• NoSurf - Anti Propsurfing script.
    33 replies, posted
[QUOTE=FPtje;46709010]Most ghosting mods I know can be circumvented by having a prop on a prop, standing on the top prop and picking up the bottom prop.[/QUOTE] Most of the ones I've run into can be circumvented by sharing the prop with someone, grabbing the prop with your physgun, then have them grab and release it.
Or you could [url=https://github.com/LennyPenny/Lennys/blob/master/lua/Lenny/propsurf.lua#L27-L32]do this[/url]
[QUOTE=Ott;46709194]Or you could [url=https://github.com/LennyPenny/Lennys/blob/master/lua/Lenny/propsurf.lua#L27-L32]do this[/url][/QUOTE] Huh, looks like you figured that one out before I did. Well done. [img]http://i.imgur.com/PjgZJ5p.png[/img] - [img]http://i.imgur.com/XJuNHY9.png[/img] (screenshot from my scripts pack is from a private repository)
[QUOTE=Ott;46709194]Or you could [url=https://github.com/LennyPenny/Lennys/blob/master/lua/Lenny/propsurf.lua#L27-L32]do this[/url][/QUOTE] In my gamemode I just have the props be ghosted to players (they can still collide with other props) when you pick them up and for either a short time after you drop them or a few seconds after they hit the ground. If players are in the props when they become 'un-ghosted' the gamemode will attempt to push them out or will stay ghosted for another second or so and check again if there's no room to push the player out. If you need to stack props ontop of eachother or set up a complicated pulley system in order to propkill somebody then I'd say that's fair game since you can accomplish the same thing with the actual toolgun using rope and pulleys anyway. It's also very hard to hit a moving target so it doesn't really grant any kind of combat advantage compared to just shooting someone with a gun.
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