• Tiramisu 2 - Beautfiul, Featured, Free
    1,147 replies, posted
For some reason, permaprops don't save.
[QUOTE=Big Bang;35093698]Disable bodygroups as a whole if you're on HL2RP. It's better to have everyone in their civvie jumpers than with assorted shirts and pants. The system will be refined later on.[/QUOTE] The main reason I like the bodygroups is it gives people a choice of more than sixteen models. We might just go ahead and use it and leave the clothing items unused until the bug's fixed. Good to know the system is being worked on, though - it seems like a great idea.
[QUOTE=Grombrindal;35091357]I've hit a bug after testing out the Enhanced Citizens models. After spawning a clothing item (from the console) and picking it up, the character editor seems to break - none of the options are selectable and the menu can't be closed. The only wawy around it is to reconnect to the server via console because the Escape menu doesn't work either. Screenshot: [img]http://cloud.steampowered.com/ugc/470863759194776607/CA68797329012EA42BBED43294A1501270ADC54F/[/img] There's an accompanying error which reads: [Tiramisu\gamemode\schemas\global\plugins\menu\cl_editgear.lua:174] attempt to index field '?' (a nil value) As an aside, is there any way to stop people setting a particular bodygroup if they don't have the clothing item (ie vests)? An admin could easily change it back if someone's running around in rebel uniform for the hell of it, but prevention is better than having to deal with the problem later.[/QUOTE] Whoa you can set a particular body group? How?
Hey, any news on the linux server container bug? It seems weird that there should be any problems. I'll have a look at it myself... but I've only just started working with Tiramisu or GMOD in general.
Also, is the error involving file IO, or something more specific involving metatables? I have tried looking... but there is quite a lot of code to wrap my head around. What, specifically, does the containers feature do that no other working subsystem does? I doubt it would be to do with file read/write... as other parts of the mod handle this fine... Therefore it must be something to do with loading/transferring the data from the raw file to the table (and then to the client). Have you identified what the difference is between Windows / Linux that might be causing this? I am really hoping I can help you find a fix for this bug, it is literally the only thing stopping me from starting up an awesome RP server. PS. As the logic is (obviously) the same on windows/linux it leaves only a few possibilities (API calls): SRCDS or Garry's mod (of course, there might be something more specific... but this is unlikely). If you can let me know exactly what the problem is... so I don't have to spend hours hunting, I should be able to write up an alternative to those who really, REALLY don't want to run SRCDS under WINE. I am planning to spend the next week on fixing this problem if it takes that long. Thanks.
I'm not sure how you feel about this sort of thing, but it is lovely code. Nice comments, well spaced! :D I was curious as to the license that this code is under, as I would like to modify/use/base-systems-on the character editor in future projects. I couldn't find a licensing section, or any place where it was referenced. Is this alright? If so, what sort of crediting do you prefer? Real name + website, handle + website, handle + email? Sorry for wasting your time. ^^
Tiramisu supports custom schemas, which has been stated multiple times. It is also easy creating your own schema.
[QUOTE=LostInTheWired;35128462]I'm not sure how you feel about this sort of thing, but it is lovely code. Nice comments, well spaced! :D I was curious as to the license that this code is under, as I would like to modify/use/base-systems-on the character editor in future projects. I couldn't find a licensing section, or any place where it was referenced. Is this alright? If so, what sort of crediting do you prefer? Real name + website, handle + website, handle + email? Sorry for wasting your time. ^^[/QUOTE] Credit Matt and me. Otherwise, just say "this is from Tiramisu 2" or something. If it's not mine then credit the original author. Tiramisu 2 doesn't have a license really.
[QUOTE=Persious;35128569]Tiramisu supports custom schemas, which has been stated multiple times. It is also easy creating your own schema.[/QUOTE] he wants to alter/take source code and is asking permission, not schemas.
Character editor resets when you reconnect the same server?
[QUOTE=sam6420;35098228]Strange, they worked fine for me. Are you changing the map or restarting the server?[/QUOTE] Doing both causes the same issue. Now many hours of work gone to waste. I checked, it saves the props to data file but refuses to load them.
Has anyone corrected the radio plugin yet? I apologize for my unintelligent response to the older post, but I honestly had zero clue what even seemed to be the issue. The plugin itself seemed to work, but frequencies appeared to be causing an issue.
It was the method of tuning, I didn't know how to get arguments to be an integer, he's going to pack it in with the gamemode, though. So you won't have to do anything.
[QUOTE=LauScript;35136661]It was the method of tuning, I didn't know how to get arguments to be an integer, he's going to pack it in with the gamemode, though. So you won't have to do anything.[/QUOTE] Alright thanks. Any idea if he's put it on the github yet? I haven't seen any changes to it lately.
I have a working frequency radio script for PNRP. If you want the code (messy, depressing, but working code), can always post up some files. Also have a weird little addon I made for radios [url="http://www.garrysmod.org/downloads/?a=view&id=107626"]here[/url]. I don't think that this is how you guys do things, but it might be able to be modified if it helps.
[QUOTE=LostInTheWired;35138751]I have a working frequency radio script for PNRP. If you want the code (messy, depressing, but working code), can always post up some files. Also have a weird little addon I made for radios [url="http://www.garrysmod.org/downloads/?a=view&id=107626"]here[/url]. I don't think that this is how you guys do things, but it might be able to be modified if it helps.[/QUOTE] I already released a plugin that jawalt is already adding into tiramisu, no point in adding another one to your server.
[QUOTE=LostInTheWired;35138751]I have a working frequency radio script for PNRP. If you want the code (messy, depressing, but working code), can always post up some files. Also have a weird little addon I made for radios [url="http://www.garrysmod.org/downloads/?a=view&id=107626"]here[/url]. I don't think that this is how you guys do things, but it might be able to be modified if it helps.[/QUOTE] That's pretty frikken cool dude. I've been waiting for something like this.
How do I change my model ingame? ( Other than citizen)
[QUOTE=RandomPerson15;35143027]How do I change my model ingame? ( Other than citizen)[/QUOTE] rp_admin setmodel "name" "model" and rp_admin setpermamodel (or setmodelperma, I forgot) "name" "model"
[QUOTE=RandomPerson15;35143027]How do I change my model ingame? ( Other than citizen)[/QUOTE] Create items for clothing, then wear them on the inventory. If you wanna change your model to something non biped, right click yourself, Admin-Set Model.
[QUOTE=LostInTheWired;35138751]I have a working frequency radio script for PNRP. If you want the code (messy, depressing, but working code), can always post up some files. Also have a weird little addon I made for radios [url="http://www.garrysmod.org/downloads/?a=view&id=107626"]here[/url]. I don't think that this is how you guys do things, but it might be able to be modified if it helps.[/QUOTE] Have you fixed the original frequency code, or made an entirely new plugin?
[QUOTE=sonyfuzion;35143101]rp_admin setmodel "name" "model" and rp_admin setpermamodel (or setmodelperma, I forgot) "name" "model"[/QUOTE] Do I have to be an admin to do that?
[QUOTE=RandomPerson15;35146832]Do I have to be an admin to do that?[/QUOTE] Yeah you do.
[QUOTE=Big Bang;35144258]Create items for clothing, then wear them on the inventory. If you wanna change your model to something non biped, right click yourself, Admin-Set Model.[/QUOTE] that reminds me, have you fixed the models not turning problem.
[QUOTE=joyenusi;35148264]Yeah you do.[/QUOTE] Is there any way to change any model without being an admin?
[QUOTE=RandomPerson15;35148303]Is there any way to change any model without being an admin?[/QUOTE] Err...No, why would you need to change your model if you're not admin?
[QUOTE=RandomPerson15;35146832]Do I have to be an admin to do that?[/QUOTE] No, the developers just thought it would be a cool prank to add "admin" to that command.
Why does the items I edit in the character editor reset to their attached positions everytime I relog?
[QUOTE=Chancebond;35174363]Why does the items I edit in the character editor reset to their attached positions everytime I relog?[/QUOTE] When you're done setting the positions on whatever, click the X on the editor box and it'll ask you if you want to save the changes. If you don't do this, it won't save the changes for when you relog.
[QUOTE=RikohZX;35178380]When you're done setting the positions on whatever, click the X on the editor box and it'll ask you if you want to save the changes. If you don't do this, it won't save the changes for when you relog.[/QUOTE] Holy shit thanks.
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