• GMod Legs 2.0
    108 replies, posted
[QUOTE=blackops7799;24600165]I know nothing of PAC and never used it so probably not. Unless there is a way to get all of your current "outfits" or whatever you call em's models and positions?[/QUOTE] I would assume so... if not, we can always ask caps to add in code to report them when worn...
[QUOTE=Korro Bravin;24600045]Oh, while i was dicking around in gmod, i had [url=http://www.facepunch.com/showthread.php?t=887940]PAC2[/url] on, and found that the legs do not reflect changes made in PAC2, think you could make it do so?[/QUOTE] I'm not sure showing attached objects is going to be the most possible of patches, But Added Textures I'd like to See Since was able to dig out the path for The Combine Shotgunner Skin and enter it into the material finder...
when i look down while crouching i see trough my hand :(
Could you post some more new screenshots while we are waiting? [editline]11:42AM[/editline] So we can see what this new change is like?
Any updates, screens or whatever?
Looks like he gave up on it again for a while maybe.
School. Haven't had much time to work on it.
[url=http://www.garrysmod.org/downloads/?a=view&id=110052][img]http://www.garrysmod.org/img/?t=dll&id=110052[/img][/url] Updated: [release] [b]ChangeLog[/b] - Removed arm for melee holdtype, it just did not look good in many cases, mainly because they don't animate while attacking - Made legs move forward as you look up, looks as if you are bending over to look down or something. It's definitly an improvement. * Added option to revert to use the old mode. ( cl_legs_leanmode 0 will revert to the old way ) - Moved the legs forward a small amount - Corrected vehicle pose parameter value ( This just adjusts where the arms are at on the steering wheel ) - Fixed ducking in air making the legs z position move up. This is determined by the size of the players ducked hull and there is no way to get it - Added two global functions for third party modification * ShouldDrawLegs() -- Will return if the legs should be rendered for that frame * GetLocalPlayersLegs() -- Will return the leg entity if visible, if not visible it returns local player - Fixed legs drawing while spectating another entity ( Example: Catdaemon's shuttle ) [/release]
Oh just saw this nice I'll be adding this to my server momentarily.
I just tested this thing out. I like the new tweaks you've made to it, But The legs still appear while the shuttle is being used...
I didn't test it... sooo :v:
Why didn't you test it...
I just looked at the shuttle code to see how it was done and made a change that should have fixed it. Sooo V:v:V Also, I setup an SVN because people were annoying me for one.. [url]http://gmodlegs.googlecode.com/svn/trunk/[/url] A fucking one lua file SVN..
[QUOTE=blackops7799;24779117]I just looked at the shuttle code to see how it was done and made a change that should have fixed it. Sooo V:v:V Also, I setup an SVN because people were annoying me for one.. [url]http://gmodlegs.googlecode.com/svn/trunk/[/url] A fucking one lua file SVN..[/QUOTE] I win, i always win :v: thanks for the SVN!
also when standing up from crouch it looks like this [url=http://www.xfire.com/profile/lubci357/screenshots/?view#104360541][img]http://screenshot.xfire.com/s/104360541-1.jpg[/img][/url] any advices?
[QUOTE=Synelor;24903531]I'm having problems with this. The legs seem to be in the ground. [img_thumb]http://img266.imageshack.us/img266/4294/legsproblem1.png[/img_thumb] Help needed.[/QUOTE] By the looks of it, it seems to be a scaling issue. Are you running DX8 or something? Also there was no need for that double bump at all.. [QUOTE=Lubci;24916633]also when standing up from crouch it looks like this [url=http://www.xfire.com/profile/lubci357/screenshots/?view#104360541][img]http://screenshot.xfire.com/s/104360541-1.jpg[/img][/url] any advices?[/QUOTE] The player model does the animation after a player finishes crouching or uncrouching. This is more of a source bug.
Bumping,with a good reason too. You forgot to include in your Legs.FixModelNames table the [code] ["models/monk.mdl"] = "models/player/monk.mdl", ["models/eli.mdl"] = "models/player/eli.mdl", [/code] values,so we can use the grigori and eli playermodels without error. Also,can you make it so that after drawing the legs you will call a custom made hook? In this very part. [lua] Legs.LegEnt:SetRenderAngles() //here --cam.IgnoreZ( false ) render.SetBlend( 1 ) [/lua] Making it so i can draw whatever i want on the model (for instance:holstered weapons),and everything that is way up the legs will get clipped.
Sure, I added hooks PreLegsDraw and PostLegsDraw and changed how it interprets the fixed model in the SVN. All of this is untested. :S Let me know if it's what you want.
Exactly what i was looking for,thank you.
Um... my Legs dont work properly,i mean that they are in the ground,(the floor is at knee hieght) and its really bugging me.:( please reply :3
[url=http://www.facepunch.com/threads/992074-GMod-Legs-2.0?p=24903531&viewfull=1#post24903531]Someone had this problem before.[/url] It looks like a scaling issue I have no control over due to graphics being set really low.
um... how do i uninstall this addon?
[QUOTE=K00PD4WG;34240746]um... how do i uninstall this addon?[/QUOTE] Uninstall Garry's Mod. You are not worthy. (Delete the folder you added when you installed the mod.)
Is this still being updated?
Don't think so, the last update was somewhere in 2010
Can you please make a non-steam link. Sorry but it's because well I can't buy Garry's mod because I can't use my account which is shared by my brother and Garry's mod 11 A.K.A free version. If you could black-ops thanks. [highlight](User was banned for this post ("Warezing gmod" - PLing))[/highlight]
Make another account? Seriously, its 10 bucks. Buying it shouldn't be a problem.[QUOTE=Rfl4222;36296882]Can you please make a non-steam link. Sorry but it's because well I can't buy Garry's mod because I can't use my account which is shared by my brother and Garry's mod 11 A.K.A free version. If you could black-ops thanks.[/QUOTE]
[QUOTE=Rfl4222;36296882]Can you please make a non-steam link. Sorry but it's because well I can't buy Garry's mod because I can't use my account which is shared by my brother and Garry's mod 11 A.K.A free version. If you could black-ops thanks.[/QUOTE] Gmod 11 is the paid version Nice try
[QUOTE=DwarfOverlord;36297331]Make another account? Seriously, its 10 bucks. Buying it shouldn't be a problem.[/QUOTE] Guess what - I couldn't buy GMod for a long time too (even though I wanted), because my parents only had a debit card.
[QUOTE=LEETNOOB;36297735]Guess what - I couldn't buy GMod for a long time too (even though I wanted), because my parents only had a debit card.[/QUOTE] pre-paid(most), debit, check, and credit cards are all accepted both my valve and paypal.
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