I just got done adding a G36c.
I want to add an M240 bravo because we need another medium machine gun.
Also, am going to add an MG4 (love that gun) if I can find models for it.
I will add a full-length G36 along with an XM8, assuming I can figure out how I'm going to deal with the built-in optics on those guns.
[b]EDITED[/b]
Because you see here's the problem. In real life, when you look through a magnifying device, what you SEE is a circle of magnified image in the middle of your vision. Around that, everything is at normal magnification and perspective. I haven't seen a single video game or gmod addon do this yet. Everyone just decreases your FoV so that all your vision is under the magnification of the optical device: even the image outside of it. This is unfair and unrealistic.
I want my acog scopes to either do that, or failing at that AT LEAST cut off your peripheral vision. Speaking of which, you actually aren't supposed to close your non-dominant eye when looking through a scope. Leaving that eye open allows you to have some awareness. In short, your whole world doesn't go black with the only visible part being the circle of the scope.
I have [i]absolutely no idea[/i] how the hell I would do something like that. So I think for now any devices on weapons that provide optical magnification are just going to have to act like the sniper scopes currently do (of course with low magnification levels though).
Render Targets. Check leetnoob's code.
Indeed, i believe LEETNOOB has done exactly that.
[b]Alright.[/b]
So you don't yet have attach-able, use-able bipods, but you have the next best thing.
Anytime there's some kind of surface in front of you at about the right height, you will automatically rest your weapon on it whenever you sight in (accompanied by a weapon placing noise). If you move in such a way that the surface is no longer near the right spot, your weapon will slide off of it (accompanied by a sliding off noise). Your weapon will lift off of the surface whenever you release ironsights (again, with a small noise).
Having your weapon resting on something [i]almost[/i] completely eliminates the natural bob and sway, and it helps a little bit with recoil. This will allow people to finally hit shit far away, assuming they have something to steady their rifle on. Works with all weapons.
[editline]2nd July 2011[/editline]
The stability increase over time still applies, though, it's just that while placed your instability is about a quarter of what it normally is.
So, if you're looking for ULTRA long-range shots, you're going to want to crouch, set your rifle on something, aim, and then just sit and concentrate...
[b]JUST LIKE IN REAL LIFE!![/b]
[img]http://i4.photobucket.com/albums/y131/Aithril1/SuccessKid.jpg[/img]
Can we do it with pistols? Because that would be awesome.
[QUOTE=elowin;30854286]Can we do it with pistols? Because that would be awesome.[/QUOTE]
"Works with all weapons."
[editline]2nd July 2011[/editline]
I regularly sit my wrists on the bench with my M9 whenever I go to the range. It helps alot.
[editline]2nd July 2011[/editline]
I found a better 1911 viewmodel. I think y'all will like it.
With this new system, I can actually [i]hit[/i] citizens with sniper rifles who are [b]at my maximum render distance[/b], which my binocs measure as about 30,000 units. It takes a little while to settle down enough to hit them, but it works.
Speaking of long-range death, has anyone ever even tried the new ballistic calculator on the mortar once I introduced it? Hint: you're supposed to use it with the nocs' rangefinder function.
Render targets.
--> [b]FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU-[/b]
[b]Edited[/b]
I'm sorry to whoever made it, but Garry's Bombs 3 is [i]really[/i] shitty.
[b]Edited[/b]
I was hoping to use the GBombs3 MOAB model, but it's about half the size it should be. Now I don't know what I'm going to do.
[QUOTE=Jackarunda;30865916]Render targets.
--> [b]FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU-[/b]
[b]Edited[/b]
I'm sorry to whoever made it, but Garry's Bombs 3 is [i]really[/i] shitty.
[b]Edited[/b]
I was hoping to use the GBombs3 MOAB model, but it's about half the size it should be. Now I don't know what I'm going to do.[/QUOTE]
That MOAB model is the closest there is.
[QUOTE=elowin;30893378]That MOAB model is the closest there is.[/QUOTE]
I know.
IT PAINS ME SO
[IMG]http://i55.tinypic.com/29zx5rr.jpg[/IMG]
[editline]4th July 2011[/editline]
It appears to have not posted in its original size, so some of the things are hard to see :/
I just noticed, but you need to update your info page, because it says there are only 16 firearms when there are actually 22 (not including Admin Gun and Utility Pistol)
also, that's a badass looking bomb, better than the ones in garry's bombs by far according to pictures
Update out, SVN up.
[img]http://3.bp.blogspot.com/_4-k4YH3MeeE/TSpkNodQS5I/AAAAAAAAAhY/lvehzszHOuM/s400/fuck_yeah_.jpg[/img]
The svn is a bit weird for me (but it works), but I've been informed it works fine. Let me know of any quirks you encounter.
Hmm, I was in the middle of downloading from the SVN and then it gave me an 'operation failed' error. I'm going to retry, hold on.
[QUOTE=Killer2354;30956184]Hmm, I was in the middle of downloading from the SVN and then it gave me an 'operation failed' error. I'm going to retry, hold on.[/QUOTE]
Grr
Dang it, that time was close to finishing before you took it off. I guess I'll just go dl it off the alt link.
*edit* Christ, the alt link is taking forever to download- estimation is over 2 hours. WTF is going on? I was able to dl something over 2gb around 2 minutes just now.
[QUOTE=Killer2354;30957047]Dang it, that time was close to finishing before you took it off. I guess I'll just go dl it off the alt link.[/QUOTE]
What do you mean "before I took it off?"
The connection disconnected from your end, not my end- Error: REPORT of '/svn/!svn/vcc/default': Error:Could not read chunk size: connection was
closed by server ([url]http://jackarundassents.googlecode.com[/url])
*edit* Well, the alt link is back up to speed. I'll check back in on the SVN tomorrow- assuming it's up.
[QUOTE=Killer2354;30957390]The connection disconnected from your end, not my end- Error: REPORT of '/svn/!svn/vcc/default': Error:Could not read chunk size: connection was
closed by server ([url]http://jackarundassents.googlecode.com[/url])[/QUOTE]
What LOL it wasn't me I've no idea
Is this happening for anyone else?
[QUOTE=Jackarunda;30957425]What LOL it wasn't me I've no idea
Is this happening for anyone else?[/QUOTE]
Yes, it happened to me as well.
Well, shit. I guess I'll just update the gamefront download and keep working on the SVN.
Google hates you.
[QUOTE=ChrisDes;28478360]lololololol.
I downloaded it, but how do i install it.
gaygaygay.
not real, fake :(
fuuuuuuuuuuuuuu
uuuuuuuuuuuuuu
[editline]7th March 2011[/editline]
NOOOOOOOOOOOOOO!
I've been infected by the bieber.
gonna claw my prof pic till it comes off.
o SHIT. It happened again.[/QUOTE]
lololololol.
EPICEPICEPIC
I downloaded it and jizzed everywhere.
not fake, real
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!! (csi reference :3:)
Above user needs to die in a fire.
That being said, the SVN works great. However, if you're going to check out to a folder in Addons, I highly recommend you use this link: [url]http://jackarundassents.googlecode.com/svn/trunk/jackarundassents/[/url]
[QUOTE=noobcake;31001418]Above user needs to die in a fire.
That being said, the SVN works great. However, if you're going to check out to a folder in Addons, I highly recommend you use this link: [url]http://jackarundassents.googlecode.com/svn/trunk/jackarundassents/[/url][/QUOTE]
Yeah, adding jackarundassents/ to the link will take you to the [i]correct[/i] place, but I removed it and simply left it at trunk because I thought not being trunk was causing it to work improperly.
[highlight]SPOILER ALERT[/highlight]
Hay guise I will tell y'all a secret if you promise not to tell anyone else:
...ready?
[b]I have absolutely no fucking idea what I'm doing[/b]
[QUOTE=Jackarunda;31005222][b]I have absolutely no fucking idea what I'm doing[/b][/QUOTE]
No, thats not true, its impossible!
:suicide:
[IMG]http://cloud.steampowered.com/ugc/559788111626644793/73DF714E44C8E7684AFBF902DCB2CED2EFB60023/[/IMG]
The flame effect isn't quite done yet. What do you guys think? I'm trying to make it look like a real flamethrower stream, though I know IRL they're much more orange and smoky because we used inefficient fuels.
[b]Edited:[/b]
And the flames are physics-based, not particle-based. This means they fall, flow along surfaces and ricochet and such: in short, they behave exactly like you would expect a burning liquid-gas to behave.
Physics based flames sound like they would lag. Feel free to correct me.
[QUOTE=noobcake;31076098]Physics based flames sound like they would lag. Feel free to correct me.[/QUOTE]
I did plenty of testing before I added the particle effects. The physical flame particles themselves don't lag. Like at all. Eat it, noob.
However, if I told you the finished effect didn't lag, I'd be lying. The complete effect (physics objects, lua particles, scorch decals, smoke and spontaneous fire entites) lags [i]if you shoot a whole bunch[/i] of it, but luckily The Phoenix Mk.I's flush-fitting grip tank only has a capacity of 200 mL, which should keep people from being too crazy.
The cool thing is that the fire particles tend to spread out in every direction if you pile them against a surface. So you can literally stick the gun in a window and fill a room with fire. Kinda like how flamethrowers were really used :D
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