Indeed, that stupid update killed 'spectate'. Because it was "exploitable".
I think this could really become popular if alot of time was spent on it making it as realistic as possible. The concept is there.
[QUOTE=yarrofdoom]Indeed, that stupid update killed 'spectate'. Because it was "exploitable".[/QUOTE]
If it killed spectate, how come we can still see thirdperson when dying. Why doesn't he just use that instead of spectate
[QUOTE=F4TAL ERRO3]If it killed spectate, how come we can still see thirdperson when dying. Why doesnt he just use that instead of spectate[/QUOTE]
Because the deathragdoll is clientside.
[url]http://garrysmod.com/wiki/?title=Player.CreateRagdoll[/url]
I really hope this is fixed, I had fun making obstacles and stuff for my ragdoll and parachute.. :(
This update has really screwed alot of things up.
Yeah, i get the 'camera inside the body' problem too... i wish there was some kind of fix or something...
Other than that, this is one of the best mods i've got! Keep up the good work guys!
Like many have said before me, It works fine for me, except the camera angle when you turn into ragdoll or open your parachute is a little off. It appears as if I'm inside the ragdoll as I jump or open the chute.
If anyone knows a way to fix it, could they post here? I took a quick glance at the code and found It's a little too difficult for me to interpret.
Thanks!
To get out of inside the body, switch into thirdperson mode while jumping. If thirdperson_platformer is on, you can look around while falling.
Also, this is awesome!
Can you make the ropes attach somewhere else on the ragdoll? I don't really like how it attaches to the arms, maybe stick the ropes on its back?
Better method.
Turn cheats on
And put mp_forcecamera 0 in the console.
This also works with the Shuttle sent
i download parachute i put in addons and when i use the i cant move the view!?!?!? wtf . all trick you say dont work
Umm... I was playing with 2.2 on Skydive but my model's view is screwed up, I can't look anywhere but straight out from my ragdoll's mid-section. It's really annoying and actually makes it less fun.
it was ok, but one time, my view while falling mode, is straight from the ragdoll! Why? It wasn't like this before!
"And thy people thusly failed to read the thread, and oh did the few who did indeed read through the thread enter into a face-palm."
Can we please just stop reposting the exact same thing, I'm fairly certain he knows after being told thirty times that the view is broken. The latest Garry's Mod Update did this, so it will most likely mean that Garry will need to fix it, but bitching to him every time it happens in a five minute period isn't going to help.
i've found this video.
[url]http://www.youtube.com/watch?v=493tDcKCcJo[/url]
what about his parachute? Ropes wos from his back! Where can i get this script?
I tihnk it's better.
[QUOTE=ProSkater]i've found this video.
[url]http://www.youtube.com/watch?v=493tDcKCcJo[/url]
what about his parachute? Ropes wos from his back! Where can i get this script?
I tihnk it's better.[/QUOTE]
Probably edited the script.
how to edit the script to have this feature?
[QUOTE=ProSkater]how to edit the script to have this feature?[/QUOTE]
Would probably help if the player_spectate or whatever worked also... This is on Garry's back, we can only wait...
I think it was about the back-ropes. I'll look in to the script to find out how to do that. (the ropes from the back, not the camera)
[b]Edit:[/b]
here how to edit to scripts to get better ropes (they don't attach to the back, even better, they attach to the shoulders):
-open addons\parachute\lua\autorun\parachutesource.lua
-search the file for 'rope'
-you should find 2 lines that include the word rope
-replace them by this lines
[lua]constraint.Rope( ply.chuteragdoll, chute, 2, 0, Vector(0,0,0), Vector(70.7,70.7,-20), 200, 0, 0, 2, "cable/rope", 0 )
constraint.Rope( ply.chuteragdoll, chute, 2, 0, Vector(0,0,0), Vector(-70.7,70.7, -20), 200, 0, 0, 2, "cable/rope", 0 )
constraint.Rope( ply.chuteragdoll, chute, 3, 0, Vector(0,0,0), Vector(70.7,-70.7,-20), 200, 0, 0, 2, "cable/rope", 0 )
constraint.Rope( ply.chuteragdoll, chute, 3, 0, Vector(0,0,0), Vector(-70.7,-70.7, -20), 200, 0, 0, 2, "cable/rope", 0 )[/lua]
-done
Thank you!
still that video with the hands out earlier was hands down the best, is there no way to replicate that?
[QUOTE=Alienheart][lua]constraint.Rope( ply.chuteragdoll, chute, 0, 0, Vector(0,-5,6.5), Vector(70.7,70.7,-20), 200, 0, 0, 2, "cable/rope", 0 )
constraint.Rope( ply.chuteragdoll, chute, 0, 0, Vector(0,-5,6.5), Vector(-70.7,70.7, -20), 200, 0, 0, 2, "cable/rope", 0 )
constraint.Rope( ply.chuteragdoll, chute, 0, 0, Vector(0,-5,6.5), Vector(70.7,-70.7,-20), 200, 0, 0, 2, "cable/rope", 0 )
constraint.Rope( ply.chuteragdoll, chute, 0, 0, Vector(0,-5,6.5), Vector(-70.7,-70.7, -20), 200, 0, 0, 2, "cable/rope", 0 )[/lua]
:q:[/QUOTE]
Unless the start vector has more effect then I thought, the ropes start from the crotch with this one?
Anyway, if this is for making the ropes hang from the ragdoll's back, then you should keep the starting vector at (0,0,0) and just use another bone.
Very nice!
That update really made me mad, though, how it made the camera all weird for this entity. Having to switch to 3rd person mode is a bitch.
Me again, sorry guys I've been really, really busy with my art and all but I promise I will get that model done. I just finished 2 other projects so I have more free time. Hopefully it will be modeled soon.
Edit:
The model and texture is done. Now it just needs to be converted.
W.T.F.??? mp_forcecamera 0 doesn't work for me anymore. it worked perfect before.
sv_cheats 1...Jesus.
Nice parachute, though the camera needs to be free.
Must be to hard to read anymore...It's a shame.
[b]The camera is broken due to the latest update, there is a fix, read.[/b]
Sorry, you need to Log In to post a reply to this thread.