[QUOTE=Amore]thx^^
[b]Edit:[/b]
the song from the parachute v2 vid ?
isnt "Infected mushroom - becoming insane" -.-[/QUOTE]
My mistake. "I wish", same band.
This is so much fun
ha ha nice. you have come along way. i remember your first released lua code, a swep. it was one of the many variants of the chair throwing sweps. most people would have been flamed to the point of leaving the forums, but because you had that smiley face melon, you got encouraged heaps, and now your good at lua.
your progress is amazing. good work. 10/10.
Lol thanks.
You should search the releases forum for more of my threads. These aren't the only things I have released.
[QUOTE=thegrb93]just put lua_openscript autorun/ParachuteSource.lua in the console to reload the script.[/QUOTE]
This didn't work. I've also tried sent_reload in combination with this but no dice.
Then don't delete the ragdoll.
Very helpful.
Would it be possible to make this a bind script? you know like, press G and you will enter ragdoll mode, press G or something again and you will enter parachute mode.
That would be so sweet ^^
Oh and while im at it, is it possible to make a ragdoll script that will keep momentum of the player? like if im running and turn into a ragdoll, my ragdoll flies forward, rather then just going into the standard animation and fall to the ground.
whats the map with the chopper?
[QUOTE=lune66]Would it be possible to make this a bind script? you know like, press G and you will enter ragdoll mode, press G or something again and you will enter parachute mode.
That would be so sweet ^^
Oh and while im at it, is it possible to make a ragdoll script that will keep momentum of the player? like if im running and turn into a ragdoll, my ragdoll flies forward, rather then just going into the standard animation and fall to the ground.[/QUOTE]
bind g "+sprint" (whatever key it is to run) ( I think that should work)
Parachute v2 fixed the ragdoll's momentum.
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<- HOW DO YOU CHANGE THE PIC ON FORUMS???!!!!
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whats the map with the chopper?
[QUOTE=fuzz204]<-
<-
<- HOW DO YOU CHANGE THE PIC ON FORUMS???!!!!
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whats the map with the chopper?[/QUOTE]
Fix your spelling, and ask in the thread Hezzy created in the General Section, ask in Fast Threads, or experiment with the User Interface.
Back on topic, another good idea, which is what the other user was asking about I believe, is to have it so you can activate the parachute without having to spawn the sent every time you want a new one, you just press a button, it runs a console command (because I hate chat commands) and activates the rag doll mode, then pressing it again opens the parachute.
Also, one more idea, add a console option to change whether or not the player stays as a rag doll when the parachute deploys, or if they turn into a rag doll at all, and instead just deploy the parachute automatically. Sometimes, it would be nice to be able to be parachuting down and fire at the same time. Kinda adds a para-trooper/special operations feel to it when you are parachuting into the enemies fortress in Fort Wars, and are firing at them from the sky as they scramble to find you, or taking out a guard on a wal quietly and sneaking in.
ok, ok, you don't have to be a jerk
[QUOTE=Zeddy]Fix your spelling, and ask in the thread Hezzy created in the General Section, ask in Fast Threads, or experiment with the User Interface.
Back on topic, another good idea, which is what the other user was asking about I believe, is to have it so you can activate the parachute without having to spawn the sent every time you want a new one, you just press a button, it runs a console command (because I hate chat commands) and activates the rag doll mode, then pressing it again opens the parachute.
Also, one more idea, add a console option to change whether or not the player stays as a rag doll when the parachute deploys, or if they turn into a rag doll at all, and instead just deploy the parachute automatically. Sometimes, it would be nice to be able to be parachuting down and fire at the same time. Kinda adds a para-trooper/special operations feel to it when you are parachuting into the enemies fortress in Fort Wars, and are firing at them from the sky as they scramble to find you, or taking out a guard on a wal quietly and sneaking in.[/QUOTE]
Eh, the request wanted the drop to be in 3rd person. Get rabid toaster's parachute mod if you want a first person parachute ride. It's not very good though in my opinion.
thegrb93,
Add this somewhere in your code :
[lua]function NoParachuteragdelete( pl, tr, toolmode )
if toolmode == "remover" and tr.Entity:GetName() == "pararag" then
return false
end
end
hook.Add( "CanTool", "NoParaRagDelete", NoParachuteragdelete)[/lua]
and use this on your ragdoll when it is created :
[lua]ent:SetName("pararag")[/lua]
This should stop players from deleting the ragdoll.
I already have
[lua]
--When ragdoll is created
ragdoll.IsChuteDoll=true
--On tool
hook.Add("CanTool","PreventToolingOfRagdoll",
function(ply,tr,tool)
local ent=tr.Entity
if ent.IsChuteDoll then
return false
end
end)
[/lua]
Strange.
I have a small bug to report and a suggestion to make.
You mentioned that in the new version the ragdoll's velocity is relative to the player before he's turned into a ragdoll.
But for some reason when I switch to free-fall mode (while I'm falling in 1st person mode) I get this air resistance (The ragdoll stops a bit), then the ragdoll starts to gain speed from the start. Please check it out again.
The suggestion is to change the physical property of the parachute to paper instead metal. (or something more that will sound like a cloth rather then a piece of steel when colliding with other objects)
[QUOTE=thegrb93]Lol thanks.
You should search the releases forum for more of my threads. These aren't the only things I have released.[/QUOTE]
i know. you have released another 4 or 5 things.
I've got a bug on this, I use a completely different keyset to the default Gmod one, and for some reason this stops shift activating the chute. any ideas?
Press whatever key makes you run, you can go to keyboard options and set "Sprint" to a key there.
I would like if there was a console command(bindable) instead of using the sprint key.
That way you would be able to actually sprint.
Epic Win!
I released a beta of my map. It even has a spawner for your parachute. This is an awesome mod. Keep coding things like these!
Here's the map:
[url]http://forums.facepunchstudios.com/showthread.php?t=508178[/url]
woo rag doll mode for rag doll maps ya!
If you don't want minges attacking freefallers, Make two versions, And keep both of them updated (Or monsters will eat you! :3:)
thats a great mod you got there
[QUOTE=BMCHa]I released a beta of my map. It even has a spawner for your parachute. This is an awesome mod. Keep coding things like these!
Here's the map:
[url]http://forums.facepunchstudios.com/showthread.php?t=508178[/url][/QUOTE]
I love you.
Great work man. King'd. But just one more thing..... Can you make a parachute entity that opens up by using wire AND one that works for number pad??? That'd please people from both worlds. :) PLZ!??!?!!? (I'd do it but i'm a HORRID lua scripter)
Cheers for the help, I reckon it would be better ot have a console bindable key for the entering freefall mode, as I've now been testing it out on Simplicity jmping off the highest building, and I don't get quite far enough away for it to be really effective, sprinting would help, even though, excellent work, keep it up.
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