[QUOTE=-TB-;17349790]So you want a stool that creates nodes? I can do that.[/QUOTE]
I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB]
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
Awesome possum, is it close to a potential release?
[QUOTE=Gmod_Fan77;17351357]Why didn't you add tags or a description to NPC AI 1.2? Makes it difficult to find it, as it doesn't appear if you search "npc ai".[/QUOTE]
tagged it
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
oh D;
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
I have a question, not to go off-topic, but is there any way to apply the AI to your Combine SNPC? It would be incredible to actually be chased around by an APC.
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
Do like! And yes any kind of way to manually create nodes for maps that don't have them would be great. I just don't see how you could get a script to place them well.
[QUOTE=-TB-;17355400]tagged it[/QUOTE]
wow, I check this fourm every day and nothing happens then suddenly all this XD
[editline]09:39PM[/editline]
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
O.O that is awsome... Are you able to make node_hints? And set the hint activity to "overite jump permission" and a flag set to "allow jump up"?
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
Finally, I can create my own NPC nodes. Are there nodes for helicopters, gunships, etc. also?
so whats new in this addon anyways? The menu is the same...
The only things I nodiced are that the hunters work a bit better and npcs are moving over props.
The antlion gaurds still dont work proporly :(
[QUOTE=Gmod_Fan77;17357292]I have a question, not to go off-topic, but is there any way to apply the AI to your Combine SNPC? It would be incredible to actually be chased around by an APC.[/QUOTE]
I've tried it haven't found a way. I think they're like helicopters they dont have a test move function.
[QUOTE=MrClean;17361740]so whats new in this addon anyways? The menu is the same...
The only things I nodiced are that the hunters work a bit better and npcs are moving over props.
The antlion gaurds still dont work proporly :([/QUOTE]
I can't even remember lol just minor bug fixes mostly.
[QUOTE=MrClean;17361740]The antlion gaurds still dont work proporly :([/QUOTE]
Indeed. They clip through all props for some reason.
[QUOTE=Gmod_Fan77;17373099]Indeed. They clip through all props for some reason.[/QUOTE]
What? really?
[QUOTE=Gmod_Fan77;17373099]Indeed. They clip through all props for some reason.[/QUOTE]
I think they have allways done that but only with frozen props. Same with hunters. They should just push them out of the way if the props are unfrozen.
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
Nice man, now I can give up my dreams of mapping well, lol.
Will it be save/dupeable?
[b]Sidenote:[/b]
Hey guys, I finally have a free weekend. (between AP and Soccer, this hardly ever happens)
I was wondering how y'all feel about a RTS gamemode using NPCs?
If so, planning for:
-Currency (props/Ents/NPCs/etc cost money)
-'Sandbox' Phase and Battle Phase (build your base then, once time runs out, start the fighting!)
-the 4 factions: Antlions, Combine, Rebels, and Zombies
-Onslaught mode (this will most likely be the default/first to come out)
Again, I'm just wondering if anyone would be interested, I'm new to coding and NPC AI gave me the idea, so I thought I'd bring it up here.
lol, thats pretty awsome :D Any gamemode that uses npcs I allways love XD
[QUOTE=Mooee;17380483]Nice man, now I can give up my dreams of mapping well, lol.
Will it be save/dupeable?
[b]Sidenote:[/b]
Hey guys, I finally have a free weekend. (between AP and Soccer, this hardly ever happens)
I was wondering how y'all feel about a RTS gamemode using NPCs?
If so, planning for:
-Currency (props/Ents/NPCs/etc cost money)
-'Sandbox' Phase and Battle Phase (build your base then, once time runs out, start the fighting!)
-the 4 factions: Antlions, Combine, Rebels, and Zombies
-Onslaught mode (this will most likely be the default/first to come out)
Again, I'm just wondering if anyone would be interested, I'm new to coding and NPC AI gave me the idea, so I thought I'd bring it up here.[/QUOTE]
*Cough*HL2Wars*cough*
But yeah, check it out at Moddb.
[QUOTE=DVD Player;17544342]*Cough*HL2Wars*cough*
But yeah, check it out at Moddb.[/QUOTE]
They already have it? And I wasn't aware of its being? Wtf, this is blashphmey!
Well, it was the first for RTS gameplay on the Source Engine. But the build phase is unique to yours. Go for it.
Im using yuor excelent addon with NPC Spawn Platforms 2 to create some survival scenarios just for the fun of it. Still I find that the NPCs generated by the Spawn Stool don't behave as agresive as the one I spawn using the clasic Gmod Menu.
is it posible that the Spawn Platforms 2 Stool has some conflict with your addon? How could I verify taht your AI Addon is really working?
P.S> Keep working in your addon. If one thing HL needs is better AI.
Uh to test if it's working go on the map GM_Flatgrass and spawn a enemy npc and run away from it if it keeps running then its working. or you can allow metro cops to have manhacks and spawn a metro cop and he should throw a manhack up when he sees you.
I will test it out it should be fine though.
As a feature suggestion, would it be too hard to have it where allegiances can be controlled by the playermodel or an option somehow? It would be neat to have the combine ally you and rebels attack you if you, for example, choose a combine skin or set yourself combine-allied somehow. That said, I don't know if this is doable, and I'm sorry if I missed this already being suggested.
[QUOTE=Topkasa;17726703]As a feature suggestion, would it be too hard to have it where allegiances can be controlled by the playermodel or an option somehow? It would be neat to have the combine ally you and rebels attack you if you, for example, choose a combine skin or set yourself combine-allied somehow. That said, I don't know if this is doable, and I'm sorry if I missed this already being suggested.[/QUOTE]
There's the player faction addons you can find on garrysmod.org that accomplish this, but unfortunately they tend to disagree with other AI mods and only come preset for the vanilla models; any and all custom models have to be manually set, atleast with the ones downloadable; of course, you could save time by just inserting certain models, 'cause the combine hate all non-combine and all. Also fun to be a zombie and having both rebels [i]and[/i] combine trying to kill you.
On-topic, this is indeed a nice AI mod to have. Simple, but it gets the job done. Too bad it doesn't like to work all the time on un-noded maps, but atleast now NPCs don't stand still waiting for me to shoot them, and now use more tighter tactics. ^_^
Player Faction should work as long as it changes your disposition.
[QUOTE=-TB-;17735453]Player Faction should work as long as it changes your disposition.[/QUOTE]
Not the NPC's. (amirite?)
Yeah, well you would have to change their disposition toward you if that makes sense.
PlayerFactions just changes the NPC's faction, as long as you don't manually select the NPC's target it will still work.
[QUOTE=Silverlan;17351410]I'm already working on a custom noding system.
[IMG_THUMB]http://img27.imageshack.us/img27/8149/nodegraph003.jpg[/IMG_THUMB][/QUOTE]
...So how is that going anyway? You should start a thead about this because its pretty awsome XD
The Source engine already allows you to do this. you just do it with console commands which they bind to a key for you.
A small update will be released soon btw. A fix in navigation and I'm trying to fix npc's walking up ramps but its not going to well.
lol, wow i just tested that and it works XD
good luck with the new update :D
btw are there any plans to fix the antlion gaurds?
Hmm the clipping through objects as mentioned earlier?
no, they always did that XD
They seem to be jogging up to you, stoping then attacking instead of charging and attacking...
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