[QUOTE=hunterNormandy;37173719]do you know why everyone but me on my server cannot use normal movement (like just w) because it thrusts them about as if they are lagging?[/QUOTE]
i had that problem on tickrate of 100, doubt that's still around tho
[QUOTE=hunterNormandy;37144414]after playing a bit of it the thirdperson breaks and i get this
Hook 'TiramisuCreateMoveCamera' Failed: [kamaitama-Tiramisu-7db0e40\gamemode\schemas\global\plugins\camera\cl_calcview.lua:192] attempt to index a nil value
Y
[editline]8th August 2012[/editline]
all my friends that play on my server cant normal move with like W , they explain it as jumping around like theres lag.. but im completely fine?, they have to either use alt walk or sprint? any suggestions?[/QUOTE]
I too have this problem -_- All my friends have normal crosshair and thirdperson camera, but not me.
this is unfinished ? Becouse no jobs, etc..
[QUOTE=Ernis456;37181816]this is unfinished ? Becouse no jobs, etc..[/QUOTE]
okay, i'm gonna be the one person to not troll you.
gmod's "serious rp", doesn't have jobs. end of story no exceptions.
[QUOTE=LauScript;37185457]okay, i'm gonna be the one person to not troll you.
gmod's "serious rp", doesn't have jobs. end of story no exceptions.[/QUOTE]
Looking at all those HL2RP servers out there seem to make me think otherwise, though.
I've been having some problems with running this on my linux server, such as weapon selecting giving various lua errors. And I do have script enforcer turned on.
[QUOTE=hunterNormandy;37189049]So does anybody have a fix for laggy run? i really need to know!
[editline]11th August 2012[/editline]
also is there any working MOTD that goes with this gamemode?[/QUOTE]
Don't quite know what your issue is regarding the laggy running, it worked fine for me last time I used the latest build, also for a MOTD addon, ULX seems to work and if you don't want the admin controls that come with it you can easily remove them.
I've seen some servers having a small window on your first join, where you have to answer custom questions about the RP before you can play. Does this kind of feature come with Tiramisu or is it a downloadable plugin?
I set this up on a local server today trying to get a community up and running and it seems like the von module causes a lot of problems with the inventory. I couldn't use any items while I was using it, commented it out and replaced von.(de)serialize with glon.(en/de)code. Worked like a charm. I'll try some stuff tomorrow to see if I might've messed it up somehow, but since it was a straight dl of the gamemode (with a few config strings changed and a clear addons folder), I don't see how it could've been me.
Once I got that working, this gamemode was sexy. Just a bit of glon slowness here and there
[QUOTE=shadowndacorner;37208070]I set this up on a local server today trying to get a community up and running and it seems like the von module causes a lot of problems with the inventory. I couldn't use any items while I was using it, commented it out and replaced von.(de)serialize with glon.(en/de)code. Worked like a charm. I'll try some stuff tomorrow to see if I might've messed it up somehow, but since it was a straight dl of the gamemode (with a few config strings changed and a clear addons folder), I don't see how it could've been me.
Once I got that working, this gamemode was sexy. Just a bit of glon slowness here and there[/QUOTE]
Now I feel incredibly stupid, because I tried to do this, and I failed.
Forgot to comment out the including von.
[QUOTE=Garrison;37209265]Now I feel incredibly stupid, because I tried to do this, and I failed.
Forgot to comment out the including von.[/QUOTE]
Instead of un including it, comment out the entire file and add this to the end
[lua]
von={}
von.serialize=glon.encode
von.deserialize=glon.decode
[/lua]
That way if von gets fixed, you just have to replace the module and you're good to go.
you have to remove all your data to use vON. thought I mentioned that.
Obviously this won't be necessary once MySQL is in place since nothing will get loaded from files anyway.
[QUOTE=Big Bang;37212044]you have to remove all your data to use vON. thought I mentioned that.
Obviously this won't be necessary once MySQL is in place since nothing will get loaded from files anyway.[/QUOTE]
I didn't have any data, as I had never run it on the server. I was getting an "expected string, got nil" error in the deserialize function. When I have access to my comp, ill see if adding a check that returns an empty table if the string is nil fixes it (pretty sure glon does that while von doesn't, which could be the problem).
I'm glad you're adding SQL integration, thought I was going to have to hack that in myself lol
[QUOTE=hunterNormandy;37214451]I switched to global schema and nearly 9/10 of all my errors and glitches fixed. however there is still a buggy run for everyone else. i have looked everywhere but can seem to find the place to fix it.[/QUOTE]
Do you have the gamemode in your gamemodes directory? If so, it sounds to me like they're not getting whatever file has the Move hook in it (causing prediction errors which make it look laggy). Make sure scriptenforcer's on and all of the necessary files are being AddCSLuaFile'd. And make sure theyre actually getting the cache.
I sure wish I never hosted a HL2RP server now...
Does anyone have any idea which piece of code handles player anims and skeletons
[IMG]http://puu.sh/VIgj[/IMG]
The playermodels are way shorter than this and have custom anims, so this is likely what it should NOT look like :suicide:
[QUOTE=Sgt. Lulz;37260345]Does anyone have any idea which piece of code handles player anims and skeletons
[IMG]http://puu.sh/VIgj[/IMG]
The playermodels are way shorter than this and have custom anims, so this is likely what it should NOT look like :suicide:[/QUOTE]
if they have custom anims they will definitely not work with the script, clearly they have to be valvebiped.
[QUOTE=Big Bang;37264252]if they have custom anims they will definitely not work with the script, clearly they have to be valvebiped.[/QUOTE]
Would it be possible to hack something together to ignore the Valve biped rigs and use the custom rigs in the models?
Alright, some quick questions:
How do I start up a schema?
The pre-made hl2rp schema, how good is it?
I try the gamemode out in singleplayer, but it keeps fucking up with these errors on the side whenever I try making an item or do anything, any help?
How do i make it so you have to option to spawn as a combine soldier? (Like give "x" flag and it gives the spawn option for combine)?
Thanks.
Ive got the gamemode installed on my server but whenever I go to click anything in the Tab menu it tells me
[Tiramisu\gamemode\schemas\global\plugins\inventory\cl_inventory.lua:382] attempt to index field 'InventoryFrame' (a nil value)
any idea how to fix?
edit: fixed by reinstalling the gamemode.... but i still can't use items. Clothing and weapons are invisible :S and do nothing
[QUOTE=multch;37306250]Ive got the gamemode installed on my server but whenever I go to click anything in the Tab menu it tells me
[Tiramisu\gamemode\schemas\global\plugins\inventory\cl_inventory.lua:382] attempt to index field 'InventoryFrame' (a nil value)
any idea how to fix?[/QUOTE]
Having the same issue here.
[Fixed] With aforementioned glon fix from above
[lua]
von={}
von.serialize=glon.encode
von.deserialize=glon.decode
[/lua]
Hey, I've been trying to add custom clothing to Tiramisu 2 using custom models, but whenever I try to equip the item, it just makes my current player invisible and the clothing doesn't show up.
[URL]http://pastebin.com/udpg1ch4[/URL]
Can anyone help?
[editline]30th August 2012[/editline]
I also get this: ne
[@gamemodes\tiramisu\gamemode\schemas\global\plugins\clothing_gear\clothing.lua:145] bad argument #1 to 'pairs' (table expected, got nil)
[@gamemodes\tiramisu\gamemode\schemas\global\plugins\clothing_gear\clothing.lua:160] bad argument #1 to 'pairs' (table expected, got nil)
[gamemodes\tiramisu\gamemode\von.lua:537] attempt to get length of local 'str' (a nil value)
Try to delete Item.content
[QUOTE=Crossu88;37477664]Hey, I've been trying to add custom clothing to Tiramisu 2 using custom models, but whenever I try to equip the item, it just makes my current player invisible and the clothing doesn't show up.
[URL]http://pastebin.com/udpg1ch4[/URL]
Can anyone help?
[editline]30th August 2012[/editline]
I also get this: ne
[@gamemodes\tiramisu\gamemode\schemas\global\plugins\clothing_gear\clothing.lua:145] bad argument #1 to 'pairs' (table expected, got nil)
[@gamemodes\tiramisu\gamemode\schemas\global\plugins\clothing_gear\clothing.lua:160] bad argument #1 to 'pairs' (table expected, got nil)
[gamemodes\tiramisu\gamemode\von.lua:537] attempt to get length of local 'str' (a nil value)[/QUOTE]
I also got this error I wanna bump this to see if anyone has a fix for it.
Where do I find the lua file for the character editor menu? I looked for roughly 30 seconds and couldn't find it, so here I am.
To everyone who mentioned vON problems:
It would be helpful to know what doesn't work (with the items), so I can fix it.
And that "attempt to get the length of local 'str' (a nil value)" means it's trying to deserialize nil, not a string.
Here's the rundown for the vON issues:
I don't know.
Seriously, I don't. I'm still going forward with it to see if changing everything to MySQL fixes it, but otherwise just go through your code and replace every instance of von.serialize with glon.encode and every instance of von.deserialize with glon.decode
you have to include the glon module too.
I also need help with tiramisu 2.
When I join a server or singleplayer, I am literally invisible. No custom clothes, nothing.
Just invisible. Others are visible, though.
/snap/
Always have loved Tiramisu, greatness right here!
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