I removed that function and replaced it with hovermode, but I'll add it again if you guys want.
[QUOTE=WeltEnSTurm;17070902]I removed that function and replaced it with hovermode, but I'll add it again if you guys want.[/QUOTE]
Please do.
Always brake, full brake settings(?), weight 300. 3 of them.
Position Correct! Now please! >=|
[editline]09:02AM[/editline]
Oo and a SVN please? Pretty please with ZPMs and Shields and Drones on it?
I've got a SVN, but sadly there's a hellload other stuff on it I don't want to release yet :p
How do you guys like hovermode and hover relative over ground?
Want
Has anyone experienced the same problem as I did with this addon? read in page 3. Can't seem to find out what is causing the wall in my atlantis gates. It is this addon, but I want to use this addon and I need to know why, where the problem is, to fix it.
I realize I'm a little late in the game here, having just stumbled across the Gravity Controller. It rocks out loud, seriously. The Hovermode is nice, the Hover Relative to Ground is awesome for vehicles. Though I learned the hard way that the controllers have to be not only at the same height, but on the same plane. Putting them on either side of the vehicle just sent it up like a rocket as they wrestled to level off with one another. But if they're all oriented the same way, i.e. pasted onto the bottom, they work marvelously.
The PosCorrection function MUST return, I beg of thee. That is an absolutely sexy feature. Making scattered props float from across the construct and come into formation in mid-air, forming an impenetrable gate, was just a beautiful thing. Though I have some suggestions, maybe?
PosCorrect, I think, could be even more useful if the controller could store two sets of coordinates, with a key toggling between Point A and Point B. And perhaps a speed slider to govern just how fast those little controllers haul those props into place. I tried using varying weight combinations to achieve my goal, but getting the right speed seems to sacrifice stability, causing the prop to bob around in the air. I would have figured airbrakes would work for it, but they only seem to function when the controllers are switched off. At least for the version of the controllers with PosCorrect. Of course, it could just be that I'm not using the airbrakes correctly, which is all too possible.
Anyways, good show, looking forward to future releases.
Edit: Well now, having taken a peek into the LUA, I discovered that variable poscorrect2. I completely missed that. That seems to be the perfect means of accomplishing the multiple-coordinate goal through wire. All that's left on my wish list, then, is an input for the CorrectPos velocity modifier.
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