How about "whole contraption" mode with checking owner of props(to avoid bug users =) )
Yeah, I bumped, you can kill me now.
But if Toaster is still Facepunchin', could he add "Extend to constrained objects?" Bit of a pain in the ass to Anti-Noclip entire bases.
[QUOTE=lavacano;14088472]Yeah, I bumped, you can kill me now.
But if Toaster is still Facepunchin', could he add "Extend to constrained objects?" Bit of a pain in the ass to Anti-Noclip entire bases.[/QUOTE]
Or like in multi-nocollide.
You select multiple entities and apply with right-click.
I love making huge fight areas over the spawn, then watch the poor noobs who co clip through it get teliported back... without their weapons! XD
Exist some way to admins can noclip everything that has this anti noclip applied? Thanks!
Untested but feel free to try,
Open file "anti-noclip.zip\Anti-NoClip\lua\entities\rt_antinoclip_handler\init.lua"
find line "if ( touched && touched:IsPlayer() && touched:GetMoveType() == MOVETYPE_NOCLIP ) then"
and replace it with "if ( touched && touched:IsPlayer() && !touched:IsAdmin() && touched:GetMoveType() == MOVETYPE_NOCLIP ) then"
No, don't try to find or paste the quotes..
Hm... Seems pretty cool. If it doesn't effect you when you walk through a nocollided object, You should make an option that when it's touched it has the effect.
Does this work with the resent noclip update?
Only partially.
How so?
Hehe, put 2 phx props on spawn point to kill
i joined a server with this on, and people were just propblocking spawn and anti-noclipped the props with all the boxes ticked 0.o and no admin on the server...
[QUOTE=pokeman;16921686]How so?[/QUOTE]
The movement code update broke applying force to player while he is in noclip.
This broke the "trampoline" and "bounce" features.
Ok, good to know.
[QUOTE=Python1320;16996628]The movement code update broke applying force to player while he is in noclip.
This broke the "trampoline" and "bounce" features.[/QUOTE]
They were useless anyway, why would you need a trampoline or bounce if you can fly?
You rather want to die or get stripped off from weapons and so forth?
I think I could hack the bounce and trampoline features to work again but I really have no interest.
[QUOTE=Python1320;17006264]You rather want to die or get stripped off from weapons and so forth?
I think I could hack the bounce and trampoline features to work again but I really have no interest.[/QUOTE]
I prefer Walk -> Stop Noclip.
And i could hack too bud has no interest.
Maybe i should make world-anti-noclip, that would be useful.
how are bounce and trampoline messed up?
I notice trampoline launches you away, isn't it meant to do that?
[QUOTE=Carlisle;17010242]how are bounce and trampoline messed up?
I notice trampoline launches you away, isn't it meant to do that?[/QUOTE]
You need to combine it with walk or something that puts you off noclip.
ply:SetVelocity() doesn't work anyone while you are in noclip. I was thinking of replicating this velocity command while in noclip but can't be a*ed to.
for having props put in the spawns, would it be possible to have it have now effect if the prop is in a spawn entity.
there is no spawn entity, but there are several addons that clean the spawn of stuff, which i think is a good idea
or you just remove anti-noclip altogether. I've seen it mainly used by minges
[QUOTE=RabidToaster;8825605][b]Anti-NoClip[/b]
Anti-NoClip is a scripted tool allowing you to select props that can perform actions on players noclipping through them.
For example, with the "Bounce" and "Ignite" actions on the walls of your fort, anyone attempting to enter through the walls would find themselves bounced back and on fire. [noparse]>:D[/noparse]
Alternatively, a stack of nocollided doors all using the "Trampoline" action, when noclipped into, will send the player flying, and can be used as a fast lift to skybases and the like.
The "Affect" combobox also allows you to choose WHO to affect, so that you won't get hurt, or other people can't use your terrible doorlift.
[b]Pictures:[/b]
[url=http://garrysmod.org/img/dl/29932_1.jpg][img]http://garrysmod.org/img/cache/2/9/9/3/2/cc71fc7518cfd3ff24e155d6518c143a.jpg[/img][/url][url=http://garrysmod.org/img/dl/29932_2.jpg][img]http://garrysmod.org/img/cache/2/9/9/3/2/475fdf430257c3a607f36a97658fa367.jpg[/img][/url][url=http://garrysmod.org/img/dl/29932_3.jpg][img]http://garrysmod.org/img/cache/2/9/9/3/2/6fb96266d8042cb698d92cf845625703.jpg[/img][/url]
[b]Download:[/b]
[b]Original[/b]
[url=http://www.garrysmod.org/downloads/?a=view&id=29932][img]http://www.garrysmod.org/img/?t=dll&id=29932[/img][/url]
[b]Admin restricted[/b]
[url=http://rabidtoaster.com/scripts/Server%20Side/Tools/Anti-NoClip%20Restricted.zip]Download[/url][/QUOTE]
;P I know I'll sound like a noob (Probably becuase I am one), But, what folder do I save the file into? Is it the lua folder? Or what? I know you have to go though to the garrysmod folder but I'm not sure which one exactly. Please help!
[QUOTE=Mesprite;19482289];P I know I'll sound like a noob (Probably becuase I am one), But, what folder do I save the file into? Is it the lua folder? Or what? I know you have to go though to the garrysmod folder but I'm not sure which one exactly. Please help![/QUOTE]
addons
[QUOTE=Nompl;11905005]Will you make a version with wire inputs?[/QUOTE]
AGREE
I made a base that has a nocollided chair that swoops down and waits. When someone sits in it it takes them up to the base extremely quickly, but as soon as they go through the floor while in the chair, they die. I would like to make it so i can lock that one plate and unlock it (by lock i mean anti noclip it)
Wire inputs would make this very easy to do.
Some swine mingebag dumped a couple of massive invisible blocks on my strider posing attempt........Result....I could not access part of it. He also spammed the entire map with massive blocks...
Does anti no-clip have any effect of shielding the players props from being blocked by the er.....blocks etc.. maybe having a repel effect on the block when it touches the strider etc? -......I'm a noob and it was annoying.
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