• F2S: Classic
    36 replies, posted
[QUOTE=residualgrub;43491624]So I got a heap of errors to report. This all happened after the update. Here are a few pretty big ones [code][AddCSLuaFile] Couldn't find 'classic/gamemode/cl_init.lua' (<nowhere>) [AddCSLuaFile] Couldn't find 'cl_menu.lua' (@gamemodes/classic/gamemode/init.lua (line 4))[/code] Here are some others [code] [ERROR] gamemodes/classic/entities/weapons/special_defibrillator.lua:12: attempt to call global 'AddSound' (a nil value) 1. unknown - gamemodes/classic/entities/weapons/special_defibrillator.lua:12 [ERROR] gamemodes/classic/entities/weapons/special_frag.lua:20: attempt to call global 'AddSound' (a nil value) 1. unknown - gamemodes/classic/entities/weapons/special_frag.lua:20 [ERROR] gamemodes/classic/entities/weapons/toolgun.lua:34: attempt to call global 'AddSound' (a nil value) 1. unknown - gamemodes/classic/entities/weapons/toolgun.lua:34 [/code] This was a fresh install of the gamemode and everything was installed correctly.[/QUOTE] svn is kidding me it seems, they weren't uploaded last commit, again ._. [editline]11th January 2014[/editline] [QUOTE=Ryladine;43489220]It looks good, the hud is a bit annoying however.[/QUOTE] I added option in optimization menu to enable static, not bobbing hud already.
If your gun jams you cannot fix it if you are on your final clip.
It seems alot of players are having problems with the trip mines. Once you select it you cannot switch to another weapon.
[QUOTE=grazingbacon;43521693]It seems alot of players are having problems with the trip mines. Once you select it you cannot switch to another weapon.[/QUOTE] Fixed.
Uhh Playermodels are broken?
How do I change the website on guide, also could you do a HUD touch up on it? [editline]10th August 2014[/editline] also the hud looks different then in the pictures :/
hello i have a problem when i died crashed the game from the host can someone help me ?
Sorry, you need to Log In to post a reply to this thread.