well, I fixed it already, but there's a bug with the shoot bullet I gotta take care of. But yeah, don't worry next version the scope will be dead-on. :)
[b]Edit:[/b]
[QUOTE=zebrak]Cheesylard i made a tactical crowbar out of your knife do you want to see it.[/QUOTE]
sure, why not?
I'm make'ing a smod weapon pack with your base.
But i need the punching anim for my last weapon the fist swep.
[b]Edit:[/b]
Just want to know why is the single elite world model in the crouch.
[QUOTE=zebrak]I'm make'ing a smod weapon pack with your base.
But i need the punching anim for my last weapon the fist swep.
[b]Edit:[/b]
Just want to know why is the single elite world model in the crouch.[/QUOTE]
If you mean crotch, I can't do anything about it. I'm not a modeler.. :(
Vid of what I've done so far (the headshot icons are 100% bug-less now :D)
[media]http://www.youtube.com/watch?v=haXzTTdXlhk[/media]
And yeah, it's a parody of teta's realistic swep base video.
I could fix the elite for you, it's really quite simple.
[QUOTE=blackops7799]I could fix the elite for you, it's really quite simple.[/QUOTE]
If you did, that would be SWEET. Do you need a modeling program or is it just hexing?
V8 will be released probably a week (or more) from now. I've started to run out of ideas for this, probably going to be the final version for some time after it's released.
[b]Edit:[/b]
Hah maybe I'll start on RealDOD or something :P
[QUOTE=cheesylard]Hah maybe I'll start on RealDOD or something :P[/QUOTE]
Yeah please.Noone ever made good DOD sweps.All of them are crap.You can do it!
[QUOTE=Nokiaman]Yeah please.Noone ever made good DOD sweps.All of them are crap.You can do it![/QUOTE]
Well, the dude who's making the other CS:S realistic weapons pack is making them.
He obviously has a lot more time on his hands than I do so I can't really compete with that, I'm just going to stick with the CS:S weapons for now.
(I'll post some features and stuff for v8 soon!)
___
well actually here's a little of what I'm working on:
[list]
[*]shooting through walls (like in css)
[*]more extra features to the weapons that don't have stuff (like the ak47 doesn't have a special feature but I will possibly add one (I added one for the m3 shotgun already), i might have a convar just in case if they just want the original CS:S guns)
[*]custom muzzle effect (by me)
[*]improved flashbang (more realistic, has that screeching sound when you're blind, when you go to the main menu while paused it doesn't allow you to see through the white like it originally did, and overall better looking) I CANNOT FIGURE OUT HOW TO MAKE THE NPC'S FEAR THE GRENADES I'M SORRY!
[*]better effects and stuff for snipers (instead of just automatically going to scope it has a transitioning effect among an indicator of how much zoom you have (like 2x when you have zoomed in once and 5.2x when zoomed in twice for example))
[*]NPC battle mod (pretty much has the capability to override your spawnpoint and spawn you somewhere else, and spawn you with different weapons with ease (it's only based on you as well, you could spawn with an ak47 and an ar2 while someone else spawns with a deagle and a jihad bomb for example))
[*]more realistic Dual elites shooting, left click shoots left pistol and right click shoots right pistol (idea from voxim's server)
[*]more "fancy" effects when shooting (possibly smoke from more powerful weapons and maybe even better kickback)
[*]fixed USP silencer thing ()
[*]more crosshair types and scope overlays
[*]NPC support
[*]100% functional headshot indicators
[/list]
RCS V8 is going to be epic with all of the features you are going to include.
Edit: This is the first time I have seen working CSS NPC SWEPs.
[QUOTE=Gameinator]RCS V8 is going to be epic with all of the features you are going to include.
Edit: This is the first time I have seen working CSS NPC SWEPs.[/QUOTE]
Well, I'm not guarenteeing it will work with ALL NPC's... so far it works with everything except for the combine (metro police use it well), it seems like they are incapable of firing for some reason.
[b]Edit:[/b]
and if anybody has any good scope skins that they would like included just post them here.
Combine use a different animation for firing I think. Citizens and metro cops are similar in the way they fire.
[QUOTE=s0m3_guy]Combine use a different animation for firing I think. Citizens and metro cops are similar in the way they fire.[/QUOTE]
Well if what you're saying is true then the combine would actually fire the bullet, but no animation. They aren't even firing the bullet.
How are you going with V8 cheesylard?
It's moving along, I've kinda got sidetracked, I'm not really working on it as much as I used to, I kinda got hooked on DurgzMod, I'm more focused on my edited DurgzMod right now, once I'm close to being done with that I'll probably pick up on this again. [img]http://d2k5.com/sa_emots/smile.gif[/img]
[quote=gameinator;12884490]i found a problem with the awp and the other weapons that use the scope. I line up a head shot right in the middle of the scope's crosshair and fire and the bullet misses i move to the right and shoot again and it hits. Could you fix this?[/quote]
wow i just said that faggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggotfaggot
[highlight](User was banned for this post ("Spam" - Rusty100))[/highlight]
The new features you're plannign sound awesome cheesy, just wondering, when you asy kickback, do you mean that strong weapons (MG's, RPG's (which don't exsist in CS)) will push you back, if so, that's awesome.
[QUOTE=YoshiXCore;10728373]To make this mod the absolute best all you need to do is immitate exactaly what night eagle did with the weapon firing modes, make the crosshair react like night eagles when you jump etc; fix the missized crosshairs, and change the control scheme to: right click = aim; use+right click = weapon special ability; use+left click = change firing modes. make these changes and it would be the ultimate css mod[/QUOTE]
Yoshi I would like to let you know your coding on cse 1.4 was horrid I know infant children who could do better no joke. The spread systeam is horrid, The shotguns always shoot in the same place 0_o, Some of the ironsights deliberatly show that the guns only have 1 side and the sniper scopes dont even remotly match where the bullet goes. Over all cse is a failed experiment in css weaponry and I hope cheesylard is smart enough not to include anything from that failed swep pack
Wow, why complaining on a year old thread?
[QUOTE=garrynohome;15724028]Yoshi I would like to let you know your coding on cse 1.4 was horrid I know infant children who could do better no joke. The spread systeam is horrid, The shotguns always shoot in the same place 0_o, Some of the ironsights deliberatly show that the guns only have 1 side and the sniper scopes dont even remotly match where the bullet goes. Over all cse is a failed experiment in css weaponry and I hope cheesylard is smart enough not to include anything from that failed swep pack[/QUOTE]
Do you ever care to read the dates?
I guess he's busy working on the gamemode Hostage Identity... so he's not updating these or uploading them as of yet.
[QUOTE=blackops7799;12931220]I could fix the elite for you, it's really quite simple.[/QUOTE]
You should go ahead and fix the single beretta worldmodel blackops, but you wondering about SonOfBrim? I've already asked him to try fixing some Insurgency weapon worldmodels too.
[QUOTE=Pwn-o-Matic;12761675]Is there a possibility to make NPCs fear the grenades?[/QUOTE]
I'm afraid, no. NPCs only fear this NPC " npc_grenade_frag ". I know it's just a normal grenade. :S , and why are you dudes thumbing down at me? Tell me
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