I hope one day it could work in the HL2 campaign if possible. :D
Using the killstreaks in the half life 2 campaign wont be possible because the harrier, the precision air strike, and the stealth bomber need at least 2000 units up from the ground of clearance and to fly in from a sky box in order to function properly.
The AC-130 needs 6000 units above you to spawn and fly around, if you notice that the point of view is from you sitting down and the timer is stuck at 39 seconds, this is the reason.
And almost all of the killstreaks spawn at the origin of the map, and so if the origin of the map is not in a logical place, or is in fact outside of the playing space then most of them will not spawn, there really is no way around it, because there is no sure way of knowing where a good position would be to check for viable ground and sky
Unless of course, you have list of known good locations to spawn the entities on each map
But that would be awefully complicated to modify the origins of the killstreaks for specific maps, wouldn't it?
Of course.
how come the nuke isnt showing in my weapons menu and i cant seem to get it when i kill 25 npcs and i have all nuke things enabled??? i read entire article to ... it was no help any clue why it isnt showing??
When I call in the predator missile or the AC-130 the 105mm and the predator explosions are missing. How do i fix this?
Great job; keep it up. :)
One problem though:
When i call in UAV or AC-130 from the spawn menu or getting them when ever i end it (ac-130) or it called in, it works fine. When it leaves i have the ac130 or uva pistol weapon out. Can you help me fix this?
[QUOTE=S1CK130Y;23136764]When I call in the predator missile or the AC-130 the 105mm and the predator explosions are missing. How do i fix this?[/QUOTE]
then you didn't install the particles properly, the particles folder needs to go into your 2nd garrysmod folder, you may not have one to begin with
[editline]09:34PM[/editline]
[QUOTE=death11ispie;23139226]Great job; keep it up. :)
One problem though:
When i call in UAV or AC-130 from the spawn menu or getting them when ever i end it (ac-130) or it called in, it works fine. When it leaves i have the ac130 or uva pistol weapon out. Can you help me fix this?[/QUOTE]
at the moment i am not sure why the weapon isn't going away, i am going to try and find out why, but in the meantime a temp fix would be to kill your self when it happens because the gun will disappear when you do so
I like the attack helicopter but.
I think it needs to fly in a figure 8 around where you are when you spawned it. With the middle of the 8 where you clicked.
[QUOTE=Death dealer142;23139618]then you didn't install the particles properly, the particles folder needs to go into your 2nd garrysmod folder, you may not have one to begin with
[editline]09:34PM[/editline]
at the moment i am not sure why the weapon isn't going away, i am going to try and find out why, but in the meantime a temp fix would be to kill your self when it happens because the gun will disappear when you do so[/QUOTE]
k thanks
For the ac-130, you should have the high pitched noise that it makes when firing. Also it should say things when you kill something, like in the game. And the attack helicopter should move when firing.
Also, this is extremely glitchy over a dedicated server, you have to kill yourself after each ac-130 and a lot of things don't work properly. Mainly the nuke doesn't show up in the killstreak menu.
Hmm, i got a problem with making it work.. i do as the description on gmod.org says.. but it just wornt work
[QUOTE=the_koitc;23309307]Hmm, i got a problem with making it work.. i do as the description on gmod.org says.. but it just wornt work[/QUOTE]
Well thats not good, but we can't do anything about why it doesn't work unless you give us some details as to why it doesn't work
[QUOTE=Death dealer142;20014700]Hello, so i have been working on making the killstreaks that are in Modern warfare 2 available in Garry's mod.
So far i have done the
[list]
[*]UAV
[*]Predator missile
[*]Precision Airstrike
[*]Harrier
[*]Stealth bomber
[*]AC-130
[*]Tactical Nuke
[/list]
Planned for next release:
[list]
[*]Care package
[*]?
[/list]
Killstreaks that are postponed until further notice:
[list]
[*]Attack Helicopter
[*]Pavelow
[/list]
:siren: [B]The Attack helicopter was accidentally included in this pack, but it can work out for the better, i don't think it is good to be released yet, but how about you guys try it out and give me feedback on it, and if it needs fixing i will try to do that for the next release. To use the Attack Helicopter, spawn it from the weapons menu, also the models were not included in the pack because it wasn't meant to be included, you will need the call of duty 4 helicopter models[/B]:siren:
Heres the link to the helicopter models if you want to try out the attack helicopter:
[url=http://www.garrysmod.org/downloads/?a=view&id=51677][img]http://www.garrysmod.org/img/?t=dll&id=51677[/img][/url]
I plan on making all the killstreaks including the counter UAV
To use an acquired killstreak bind "Use_KillStreak" to what ever.
When you join a game, or start up a server or single player, a window will pop up asking for you to choose which kill streaks you want to use, you can select up to 3. to change the killstreaks again open the menu through the user tab under utilitys. in order for the new killstreaks to take effect you will have to die and respawn.
To use the predator missile, press the movement keys ( normally W A S D), to increase the speed press the fire button
The harrier placement is the same as the predator missile
The air strikes work like the harrier, except right clicking changes the direction of the strike
The AC-130: move mouse to look around, fire button fires the missiles and secondary fire changes weapons, reload switches between White hot and Black hot
All the killstreaks except the tactical nuke are also located in the weapons menu, only an admin can spawn them.
If you have seen B1N4RY!'s video, you will see at the end of the video the tactical nuke, but you also see him dieing from it, this is not true in the pack, he changed it so you could see the effect of it on a player. The user of the nuke doesn't die form using it.
For those complaining that the Nuke doesn't effect you, well if you go into the MW2 killstreak option ( located in the same place as the other MW2 killstreak menus ) there is an option to allow the nuke to kill the user. There is also an option to disable the AC-130's HUD, leave it checked unless you experience lag IN THIS PACK while using the AC-130. If the AC-130 lagged for you in the last pack, it was because i forgot to include the needed material file, but now it is in there.
To allow the Harrier to turn and move:
There is an option to allow the harrier to move and rotate around, in the harrier int.lua file in line 39, you should see this: "ENT.AllowMove = false;" change it to true, i left it out because when the harrier attacks it rotates to its original orientation, but it then rotates back when its done. At the moment i'm not sure what causes it to act weird, but i will look into it
I put in the custom sounds from the game in, as well as custom kill icons
Now there are sounds from the different teams, like the militia, navy seals, Russians, Tf141, and the US marines
There is also now a menu to change what team sound plays. located in the same place as the menu you would use to select your killstreaks
Since some NPCs are easier to kill then players, i have put in a feature to change the amount of kills required for killing an NPC to equal one player kill. EX: setting it to 3 will require that the player kill 3 NPCs to get 1 kill, so lets say you want to get a uav well the player would have to kill 9 NPCs to get a UAV.
Killing a strider or antlion guard = 1 player kill.
Only the admin can change this, and they can choose to disable this addon as well.
I've included a stinger missile (missing the sounds) to shoot down the Harrier, and AC-130
The menu to set these setting are under the utilitys menu, under admin
Thanks and credits:
[list]
[*]B1N4RY! - for helping me on this project
[*]Teta_Bonita - for his nuke effect
[*]TheMike360 - for helping me get the sounds from MW2
[*]Rago - for the killstreak acquired pictures
[*]Marine123 - for supplying us with the incredible explosion effects
[*]SiPlus666 - for making the AC-130 HUD
[*]Any one else i forgot?
[/list]
[B]If you have a problem, don't post and just say you have a problem or that it doesn't work, give details!![/B]
[list]
[*]If you download this and try to install it and it doesn't show up at all in the menu and the use_killstreak command is not recognized then read this [url]http://www.facepunch.com/showpost.php?p=20087047&postcount=68[/url]
[*]If the killstreaks either act weird or don't spawn properly, try them out on gm_construct, most of them need a a large enough skybox to work correctly.
[*]If you kill enough npcs to supposedly get a killstreak and you don't get it, try removing all the other addons you have, then try it again see if it works then
[/list]
Contains all the needed models
To install:
Drop into your garrysmod folder.
Unless:
If you do have a folder named particles already in your garrysmod folder, you will have to edit the particles manifest file so you are able to use your previous particles.
With this update, you do not need to know if you have half life 2 deathmatch, or how to take one folder and drop it into another folder.
[url=http://www.garrysmod.org/downloads/?a=view&id=102488][img]http://www.garrysmod.org/img/?t=dll&id=102488[/img][/url]
[hd]http://www.youtube.com/watch?v=99qg6frs1wY[/hd]
A lot of people have been asking me where to get the NPCs that are in the video with the AC-130
You will need an SVN client and here's the link: [url]http://subversion.assembla.com/svn/Neurocars2[/url]
All credit goes to Hoffa for the NPCs[/QUOTE]
I don't put it in a specific folder i just click garrysmod?
[QUOTE=MasterSword456;23315120]I don't put it in a specific folder i just click garrysmod?[/QUOTE]
You take the first folder which is called garrysmod, then you go into your first garrysmod folder, you should see another garrysmod folder inside the first one, so drop what you downloaded into that first garrysmod folder
you can make the carepackage and the Emergency airdrop now, make them the same base but with the ead the ac130 drops it instead, that would be AWSOME!!!
Oh and btw i dont have hl2dm and there isnt any readme inside the zip file, how to fix?
[QUOTE=kevinoss2;23537984]you can make the carepackage and the Emergency airdrop now, make them the same base but with the ead the ac130 drops it instead, that would be AWSOME!!!
Oh and btw i dont have hl2dm and there isnt any readme inside the zip file, how to fix?[/QUOTE]
Well the care package and Emergency airdrop are done, i just need to work on a few other things.
The reason why there is no readme is because it doesn't matter any more if you have hl2dm or not, i coded it so it will be able to tell if you have the model or not and will use the appropriate model.
[QUOTE=Death dealer142;23539958]Well the care package and Emergency airdrop are done, i just need to work on a few other things.
The reason why there is no readme is because it doesn't matter any more if you have hl2dm or not, i coded it so it will be able to tell if you have the model or not and will use the appropriate model.[/QUOTE]
Awesome, is the download updated?
[QUOTE=death11ispie;23547107]Awesome, is the download updated?[/QUOTE]
No, as i said there are some other things i need to work on for the next release
[QUOTE=Death dealer142;23550871]No, as i said there are some other things i need to work on for the next release[/QUOTE]
When i use the killstreaks the game crashes!HELP!!!
[QUOTE=kevinoss2;23559616]When i use the killstreaks the game crashes!HELP!!![/QUOTE]
This "issue" was addressed millions of times already. The map you were playing on does not meet the minimum height clearance requirement.
I did mistake while making AC-130 HUD. AGL is altitude, as seen in Death from Above. The first 2 values show X and Y position of AC-130.
Any way it can be use a a normal weapon ?
I'm making a New RP with cakescript and I would like to make a Radio Operator who call airstrike and ac-130.
Any way I can make it as a weapon ?
[QUOTE=manugod;23620875]Any way it can be use a a normal weapon ?
I'm making a New RP with cakescript and I would like to make a Radio Operator who call airstrike and ac-130.
Any way I can make it as a weapon ?[/QUOTE]
They ARE weapons...
Have you even looked under the Weapons Tab?
Can I be in the credits?
I helped Binary get the recordings for some killstreaks :buddy:
Your time will come, my boy.
Lol!
Any news on the update? ^^
so..... this happened.
[IMG]http://i36.tinypic.com/2yy1h68.png[/IMG]
that is after i accidentally clicked on the predator missile in the spawn menu twice at once. lol, i actually kinda like it.
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