• SMOD Leg Kick
    112 replies, posted
Yeah.. An animation and a key binding then the SWEP is perfect.. :D
I love kicking down doors with this thing! :D Lua kinged.
Oh hell yes! Finnaly a REAL smod addon, maybe you should make a smod bullet time too!
[QUOTE=Keychain]In SMOD, the damage effect of the kick takes place right as the foot hits the target. This kills or damages a target before the foot reaches it. Better than nothing, though.[/QUOTE] You should refer to the Zombie Survival arm 'SWEPs' codes, for when you attack as the zombie, damage is delayed until the arms actually 'swing'
Why would I refer to that when we are talking about SMOD kick?
[QUOTE=Kogitsune]It's a shame there's no kick animation on the world models of players, or this would be even better. Nice job :4chan:.[/QUOTE] Like...somehow, use the animation that cop uses in hl2 in the apartment? That would be awesome to see.
[QUOTE=Keychain]Why would I refer to that when we are talking about SMOD kick?[/QUOTE] same method can be used to delay the damage till the foot arrives at the target.
Now re-model leg so it has the H.E.V suit's texture lol.
This is a bit off topic, but where do you get Smod?
Google.
[QUOTE=s31ripper]This is a bit off topic, but where do you get Smod?[/QUOTE] [url]http://www.amphibian.myzen.co.uk/SMOD/[/url] It isn't the official site, but it is one of the first results!
i have a question combine doors and blastdoors can you kick them to? and about a animation. you can ask silverlan he have hl1 high defition soldiers they have a kick animation. EDIT: make a console command for how long the doors on the floor stay.
If you kick a fence, the kick will go through like it is a bullet and will hit anything at any distance.
I made a spawn icon. (I just do it to make my swep menu look nice.) [url=http://www.freeimagehosting.net/][img]http://www.freeimagehosting.net/uploads/50c1137309.jpg[/img][/url] I'll send it you if you want it.
[QUOTE=Luk3Gou1D]I made a spawn icon. (I just do it to make my swep menu look nice.) [url=http://www.freeimagehosting.net/][img]http://www.freeimagehosting.net/uploads/50c1137309.jpg[/img][/url] I'll send it you if you want it.[/QUOTE] Nice spawnicon. But is the sweps name smod leg? It sounds like your holding a leg and smack with it :D
The difference between this and the smod kick is that with smod the faster you are running the harder and further you can kick things. Another thing is that the damage comes too soon i.e., when the knee is raised and not when the kick actually lands. Other than that it's good.
Is there any way to be able to use an animation with it? Preferably the metro cop door kick animation?(Chapter of hl2 inside apartments)
It's not possible to use an animation on the npc models that player models don't have.
[QUOTE=Kogitsune]It's not possible to use an animation on the npc models that player models don't have.[/QUOTE] Unless someone recompiles the metrocop/combine animations with the player models, but then uploading them would be illegal and it'd be a waste of time anyways.
I don't think a world model should be displayed. It looks weird having a separate leg when someone has this equipped.
That's why the player model itself should bring it's foot up and kick. :[
Please read what I've posted Keychain. IT IS NOT POSSIBLE. EVER. Would require custom models for ALL the player models that the player must use to have the kick animation.
When did I say it was possible?
I'm not saying that the player model needs to kick in 3rd person. Just the world model to be hidden since it doesn't do anything animation wise in 3rd person.
[QUOTE=Kogitsune]Please read what I've posted Keychain. IT IS NOT POSSIBLE. EVER.[/QUOTE] Then make a new animation. Is it really that hard? I've see it done before. Also, any news on the ability to bind it to a key? I hope it's not dead, because it would work so well.
[QUOTE=Markntosh]Then make a new animation. Is it really that hard? I've see it done before. Also, any news on the ability to bind it to a key? I hope it's not dead, because it would work so well.[/QUOTE] It's not dead, It's just hard to create a code which will let a player use the SWEP while using another weapon if he has it.
Good work
[QUOTE=Markntosh]Then make a new animation. Is it really that hard? I've see it done before. Also, any news on the ability to bind it to a key? I hope it's not dead, because it would work so well.[/QUOTE] Alright, recompile all the player models with a kick animation then if it's so easy. I've never modeled before, but that hardly sounds easy, and, if it were, 'tedious' and 'not worth doing' come to mind sooner than 'easy.'
i think its hard to make a bind key it must be by all weapon effects somewhere a leg hidden. EDIT: if a bind key will come heres a link to nice hands i found. [url]http://www.fpsbanana.com/skins/25032[/url]
[quote] EDIT: if a bind key will come heres a link to nice hands i found. [url]http://www.fpsbanana.com/skins/25032[/url][/QUOTE] I had these gloves skin in CSS for like 1 year :v: .
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