• Tiramisu 2 - Beautfiul, Featured, Free
    1,147 replies, posted
[QUOTE=Fixed;35846554]Will Tiramisu 3 only include GMod 13 support or will you do other features/bugfixes?[/QUOTE] If anyting Tiramisu 3 will come out after GMod 13 anyway, unless he's planning to not write it from scratch.
[QUOTE=skullorz;35847888]If anyting Tiramisu 3 will come out after GMod 13 anyway, unless he's planning to not write it from scratch.[/QUOTE] Really? Does GMod 13 change so much?
I think I'm changing the Tiramisu name altogether, probably retaking the name Castella for it. The Tiramisu name lost it's jingle a long time ago. Also, the focus of Castella would be rather different from Tiramisu. I'm looking into making more of a unscripted roleplay sandbox, like Second Life, where you can do basically anything out of bits and pieces the script itself gives you.
[QUOTE=Big Bang;35848771]I think I'm changing the Tiramisu name altogether, probably retaking the name Castella for it. The Tiramisu name lost it's jingle a long time ago. Also, the focus of Castella would be rather different from Tiramisu. I'm looking into making more of a unscripted roleplay sandbox, like Second Life, where you can do basically anything out of bits and pieces the script itself gives you.[/QUOTE] Sounds like a lot of work :S
[QUOTE=Fixed;35848929]Sounds like a lot of work :S[/QUOTE] Currently I have a bunch of ideas on what to do: * Animations loaded from external files, parsed and animated through Lua. This means ANY skeleton can be animated without much issue, and it would allow us to have a massive amount of animations, and not only that, but it would also grant people the ability of creating their own animations. * Build mode. A non physgun, non toolgun system that will use something similar to what currently exists as the bone editing tool in GMod 13 to position, rotate and scale props around precisely, allowing for better scene building as opposed to the regular construction scheme which is tailored for contraptions. Same system would allow reskins using PNG textures (Loaded on the run, from external sources), and grouping of multiple props into a singular item, allowing for more customization. * Modernized and simplified UI with GWEN skin support. * SQL based, using SQLite by default but supporting tmysql. * Weapon and damage system for in game weapon creation. * NPCs, essentially a base you can use to create your own NPCs in game. * The role of groups and factions is to be expanded. Factions can now have ranks which work more like the jobs commonly seen in DarkRP (Revised of course, so it works in a more fair fashion). Groups can now sell items as a business. This allows for a small and somewhat manageable economy to take place. * Item permissions. Since the item creation system is going to be expanded, you will be able to decide who and what use can someone give to your item. * Profiles, for players. It will have an OOC section and an IC section, so you can describe your character, and well, yourself, better. Just right click on someone, read their profile. * Extended admin functionality.
[QUOTE=Big Bang;35849535]Currently I have a bunch of ideas on what to do: * Animations loaded from external files, parsed and animated through Lua. This means ANY skeleton can be animated without much issue, and it would allow us to have a massive amount of animations, and not only that, but it would also grant people the ability of creating their own animations. * Build mode. A non physgun, non toolgun system that will use something similar to what currently exists as the bone editing tool in GMod 13 to position, rotate and scale props around precisely, allowing for better scene building as opposed to the regular construction scheme which is tailored for contraptions. Same system would allow reskins using PNG textures (Loaded on the run, from external sources), and grouping of multiple props into a singular item, allowing for more customization. * Modernized and simplified UI with GWEN skin support. * SQL based, using SQLite by default but supporting tmysql. * Weapon and damage system for in game weapon creation. * NPCs, essentially a base you can use to create your own NPCs in game. * The role of groups and factions is to be expanded. Factions can now have ranks which work more like the jobs commonly seen in DarkRP (Revised of course, so it works in a more fair fashion). Groups can now sell items as a business. This allows for a small and somewhat manageable economy to take place. * Item permissions. Since the item creation system is going to be expanded, you will be able to decide who and what use can someone give to your item. * Profiles, for players. It will have an OOC section and an IC section, so you can describe your character, and well, yourself, better. Just right click on someone, read their profile. * Extended admin functionality.[/QUOTE] All of those seem like awesome ideas! Just hope it has better Linux support.
[QUOTE=Doritos_Man;35849698]All of those seem like awesome ideas! Just hope it has better Linux support.[/QUOTE] I'm ditching the inventory in favor of a better one. This should fix the Linux issues.
Those features sounds awesome, though I guess it'll take some time? Working on a modified Tiramisu 2, hope I can run a server some weeks before I'll have to redo everything again.
[QUOTE=Fixed;35850766]Those features sounds awesome, though I guess it'll take some time?[/QUOTE] It will but I kind of promised myself not to set due dates since I can mostly not keep them. I want to also improve the delivery system on Castella, so it's easier for everyone. I'll also document features, at least on a basic level.
[QUOTE=Big Bang;35851943]It will but I kind of promised myself not to set due dates since I can mostly not keep them.[/QUOTE] I understand, real life first :) Also I'm not sure what you mean with delivery system?
[QUOTE=Fixed;35852138]I understand, real life first :) Also I'm not sure what you mean with delivery system?[/QUOTE] So you can for example know when the script in your server is outdated. This would require a few changes in logistics from my end.
[QUOTE=Big Bang;35849535]Currently I have a bunch of ideas on what to do: * Animations loaded from external files, parsed and animated through Lua. This means ANY skeleton can be animated without much issue, and it would allow us to have a massive amount of animations, and not only that, but it would also grant people the ability of creating their own animations. * Build mode. A non physgun, non toolgun system that will use something similar to what currently exists as the bone editing tool in GMod 13 to position, rotate and scale props around precisely, allowing for better scene building as opposed to the regular construction scheme which is tailored for contraptions. Same system would allow reskins using PNG textures (Loaded on the run, from external sources), and grouping of multiple props into a singular item, allowing for more customization. * Modernized and simplified UI with GWEN skin support. * SQL based, using SQLite by default but supporting tmysql. * Weapon and damage system for in game weapon creation. * NPCs, essentially a base you can use to create your own NPCs in game. * The role of groups and factions is to be expanded. Factions can now have ranks which work more like the jobs commonly seen in DarkRP (Revised of course, so it works in a more fair fashion). Groups can now sell items as a business. This allows for a small and somewhat manageable economy to take place. * Item permissions. Since the item creation system is going to be expanded, you will be able to decide who and what use can someone give to your item. * Profiles, for players. It will have an OOC section and an IC section, so you can describe your character, and well, yourself, better. Just right click on someone, read their profile. * Extended admin functionality.[/QUOTE] Great ideas. All of them aren't really hard to implent exepct the first one. Could you please share your way for adding such animations cause I need such thing but I don't know where to start?
[QUOTE=KatNotDinner;35858627]Great ideas. All of them aren't really hard to implent exepct the first one. Could you please share your way for adding such animations cause I need such thing but I don't know where to start?[/QUOTE] If I were to use animation files compiled for a whole different engine I'd have to make a parser for the files (a binary module most likely), with the actual animating taking place in Lua entirely (bone matrices rotation and translations) using the SetupBonePositions hook. It'd be somewhat similar to the Lua animation library made by Jetboom. If I manage to pull that off I'll actually ask Garry to include it in GMod, since everyone could benefit of better animations.
Howdy everyone. I've been working on modifying a Tira2 server for my friends and I've been having an issue with groups and factions. The groups and factions are set up with different ranks, etc. but whenever I try to promote a player to a rank it disregards the rank I input and automatically sets them to the highest rank available. Does anyone know how this could be fixed?
[QUOTE=Big Bang;35861312]If I were to use animation files compiled for a whole different engine I'd have to make a parser for the files (a binary module most likely), with the actual animating taking place in Lua entirely (bone matrices rotation and translations) using the SetupBonePositions hook. It'd be somewhat similar to the Lua animation library made by Jetboom. If I manage to pull that off I'll actually ask Garry to include it in GMod, since everyone could benefit of better animations.[/QUOTE] If you manage to do this and Garry adds this to GMod, you sir will be my god. I'm having extremely hard time figuring out how such thing would work and I don't feel like using JetBoom's script because it won't be made by me.
[QUOTE=Big Bang;35849535]Currently I have a bunch of ideas on what to do: * Animations loaded from external files, parsed and animated through Lua. This means ANY skeleton can be animated without much issue, and it would allow us to have a massive amount of animations, and not only that, but it would also grant people the ability of creating their own animations. * Build mode. A non physgun, non toolgun system that will use something similar to what currently exists as the bone editing tool in GMod 13 to position, rotate and scale props around precisely, allowing for better scene building as opposed to the regular construction scheme which is tailored for contraptions. Same system would allow reskins using PNG textures (Loaded on the run, from external sources), and grouping of multiple props into a singular item, allowing for more customization. * Modernized and simplified UI with GWEN skin support. * SQL based, using SQLite by default but supporting tmysql. * Weapon and damage system for in game weapon creation. * NPCs, essentially a base you can use to create your own NPCs in game. * The role of groups and factions is to be expanded. Factions can now have ranks which work more like the jobs commonly seen in DarkRP (Revised of course, so it works in a more fair fashion). Groups can now sell items as a business. This allows for a small and somewhat manageable economy to take place. * Item permissions. Since the item creation system is going to be expanded, you will be able to decide who and what use can someone give to your item. * Profiles, for players. It will have an OOC section and an IC section, so you can describe your character, and well, yourself, better. Just right click on someone, read their profile. * Extended admin functionality.[/QUOTE] That sounds incredibly awesome. If there's anything people can do to help you out, just say so.
How would I go about making a door belong to a specific faction?
[QUOTE=sam6420;35883385] In faction settings allocate that number to them.[/QUOTE] How?
[QUOTE=cis.joshb;35883439]How?[/QUOTE] When you edit a faction ingame you can set the door and spawn groups.
Thank you!
[QUOTE=DrStealth;35868424]Howdy everyone. I've been working on modifying a Tira2 server for my friends and I've been having an issue with groups and factions. The groups and factions are set up with different ranks, etc. but whenever I try to promote a player to a rank it disregards the rank I input and automatically sets them to the highest rank available. Does anyone know how this could be fixed?[/QUOTE] Is anyone else having this issue?
[QUOTE=Gordy H.;35873183]That sounds incredibly awesome. If there's anything people can do to help you out, just say so.[/QUOTE] Well, I'll be setting up a PayPal soon to accept donations. As you all may know I won't ever charge for Tiramisu (Or Castella). I do want to make it so people who donate to me are rewarded in some form or way, though. I do need some suggestions with that.
So are you going to make Castella kinda like the first Cakescript? It comes with a few features that you can tweak to your own liking, not packed with features and stuff that is tricky to edit.
Whenever a melee swep is held, it seems to have the pistol holdtype. Is there any way to fix this?
[QUOTE=_Chewgum;35892663]So are you going to make Castella kinda like the first Cakescript? It comes with a few features that you can tweak to your own liking, not packed with features and stuff that is tricky to edit.[/QUOTE] TBH no. In fact, I think it'd come quite the opposite way, with features more oriented towards the users being able to edit their own version of the script without having to code a lot. Bases intended for the sole use of being edited and customized was for a time where there were a decent amount of people willing to code RP gamemodes. Sadly the RP community has ostracized gamemode developers, and made them hate developing RP gamemodes (Partly due to how gamemodes are now commercially available). It's pointless to try and continue a tradition that is simply not working anymore. There's a balance between feature completeness and scripter friendliness, and quite frankly I don't think tipping it towards the latter will aid Tiramisu any significant amount, considering how little I've seen from scripters trying to modify ANY RP base nowadays. Castella will, for example, use mostly PNG textures for it's GUI, something that's far easier to edit by a code-illiterate than actual code. This will be how most of Castella will be focused.
How does a player view his own money or the prices of items in the business menu?
[QUOTE=cis.joshb;35909232]How does a player view his own money or the prices of items in the business menu?[/QUOTE] To the best of my knowledge, items in the business menu don't have prices. Also, I made a quick script to show your own money, if you want it: Under your schema, plugins, make a Lua file called sv_showmoney. [CODE] --Prints player's money to their chat concommand.Add( "rp_showmoney", function(ply, cmd, args) if ply != nil then CAKE.SendChat( ply, "You have " .. tonumber(CAKE.GetCharField( ply, "money" ) ) .. " money." ) end end) [/CODE] Under the schema/rclick folder create a Lua file called showmoney, put this in it: [CODE] RCLICK.Name = "Show Money" RCLICK.SubMenu = "Show Money" function RCLICK.Condition(target) if target == LocalPlayer() then return true end end function RCLICK.Click(target,ply) ply:ConCommand("rp_showmoney") end [/CODE]
As far as donations go, you could possibly have some sort of extra help or support for those who donate. Another suggestion would be possibly some sort of extra documentation. I'm not sure how fair that would be though. [editline]11th May 2012[/editline] [QUOTE=Zombiestubble;35893588]Whenever a melee swep is held, it seems to have the pistol holdtype. Is there any way to fix this?[/QUOTE] Move the holdtype code in the swep's script out of the client section.
[QUOTE=DrStealth;35915912]To the best of my knowledge, items in the business menu don't have prices.[/QUOTE] Well you're right. Hmm, even though there is the ITEM.Price field it doesn't take any money. Is there any way to make it take money?
[QUOTE=cis.joshb;35922372]Well you're right. Hmm, even though there is the ITEM.Price field it doesn't take any money. Is there any way to make it take money?[/QUOTE] If I've got free time, I'll take a look at it tomorrow. Today. whenever. Also, I still haven't been able to resolve my issue. Does the group promotion work for anyone else?
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