• Tiramisu 2 - Beautfiul, Featured, Free
    1,147 replies, posted
[QUOTE=Sappiee;35651394]If you continue to have problems, add me on steam and I'll try help you with further detail.[/QUOTE] Okay added you waiting for you to accept me
One more quick question. Say I want someone to get to the forums I just set up. Where would I put the link so that when they click on forums in the tab menu, it takes them directly to my site?
Look in the settings there is somewhere a google.com change that to your URL ;)
[QUOTE=Sappiee;35664906]For deleting custom factions, go to the directory your Garry's Mod is located in. Go into the data folder, then their should be a Tiramisu folder in there, the same name as what you named it in your gamemodes. Open it up, then open groups and the schema you are using. You'll see some text files, those are what you need to delete. Note: each .txt file is a different faction, so don't delete all of them thinking it's part of the same single faction... About the characters, simply open the character selection menu and there should be an 'x' on the far right from your characters name, click it and your character will be deleted. Note: in some cases, it'll look like it didn't go away. Simply reopen the selection menu and it'll be gone.[/QUOTE] Thank you. And what I ment about deleting characters was other than using X, where are they stored in the server files for deleting other players characters, for example.
Sad to cease development finally cease, especially in such bitter terms. I've been a fan of Tiramisu since it first cropped up here on Facepunch and although I've only just had the chance to actually use it in a multiplayer environment with others, it's the most impressive script ever seen. I was initially reluctant to use it again when Tiramisu 2 came out, given that the initial releases were difficult to use and not exactly user-friendly in-game, but after trying the new release, I am very, very impressed. Unfortunately I feel exactly that is the reason that Tiramisu 2 had recieved little acknowledgment; its past has come back to haunt it. Nevertheless, I wish you both luck in your future endeavors.
I have currently following problems maybe anyone can help - hl2rp schema doesnt work -- Inventory not working -- No Clothings -- Crash when using weapons / stunstick / zipties -- No Animation for Combiney Units (Except Civil Protection normal Police) And much much more. YES i have a fresh installed Gmod Server YES i activated Linux Mode YES i uploaded all files right!
Nevermind my last post, it's also in data. Thank you for the help, Sappiee.
[QUOTE=EmoMark;35670284]I have currently following problems maybe anyone can help - hl2rp schema doesnt work -- Inventory not working -- No Clothings -- Crash when using weapons / stunstick / zipties -- No Animation for Combiney Units (Except Civil Protection normal Police) And much much more. YES i have a fresh installed Gmod Server YES i activated Linux Mode YES i uploaded all files right![/QUOTE] These are Linux SRCDS problems I haven't been able to fix (Due to them being entirely bizarre and not related to code). Hopefully the changes to the file library will fix this in GMod 13. Also Tiramisu is not dead, yet. I'm gonna try to make the GMod 13 release my final one, and fix some bugs and add some stuff alongside it. Don't expect big features to be added in though.
Players spawn without tooltrust, although i have set this: [QUOTE]CAKE.ConVars[ "DefaultToolTrust" ] = 1 -- Do players start with tooltrust on? Set to 1 for true [/QUOTE] Also, how do i add clothes? I've made a clothes file based on the clothes_base, do i just leave it in that folder? Because it wouldnt show up
[QUOTE=Big Bang;35672348]These are Linux SRCDS problems I haven't been able to fix (Due to them being entirely bizarre and not related to code). Hopefully the changes to the file library will fix this in GMod 13. Also Tiramisu is not dead, yet. I'm gonna try to make the GMod 13 release my final one, and fix some bugs and add some stuff alongside it. Don't expect big features to be added in though.[/QUOTE] Oh Really? ... SO i wont be able to get it work right? great T__T
Players spawn without tooltrust, although i have set this: [QUOTE]CAKE.ConVars[ "DefaultToolTrust" ] = 1 -- Do players start with tooltrust on? Set to 1 for true [/QUOTE] Also, how do i add clothes? I've made a clothes file based on the clothes_base, do i just leave it in that folder? Because it wouldnt show up. Also, a bug is when you set it so they lose their weapons on death, they instantly respawn, and there is no body..
[QUOTE=EmoMark;35678696]Oh Really? ... SO i wont be able to get it work right? great T__T[/QUOTE] Knock on Garry's door and rage at his face until he fixes it. I see no other solution.
Might change the inventory so it doesn't work using containers. It's a shame cause it removes some positioning stuff that was rather handy, but whatever.
[QUOTE=Big Bang;35688770]Might change the inventory so it doesn't work using containers. It's a shame cause it removes some positioning stuff that was rather handy, but whatever.[/QUOTE] what for
I 'd like to suggest something. Why don't you do some minor optimizations like making functions, that are used for console commands only, local? Also adding something like this: [lua] local math, surface, CreateClientConVar, util, RunConsoleCommand, usermessage = math, surface, CreateClientConVar, util, RunConsoleCommand, usermessage [/lua] on top of the cl_init file might improve speed a bit.
[QUOTE=KatNotDinner;35696992]I 'd like to suggest something. Why don't you do some minor optimizations like making functions, that are used for console commands only, local? Also adding something like this: [lua] local math, surface, CreateClientConVar, util, RunConsoleCommand, usermessage = math, surface, CreateClientConVar, util, RunConsoleCommand, usermessage [/lua] on top of the cl_init file might improve speed a bit.[/QUOTE] I would have to do that in all files as this is simply indexing the whole library on another scope. It DOES add a tiny benefit considering Lua is so slow on this kind of stuff, but the benefit is only noticeable when doing lots of operations that require external functions every tick or so, and I already do it on the cl_skin file. Why I don't do them? Micro optimization adds an entirely negligible boost to operations that theoretically are done in constant or linear time. To actually optimize something, you either reduce it's [URL="http://en.wikipedia.org/wiki/Time_complexity"]time complexity[/URL], or you take it to a lower level language (Like C++ in comparison to Lua) Many things in Tiramisu don't involve complex algorithms to begin with (The most complex I can think of right now is searching on tables, which is linear time anyway), so there's no much room for improvement here. [QUOTE=LauScript;35693978]what for[/QUOTE] for one the current one doesn't work on linux.
Hey, thanks for the answer. I looked into your code deeply and you are right. Tiramisu is as light weight as possible.
Doh. . .Doesn't work on linux. . . I would be the happiest person in the world if you changed the inventory system to work with Linux (maybe make it a separate version or something so those with windows could enjoy the benefits of containers).
Is this like 100% done gamemode? or is it just a foundation/base for own RP?
I'm getting this weird bug where the Breen Playermodel will be in your player. Any fixes?
[QUOTE=arleitiss;35800343]Is this like 100% done gamemode? or is it just a foundation/base for own RP?[/QUOTE] It's unfinished and you're going to have to heavily edit it to make it somewhat playable.
In configuration.lua there's the ConVar [lua]CAKE.ConVars[ "DefaultClothing" ] = { } --Clothing you can choose on startup [/lua] I've tried putting item names in the brackets quoted, unquoted, without clothing_ and without the brackets yet I can't seem to find any way to choose listed clothing.
[QUOTE=Doritos_Man;35815718]I'm getting this weird bug where the Breen Playermodel will be in your player. Any fixes?[/QUOTE] Extract the content of your "content" folder to the garrysmod root folder. Read the thread man. [QUOTE=DeveloperConsol;35818368]It's unfinished and you're going to have to heavily edit it to make it somewhat playable.[/QUOTE] It's finished and better than half the crap out there. Since nobody at HGN can code to save their lives it don't mean my script is bad.
[QUOTE=Big Bang;35826513]Extract the content of your "content" folder to the garrysmod root folder. Read the thread man. It's finished and better than half the crap out there. Since nobody at HGN can code to save their lives it don't mean my script is bad.[/QUOTE] You don't really need any coding experience to make something good with this anyway, it really is a quality script.
Fuck it, gonna call it. Tiramisu 3. It's (probably) coming.
Can you help me with this issue while you're here? I can't seem to get DefaultClothing to work, you don't spawn with any of the specified clothing or have the ability to choose it, any idea why?
[QUOTE=a-cookie;35826760]Can you help me with this issue while you're here? I can't seem to get DefaultClothing to work, you don't spawn with any of the specified clothing or have the ability to choose it, any idea why?[/QUOTE] that's on the freeform schema, on the skin file somewhere. it's disabled for HL2RP.
[QUOTE=Big Bang;35826513]Extract the content of your "content" folder to the garrysmod root folder. Read the thread man. [/QUOTE] Sorry, didn't see that.
Make a company called Cake16. Anyways, I thought you quit, but now you're making Tiramisu 3?
Will Tiramisu 3 only include GMod 13 support or will you do other features/bugfixes?
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