[QUOTE=Sergeant Stacker;44846160]Are you considering giving the Neutral team classes their own skin? Green to match their names in the kill feed, perhaps?[/QUOTE]
From my understanding Neutral is supposed to be using the civilian class which gets no weapons whats so ever.
I think that Neutral/Civ should be purple. It'd make sense.
[QUOTE=DarklytheGreat;44851211]I think that Neutral/Civ should be purple. It'd make sense.[/QUOTE]
Well Neutral in my opinion should be gray, but lets see what happens in the near future.
Also New info.
•Inventory/Loadout System is being implemented(Features hopfully to be added)
-Movable Items
-Name,Description changers
-Paint
-Stranges that track kills, and upgrades;)
-A loadout system!
•Uber is still being worked on sadly:)
•Currently fixing when you respawn while you died on fire, you still would be on fire.
Also I do not use linux, I'm on a google chromebook for a few times, when Im gone from home. I just use windows 7 otherwise, just if ya'll were wondering.
This is a little survey that i'll be doing. Feel free to reply with it.
What features would you like to see soon?
What would you love to see?
What do you think of the gamemode so far?
Think im doing good progress/speed?
--If you have any issues on the server or complains. Please post them in the comments.
good to see somebody is working on this again, looking forward to the updates :)
Once done this is gonna be a hell of a gamemode.
New infomation! - Important
I think I'll be releasing the first release after the inventory+loadout system is done, aswell as the uber. This might be in around a week or so! Good l
[QUOTE=zachary johns;44862639]This is a little survey that i'll be doing. Feel free to reply with it.
What features would you like to see soon?
What would you love to see?
What do you think of the gamemode so far?
Think im doing good progress/speed?
--If you have any issues on the server or complains. Please post them in the comments.[/QUOTE]
(I registered here again just to follow the thread up to date .w.)
1)Features? Well... Since there is alot of hexed tf2 models in workshop, which contains all the animations from the classes... I would like to see something like player model menu, yeah we can use model manipulator, but its not permament sadly.
2)Would love to see? Well.. I kinda think that Neutral team should NOT be attacked by Zombies + Enemy aliens. Because, they are in the same team, and game thinks so, but however, they still hurt each other. (Could it be an optional option?)
3)Thoughts about gamemode?: Played it a looong time ago, still love it and want to see it coming.
4)Progress is pretty fast, in my opinion. You always keep us in update, which is really good.
And, can we get a preview of inventory thing? Just a little preview of it looking inside of the game, i am really interested in all the progress that coming.
[QUOTE=zachary johns;44862639]New infomation! - Important
I think I'll be releasing the first release after the inventory+loadout system is done, aswell as the uber. This might be in around a week or so! Good l.[/QUOTE]
And this is just made my day, can't wait to see your version. Still gonna keep the Agent's one on pc for now tho :3
And still, i wish you good luck, and i hope the road of lua will go smooth for you.(Sounded weird, but hey, you are making a really good progress over here, and i really saying thank you for bringing the gamemode back to live)
BIG SORRY FOR A BLOCK OF TEXT.
(Feel free to say that i am dumb. Lol)
[QUOTE=Kirillian;44865934](I registered here again just to follow the thread up to date .w.)
1)Features? Well... Since there is alot of hexed tf2 models in workshop, which contains all the animations from the classes... I would like to see something like player model menu, yeah we can use model manipulator, but its not permament sadly.
2)Would love to see? Well.. I kinda think that Neutral team should NOT be attacked by Zombies + Enemy aliens. Because, they are in the same team, and game thinks so, but however, they still hurt each other. (Could it be an optional option?)
3)Thoughts about gamemode?: Played it a looong time ago, still love it and want to see it coming.
4)Progress is pretty fast, in my opinion. You always keep us in update, which is really good.
And, can we get a preview of inventory thing? Just a little preview of it looking inside of the game, i am really interested in all the progress that coming.
And this is just made my day, can't wait to see your version. Still gonna keep the Agent's one on pc for now tho :3
And still, i wish you good luck, and i hope the road of lua will go smooth for you.(Sounded weird, but hey, you are making a really good progress over here, and i really saying thank you for bringing the gamemode back to live)
BIG SORRY FOR A BLOCK OF TEXT.
(Feel free to say that i am dumb. Lol)[/QUOTE]
I'm still thinking on extra models and such. I might make a github for addon's officially for the TF2 gamemode ect. Anyone will be able to make plugins and make them public. This idea was taken how chessnut did plugins with nutscript and ect!
If people are wondering why I took it down off my workshop is because i was requested by the new(and probably better) owner.
-Agent Agrimar
Hopefully this will go even more noticed! ;)
PS: I will be upload Custom Weapons back to the workshop!
Sorry on no recent updates or progress, these exams are almost over! I will start working on this alot more this saturday!
It is so awesome that someone will continue this!
Good luck to you with this :)
[QUOTE=zachary johns;44812072]What is this?
This is a gamemode which is aiming to be a near-perfect replica of Team Fortress 2 for Garry's Mod, and is also oriented towards playing on Half Life 2 levels as TF2 characters. This means that it will be a Lua-powered, open source version of TF2 with all the added advantages that Garry's Mod has to offer. Right now it is only a sandbox-like gamemode with no actual goal, but all game rules from TF2 will eventually be added, as well as a cooperative campaign mode.
!!!!!!! Official !!!!!!! I got _kilburns permission so im the new developer, while crediting him!
ATTENTION
Development on this gamemode has recently restarted but there is currently no working revision available. There will be a release on a SVN repository once the gamemode is well-made by me.
Incoming features (those features will be in the next revision!)
• Added taunts
• Added the Cow Mangler, the Righteous Bison, the Wrangler, the Sandvich, the Dalokohs Bar
• Human NPCs now gib when killed by explosions
• Press buttons and interact with map objects in HL2 maps by meleeing them
• Added support for wearing multiple misc items
• Tweaked view height, jump height and gravity to be nearly identical to TF2
• Noise makers and the Schadenfreude (laugh taunt) can now be equipped
Previous revisions
• All classes can be played, although some classes such as the Spy aren't finished yet. (Spy cannot cloak or disguise and Medic does not have an Übercharge)
• Most unlockable weapons are available
• Class and loadout changing are done through console commands:
- Use changeclass followed with a class name to change your class. Autocomplete gives you the list of all available classes
- Use giveitem followed with an item name to equip an item into your loadout. Autocomplete gives you the list of all available items
- giveweapon, givehat, givemisc and giveaction all do the same thing, except autocomplete only shows weapons, hats, miscs or action items
• All NPCs have more health and deal more damage to make NPC fights more challenging
• Dynamic NPC relationships, join BLU to become allied with combine soldiers
• Sentry Guns and Dispensers are fully functional, Teleporters are only in an alpha stage and do not work properly
• Human NPCs can be decapitated by swords such as the Eyelander
• TF2 scoreboard, assists, deathnotices, dominations and revenge
• Random voice commands are occasionally played in certain conditions
• Bind a key to voice_menu_1, voice_menu_2 and voice_menu_3 to open the voice menus
General gameplay stuff:
• Damage: (98%) Need to tweak damage done by NPCs.
• Crits: (95%) Completely rewrote the crits system, it is now pretty much reliable, unless a few bugs show up on multiplayer.
• Teams: (90%) Need to modify the team IDs so they match the way TF2 handles teams (right now, the RED team is 1, the BLU team is 2, in TF2 the RED team is 2 and the BLU team is 3).
• HUD: (96%) Main HUD elements are pretty much done, now only needs per-weapon HUD elements such as charging bars.
Classes:
• Scout: (85%) Missing weapons: Bonk! Atomic Punch, Crit-a-Cola, Sandman, Fan-o-War.
• Soldier: (85%) Needs tweaks on rocket jumping, working speed boost for Discplinary Action, missing weapons: Buff Banner, Battalion's Backup, Concheror.
• Pyro: (80%) Needs airblast and a few flamethrower tweaks, missing weapons: Detonator, Phlogistinator, Manmelter.
• Demoman: (90%) Need to draw Scottish Resistance bombs through walls, tweak physics for grenades and stickies.
• Heavy: (90%) Missing weapons: Natascha, Buffalo Steak Sandvich, Holiday Punch.
• Engineer: (75%) Needs Teleporters, a correct implementation of buildings, a perfectly working build PDA, a demolish PDA. Also revenge crits and hauling buildings.
• Medic: (50%) Needs Übercharge. With possibly a slight damage buff that makes NPCs worth healing.
• Sniper: (80%) Needs serious fixes on the Huntsman (arrows getting stuck at weird angles, headshots failing due to crappy hitbox detection, etc..) and a Jarate that doesn't instantly refill.
• Spy: (25%) Needs working Sapper, cloaking, disguise kit. And loads of missing weapons due to the lack of disguising and cloaking.
TF2 specific stuff:
• Loadout: (60%) Items are done, now needs a proper loadout and backpack system, and a nice interface for it.
• Common game mechanics: (50%) Round timer almost finished, respawn wave time not done yet.
• CTF: (5%) The only thing I have right now is a briefcase, and it's buggy as hell.
• CP: (40%) Entities are halfway finished, need to implement capturing.
• Arena/KoTH: (0%) Not yet.
• Payload/Payload Race: (0%) Not yet.
__________________________________________________ __________________________________________________ __________________________________________________ __________________________________________________ _______
I based this post off of _Killburn's old tf2 gamemode which was ported by wango911 and some one else who then I asked for permission to start on this gamemode, and he said yes. I know all the sarcasm, criticism I will get, but who cares im doing this for the community and all. I'm sorry that im bad at making posts,threads aswell but this gamemode will make up for it.I will release this when I feel satisfied till then these are my expectations of my self.
•Good, non rushed coding
•Not many errors
•Not much lag
•Many features that I planned or _killburn had or wanted.
I talked to _Kilburn and I asked if I could be the new official developer while of-course crediting _kilburn and he said sure, and I could do whatever I want.
-Required
Team Fortress 2 - Valve (obviously)
I have already added these,
• A temporary class selection menu
•Fixed various bug's
•Fixed a bit of networking, deleted/reworked worthless code
•Edited Rocket jumping
_________________________________
Added
•New spawnpoint system, to work with any tf2 map(100%) Completed(5/15/2014)
•Airblast, works on rockets,huntsman errors (Does not work on grenades currently. It detects them but doesnt move them. I will fix this soon)
•Changed SetMaterialFloat --> SetFloat. Which Fixed a major lag cause when you're on fire. Now when you're bleeding or on fire the effects show on screen
Working on
•Ubercharge for medic(60%)
•Engineer's limit, and destory PDA (0%)
•Inventory + backpack system with mysql capabilitys to work through out all servers (If I add it for everyone who will use this gamemode when I add it, I will obviouslly stop from adding guns,hats ect to you're inventory) (9%)
•Fixing Proxies(0%)
•Taunts (5%)
•Payload or any of those gamemodes (0%) deathmatch only till I get alot done.
I have restricted givebundle,giveitem,giveweapon,givehat,givemisc to the server/me/superadmins so I can use them to make a succesfull inventory+backpack system
Server IP: 69.118.38.59:27020
To connect use legacy browser, go to the favorites tab. Click add server, enter 69.118.38.59:27020 then click add to games favorite.
If you're in garrysmod enable developer console, by going to keyboard then advanced, then enabling developer console. Go back to the game press ` then type connect 69.118.38.59:27020
Donations are of course optional, I dont need them, but if you want go ahead. Add me at [SNS] We Seek Fluffy Puncakes, and we can talk.
Images + gameplay video
Some of these images or videos are from _kilburns Original Thread of his old gamemode.
FreezeCams - [url=http://uppix.net/c/3/9/5a7a9734f80bd13abd0752e7c03c0.jpg]1[/url] [url=http://uppix.net/2/c/6/f94db536406fb7ca6435a65ed48ae.jpg]2[/url] [url=http://uppix.net/a/2/5/35fd292d4623f756a82d68b508e53.jpg]3[/url] [url=uppix.net/2/d/a/2e2ba680976c2151536d385ca9273.jpg]4[/url]
[url=http://uppix.net/6/8/a/c1354138e1d58c7b77035a5538203.jpg]Huntsman[/url]
[url=http://uppix.net/6/e/2/8688c75f355352d6e1db4af3a4b3a.jpg]Weapon Selection Menu[/url]
[url=http://uppix.net/e/c/9/1aaaef3b822d880b7414bae72f474.jpg]Damage notifiers (show how much damage you're doing)[/url]
[url=http://uppix.net/f/f/e/79b441fd2c635a4728030d8827275.jpg]FlameThrower[/url]
More will be added soon + videos
________
[QUOTE=log404;45039431]Why make a completely un-needed gamemode? When theres a game for it?[/QUOTE]
Theirs a-lot more available then compared to TF2, With how the class system works, and how _kilburn coded it allows extra class's to made. It pulls right from the items_game/items_game_mod.txt with few modifications. You can add what you WANT if you own that server, instead of clientside models+Sounds in the original tf2. Anyone can code addons directly for the gamemode. Sorry Its been 3 days without sleep
Ignore the rude replies, I wonder why some people even ask about the meaning of this gamemode, thats quite easy to understand. Personally I can't wait to replay it with a loadout and paint system.
Any progress on this?
Any hints on what you soon might be adding?
[QUOTE=BigBadWilly;45211981]Any hints on what you soon might be adding?[/QUOTE]
I just added the mysql connector and when a user first join it creates a playtime_classname, and item_weeklydrops. With functions to remove items/update items/ and add items. I still need to finish the inventory
Small update
I'll be working on payload and control points their almost fixed up and finished. I just want the players have some thing to do instead of arena
If you add an announcer mode that would be awesome. Think bf4 commander mode but with Helen. It would be your job to tell players what happens
[QUOTE=zachary johns;45300454]Small update
I'll be working on payload and control points their almost fixed up and finished. I just want the players have some thing to do instead of arena[/QUOTE]
Thats great news, glad that you still remember about gamemode.
[QUOTE=Sped_;45315511]If you add an announcer mode that would be awesome. Think bf4 commander mode but with Helen. It would be your job to tell players what happens[/QUOTE]
I dont think that this is needed at all. Maybe as optional addod like TF2: Custom weapons for gamemode.
Plus hey, its a port of gamemode itself...
Also a little Suggestion, if possible: Not long time ago in workshop there was: Colourable TF2 mercs, so i thought if the "model menu" will also have option of color, it would be useful.
[QUOTE=Sped_;45315511]If you add an announcer mode that would be awesome. Think bf4 commander mode but with Helen. It would be your job to tell players what happens[/QUOTE]
Its a interesting idea, I guess I could maybe spare time after I have alot finished/close to done. It'll most likely be added as a plugin that the server owners can add themselfs.
[QUOTE=Kirillian;45315688]Thats great news, glad that you still remember about gamemode.
I dont think that this is needed at all. Maybe as optional addod like TF2: Custom weapons for gamemode.
Plus hey, its a port of gamemode itself...
Also a little Suggestion, if possible: Not long time ago in workshop there was: Colourable TF2 mercs, so i thought if the "model menu" will also have option of color, it would be useful.[/QUOTE]
Hmm maybe I highly doubt I will since it'll ruin all the visual effects as [Crits, Huds, Scoreboard etc.] The colors will not match, not even engi's buildings.
[QUOTE=zachary johns;45323613]Its a interesting idea, I guess I could maybe spare time after I have alot finished/close to done. It'll most likely be added as a plugin that the server owners can add themselfs.
Hmm maybe I highly doubt I will since it'll ruin all the visual effects as [Crits, Huds, Scoreboard etc.] The colors will not match, not even engi's buildings.[/QUOTE]
Well, i meant just for the models, not huds/buildings itself. Tho, again. Might be as optional addon?
[QUOTE=Kirillian;45323634]Well, i meant just for the models, not huds/buildings itself. Tho, again. Might be as optional addon?[/QUOTE]
I know what you meant, Im just saying if I just do models... That alot of things will not match
I don't understand why the fuck are you making this since TF2 is completely free T.T
[QUOTE=ApertureXS200;45342916]I don't understand why the fuck are you making this since TF2 is completely free T.T[/QUOTE]
Okay tell me how you can play the Half-Life 2 Campaign with the TF2 classes in regular Team Fortress 2 without massive errors.
[QUOTE=Bbarnes005;45342975]Okay tell me how you can play the Half-Life 2 Campaign with the TF2 classes in regular Team Fortress 2 without massive errors.[/QUOTE]
Why do you want to play TF2 on HL2 maps without TF2 looking materials and other shits like that T.T ?!
[QUOTE=ApertureXS200;45342993]Why do you want to play TF2 on HL2 maps without TF2 looking materials and other shits like that T.T ?![/QUOTE]
Because it's something that nobody else has thought of before. Plus who doesn't like the idea of going around and crit punching Combine soldiers with the KGBs in City 17?
[QUOTE=ApertureXS200;45342993]Why do you want to play TF2 on HL2 maps without TF2 looking materials and other shits like that T.T ?![/QUOTE]
Custom weapons? Custom gamemodes? Custom classes? Dude can you think of the possibilities.
I really hope to see the Workshop version again.
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