• Tiramisu 2 - Beautfiul, Featured, Free
    1,147 replies, posted
Just wanted to let people know I'm checking this thread daily. The response to the recent issues reported at github: Once the mysqloo / phpmysql bits are implemented, we will do another round of bug testing here with everyone. I want to make sure those problems still exist after these updates. The issues that are reported on the github will certainly be looked into (with priority) given that we have enough information to duplicate them.
[QUOTE=HarryMudd;38994632]Just wanted to let people know I'm checking this thread daily. The response to the recent issues reported at github: Once the mysqloo / phpmysql bits are implemented, we will do another round of bug testing here with everyone. I want to make sure those problems still exist after these updates. The issues that are reported on the github will certainly be looked into (with priority) given that we have enough information to duplicate them.[/QUOTE] Sounds good.
I've pushed another code update to the github. This is supposed to provide mysql support through PHP. However I'm still trying to figure out how to get it to trigger and store information to the database. So far not having much luck :( Not sure yet but it looks like this code is built on top of the mysql implementation (that is known to have some issues) rather than a unique JSON to PHP query subsystem. Might not be able to use it. Probably going to scrap this and go back to the drawing board.
Why is it that after creating a character I cannot select it?
Is it work on the gmod 13? My sever is mysqloo erorr... How can i fix?
I don't think it's exactly in a state that can be run; a few posts above it says it runs SQLite.
[QUOTE=alstn1766;39076316]Is it work on the gmod 13? My sever is mysqloo erorr... How can i fix?[/QUOTE] MySQL isn't fully working yet, and the gamemode still has many game breaking bugs.
Beyond just fixing this for Garrysmod 13. Are we also adding new features?
[QUOTE=pilot;39086483]Beyond just fixing this for Garrysmod 13. Are we also adding new features?[/QUOTE] Probably, but the current focus should be getting it working and bug free. They're currently implementing some sort of PHP MySQL system, which I suppose could be seen as a new feature.
There is apparently a lot more that needs to be done to sort out the database stuff that goes beyond what I'll be able to contribute to or pay others to contribute to. I still haven't been able to get the php stuff to work - but it's not what I wanted anyhow. I was hoping to pass the object to PHP via json and have a handler that would send the query to the database. What I got was a PHP & lua script that took the sql query from Tiramisu and passed it along to PHP. Not what I was looking for, and after discussing it with the developer, it just looks like it would be too much work / cost far more to have what I'm looking for implemented. What we found is that for a lot of the object parsing and getting/setting there are multiple methods used (some times the data is stored in tables, and in other places it is stored in JSON inside of the fields) Spending time to determine which is which, and providing a system that could interface with this would just be a fair amount of work given that there is minimal documentation. If the couple of hundred dollars wasn't enough to get the codebase past this hurdle and working, I'm not sure how much I would end up sinking into this before things started working. So for now, I'm backing off and just waiting to see what others come up with.
[QUOTE=HarryMudd;39087190]There is apparently a lot more that needs to be done to sort out the database stuff that goes beyond what I'll be able to contribute to or pay others to contribute to. I still haven't been able to get the php stuff to work - but it's not what I wanted anyhow. I was hoping to pass the object to PHP via json and have a handler that would send the query to the database. What I got was a PHP & lua script that took the sql query from Tiramisu and passed it along to PHP. Not what I was looking for, and after discussing it with the developer, it just looks like it would be too much work / cost far more to have what I'm looking for implemented. What we found is that for a lot of the object parsing and getting/setting there are multiple methods used (some times the data is stored in tables, and in other places it is stored in JSON inside of the fields) Spending time to determine which is which, and providing a system that could interface with this would just be a fair amount of work given that there is minimal documentation. If the couple of hundred dollars wasn't enough to get the codebase past this hurdle and working, I'm not sure how much I would end up sinking into this before things started working. So for now, I'm backing off and just waiting to see what others come up with.[/QUOTE] you could pay me instead to work on it. i know the code like the palm of my hand and you would actually be supporting the project itself.
[QUOTE=Big Bang;39088536]you could pay me instead to work on it. i know the code like the palm of my hand and you would actually be supporting the project itself.[/QUOTE] That wouldn't be out of the question. I'd need to know from your viewpoint what tasks are necessary to get it stable, quotes for each of the items, and time estimates. Just getting Tiramisu stable isn't my only concern though - now I am looking at it as how extensible / developer friendly is it. It is great if there are things that you can fix to get it going, but if down the road I'm not able to hire lua coders without the experience you have with the code base to work on things - that is a challenge too.
[QUOTE=HarryMudd;39088821]That wouldn't be out of the question. I'd need to know from your viewpoint what tasks are necessary to get it stable, quotes for each of the items, and time estimates. Just getting Tiramisu stable isn't my only concern though - now I am looking at it as how extensible / developer friendly is it. It is great if there are things that you can fix to get it going, but if down the road I'm not able to hire lua coders without the experience you have with the code base to work on things - that is a challenge too.[/QUOTE] tbh Tiramisu is one of the few scripts to actually provide developer support in any way. gamemodes like DarkRP or TacoScript have historically, and still holds true to this day, never been too open to coders actively modifying code. what I CAN actually offer you is that I will be doing some extensive restructuring on how MANY things work, namely characters, groups, animations, and loading and saving. other things could be reworked, like plugins and schemas. there are some deeply rooted bugs within the codebase, which actually hinders me in a certain way, lots of clientside elements would have to be redone from scratch to fix them, but this would result in neater code in the end. it holds very true that you would end up with something that is far more scalable and more according to the tiramisu 3 monicker. I could introduce new features as well, like the generic holder for items that I've been planning for a while that actually lets you use items to make nearly everything in game, easily, through grouping singular entities in a single container/pseudo-entity that will be the item itself; in short allowing you to make items out of multiple stuff.
The things you described sound good, but I have to keep in mind what I'm trying to accomplish as well. I'd like to have a sort of simulated environment - say Faster Than Light type mechanics in an RP environment. Tiramisu has a lot of neat features, but I would have to weigh what it takes to get it to the standards you described - and then after that I could start to consider my own interests. So based in the info I have at the moment I wouldn't even know the feasibility of the things I want to do until you've delivered the new gamemode. That vs spending some time to document specifically the features that I am looking for and a providing a data architecture and having someone engineer it. I would have to evaluate both options, and see what makes the most sense.
Is there a git/svn? It seems gmod is unable to find the gamemode, even with the above suggestions.
Well, if anyone is interested I could look over my old Tiramisu 2 GM13 port and fix some bugs/errors that have occurred since I last released it. It could be used until Tiramisu 3 is working again.
I can't typing the korean ..how can i fix it?
[QUOTE=alstn1766;39142962]I can't typing the korean ..how can i fix it?[/QUOTE] Excuse me, what?
[QUOTE=NightmareX91;39143253]Excuse me, what?[/QUOTE] I think he means he can't use Korean letters.
[QUOTE=Jocken300;39141842]Well, if anyone is interested I could look over my old Tiramisu 2 GM13 port and fix some bugs/errors that have occurred since I last released it. It could be used until Tiramisu 3 is working again.[/QUOTE] That would be much appreciated.
How can't use citizens noclip?
Probably going to "donate" to fnox to update the gamemode and add these new features and shit hes talking about, cause i am such a nice guy and all, paying out of my own hard earned cash for you lovely facepunch peoples.
Seems like your donating for recognition rather than to support them with that last sentence
[QUOTE=Bomber9900;39180034]Seems like your donating for recognition rather than to support them with that last sentence[/QUOTE] Why would i want your recognition? that would be completely pointless and a waste of money, i simply wanna play tiramisu and see some successful servers running it rather than 50 darkrp servers populating my server browser.
[QUOTE=Donkey Kong;39185684]Why would i want your recognition? that would be completely pointless and a waste of money, i simply wanna play tiramisu and see some successful servers running it rather than [b]50 darkrp servers[/b] populating my server browser.[/QUOTE] Only 50?
[quote]...paying out of my own hard earned cash [B]for you lovely facepunch peoples[/B].[/quote] Right.
I have been looking for new rp gamemode to host for my WIP community, I already have dedi with i3 quad core with 8 gb ram and 100 megabit upload download hosting all my servers right now. I am more then willing to host and modify the gamemode too as I do that with any gamemode I do host.
any updates dont want to see this die, it was an epic gamemode
It's not dead calm yoself.
[QUOTE=LauScript;39213672]It's not dead calm yoself.[/QUOTE] It is, kind sir.
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