[QUOTE=LuaX]If you use it on the game while you're playing. I don't see why it shouldn't be a ban reason.[/QUOTE]
You should be banned, but in Cheat Engine you often accidentally click on the wrong process.
[QUOTE=phenex]Cheat Engine doesn't sort alphabetically, it sorts by process ID.[/QUOTE]
Well I started one after the other then.
10134810504157>6< is too close to 10134810504157>7<!
Can I get an example on how to use the ent hacking?
i got banned by this in a server
[QUOTE=EliteEve]i got banned by this in a server[/QUOTE]
That means an admin thought you were using an aimbot. So, you must have announced it or made it too obvious.
Or something else was the reason.
This in itself can't ban you, admins have to do the banning.
:lol:
[lua]
local SafeEyeAngles = _R["Player"].SetEyeAngles
[/lua]
how can you be sure :D
If you play on fort war some role-plays zombie survival and others I can't remember
you will get banned from it well fort war I got banned 12h but some you will not get banned but some will ban you when your loading so if you want to play on all online games with no problems don't use it
alot of servers are using their own form of anti cheats now so using it in itself can get you banned if you play on a server with anti cheat.
Yep, most servers are perma banning.
So unless you want to get perma banned from your favorite servers i would suggest not using this.
Or if you know what your doing you can scramble the function names and calls...
Thankfully most people have no idea how.
[QUOTE=picwizdan]:lol:
[lua]
local SafeEyeAngles = _R["Player"].SetEyeAngles
[/lua]
how can you be sure :D[/QUOTE]
That would only work if this file is included first...
If only you could use CRC checks on functions...
[QUOTE=DarkSpider]This is a client-side script you can use in GMod10 that is... an aimbot. At least is was. Now it's a full-fledged var hacker and viewer as well as a function runner and other things (it's still an aimbot, too).
[b][highlight]This does not work on servers that run scriptenforcer. Gamemodes that are probably not scriptenforced for sure: ZS, The Stalker, NoX.[/highlight][/b]
[b]Download:[/b]
[url=http://www.garrysmod.org/downloads/?a=view&id=42562][img]http://www.garrysmod.org/img/?t=dll&id=42562[/img][/url]
Some of the new entity hacking stuff may not work 100%. It's a pretty hacky thing in itself.
[/QUOTE]
There is hardly anything changed in this version. Plus who gave you the right to release Jetboom's aimbot?
Another thing, Fortwars isn't script enforced either. You just have SetEyeAngles overwritten, which is easily bypass able.
In my opinion this was made worse due to the sloppy annoying ESP.
My own aimbot is better than this. It also tells where I can find health.
Is it possible with esp_everything_on, that when is finds a certain entity, it can make it a different color than the others?
[lua]local function DoESPEnt(ent)
local pos = ent:GetPos()
pos = pos:ToScreen()
if pos.visible then
local mypos = MySelf:GetPos()
local size = ScrW() * 0.02
if AIMBOT_TARGET and ent == AIMBOT_TARGET then
// Nothing
else
surface.SetDrawColor(0, 255, 0, 255)
surface.DrawLine( pos.x - size, pos.y, pos.x + size, pos.y )
surface.DrawLine( pos.x, pos.y - size, pos.x, pos.y + size)
draw.SimpleText("< "..ent:GetClass().." >", "AimBotBig", pos.x, pos.y + size + 10, COLOR_ENEMY, TEXT_ALIGN_CENTER)
draw.SimpleText("Health: "..ent:Health(), "AimBotSmall", pos.x, pos.y + size + 30, COLOR_OBJECT, TEXT_ALIGN_LEFT)
draw.SimpleText("Dist: "..math.floor(ent:GetPos():Distance(mypos)), "AimBotSmall", pos.x, pos.y + size + 42, COLOR_OBJECT, TEXT_ALIGN_LEFT)
end
end
end
[/lua]
That is the entity function. But please, is it possible?
Absolutely terrible. I've coded a better aimbot than this out of boredom on an RP server.
Agree'd
[QUOTE=TetaBonita]Absolutely terrible. I've coded a better aimbot than this out of boredom on an RP server.[/QUOTE]
Same. An aimbot was my first lua(just for learning experience) and it was better than this shit. But I already deleted since I actually have skill in shooting unlike JetFag.
Isn't using:
[code]gui.SetMousePos(math.Round(screen.x), math.Round(screen.y))[/code]
More efficient than using:
[code]LocalPlayer():SetEyeAngles(angles)[/code]
Cause this uses the latter and it doesn't even stay on target when you move!
esp working aimbot not
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
[QUOTE=funkbruder]esp working aimbot not
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)
entities/prop_effect/cl_init.lua:30: attempt to index global 'gmod_toolmode' (a nil value)[/QUOTE]
Yea it doesn't work don't bother using it.
[QUOTE=Kill coDer]Isn't using:
[code]gui.SetMousePos(math.Round(screen.x), math.Round(screen.y))[/code]
More efficient than using:
[code]LocalPlayer():SetEyeAngles(angles)[/code]
Cause this uses the latter and it doesn't even stay on target when you move![/QUOTE]
gui.SetMousePos can set the player view? I never knew that...
-snip-
Fuck that.
Yea, I'll have to try gui.SetMousePos out. Looks reassuring.
There seems to be a problem. Can we please get a fix?
When I pull out the tool gun, this starts spamming the console and the side of my screen. Here's console log, and what mods I have loaded. (I'm sure you can tell if you read it...)
[code]
InitFastCopy: only 49% fast props. Bug?
Lua initialized (Lua 5.1)
======== Beam NetVars Lib v0.71 Installed ========
======== Installing Table (De)Serialiser Module | ver: 1.4 ========
=== Loading Wire Menus ===
ERROR! Module 'zlib_b64' not found!
==== Advanced Duplicator v.1.72 shared module installed! ====
==== Advanced Duplicator v.1.741 client module installed! ====
=== Loading Wire Model Packs ===
Loaded: default.txt
Loaded: cheeze_buttons2.txt
Loaded: wire_model_pack_1.txt
Loaded: wire_model_pack_1plus.txt
Adding Cheeze's Buttons Pack
Jaanus' Thruster Pack
loading materials
loading material: cable/rope_icon
loading material: cable/cable2
loading material: cable/xbeam
loading material: cable/redlaser
loading material: cable/blue_elec
loading material: cable/physbeam
loading material: cable/hydra
loading material: arrowire/arrowire
loading material: arrowire/arrowire2
Registering gamemode 'sandbox' derived from 'base'
Loading Wire Tools
Hook 'QuickToolInit' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value)
Sending 798 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Precache of sprites/redglow1 ambigious (no extension specified)
[UCL] Access set.
AdvDupeShared: Server Compression: false
===============================
=== Wire 638 Installed ===
===============================
This server is running ULib version 2.20.
[ULIB] Loading module: ulx_init.lua
Hook 'RenderStereoscopy' Failed: postprocess/stereoscopy.lua:46: attempt to index upvalue 'pp_stereoscopy' (a nil value)
Redownloading all lightmaps
Hook 'RenderBloom' Failed: postprocess/bloom.lua:95: attempt to index upvalue 'pp_bloom' (a nil value)
Hook 'RenderMotionBlur' Failed: postprocess/motion_blur.lua:68: attempt to index upvalue 'pp_motionblur' (a nil value)
Hook 'RenderSunbeams' Failed: postprocess/sunbeams.lua:33: attempt to index upvalue 'pp_sunbeams' (a nil value)
Hook 'RenderSharpen' Failed: postprocess/sharpen.lua:28: attempt to index upvalue 'pp_sharpen' (a nil value)
Hook 'RenderMaterialOverlay' Failed: postprocess/overlay.lua:38: attempt to index upvalue 'pp_mat_overlay' (a nil value)
Hook 'DrawMorph' Failed: postprocess/morph.lua:124: attempt to index upvalue 'pp_morph' (a nil value)
Hook 'RenderColorModify' Failed: postprocess/color_modify.lua:39: attempt to index upvalue 'pp_colormod' (a nil value)
ULX version 3.30 loaded.
Hook 'DrawRTTexture' Failed: weapons\gmod_tool\stools/rtcamera.lua:185: attempt to index upvalue 'rtcamera_draw' (a nil value)
Hook 'QuickToolIn' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
HERE IS WHERE I TAKE OUT THE TOOL GUN
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
weapons\gmod_tool\cl_viewscreen.lua:45: attempt to index global 'gmod_toolmode' (a nil value)
weapons/gmod_tool/cl_init.lua:34: attempt to index upvalue 'gmod_drawhelp' (a nil value)
weapons\gmod_tool\cl_viewscreen.lua:45: attempt to index global 'gmod_toolmode' (a nil value)
weapons/gmod_tool/cl_init.lua:34: attempt to index upvalue 'gmod_drawhelp' (a nil value)
;;;;;;;;;;;;;;;;;;;
^^^^^^^THAT SPAMS THE CONSOLE UNTIL I PUT THE GUN AWAY
;;;;;;;;;;;;;;;;;;;
[/code]
And I cannot see the help in the corner, and on wiremod I cannot see the 'right-click menu'
someone has edited fixed and added a few more things [url]http://www.garrysmod.org/downloads/?a=view&id=42968[/url]
Nothing was added in that.. It's just the xray script bundled with jetbot...
And Noxiousnet just added in an anti-cheat!
[QUOTE=firestorm0]There seems to be a problem. Can we please get a fix?
When I pull out the tool gun, this starts spamming the console and the side of my screen. Here's console log, and what mods I have loaded. (I'm sure you can tell if you read it...)
[code]
InitFastCopy: only 49% fast props. Bug?
Lua initialized (Lua 5.1)
======== Beam NetVars Lib v0.71 Installed ========
======== Installing Table (De)Serialiser Module | ver: 1.4 ========
=== Loading Wire Menus ===
ERROR! Module 'zlib_b64' not found!
==== Advanced Duplicator v.1.72 shared module installed! ====
==== Advanced Duplicator v.1.741 client module installed! ====
=== Loading Wire Model Packs ===
Loaded: default.txt
Loaded: cheeze_buttons2.txt
Loaded: wire_model_pack_1.txt
Loaded: wire_model_pack_1plus.txt
Adding Cheeze's Buttons Pack
Jaanus' Thruster Pack
loading materials
loading material: cable/rope_icon
loading material: cable/cable2
loading material: cable/xbeam
loading material: cable/redlaser
loading material: cable/blue_elec
loading material: cable/physbeam
loading material: cable/hydra
loading material: arrowire/arrowire
loading material: arrowire/arrowire2
Registering gamemode 'sandbox' derived from 'base'
Loading Wire Tools
Hook 'QuickToolInit' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value)
Sending 798 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Precache of sprites/redglow1 ambigious (no extension specified)
[UCL] Access set.
AdvDupeShared: Server Compression: false
===============================
=== Wire 638 Installed ===
===============================
This server is running ULib version 2.20.
[ULIB] Loading module: ulx_init.lua
Hook 'RenderStereoscopy' Failed: postprocess/stereoscopy.lua:46: attempt to index upvalue 'pp_stereoscopy' (a nil value)
Redownloading all lightmaps
Hook 'RenderBloom' Failed: postprocess/bloom.lua:95: attempt to index upvalue 'pp_bloom' (a nil value)
Hook 'RenderMotionBlur' Failed: postprocess/motion_blur.lua:68: attempt to index upvalue 'pp_motionblur' (a nil value)
Hook 'RenderSunbeams' Failed: postprocess/sunbeams.lua:33: attempt to index upvalue 'pp_sunbeams' (a nil value)
Hook 'RenderSharpen' Failed: postprocess/sharpen.lua:28: attempt to index upvalue 'pp_sharpen' (a nil value)
Hook 'RenderMaterialOverlay' Failed: postprocess/overlay.lua:38: attempt to index upvalue 'pp_mat_overlay' (a nil value)
Hook 'DrawMorph' Failed: postprocess/morph.lua:124: attempt to index upvalue 'pp_morph' (a nil value)
Hook 'RenderColorModify' Failed: postprocess/color_modify.lua:39: attempt to index upvalue 'pp_colormod' (a nil value)
ULX version 3.30 loaded.
Hook 'DrawRTTexture' Failed: weapons\gmod_tool\stools/rtcamera.lua:185: attempt to index upvalue 'rtcamera_draw' (a nil value)
Hook 'QuickToolIn' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
vgui/dtooltip.lua:128: attempt to index upvalue 'tooltip_delay' (a nil value)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
HERE IS WHERE I TAKE OUT THE TOOL GUN
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
weapons\gmod_tool\cl_viewscreen.lua:45: attempt to index global 'gmod_toolmode' (a nil value)
weapons/gmod_tool/cl_init.lua:34: attempt to index upvalue 'gmod_drawhelp' (a nil value)
weapons\gmod_tool\cl_viewscreen.lua:45: attempt to index global 'gmod_toolmode' (a nil value)
weapons/gmod_tool/cl_init.lua:34: attempt to index upvalue 'gmod_drawhelp' (a nil value)
;;;;;;;;;;;;;;;;;;;
^^^^^^^THAT SPAMS THE CONSOLE UNTIL I PUT THE GUN AWAY
;;;;;;;;;;;;;;;;;;;
[/code]
And I cannot see the help in the corner, and on wiremod I cannot see the 'right-click menu'[/QUOTE]
Here is a great tip, If it doesn't work don't use it..
Why exactly do you need an aimbot are you seriously that bad of a shot in a game that doesn't even have a goal?
I used to use Jetbot but I found a custom script that works on servers even with Script enforcer. Fun to use on Zombie servers :D.
[QUOTE=slayer3032]Here is a great tip, If it doesn't work don't use it..
Why exactly do you need an aimbot are you seriously that bad of a shot in a game that doesn't even have a goal?[/QUOTE]
I use it for the esp.
[b]Edit:[/b]
[QUOTE=Pure evil]someone has edited fixed and added a few more things [url]http://www.garrysmod.org/downloads/?a=view&id=42968[/url][/QUOTE]
That's not a fix...that is jetbot version 1, named 2.2 with xray and nightvision.
Ya i have the same problem also that circle when you freeze things does not appear and gives a LUA error
Just don't use it. Darkspider obviously released this as a joke to make people who use an aim bot have their gmod messed up and feel dumb. If he really wanted to put some time into this then I am sure he would have.
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