• Jackarunda's SENTs
    711 replies, posted
Does anyone else have the problem where if an NPC starts bleeding your fps drops by almost half, or is it just me? Edit: I appeared to have been using an old version, the new version seems to have fixed this for me
[QUOTE=noobcake;29997911]Thanks for not addressing my post. :colbert:[/QUOTE] It's not a competition; I don't care what you use. "Coach guns," referring to double-barrel shotguns, are indeed still in production but you'd never go for one when moving into combat. They put a motherfucking Winchester Model 1887 Shotgun in Call of Duty: [b]Modern[/b] Warfare 2. Can you fucking believe that? [i]Can you fucking believe that?![/i] That pissed me off to no end. They did it just for the novelty of having a lever-action shotgun in the game. I'm NOT repeat NOT going to go the way of novelty weapons in my pack. Pump-action shotguns are still used in the military because they have the advantage over semi-autos of being more simple, reliable, and easier to maintain. They therefore still have a niche, and thus were not completely phased out with the advent of the auto-loading shotgun. Double-barrel shotguns, bolt-action shotguns, and lever-action shotguns [i]have[/i] been completely phased out at this point, and the only reason you own one is because it's either cheaper than a newer model, or for the novelty/nostalgia factor. You wanted a tommy gun; no need. There are a whole array of .45ACP submachineguns today that will outperform the M1A1 Thompson smg in every aspect of performance. In the pack, there's a UMP45. Maybe I'll include the TDI Kriss Super V (aka the Vector) in the pack. Depends on how much demand there is for another .45ACP smg. As for shotguns, I'm actively looking for a Remington 870 Marine Combat Shotgun (actively used by the U.S. Marines, hence its name) viewmodel (already have a nice worldmodel) to replace the Mossberg 500. I don't like wood furniture. If I put in another pistol, it would probably be another USP in .40 S&W. Then perhaps I would include a UMP40. However, as far as new firearms are really concerned, I'm scrounging through the internet for an MP5 magazine so I can put in a fucking MP5. Gosh damnit. Wystan won't help me, no modeler will and I can't model. Coming soon (because I'm sure models for it will be easy to find) is going to be an M14, which is a full-caliber battle rifle in case you weren't satisfied with the G3A3. So between the G3A3 and the M14, there's simply no call for an M1 Garand. No modern weapon other than it uses the .30-06 cartridge anyways. I don't like having an ammotype that only one weapon uses. Currently, .22LR only has one weapon for it, so does 4.6x30, .357 Magnum and 9mm. I'm trying to remedy this. H&K were going to make a pistol called the UCP to use the 4.6x30mm round, but the project was cancelled. However, 4.6x30 is nowhere near being pulled from production because it's shown itself to be so effective. Perhaps I can make up a story about Jackarunda Industries creating a prototypical semi-automatic pistol to use the 4.6x30mm round. Nine millimeter? Aw hell, there's a shit-ton of things in 9mm I could choose from to add into the pack. An MP5 is what I WANT, though, but as I mentioned before I can't find anything I can pass off as an MP5 magazine. For the .22 cartridge, I could take any generic .22 weapon (there are hundreds of thousands, like 150 of which are on the rack at my local gunshop) and stick it in the pack to give .22 another weapon. The only real problem is .357 magnum; it's only ever used in revolvers and lever-action rifles (fuck no I'm not including a gosh damn lever-action rifle) so that pretty much limits its usefulness. Still, if you want a sidearm with excessive thunkin' power a .357 Magnum revolver is the way to go. Consider your post addressed :3 (I can't do those smiley things) [editline]22nd May 2011[/editline] [QUOTE=SpooderPog;29998305]Does anyone else have the problem where if an NPC starts bleeding your fps drops by almost half, or is it just me?[/QUOTE] I haven't noticed this o_O Does it seem like it's the sprites that are causing the lag or does it seem like hidden calculation is causing it? Or do you not know [editline]22nd May 2011[/editline] [QUOTE=zombini;29997913]I hope you don't take the path of Teta Bonita and die for a few years, only to return for a few days for a couple fixes.[/QUOTE] I'm going on vacation soon, but I'm nowhere near stopping. I'm honestly really worried that EP3 is going to come out (along with a new Source) and completely invalidate all the work I've done. [i]That[/i] keeps me up at night.
i consider myself addressed :geno: i guess i'll get some models and use your base if you don't mind, don't plan on releasing them
[QUOTE=noobcake;30012671]i consider myself addressed :geno: i guess i'll get some models and use your base if you don't mind, don't plan on releasing them[/QUOTE] Okey dokey lokey
I mean if you made a pack of WWII/novelty weapons and released it that would be cool. You could become a separate lua author and we could have parallel projects :D
I think the mortar would need more power than the rocket because about have the rocket would contain important electronics, as the mortar contains mostly explosive shit. [sp]Just kidding.[/sp]
[QUOTE=Jackarunda;29935444]FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--- ROFLBURGER ok.... ok.... calm down..... ok.... *sigh* look at the previous page, last post (by me) :)[/QUOTE] I didn't know what a Colt .45 looked like when I made that post :saddowns: I just hear them a lot and how some people stick their dicks in the barrels.
[QUOTE=ROFLBURGER;30028014]I didn't know what a Colt .45 looked like when I made that post :saddowns: I just hear them a lot and how some people stick their dicks in the barrels.[/QUOTE] ಠ_ಠ
[QUOTE=Jackarunda;30028221]ಠ_ಠ[/QUOTE] He's a Fast Threads shit poster, use the ignore function.
Anyways, great pack. I think the new fusing addition is amazing and I wish to see more work from you in the future. I have yet to try the new updated pack containing the new weapons, but I don't have any doubts that they will be good. [QUOTE=zombini;30030836]He's a Fast Threads shit poster, use the ignore function.[/QUOTE] Good idea. [img]http://i51.tinypic.com/5duhwn.png[/img]\ Naw, I'm kidding. I love all of you.
Would y'all be happy or unhappy if I put aftermarket triggergroups on the M4 and the M16 to give them three-round-burst capabilities? Just rate this comment agree or disagree, no need to make a new comment.
[highlight][b]UPDATE[/b][/highlight] What I called the Mossberg 500 (which, as it turns out, is actually either a Remington 870 Action Express or a Remington 870 Wingmaster), is going to be [u]replaced[/u] with a Remington 870 Marine Magnum pump action shotgun. [IMG]http://i55.tinypic.com/undde.jpg[/IMG]
Being a Mossberg lover, I knew it but didn't say anything. A pity. I like Mossbergs better...
[QUOTE=Kung Fu Jew;30042770]Being a Mossberg lover, I knew it but didn't say anything. A pity. I like Mossbergs better...[/QUOTE] I own a Mossberg 500a (but it has black synthetic furniture). I don't like wooden furniture. And the military has no use for hunting shotguns. The Rem870MM honestly fits in the pack better. Look at it this way: your pump shotty will finally have proper working ironsights and an 8 round magazine.
[QUOTE=Jackarunda;30037849]Would y'all be happy or unhappy if I put aftermarket triggergroups on the M4 and the M16 to give them three-round-burst capabilities? Just rate this comment agree or disagree, no need to make a new comment.[/QUOTE] Don't quite remember which one of those, but isn't one of them supposed to have only single and burst-fire modes? Also, you need to tone down the amount of particles generated by the smoke grenade. My fps drops from 100 to 50 while looking at the smoke (either modes) and drops to around 70 when looking anywhere else. [addons\jackarunda's sents\lua\effects\effect_jack_flare\init.lua:218] attempt to perform arithmetic on field 'TimeLeft' (a nil value) got this error after throwing more them one of the light grenades or smoke grenades, which brings me to another suggestion, make a light grenade to jump upwards and when it explodes and them to slowly float towards the ground to simulate a flare (like this: [url]http://www.youtube.com/watch?v=8SrAGIvJYqE&feature=related[/url] but taking longer for the novelty factor), that behavior is canceled if throwing it while crouching. Also, the JI fuzing device is just awesome.
No novelty. Only realism. :v:
[QUOTE=filipegroh;30050712]Don't quite remember which one of those, but isn't one of them supposed to have only single and burst-fire modes? Also, you need to tone down the amount of particles generated by the smoke grenade. My fps drops from 100 to 50 while looking at the smoke (either modes) and drops to around 70 when looking anywhere else. [addons\jackarunda's sents\lua\effects\effect_jack_flare\init.lua:218] attempt to perform arithmetic on field 'TimeLeft' (a nil value) got this error after throwing more them one of the light grenades or smoke grenades, which brings me to another suggestion, make a light grenade to jump upwards and when it explodes and them to slowly float towards the ground to simulate a flare (like this: [url]http://www.youtube.com/watch?v=8SrAGIvJYqE&feature=related[/url] but taking longer for the novelty factor), that behavior is canceled if throwing it while crouching. Also, the JI fuzing device is just awesome.[/QUOTE] I could do that. It would just be another mode. Upon detonation, pops out a parachute (if you so set it). You just chuck it upwards and when it pops it floats slowly to the ground. That's not novelty; you can easily see how that would be very useful for signalling or illumination. As for the smoke grenade, the particles don't lag me really, but I assumed they would other people. So how about a third mode for the smoke grenade also? Burns longer, but produces particles at a much more manageable rate? The burst-fire: I did quite a bit of research, and what I came up with is that the M16A4 and the M4A1, in their standard military configurations, only have SEMI and FULL. However, maybe it's just me playing too much CoD, but I [i]want[/i] those two American assault rifles to have burst fire. I don't know why. It just seems like they should. I can't say anything about previous versions. Did you get that error spammed at you? Or did it just happen like once? [editline]25th May 2011[/editline] There appears to be a significant bug involving the holstering system where I can't holster my weapon even though I have a free space... I'm working on it.
Burst fire was never really a thing for me because I prefer to manage my own firerate.
[QUOTE=Jackarunda;30052226] *snip* The burst-fire: I did quite a bit of research, and what I came up with is that the M16A4 and the M4A1, in their standard military configurations, only have SEMI and FULL. However, maybe it's just me playing too much CoD, but I [i]want[/i] those two American assault rifles to have burst fire. I don't know why. It just seems like they should. I can't say anything about previous versions. [/QUOTE] With a full 10 seconds of background knowledge of MA's (military advisers) The M16A2 and the M4 carbine (not M4A1) are selective of either safe, semi, or burst fire modes. If you want a burst version without getting new models, just copy the M16A4 and M4A1, put the necessary code onto them, and call them the M16A2 and the M4. -I find that's the lazy way, though. :effort:
[QUOTE=Killer2354;30054235]With a full 10 seconds of background knowledge of MA's (military advisers) The M16A2 and the M4 carbine (not M4A1) are selective of either safe, semi, or burst fire modes. If you want a burst version without getting new models, just copy the M16A4 and M4A1, put the necessary code onto them, and call them the M16A2 and the M4. -I find that's the lazy way, though. :effort:[/QUOTE] New models? Whatchya talkin' 'bout? I just put SWEP.HasThreeRoundBurst into the weapon's shared file and viola. Three round burst. That's the way my base is setup. [editline]25th May 2011[/editline] Yes, I said viola. Viola. [IMG]http://i53.tinypic.com/23ldpjp.jpg[/IMG]
I prefer a semi-automatic firemode than a 3 round burst kinda thing.
[QUOTE=ROFLBURGER;30055766]I prefer a semi-automatic firemode than a 3 round burst kinda thing.[/QUOTE] Uhm. Ok... If you would prefer semi-auto, then just put it on semi-auto. o_O
[QUOTE=Jackarunda;30055800]Uhm. Ok... If you would prefer semi-auto, then just put it on semi-auto. o_O[/QUOTE] You didn't mention your sweps having a semi-auto function. I'm glad you added 3 different firemodes.
[QUOTE=Jackarunda;30052226] STUFF [/QUOTE] Really? I always thought they preferred to leave weapons without full auto to prevent soldiers from wasting whole clips out of panic and to better control recoil. I was talking about the flare itself taking a longer to time to disappear. The error happened today, only your mod was installed, had around 3 light grenades strewn across gm_construct on the flare mode, and 4 smoke grenades on column mode. Managed to reproduce it by throwing 3 light grenades set to flare and them throwing 2 smoke grenades set to burst, the light grenades worked as they should, the first smoke worked normally but the second smoke grenade just exploded spamming this error: [addons\jackarunda's sents\lua\effects\effect_jack_flare\init.lua:218] attempt to perform arithmetic on field 'TimeLeft' (a nil value) and this [addons\jackarunda's sents\lua\effects\effect_jack_flare\init.lua:243] attempt to perform arithmetic on field 'LifeTime' (a nil value) Also, didn't happen to me anymore, but sometimes the JI fuzzing kit or the c4 view model (cant exactly remember wich) would turn into the CSS C4 view model. Also, do you have any problems if I mod your base to add a few weapons of my choice?
[QUOTE=ROFLBURGER;30055843]You didn't mention your sweps having a semi-auto function. I'm glad you added 3 different firemodes.[/QUOTE] [b]If you've been using my firearms this whole time thinking you were stuck with their default firemode and couldn't select your fire with E+RightClick, I don't know whether to yell at or pity you.[/b]
[QUOTE=Jackarunda;30055965][b]If you've been using my firearms this whole time thinking you were stuck with their default firemode and couldn't select your fire with E+RightClick, I don't know whether to yell at or pity you.[/b][/QUOTE] I don't use automatic weapons. Plus I don't go on singleplayer, and I fuck about on Bix's server. Some of his addons are conflicting with your weapons and cause them not to work.
[QUOTE=filipegroh;30055901]sbip[/QUOTE] Sounds to me like what's happening is that so many effects that the effects stop initializing. When they stop initializing, certain parameters don't get set and there are therefore errors. I can't fix the effect limit (that's Source or GMod or soemthing), but I can fix the errors by putting conditionals in the effects' think functions to see if they were initialized or not. And no, the "no full auto" mentality was dropped in favor of the "train your soldiers better" mentality here in the U.S. That's the mentality that did indeed lead to a burst-only M16 (I don't remember which version it was), but the current A4 is just semi and full. So is the M4A1. But as I said, aftermarket triggergroups for semi, full, safe and burst. Just because I want to. If you plan to add weapons to the pack and release it, then I at least want credit for the rest of the pack that isn't yours. If you mean just to add to it for your own use, that's perfectly fine; this is a free country and I can't at all dictate what you do in your own home with files I gave you. Hell, if your SWEPs look decent, you could even release them as your own little addon operating on my pack. I would want them to appear in a different entity category though. I would gladly mod the base and various systems to accept and support any "weapon addons" that were in the right format. That way you (and other people) could have weapons you've always wanted (instead of just weapons that match [i]my[/i] tastes) that would operate on my base and cooperate with my systems. [editline]25th May 2011[/editline] [QUOTE=ROFLBURGER;30056003]I don't use automatic weapons. Plus I don't go on singleplayer, and I fuck about on Bix's server. Some of his addons are conflicting with your weapons and cause them not to work.[/QUOTE] I wouldn't've though that any addon could interfere with my weapons so heavily that the fire selection wouldn't work o_O There's only a single weapon in the pack that doesn't have semi-auto and that's the M249 SAW [editline]25th May 2011[/editline] With the resolution I run gmod windowed at, the Jackarunda's Entities spawnlist has grown too large for me to see anymore on one screen without scrolling. This pisses me the fuck off. Expect all the entities to be organized into separate categories under the entities tab soon.
I fixed the weapons recently, but he can't spawn them due to them being disabled by Evolve, and I can't pop into the server because I'm busy calibrating the holster positions for a totally different skeleton. :v:
[QUOTE=Jackarunda;30050033]I own a Mossberg 500a (but it has black synthetic furniture). I don't like wooden furniture. And the military has no use for hunting shotguns. The Rem870MM honestly fits in the pack better. Look at it this way: your pump shotty will finally have proper working ironsights and an 8 round magazine.[/QUOTE] Mossbergs are less hunting and more self-defense. Try the Mossberg 590, you may be able to find a good model on FPSB. I remember finding one a while ago. The preview video had AC/DC's Shoot To Thrill in it. Not sure if there was a worldmodel. I as well own a Moss12. Plug's taken out, it holds 8+1 in its tube. Love the gun.
[QUOTE=Kung Fu Jew;30057791]Mossbergs are less hunting and more self-defense. Try the Mossberg 590, you may be able to find a good model on FPSB. I remember finding one a while ago. The preview video had AC/DC's Shoot To Thrill in it. Not sure if there was a worldmodel. I as well own a Moss12. Plug's taken out, it holds 8+1 in its tube. Love the gun.[/QUOTE] I did indeed find a mossberg 590 on FPSBanana while I was looking through there, but I'm having a hard time seeing why I would put it in. If something's not either HK or USMilitary, there needs to be some kind of significance to its inclusion in the pack. Like, it has to have a niche use, or it has to have some kind of unique something that makes it useful. So, wait, your shotgun hold 9 in the tube? Or 8? Mine hold 7 in the tube and one in the chamber. I wondered why only seven and not eight, cause that seems like an odd number, but whatever. [editline]26th May 2011[/editline] Like I said, a hunting shotgun (which is what the old wooden shotgun in the pack is, which is still in your guys' but not in mine anymore and won't be anywhere with the next update) is a Remington 870 Action Express. Hunting shotgun. There are no mossbergs in the pack now. There never were. I don't have anything against them (hell, I own one and it's great) but unless I can find a model with a purpose I'm not going to include one in the pack. [editline]26th May 2011[/editline] [highlight]Hurrrr....[/highlight] Just realized that I can easily mod the player's eyeangles when they're looking down the weapon's sights to give a larger sense of immersion. Because when you're holding a rifle or some long gun IRL, looking down the sights, you can't help but tilt your head mildly (like 7 degrees or so). I can counteract this with an adjustment of the weapon's ironsight position to make it look like you're only tilting your head, not everything. This means that, in addition to adding7.5 degrees of roll to every weapon's ironsight angle, I'm also going to go back and make peep sights (and other small diopter sights) actually come the proper distance from your face (because it felt awkward before, with no head tilt, which is why I didn't do it) so that they can actually be usable. While I'm at it, I'm also going to perfectly calibrate every weapon's ironsights to be straight-spot-on, because as it is some of them are off. Expect some ironsight goodness with the next update.
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