If fnox could just finish this and get it out of the way, he definitely would. But it's not that easy.
and yeah we are super sluffing on the gamemode we were hired to make, well and gmod13 isn't helping either.
Well just saying good luck to you, take your time to get it 100% stable for a final release (:
My friend has fixed most of the bugs in Tiramisu 2, Will possibly be adding suit options for bodygrouped models. Just wondering if we have permission for this.
Wait, big bang, what happened? I thought you gave up.
[QUOTE=AntiSaint;38645443]My friend has fixed most of the bugs in Tiramisu 2, Will possibly be adding suit options for bodygrouped models. Just wondering if we have permission for this.[/QUOTE]
It's open source, so yes.
Okay nice. There don't seem to be any real big bugs left. We're just fixing the subtle ninja bugs. So I'll get back to you guys when we're done with that.
[QUOTE=AntiSaint;38650310]Okay nice. There don't seem to be any real big bugs left. We're just fixing the subtle ninja bugs. So I'll get back to you guys when we're done with that.[/QUOTE]
Are you gonna release the fixes?
Possibly
[QUOTE=AntiSaint;38656043]Possibly[/QUOTE]
don't mean to be a dick but if you're not you probably should cease to post anything about it on here as you'll look like an asshole
It's not my choice to make to release it or not. I've been finding the bugs while my friend fixes them. An important role, but I haven't actually been coding anything. I'm not good with gamemodes.
[QUOTE=AntiSaint;38656537]It's not my choice to make to release it or not. I've been finding the bugs while my friend fixes them. An important role, but I haven't actually been coding anything. I'm not good with gamemodes.[/QUOTE]
Unless you're going to contribute back to the main branch it'd be cool if you hadn't even posted that. It's not cool first of all to fix all that stuff and not give back to the community, and it's not cool to post about it after you don't.
We accept patches and contributions on Github.
AWWWWWWWWWWWWWW YEEEEEEEEEEEAAAAAAAAAAAAAAAH
[QUOTE=Jawalt;38667895]Unless you're going to contribute back to the main branch it'd be cool if you hadn't even posted that. It's not cool first of all to fix all that stuff and not give back to the community, and it's not cool to post about it after you don't.
We accept patches and contributions on Github.[/QUOTE]
We don't want to give it back without being sure that all the bugs are gone.
Can I get a link to the Github page?
[QUOTE=AntiSaint;38688270]We don't want to give it back without being sure that all the bugs are gone.
Can I get a link to the Github page?[/QUOTE]
[URL]https://github.com/kamaitama/Tiramisu[/URL]
Alright, My friend says that he'll post a rar of our version once we're done.
[QUOTE=AntiSaint;38690659]Alright, My friend says that he'll post a rar of our version once we're done.[/QUOTE]
Thank you.
[CODE][ERROR] gamemodes/tiramisu/gamemode/mysql.lua:2: Couldn't load module library!
1. require - [C]:-1
2. unknown - gamemodes/tiramisu/gamemode/mysql.lua:2
3. include - [C]:-1
4. unknown - gamemodes/tiramisu/gamemode/init.lua:30
[AddCSLuaFile] Couldn't find 'weapons/hands/cl_init.lua' (<nowhere>)
Initializing Half Life 2 RP
[ERROR] ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:342: attempt to call field 'GetTableNextID' (a nil value)
1. CreateGroupObject - ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:342
2. CreateGroup - ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:285
3. CreateFaction - ...misu/gamemode/schemas/global/plugins/groups/factions.lua:55
4. SetUp - gamemodes/tiramisu/gamemode/schemas/hl2rp.lua:15
5. InitSchemas - gamemodes/tiramisu/gamemode/schema.lua:61
6. unknown - gamemodes/tiramisu/gamemode/init.lua:63[/CODE]
Hey uhm, I get this when I try to load my server and I kinda need help on fixing this.
[QUOTE=The Doctor MD;38694248]
[CODE][ERROR] gamemodes/tiramisu/gamemode/mysql.lua:2: Couldn't load module library!
[/CODE][/QUOTE]
Sounds like you're missing a [url=http://www.facepunch.com/showthread.php?t=1224624]library module[/url].
tl;dr: Make sure you have the MySQL binaries installed, and that you have the visual C++ redistributable.
[QUOTE=tgp1994;38694472]Sounds like you're missing a [url=http://www.facepunch.com/showthread.php?t=1224624]library module[/url].
tl;dr: Make sure you have the MySQL binaries installed, and that you have the visual C++ redistributable.[/QUOTE]
[CODE]
[ERROR] gamemodes/tiramisu/gamemode/mysql.lua:188: attempt to index field 'Database' (a nil value)
1. Query - gamemodes/tiramisu/gamemode/mysql.lua:188
2. GetTableMaxID - gamemodes/tiramisu/gamemode/mysql.lua:8
3. GetTableNextID - gamemodes/tiramisu/gamemode/mysql.lua:22
4. CreateGroupObject - ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:342
5. CreateGroup - ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:285
6. CreateFaction - ...misu/gamemode/schemas/global/plugins/groups/factions.lua:55
7. SetUp - gamemodes/tiramisu/gamemode/schemas/hl2rp.lua:15
8. InitSchemas - gamemodes/tiramisu/gamemode/schema.lua:61
9. unknown - gamemodes/tiramisu/gamemode/init.lua:63
Garry's Mod
http://loading.garrysmod.com/
tiramisu
gm_flatgrass
1
76561198009028187
Requesting 140 lua files from the server
clientside lua startup!
[ERROR] gamemodes/tiramisu/gamemode/mysql.lua:33: attempt to index field 'Database' (a nil value)
1. ConnectToDatabase - gamemodes/tiramisu/gamemode/mysql.lua:33
2. unknown - gamemodes/tiramisu/gamemode/init.lua:87
[/CODE]
Okay I got that part fixed and now I just get this, isn't it supposed to make a SQL automatically?
P.S. Yes I do have C++ redis.
[QUOTE=The Doctor MD;38695365]
Okay I got that part fixed and now I just get this, isn't it supposed to make a SQL automatically?
P.S. Yes I do have C++ redis.[/QUOTE]
Set in configuration.lua
[lua]
TIRA.ConVars["SQLEngine"] = "mysqloo"
[/lua]
to
[lua]
TIRA.ConVars["SQLEngine"] = "SQLite"
[/lua]
[QUOTE=The Doctor MD;38694248][CODE][ERROR] gamemodes/tiramisu/gamemode/mysql.lua:2: Couldn't load module library!
1. require - [C]:-1
2. unknown - gamemodes/tiramisu/gamemode/mysql.lua:2
3. include - [C]:-1
4. unknown - gamemodes/tiramisu/gamemode/init.lua:30
[AddCSLuaFile] Couldn't find 'weapons/hands/cl_init.lua' (<nowhere>)
Initializing Half Life 2 RP
[ERROR] ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:342: attempt to call field 'GetTableNextID' (a nil value)
1. CreateGroupObject - ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:342
2. CreateGroup - ...ramisu/gamemode/schemas/global/plugins/groups/groups.lua:285
3. CreateFaction - ...misu/gamemode/schemas/global/plugins/groups/factions.lua:55
4. SetUp - gamemodes/tiramisu/gamemode/schemas/hl2rp.lua:15
5. InitSchemas - gamemodes/tiramisu/gamemode/schema.lua:61
6. unknown - gamemodes/tiramisu/gamemode/init.lua:63[/CODE]
Hey uhm, I get this when I try to load my server and I kinda need help on fixing this.[/QUOTE]
"Couldn't load module library!" means you don't have libmysql.dll or libmysql.so at the executable of SRCDS
[QUOTE=soliv;38700715]Set in configuration.lua
[lua]
TIRA.ConVars["SQLEngine"] = "mysqloo"
[/lua]
to
[lua]
TIRA.ConVars["SQLEngine"] = "SQLite"
[/lua][/QUOTE]
Thank you good sir, you are the best of all men and you require a award.
Would it be possible to code for the following scenarios? I would like to run multiple maps that will have an impact on RP and economy.
For example
Map 1: City area (more expensive production of restricted goods, but safe, police state)
Map 2: Slummy area (cheap production of goods, but very dangerous and risky, anarchy - no police)
Map 3: Underground (little production of goods, safe, rebel stronghold - contains rebel portal to Black Mesa Sigma deep within, but requires two scientists to turn on)
Folks may go to the slummy area to get things that they would take back to the city to sell for a profit.
1: A centralized character db that permits players to join different servers with the same character (Would have to be running Tiamisu, obviously)
2: Map connectors (go through the gateway, and you are redirected to the new server)
3: Portal awareness, if map 2 is full, the portal would close..say a forcefield goes up to the entrance in the other maps
.........
Then down the road, a possibility to host another map that is connected to this data and map connectors. These would possibly be more temporary in nature, but would be a place for events and scenarios (battles with npc reinforcement, with reinforcement resources depending on how much the various factions would like to contribute)
Is this too big of a goal? It's taking some MMO elements and also attempting to find a balance for people that prefer different styles of RP. Someone that is disrupting community play may be banned from the city and underground, forced to interact in the slums. Admin enforcement in the slums zone would be limited. Would it be impossible to administer?
I could perhaps contribute some $$ towards the development of these features. It may however require a very well skilled mysql developer that has a good understanding of the data schema. If there is an API provided to this schema, I could work on a Drupal module that acts as a management interface for character classes/flags/etc. As well as an economy configurator (which maps get which products and at what cost to produce them)
On another note:
- How what are the challenges involved in providing additional interactive props?
Lets say I want some people to have a broom. If they are wielding the broom, they make some small amount of tokens as they move with it up to a certain amount a day.
Patrol stations for police. While they are standing guard in an area designated, they will make a small token bonus as long as they don't leave. Right now it seems that there are very little tactical efforts provided for city management, other than depending on good RP.
- Server set primary descriptions, secondary desc is user set. The primary desc would contain things like age, height, uniform, armbands, backpack, etc - based on how the server sees the character. The alternate desc would be user configurable.
- Post death forensics, something that medics could provide similar to TTT
this mod avaliable in Gmod13?
[QUOTE=KJIARK;38712110]this mod avaliable in Gmod13?[/QUOTE]
Yes, And the only problem is
1. A few bugs need fixed (I believe someone else is fixing those)
2. SQL seems to be bugged for groups, so no factions
FNox is going to be fixing this after he has some time off from his projects.
SQL can be fixed?
Will this gamemode work on a Linux server? That's important
[QUOTE=HarryMudd;38711654]--long fucking post--[/QUOTE]
i'll put it bluntly before you actually try to ask somebody to do this.
don't bother. it won't yield you any good for anybody involved. too much time to develop, too much money with no profit, nobody will actually play it, impossible to balance, impossible to make it run on gmod alone.
let me answer your questions though.
[QUOTE=HarryMudd;38711654]Would it be possible to code for the following scenarios? I would like to run multiple maps that will have an impact on RP and economy.
For example
Map 1: City area (more expensive production of restricted goods, but safe, police state)
Map 2: Slummy area (cheap production of goods, but very dangerous and risky, anarchy - no police)
Map 3: Underground (little production of goods, safe, rebel stronghold - contains rebel portal to Black Mesa Sigma deep within, but requires two scientists to turn on)[/quote]
the easiest way to do this is to have 3 servers. having 3 servers running at once is fucking expensive. second, you'll NEVER get the playerbase to ensure 3 servers. therefore, a waste of money and time. player run economies are near impossible to do, the few games that do it right have been running for YEARS, and have entire teams dedicated to maintaining sustainability.
[QUOTE=HarryMudd;38711654]Then down the road, a possibility to host another map that is connected to this data and map connectors. These would possibly be more temporary in nature, but would be a place for events and scenarios (battles with npc reinforcement, with reinforcement resources depending on how much the various factions would like to contribute)[/quote]
wait what? you're adding ANOTHER server and on top of that NPCs, and on top of that NPCs that have an impact on RP and combat, AND on top of that that are affected by the economy? this is overambitious to the greatest degree.
[QUOTE=HarryMudd;38711654]Is this too big of a goal? It's taking some MMO elements and also attempting to find a balance for people that prefer different styles of RP. Someone that is disrupting community play may be banned from the city and underground, forced to interact in the slums. Admin enforcement in the slums zone would be limited. Would it be impossible to administer?[/quote]
yes. yes it is. and yes it is impossible to administer. there isn't even the kind of population around to even make this sustainable, yet alone fun.
also seriously, fuck admins intervening in gameplay. and griefers need to be banned not get sent to some stupid in game jail. simple logic, they're taking actual players slots'.
[QUOTE=HarryMudd;38711654]I could perhaps contribute some $$ towards the development of these features. It may however require a very well skilled mysql developer that has a good understanding of the data schema. If there is an API provided to this schema, I could work on a Drupal module that acts as a management interface for character classes/flags/etc. As well as an economy configurator (which maps get which products and at what cost to produce them)[/quote]
perhaps? good god damn then you don't have any idea of the scope and complexity of you're suggesting. you will HAVE to pay somebody to waste their time in this. you're throwing a bunch of terms around that aren't necessarily correct nor adhere to the scope of the things that are done in GMod.
[QUOTE=HarryMudd;38711654]On another note:
-How what are the challenges involved in providing additional interactive props?
Lets say I want some people to have a broom. If they are wielding the broom, they make some small amount of tokens as they move with it up to a certain amount a day.
Patrol stations for police. While they are standing guard in an area designated, they will make a small token bonus as long as they don't leave. Right now it seems that there are very little tactical efforts provided for city management, other than depending on good RP.
- Server set primary descriptions, secondary desc is user set. The primary desc would contain things like age, height, uniform, armbands, backpack, etc - based on how the server sees the character. The alternate desc would be user configurable.
- Post death forensics, something that medics could provide similar to TTT[/quote]
oh jesus.
-why the fuck would you want to move a fucking broom around to earn fiat and entirely fucking obnoxious currency? you WANT people to grind for shit?
-again, another grind fest. this will cause people to start running to the patrol stations. nobody wants the fucking tokens anyway, they want to have FUN. and there's no fun in standing around and not doing shit.
-why? dude you can already wear all that crap on your character, visually. the description you set on your title usually has all the information you want people to know about your character. why add even more redundant descriptions, for the depth impaired?
-WHY? just rp it. unnecessarily complex and overly scripted. it isn't even fun, nor it adds anything to the game, it's pointless.
I agree with what you said about the ideas being overly ambitious. Thanks for the reality check.
Some of the other details I think are fair to discuss. I'm not new to RP, but I am new to gmod RP (gmod 13 came out right when I joined). It seems like most of these servers are finding a lot of people that are brand new to RP and I'm trying to think of some objectives that are interactive that would help them get acclimated to the environment.
[QUOTE]
perhaps? good god damn then you don't have any idea of the scope and complexity of you're suggesting. you will HAVE to pay somebody to waste their time in this. you're throwing a bunch of terms around that aren't necessarily correct nor adhere to the scope of the things that are done in GMod.[/QUOTE]
Alright alright just relax. I could easily put a grand or more into this. I knew that much of this was likely overambitious, but this is why I am asking questions.
[QUOTE]
-why the fuck would you want to move a fucking broom around to earn fiat and entirely fucking obnoxious currency? you WANT people to grind for shit?[/QUOTE]
Yep. The tokens would be minimal though. I think a lot of new players in RP servers don't understand that a lot of if is just pretending to do things. Some of the simple things could be given small incentives.
[QUOTE]-again, another grind fest. this will cause people to start running to the patrol stations. nobody wants the fucking tokens anyway, they want to have FUN. and there's no fun in standing around and not doing shit.[/QUOTE]
Again, it's a small incentive. In every server I've joined, it seems that the patrols have no tactical design. One small crime or minge can send almost the entire police force running after someone while others go causing problems elsewhere. Perhaps instead of tokens, we give them skill points, or some other incentive.
[QUOTE]-why? dude you can already wear all that crap on your character, visually. the description you set on your title usually has all the information you want people to know about your character. why add even more redundant descriptions, for the depth impaired?[/QUOTE]
It is due to the extreme variation in the way I see people using the description field. There would still be a description field, but hovering on the user would show standardized information.
[QUOTE]-WHY? just rp it. unnecessarily complex and overly scripted. it isn't even fun, nor it adds anything to the game, it's pointless.[/QUOTE]
I disagree on this point. There is a lot that can be done in RP to convey these things, but something like this gives could force the attacker to decide.. leave the body, hide it, destroy it. It would also provide information that the medic could use IC to decide how to proceed.
[QUOTE=HarryMudd;38715215]I agree with what you said about the ideas being overly ambitious. Thanks for the reality check.
Some of the other details I think are fair to discuss. I'm not new to RP, but I am new to gmod RP (gmod 13 came out right when I joined). It seems like most of these servers are finding a lot of people that are brand new to RP and I'm trying to think of some objectives that are interactive that would help them get acclimated to the environment.[/QUOTE]
rp isn't easy to get into. that's because it's an anti game. there's no castles to reach, no princess to save and no enemies to kill, you just are. either you get acclimated to that, and lead the player to get acclimated to realizing it's meant to be a character and not just a player, or you end up with a bunch of people trying to play RP like it's call of duty.
[QUOTE=HarryMudd;38715215]Alright alright just relax. I could easily put a grand or more into this. I knew that much of this was likely overambitious, but this is why I am asking questions.[/QUOTE]
this isn't even about money, it's about time. a VERY generous estimate placing the end product at 100000 lines of code with 200 lines of code per man/hour would leave this at 500 man/hours. working 5 hours a day straight would take one (impossibly experienced and effective) programmer 100 work days. assuming 260 work days in a year, with no vacations, we're talking about 40% of an entire YEAR working like a slave for just a thousand dollars.
to put it in perspective, working a minimum wage job for the exact same amount of time would yield 3625 US$.
[QUOTE=HarryMudd;38715215]Yep. The tokens would be minimal though. I think a lot of new players in RP servers don't understand that a lot of if is just pretending to do things. Some of the simple things could be given small incentives.[/quote]
if it's minimal, its pointless and detracting. if it's pointless, remove it, because you're nagging players. how the hell is adding a useless "side quest" to rp going to get players to understand what they are meant to do IN rp?
[QUOTE=HarryMudd;38715215]Again, it's a small incentive. In every server I've joined, it seems that the patrols have no tactical design. One small crime or minge can send almost the entire police force running after someone while others go causing problems elsewhere. Perhaps instead of tokens, we give them skill points, or some other incentive.[/quote]
you're seriously assuming these people are either retarded or not actual cops. ding ding ding, they're neither. this is EASILY solved by enforcing tactics in game, through ACTUAL interaction as opposed to scripted tomfoolery and nonsense that merely serves to reassure the player that they know fuck all about anything they're pretending to do.
[QUOTE=HarryMudd;38715215]It is due to the extreme variation in the way I see people using the description field. There would still be a description field, but hovering on the user would show standardized information.[/quote]
why the fuck does it need to be standarized to begin with. what's even the point, what's the gain, what's the benefit other than satisfying some ocd urge about having everyone explaining themselves the exact same way. it's almost as dumb as having everyone in the server wear actual name tags.
people should be allowed to convey what they want to look like and what they want to do in any way they can within simple rules. given how both clothing and accessories are already a thing, i see absolutely no point in giving incentives for people not to use them.
[QUOTE=HarryMudd;38715215]I disagree on this point. There is a lot that can be done in RP to convey these things, but something like this gives could force the attacker to decide.. leave the body, hide it, destroy it. It would also provide information that the medic could use IC to decide how to proceed.[/QUOTE]
how about just fucking playing it instead. or, you know, not actually kill your characters every time you get shot, because otherwise the game because extremely short, unfair and fatalistic.
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