[QUOTE=patq911;20671738]I didn't know if he wanted the bombs to no explode, so I included it in. I also know that it was colliding with the building. Maybe there is a lua way to make it nocollide?[/QUOTE]
Yeah i know, there is, i just didn't put it in because its unrealistic and it looks weird to see a plane fly through a building
If the plane were possibly flying higher in the sky, wouldn't that reduce the chances of hitting a building? Unless theres a small skybox, but then it could just spawn lower.
Why don't you include other COD killstreaks aswell?
[QUOTE=Death dealer142;20014700]
Planned for next release:.
[list]
[*]Attack Helicopter
[*]Pavelow
[/list][/QUOTE]
[QUOTE=ROFLBURGER;20678140]Why don't you include other COD killstreaks aswell?[/QUOTE]
I don't know man
[QUOTE=B1N4RY!;20684989]I don't know man[/QUOTE]
I knew you were going to say that, i'm trying to say that it would be an awesome idea if you did
[QUOTE=ROFLBURGER;20689119]I knew you were going to say that, i'm trying to say that it would be an awesome idea if you did[/QUOTE]
Here is a idea. Why don't we wait till Mw2 ones are done then we might make new ones.
[QUOTE=ROFLBURGER;20689119]I knew you were going to say that, i'm trying to say that it would be an awesome idea if you did[/QUOTE]
I don't know man, perhaps they are still WIP?
Just a random guess
OH NO! I forgot somethin
Congrats on 15 pages man =D
any news on how the pavelow and other one is coming along ???
[QUOTE=alexojm;20721399]any news on how the pavelow and other one is coming along ???[/QUOTE]
I recently talked to Death and he said either (i forgot which one) the pavelow or attack helicopter is almost done... and the laptop model =D surprise death XD
Cool canot wait for either to come out when they do.
[QUOTE=xxXAcePilotXxx;20726035]I recently talked to Death and he said either (i forgot which one) the pavelow or attack helicopter is almost done... and the laptop model =D surprise death XD[/QUOTE]
I wouldn't call it "almost done", as there are still lots of work needed to be done
[QUOTE=Death dealer142;20603210]by sorta you mean that two predators spawn and two harriers, basically 2 of everything right, except nuke and ac-130, i know about that, i'm working on it.[/QUOTE]
I am [B]Still[/B] waiting for the solution problem with the sounds not working.
when i go to extract the Mw2 killstreaks into garrysmod,i looked in the sounds and there is one.
[B]That is all i can hear.[/B]
[QUOTE=alexojm;20721399]any news on how the pavelow and other one is coming along ???[/QUOTE]
I haven't even started the pavelow yet, i can't find a decent model, by decent i mean one that has a whole collision model (not just the floor of the model), or one that isn't an effect, or one that isn't split into three different pieces.
If any one can find such a model of the pavelow that would be really help full
[editline]05:43PM[/editline]
[QUOTE=sacojomomma;20727767]I am [B]Still[/B] waiting for the solution problem with the sounds not working.
when i go to extract the Mw2 killstreaks into garrysmod,i looked in the sounds and there is one.
[B]That is all i can hear.[/B][/QUOTE]
Well your the only person who has said that the sounds don't work, so something tells me it's not my fault, you might have installed it wrong, especially if there is only one file in the sound folder
FileFront isn't working, can someone upload it on gmod.org please?
[QUOTE=JDog888;20728595]FileFront isn't working, can someone upload it on gmod.org please?[/QUOTE]
Isn't it allready there? o.O
[QUOTE=punkrjp;20729286]Isn't it allready there? o.O[/QUOTE]
Hes talking about the fix for the people without half life 2 deatmatch
Change the Precision airstrike plane model. They are different than the Harrier Plane
[editline]07:39PM[/editline]
Oh also, the UAV removes the HL2 crosshair
The HL2 mod Get a Life has a pavelow model with flying animations. I don't know how well it's collision is, and I don't think it has any gibs, but its still something.
[img]http://filesmelt.com/dl/galpavelow.png[/img]
[QUOTE=Marine123;20733105]The HL2 mod Get a Life has a pavelow model with flying animations. I don't know how well it's collision is, and I don't think it has any gibs, but its still something.
[/QUOTE]
I tried that one, it said it was an effect, im not sure if it can be used as a physics model though
[editline]10:36PM[/editline]
[QUOTE=ROFLBURGER;20732533]
Oh also, the UAV removes the HL2 crosshair[/QUOTE]
Yeah i know that, not sure how to fix it
How are you supposed to make the chopper gunner and pavelow? how do you make it so it doesn't collide with props and map shit? You're gunna have to use some sorta smart "Node" thing
[QUOTE=ROFLBURGER;20733646]How are you supposed to make the chopper gunner and pavelow? how do you make it so it doesn't collide with props and map shit? You're gunna have to use some sorta smart "Node" thing[/QUOTE]
You can't really use a "Smart" node when it doesn't exist. I was planning on and have already done checking if there's is something in front of the helicopter, it works fine, i just need to tweak a few things
Also I dunno if anyone else has this problem, but the Harrier sound still plays when destroyed.
Also theres a delay between the tracer of the AC-130, and the explosive bullets. Try making a physical bullet SENT or something, just like the other rounds on the AC-130
I know, I seem like a pain-in-the-ass bitch.
[QUOTE=ROFLBURGER;20733814]Also I dunno if anyone else has this problem, but the Harrier sound still plays when destroyed.
Also theres a delay between the tracer of the AC-130, and the explosive bullets. Try making a physical bullet SENT or something, just like the other rounds on the AC-130
I know, I seem like a pain-in-the-ass bitch.[/QUOTE]
Both things i have i know about and have tried to fix, the delay between the tracer and the bullet is not my fault, its the way the engine handles it, and i have tried using a physical bullet, but it doesn't work to well when it has to travel that whole distance. About the sound, i try to stop it but it doesn't want to stop
[QUOTE=Death dealer142;20733859] the delay between the tracer and the bullet is not my fault, its the way the engine handles it, and i have tried using a physical bullet, but it doesn't work to well when it has to travel that whole distance[/QUOTE]
I know it isn't your fault, it's the fucking engines fault :doom: . Try to increase the apply force of the physical bullet and add a trail that has the lifespan of 0.4 seconds, so it looks like a real bullet
[QUOTE=Marine123;20733105]The HL2 mod Get a Life has a pavelow model with flying animations. I don't know how well it's collision is, and I don't think it has any gibs, but its still something.
[img]http://filesmelt.com/dl/galpavelow.png[/img][/QUOTE]
which program is thad?
Bout the ac 130 gunner killstreak, ask Generic Default if you can use his FLIR for less lag!
Ive been playing around with it, it seems less laggy.
If you are using it and Im being an ignorant F*ck, then disregard.
How about NPC's shooting their rocket at your AC-130 and it release FLARES :D? Good idea huh.
[QUOTE=kwek20;20738263]which program is thad?[/QUOTE]
Half-life model viewer :rolleyes:
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