• Tiramisu 2 - Beautfiul, Featured, Free
    1,147 replies, posted
[QUOTE=Jawalt;34962348]Are you like using the gear system to do this?[/QUOTE] no a modified version of realcs although i could
[QUOTE=LauScript;34962383]no a modified version of realcs although i could[/QUOTE] I've considered writing my own SWEP base that uses the gear system to allow you to use unrigged world models simple by specifying their position and angle.
[QUOTE=Jawalt;34962460]I've considered writing my own SWEP base that uses the gear system to allow you to use unrigged world models simple by specifying their position and angle.[/QUOTE] kinda underdone type of deal?
yeah you should do it, so when you wield weapons but don't hold them out, they are on your back, and when out, on your hands.
Any progress on the Linux fix?
I'm probabley being stupid or something but, My Anims.Police refuses to load the models from the Anims.Police models table in anim_tables. [code]function meta:GetGender() model = self:GetModel() if table.HasValue( Anims.Female[ "models" ], model ) then return "Female" elseif table.HasValue( Anims.Male[ "models" ], model )then return "Male" elseif table.HasValue( Anims.Police[ "models" ], model )then return "Police" end end[/code] [code]Anims.Police = {} Anims.Police[ "models" ] = { "models/Police.mdl", "models/policn.mdl", "models/barnen.md" }[/code]
[QUOTE=C0MMUNIZT;34965903]I'm probabley being stupid or something but, My Anims.Police refuses to load the models from the Anims.Police models table in anim_tables. [b]"models/policn.mdl", "models/barnen.md"[/b] [/QUOTE] theres your problem
[QUOTE=C0MMUNIZT;34965903]I'm probabley being stupid or something but, My Anims.Police refuses to load the models from the Anims.Police models table in anim_tables. [code]Anims.Police = {} Anims.Police[ "models" ] = { "models/Police.mdl", "models/policn.mdl", "models/barnen.md" }[/code][/QUOTE] barnen.md? policn.mdl? You sure thats right?
[QUOTE=KamenMoore;34966103]barnen.md? policn.mdl? You sure thats right?[/QUOTE] They are custom models that are supposed to only use that set of animations, Unless i'm getting the whole idea of that table wrong. I said that wrong, I want them models to use that set of animations not the Male and female tables.
Uh, what file are you pulling this from? This isn't how that file is meant to work at all. ( I don't think )
Anim_tables.lua, I just made a new tables with anims.police and set the animations for each holdtype to the ones I want.
Any progress on the Linux bug? I don't like the lack of info, as if it's not even being addressed...
[QUOTE=Kirad;34968786]Any progress on the Linux bug? I don't like the lack of info, as if it's not even being addressed...[/QUOTE] I agree. I tried myself and got nowhere. Really bugging me considering tons of server run on Linux.
It's really hard to test for that Linux bug. I do have a Linux server, but debugging using it is just very very slow, since I have to upload new stuff, then restart the server, it's a much slower process than developing normally. Besides, it's a REALLY weird error that should really not be happening. I'm still trying to fix it, be patient.
I have concluded that if you click any gun that is not a css wep then it will not make the item and if you remove the hl2 items for the hl2 guns then you still spawn with them and they are broken or something, it's weird.
Sorry for being impatient, it's just a very amazing gamemode, but kinda sad how you see all your friends make their own servers while you're waiting in the dust.
[QUOTE=Reyjr43;34969292]I have concluded that if you click any gun that is not a css wep then it will not make the item and if you remove the hl2 items for the hl2 guns then you still spawn with them and they are broken or something, it's weird.[/QUOTE] I tested a bunch of stuff with them, I even tested it with Toybox SWEPs, and it still made the item.
I'm trying out the script now, and I'm pretty impressed. The item creation system is very nice, as is the ability to use most models regardless of whether they have animations or not. The only thing that's bugging me is the weapons system. It seems to use the worldmodel or some other rather ugly-looking model instead of a viewmodel and a first-person camera. Is there a way to disable this particular feature?
you guys got trolled hard lol
Linux just doesn't have the right binaries for Garry's Mod, I'm pretty sure the inventory bug is a lost cause, but do keep trying!
How exactly to i get this? I have play this mode many times, just wanted to download it for myself?
Download it in the links in the first post..
As far as I can tell, ITEM:Drop is not being called.
Well, what is this Linux bug?
[QUOTE=Banana Lord.;34972841]Well, what is this Linux bug?[/QUOTE] One does not simply, question linux bugs...
[QUOTE=Banana Lord.;34972841]Well, what is this Linux bug?[/QUOTE] when running tiramisu 2 on a linux based server, anything container related doesn't work.
[QUOTE=Kirad;34973907]when running tiramisu 2 on a linux based server, anything container related doesn't work.[/QUOTE] please forgive me, I haven't tried Tiramisu 2 yet, but can you explain the container system? Is it possible that file case sensitivity messes it up? I know Tiramisu 1 had random file casings which I reported + had fixed
[QUOTE=Banana Lord.;34973938]please forgive me, I haven't tried Tiramisu 2 yet, but can you explain the container system? Is it possible that file case sensitivity messes it up? I know Tiramisu 1 had random file casings which I reported + had fixed[/QUOTE] Wouldn't know about the caps messing it up, I'm no coder. Basically, when you interact with your inventory or a container, it messes up and doesn't work, with no slots. When you try and pick up an item it says "Your inventory is full!"
[QUOTE=Looter;34972177]As far as I can tell, ITEM:Drop is not being called.[/QUOTE] Could you report it on Github? [editline]3rd March 2012[/editline] [QUOTE=Looter;34972177]As far as I can tell, ITEM:Drop is not being called.[/QUOTE] Fixed, will push in a moment. [editline]3rd March 2012[/editline] Also, don't do TOO MUCH with items because I'm rewriting the entire thing to make it easier and less... icky. They'll be a lot cleaner.
[QUOTE=Grombrindal;34969807]I'm trying out the script now, and I'm pretty impressed. The item creation system is very nice, as is the ability to use most models regardless of whether they have animations or not. The only thing that's bugging me is the weapons system. It seems to use the worldmodel or some other rather ugly-looking model instead of a viewmodel and a first-person camera. Is there a way to disable this particular feature?[/QUOTE] Go to the options menu, disable first person body viewing. It's that easy.
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