I found a little glitch. My harrier likes to shoot my own sentry gun
could you make it that you can customize various things like how many killstreaks you can have for example except 3 you can get 5 or so and how long the killstreaks are active
[QUOTE=tobiderfisch;28182199]could you make it that you can customize various things like how many killstreaks you can have for example except 3 you can get 5 or so and how long the killstreaks are active[/QUOTE]
Eventually i will get to that.
I think I had the old version (I just cleaned out my addons recently) but whenever I would use a killstreak and it was used up or something, (Predator missile hit the ground, AC-130 ran out of time, etc.) it would revert back to the player view and I'd be stuck with this non-functioning pistol and I couldn't switch back to any weapons. Was this fixed, or is there anything I can do to fix it?
Also, is there any way to change the AC-130's timer? I pretty much only play single-player and so I'd like to change it to suit my "needs" a little more.
[QUOTE=ElectricSquid;28193337]I think I had the old version (I just cleaned out my addons recently) but whenever I would use a killstreak and it was used up or something, (Predator missile hit the ground, AC-130 ran out of time, etc.) it would revert back to the player view and I'd be stuck with this non-functioning pistol and I couldn't switch back to any weapons. Was this fixed, or is there anything I can do to fix it?
Also, is there any way to change the AC-130's timer? I pretty much only play single-player and so I'd like to change it to suit my "needs" a little more.[/QUOTE]
Well it sounds like you had a version that didn't have the laptop model in it, you shouldn't have any problems if you use the SVN version. Currently there isn't a way to change the timer on anything other then changing the code, but i will be implementing that ability soon.
Death dealer142, if you're going to make CoDBO killstreaks, I permit you to use and/or modify code of Valkyrie Rockets from Toybox only for your addon, and with the line in credits, like you did with AC-130 HUD.
ElectricSquid, it's possible to change timer through Lua editing.
[QUOTE=SiPlus666;28274566]
ElectricSquid, it's possible to change timer through Lua editing.[/QUOTE]
[QUOTE=Death dealer142;28196132] Currently there isn't a way to change the timer on anything other then changing the code[/QUOTE]
Yeah, that's what I meant when I posted. I do that sometimes with addons so that they work properly for me.
a couple ideas of what should be customizable by the admin:
increase?/decrease time how long killstreaks like uav, counter uav, sentry gun, harrier, AC-130 and EMP are active
select which killstreaks are more likely to come when calling in a care package or emergency airdrop
increase/decrease the number of care packages you get when calling in a emergency airdrop (the limit should be 10 because more than that would be to many)
number of kills you need for killstreaks (they should remain in the same order as they are though)
thats all i can think of for now.
[QUOTE=tobiderfisch;28303040]a couple ideas of what should be customizable by the admin:
increase?/decrease time how long killstreaks like uav, counter uav, sentry gun, harrier, AC-130 and EMP are active
select which killstreaks are more likely to come when calling in a care package or emergency airdrop
increase/decrease the number of care packages you get when calling in a emergency airdrop (the limit should be 10 because more than that would be to many)
number of kills you need for killstreaks (they should remain in the same order as they are though)
thats all i can think of for now.[/QUOTE]
Variable customization will be implemented later for things such as damages, longevity and kill requisites, once most of the killstreaks are finalized.
The carepackage chances cannot be modified via variables at the moment because of the way it was coded.
Modifying the numbers of crates dropped by the emergency airdrop on the fly will be problematic due to factors such as spawn vectors, but is possible with some work and critical thinking.
function ENT:DropCarePackages()
timer.Create("DropCarePackages",1,NUMBER OF PACKAGES,function()
local CarePackage = ents.Create("CARE PACKAGE ENTITY NAME")
CarePackage:SetPos(self:GetPos()-(self:GetForward()*64) - Vector(0,0,16))
CarePackage:SetAngles(self:GetAngles())
CarePackage:Spawn()
CarePackage:Activate()
end)
end
This function must be called when the plane is NumberOfPackages/2*PackageSize+NumberOfPackages/2*GapBetweenPackages from its destination.
Could you guys make that you can get a nuke with the carepackage? That would be funny
of course you should be able to turn it on and off
death dealer142 cant you use the WAC pavelow model for the pavelow?
[QUOTE=MW2_Freak02;28454762]death dealer142 cant you use the WAC pavelow model for the pavelow?[/QUOTE]
I would imagine so, provided that Weltensturm (or whoever made it) is OK with it and the model doesn't glitch out and you don't mind the fact that the door in back is permanently down.
yes, you're right. The door would be the problem.
i dont think this is gonna be a problem since you dont need the door for anything
[QUOTE=tobiderfisch;28566934]i dont think this is gonna be a problem since you dont need the door for anything[/QUOTE]
It's really just a matter of looks, preference, and permission then. If nobody cares the tailgate is down then all we'd need to do is ask Weltensturm or whoever made the Pave Low addition, I forget who.
[QUOTE=ElectricSquid;28607132]It's really just a matter of looks, preference, and permission then. If nobody cares the tailgate is down then all we'd need to do is ask Weltensturm or whoever made the Pave Low addition, I forget who.[/QUOTE]
i agree!
So death dealer, any updates on what you're doing?
Aw svn version? im not good at getting those kind. anyway are u going to release the new version in garrysmod or in a different website?
[QUOTE=MW2_Freak02;28454762]death dealer142 cant you use the WAC pavelow model for the pavelow?[/QUOTE]
I think WAC models are from BF2. True?
What was added/fixed in the update?
It says some things about Decoy Missiles, flares, and other stuff updating and deleting
[QUOTE=ROFLBURGER;28824104]What was added/fixed in the update?
It says some things about Decoy Missiles, flares, and other stuff updating and deleting[/QUOTE]
Not really much, those things are not implemented yet, but i cleaned up how the user acquires killstreaks, hopefully nothing will conflict with it now. Before when you would acquire the same killstreak that you previously had acquired, there would be no notification of it, i fixed that by adding an id number to each killstreak so that it knows which ones are different. Also i changed how the user calls in an air strike, now you move your mouse to pick the location, and you can zoom in with the mouse wheel.
are you going to tell us when there is an update for the particle folder?
cuz i usually only update the addon folder
is the new update 49?
i have it and its still the same as before
Latest SVN, no other addon getting spammed this error
[addons\modern warfare killstreaks\lua\entities\sent_harrier_system\init.lua:75] attempt to call method 'PlaySound' (a nil value)
Well for some reason the files i changed didn't get updated when i updated the svn, i dont know why they didn't i'll fix that in a bit
[editline]3rd April 2011[/editline]
Ok, everything is fixed, now it should work fine
Would it be possible to add the killstreaks as props?
[QUOTE=tobiderfisch;28990009]Would it be possible to add the killstreaks as props?[/QUOTE]
What do you mean?
This is pretty awesome.
True, this is pretty "awesome." Unfortunately, they do not work online with other people. It's possible that I have missed something and it actually does say how to somewhere else on the forum. But for all I know, using them online makes your player take out a laser mine that doesn't work either. Hopefully there is a way to get these working online, and if not, hopefully the ability to use them online can be added steadily one by one.
I read something about flares and what-not, but there really aren't any point to them if online doesn't work, right?
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