• Gravity Controller
    131 replies, posted
Sure it works better, the last one was the first code I've ever written, and instead of fixing every shit I wrote everything new :D
Ragdolls seem to not be compatible with the controller.
Oh.. I'll see. New version! -ul.to link deleted- Fixed lag every 0.5 seconds when more than one gravcontroller is attached to a contraption Now fully spacebuild compatible Because of uploaded.to sucks, I got my own webspace. New link: [url]http://weltensturm.bplaced.net/Lua/gravcontroller%203%20beta%202.rar[/url]
um. so I've been using the beta (the first beta), and I have trouble with the brake. I had the same problem with the old one. When I use it, the object I'm messing with will drift off, and if I physgun it, it was stop drifting again as soon as I let go. But when I turn the airbrake off (or on, I'm not sure), it will stop drifting as soon as I physgun it. I'm also having trouble with the PosCorrection. The object will go back to the starting place, but will keep its momentum, and then just orbit around the place I want it at (this is a problem with space gates, as the gate sometimes hits my ship, causing it to be destroyed). Any ideas?
[QUOTE=Carlisle;14857728]um. so I've been using the beta (the first beta), and I have trouble with the brake. I had the same problem with the old one. When I use it, the object I'm messing with will drift off, and if I physgun it, it was stop drifting again as soon as I let go. But when I turn the airbrake off (or on, I'm not sure), it will stop drifting as soon as I physgun it. [/quote] try turning angular airbrake off. [quote] I'm also having trouble with the PosCorrection. The object will go back to the starting place, but will keep its momentum, and then just orbit around the place I want it at (this is a problem with space gates, as the gate sometimes hits my ship, causing it to be destroyed). Any ideas?[/QUOTE] Try to increase the weight of that bitchy things. If you use 3 nodes on a stargate with the weight of 300 they should keep the gate where it should be.
Maybe the PosCorrection should use parabolic function? So it slows down as it approaches the spot.
Already built in.. if you would just try. But if the weight is 10 that thing really doesn't have the power to slow a thing with 50.000.
[QUOTE=WeltEnSTurm;14866580] Try to increase the weight of that bitchy things. If you use 3 nodes on a stargate with the weight of 300 they should keep the gate where it should be.[/QUOTE] cool, I'll try that later today
so... WeltEnSTurm died ? i want V3 , come on
Yeah, I died :v: [url=http://www.garrysmod.org/downloads/?a=view&id=68232][img]http://www.garrysmod.org/img/?t=dll&id=68232[/img][/url] Later I'll put a description in and edit the first post. Or yawant a new thread? :V
[QUOTE=WeltEnSTurm;15012043]Yeah, I died :v: [url=http://www.garrysmod.org/downloads/?a=view&id=68232][img]http://www.garrysmod.org/img/?t=dll&id=68232[/img][/url] Later I'll put a description in and edit the first post. Or yawant a new thread? :V[/QUOTE] wooot v3
Lololol download from the edited op (I was very lazy, w00t)
7000 views, 70 posts. Not very much? I'm working on V4. Who wants it? (I need 15 guys to post or I'll keep it for myself :buddy:) Added: Tool: Menu now updates, if you select global brake it deletes the x,y,z sliders Added: Hovermode: Like hoverball-mode, toggleable, if you activate it every GC on the contrapion gets the same Z-Coordinate (balances) Wire inputs, numpad controls for up/down (hovermode)
I want it.
[QUOTE=WeltEnSTurm;16346475]or I'll keep it for myself :buddy:[/QUOTE] D: If you do that...
I am interested in V4.
I want it, can't find v3 anywhere :S
That's 4 + the other 59 people who haven't posted yet. So you can give it nao.
Sure, I guess I'll Have it. Just answer one question. I was skipping through the thread, so I don't know if you already explained this. I think all it does is disable gravity, Right? Then why not use the physical Properties tool? It can disable gravity.
[QUOTE=sakiskid;16642102]Sure, I guess I'll Have it. Just answer one question. I was skipping through the thread, so I don't know if you already explained this. I think all it does is disable gravity, Right? Then why not use the physical Properties tool? It can disable gravity.[/QUOTE] Why not just try it
For me, It's a hassle to start up Garry's Mod (Takes about 30 min) And I don't want to do it for one mod. Simple?
How many addons do you have?
My 1,6Ghz pc with 512mb ram starts Garry's Mod in less than 5 minutes.. Aaaand it doesn't only disable gravity, you have to try it yourself.
[QUOTE=sakiskid;16642102]Sure, I guess I'll Have it. Just answer one question. I was [b]skipping through the thread[/b], so I don't know if you already explained this. I think all it does is disable gravity, Right? Then why not use the physical Properties tool? It can disable gravity.[/QUOTE] Reading would help, also watching the video.
What the hell.. I'm gmod.org banned? Wow.
[QUOTE=WeltEnSTurm;16667030]What the hell.. I'm gmod.org banned? Wow.[/QUOTE] That explains why it's "File Not Found" =(
Darn, ah well. Hopefully you can repost it soon.
Filefront?
What was the reason for the gmod.org ban?
Anyone can reupload plz i need PLZ
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