[QUOTE=danielbutler;36795615]Sorted.
Another quick question (sorry). How do I give a faction access to the buisness menu?[/QUOTE]
Haven't looked at Tiramisu in ages, so I can't help you with that, sorry.
[QUOTE=Steven :D;36795672]Haven't looked at Tiramisu in ages, so I can't help you with that, sorry.[/QUOTE]
Damn, thank you anyway.
[QUOTE=danielbutler;36795431]Pretty sure this isn't normal...
[IMG]http://i806.photobucket.com/albums/yy347/Daniel_Butler/2012-07-16_00001.jpg[/IMG]
What am I doing wrong?[/QUOTE]
Extract contents of the "content" folder in the gamemode to the Garry's Mod root folder.
PLEASE, Port this to Garry's Mod 13 :) I want this on my Gmod 13 Server :(
This may not be missed in Gmod 13
i started doing this
[url]http://localhostr.com/files/xKUVjGZ/gm13.patch[/url]
not finished but at least it properly loads
Didn't see too many Tiramisu 2 servers up and I didn't really want a script like this to die so I threw a server up, can find it @ 109.169.29.208:27015
[QUOTE=Paragon;36858116]Didn't see too many Tiramisu 2 servers up and I didn't really want a script like this to die so I threw a server up, can find it @ 109.169.29.208:27015[/QUOTE]
What is it?
[QUOTE=DeathByKittens;36858757]What is it?[/QUOTE]
Post apoc serious roleplay, I know it's been done before but personally I just love the setting.
Posted this in another thread, thought others here might want to read it
[QUOTE=deaded38;36764237]I'm not a big fan of Tiramisu to be honest. And it seems to be the people who like it just like it because it's not over-done. Pretty much, Tiramisu is the hipster version of OpenAura. I've played Tiramisu 2, and to be quite honest, I just don't like the lack of features. People say you don't need features to roleplay, but I whole-heartedly disagree. If I wanted to play Tiramisu 2, I should just go to Steam chat and roleplay there. In comparison, OpenAura has a lot more features, a larger community, and a person doesn't need to know Lua to make something slightly unique. To kind of put it in comparison, OpenAura is like Windows. It's easy to understand, you can do more things with it, but it doesn't run as smoothly as say Linux. Tiramisu 2 is like Linux, it's a little harder to understand, you can do many things with it, but you need to know all that command line shit, but it runs smoother in comparison to Windows.
That's just my opinion. Others are going to see it differently.[/QUOTE]
I think that's a really out-dated Tiramisu opinion, and one that, due to being a majority opinion, has left Tiramisu 2 heavily under-appreciated.
Tiramisu 2 doesn't lack features. Granted, it doesn't look as good as OA, but its faster, less prone to crashes, and does everything OA does, and more.From what I can see, the problem you have is that the SCHEMAS aren't as feature-filled as OA's, but it isn't hard to code those yourself, or just rip them from it. And if your argument to that is that you don't want to, then you're making the mistake, which I guess you've already made anyway, of assuming that Tiramisu 2 is trying to compete with OA in being anything other than a BASE.
From the HL2RP schema, barely anything is missing anyway. You could add it all, and more, in a day, and then have all of Tiramisu's out-the-box features to make yourself that bit better.
OA can't be made anymore unique than Tiramisu can without Lua. In fact, not even as much. Tiramisu 2 has plenty of in-game and easy-to-use editors to create items, clothing, factions or whatever else. Heck, to add a gun to the schema, just add the SWEP to your garrysmod folder and it automatically makes the item!
OA is like windows. It has a larger gang of generally idiotic people who use it because it looks nice. The downside, is that it is bloated, prone to issues, and difficult to edit. Tiramisu 2 has much more powerful features, is piss-easy to modify and comes packed with lots of cool little features and tweaks. The problem? It doesn't look as nice. Not as much eye-candy.
Tiramisu 2 is a thousand times easier to modify than Openaura is. That's a FACT. It's also easier to run. You put it into your gamemodes folder and that's you DONE. I honestly don't understand why Tiramisu 2 hasn't built up a strong following, because it seems to be exactly what everyone wants. My assumption, then, is that it doesn't have that following because Tiramisu 1 was unpolished and difficult to appreciate.
[QUOTE=DeathByKittens;36875640]Posted this in another thread, thought others here might want to read it
I think that's a really out-dated Tiramisu opinion, and one that, due to being a majority opinion, has left Tiramisu 2 heavily under-appreciated.
Tiramisu 2 doesn't lack features. Granted, it doesn't look as good as OA, but its faster, less prone to crashes, and does everything OA does, and more.From what I can see, the problem you have is that the SCHEMAS aren't as feature-filled as OA's, but it isn't hard to code those yourself, or just rip them from it. And if your argument to that is that you don't want to, then you're making the mistake, which I guess you've already made anyway, of assuming that Tiramisu 2 is trying to compete with OA in being anything other than a BASE.
From the HL2RP schema, barely anything is missing anyway. You could add it all, and more, in a day, and then have all of Tiramisu's out-the-box features to make yourself that bit better.
OA can't be made anymore unique than Tiramisu can without Lua. In fact, not even as much. Tiramisu 2 has plenty of in-game and easy-to-use editors to create items, clothing, factions or whatever else. Heck, to add a gun to the schema, just add the SWEP to your garrysmod folder and it automatically makes the item!
OA is like windows. It has a larger gang of generally idiotic people who use it because it looks nice. The downside, is that it is bloated, prone to issues, and difficult to edit. Tiramisu 2 has much more powerful features, is piss-easy to modify and comes packed with lots of cool little features and tweaks. The problem? It doesn't look as nice. Not as much eye-candy.
Tiramisu 2 is a thousand times easier to modify than Openaura is. That's a FACT. It's also easier to run. You put it into your gamemodes folder and that's you DONE. I honestly don't understand why Tiramisu 2 hasn't built up a strong following, because it seems to be exactly what everyone wants. My assumption, then, is that it doesn't have that following because Tiramisu 1 was unpolished and difficult to appreciate.[/QUOTE]
This is pretty correct I gotta say.
But hell, a fight against OA is not worth fighting. It's true, Tiramisu is like Linux. Linux doesn't compete with Windows. Windows competes with everything, yes, but that doesn't mean you have to reciprocate.
I'll keep doing what I do and that is, do what nobody does.
[QUOTE=Big Bang;36877026]This is pretty correct I gotta say.
But hell, a fight against OA is not worth fighting. It's true, Tiramisu is like Linux. Linux doesn't compete with Windows. Windows competes with everything, yes, but that doesn't mean you have to reciprocate.
I'll keep doing what I do and that is, do what nobody does.[/QUOTE]
Although Tiramisu or OA pretty much don't work with Linux at all.
[QUOTE=NightmareX91;36877375]Although Tiramisu or OA pretty much don't work with Linux at all.[/QUOTE]
OpenAura should work with linux binaries that are up to date.
[QUOTE=NightmareX91;36877375]Although Tiramisu or OA pretty much don't work with Linux at all.[/QUOTE]
This is more SRCDS than my own fault. It should account for differences in the filesystem, two identical copies of code in Lua should work identically in Linux, now, shouldn't it?
[QUOTE=DeathByKittens;36875640]Posted this in another thread, thought others here might want to read it
OA is like windows. It has a larger gang of generally idiotic people who use it because it looks nice. The downside, is that it is bloated, prone to issues, and difficult to edit. Tiramisu 2 has much more powerful features, is piss-easy to modify and comes packed with lots of cool little features and tweaks. The problem? It doesn't look as nice. Not as much eye-candy.
[/QUOTE]
Even then I doubt it would take too much effort to change the scripts overall house style, I mean hell I'd give it a go if I knew anything what so ever about Lua, alas sadly this is not the case.
DeathByKittens, you are right. Pretty much anything that can be said and Tiramisu had some following before it got frozen until Tiramisu 2 came and then it kinda died when Big Bang left.
And Paragon, just keep your server up man. Make an advertisement in the advertisement section (aka the one full of MC servers) and just keep it up if you can. You might succeed.
[QUOTE=KatNotDinner;36880893]DeathByKittens, you are right. Pretty much anything that can be said and Tiramisu had some following before it got frozen until Tiramisu 2 came and then it kinda died when Big Bang left.
And Paragon, just keep your server up man. Make an advertisement in the advertisement section (aka the one full of MC servers) and just keep it up if you can. You might succeed.[/QUOTE]
Took your advice and made one [url=http://www.facepunch.com/showthread.php?t=1199739&p=36883410#post36883410]Here[/url]
I'm messing with the camera right now... still trying to get it to do what I want :(
Guys go check out the repo, I just updated the third person camera. The build is a bit unpolished, but try gunfighting with the new camera :D.
[QUOTE=DeathByKittens;36875640]Heck, to add a gun to the schema, just add the SWEP to your garrysmod folder and it automatically makes the item!
[/QUOTE]
By the way from my experiences with doing this, it corrupts save data and does some buggy shit. Just throwing that out there... You may imply it's easy and simplified editing, but honestly in my experiences Tiramisu 2 has been the most odd to fix. I've had the strangest bugs from Tiramisu 2, but when they were fixed everything was amazing.
[QUOTE=Das Pirate;36902982]By the way from my experiences with doing this, it corrupts save data and does some buggy shit. Just throwing that out there... You may imply it's easy and simplified editing, but honestly in my experiences Tiramisu 2 has been the most odd to fix. I've had the strangest bugs from Tiramisu 2, but when they were fixed everything was amazing.[/QUOTE]
We can't fix bugs unless you report them on the github page :)
Hey, i can only use HL2 Weapons (Crossbow, Shotgung etc.), but i cant use the CS:S Weapons or any Weapon i include. I can attach them to my back like the normal HL2 weapon but i cant find them as a shootable weapon (if i press 1-9). They are like props. Could you please help me to fix this error ?
(btw. if i drop the CSS weapons they stay in Mid-air and cant be removed by the remover tool.)
Install CSS to your server.
Hey, thank you for your answer... i though i have CS:S on my server but now i see that i might forgot to install that games after download *noideawhatimdoing* :D
[QUOTE=Jawalt;36892493]Guys go check out the repo, I just updated the third person camera. The build is a bit unpolished, but try gunfighting with the new camera :D.[/QUOTE]
Just put it on my server, damn that's a nice touch.
How can we limit the distance from a thirdperson?
Told everyone to try out gun fighting with the new camera, safe to say we had fun.
[IMG]http://i.imgur.com/tQGVH.jpg[/IMG]
[QUOTE=Paragon;36931327]Told everyone to try out gun fighting with the new camera, safe to say we had fun.
[IMG]http://i.imgur.com/tQGVH.jpg[/IMG][/QUOTE]
Wow that server actually looks really fun, I'm gonna try it out now.
[QUOTE=a-cookie;36931376]Wow that server actually looks really fun, I'm gonna try it out now.[/QUOTE]
Might have to wait for our regulars to get on, conflicting time zones aren't fun.
I planned to play some more but then I got DayZ
How can I make items I've created in-game appear in the business menu?
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