[QUOTE=Ban Camp;29077042]*Helicopter flies into legs of strider*
wut[/QUOTE]
It does.... I dunno I tried to disable collisions between them but it didn't work.. just move him with the physgun if it happens
Gamefront file updated.
Love the pack! Finally something realistic for a change..
My only suggestion is that you make the utility pistol charge faster..
no
it charges when you have it holstered it doesn't need to charge faster
I got a problem, the weapons has errors when I pick it up and when I fire it it fires so fast that one magazine is out in 1 second. The other ones works fine like the thermite, mini nuke etc, the mortar also does not work. Am I doing something wrong?
[QUOTE=marine31;29166214]I got a problem, the weapons has errors when I pick it up and when I fire it it fires so fast that one magazine is out in 1 second. The other ones works fine like the thermite, mini nuke etc, the mortar also does not work. Am I doing something wrong?[/QUOTE]
Yes.
1. You're writing like a 2-year-old.
2. You're not giving me the errors you're getting.
Also, I've seen ultra-fire-rate fire before. It's usually indicative of a broken base. I know my base isn't broken. So unless you give me more info about your particular situation, I can't help you.
Ok, the errors for the weapons are
[addons\jackarunda's sents\lua\weapons\weapon_mad_jack_base\cl_init.lua:315] attempt to index field 'RunArmAngle' (a nil value)(Hook: CalcView)
[addons\jackarunda's sents\lua\weapons\weapon_mad_jack_base\cl_init.lua:92] attempt to call method 'CrosshairAccuracy' (a nil value)
and for the mortar
[addons\jackarunda's sents\lua\weapons\weapon_jack_mortar\cl_init.lua:34] attempt to call method 'SecondDrawHUD' (a nil value)
it appears as a pistol like the shuriken and does not shoot shuriken but the shuriken has no errors
[QUOTE=marine31;29190838]it appears as a pistol like the shuriken and does not shoot shuriken but the shuriken has no errors[/QUOTE]
Im sorry, what?
i crash quite often after spawning the big combine ; besides that this is a great addon .
[QUOTE=elowin;29194073]Im sorry, what?[/QUOTE]
What I meant was that the mortar and the shuriken appears as a pistol
I just updated this after about two weeks from no high-speed internet, and I almost came. Seriously, you really re-worked everything. The custom sounds, animations, it's all amazing. No lag from zooming in now, too.
Also, I really like the silencer now. I was kinda bothered by the lack of proper silencer sounds before but you really pulled through. Great work on your pack, and I look forward to future updates.
[QUOTE=kpax632;29199728]i crash quite often after spawning the big combine ; besides that this is a great addon .[/QUOTE]
I'm not sure why that would happen, never seen or heard of them being a problem before, sorry :/
[editline]16th April 2011[/editline]
marine31, GTFO my thread.
You're an idiot.
I'm glad everything's broken for you. It looks like you stuck half the pack into addons and the rest somewhere else. I'm going to ignore you from this point on.
I updated the SVN and now shit's all fucked up. None of the items show up in the Entities menu. I didn't fuck this up, it was working before and all I did was update the SVN. Help?
I accidentally the whole SVN.
I will fix it, but for now the gamefront download has the most up-to-date version.
Surry bout that.
I'm starting love this pack more and more with each update.
[QUOTE=Eriasu;29236614]I'm starting love this pack more and more with each update.[/QUOTE]
You love , how was it broken?
Where do I put all the folders named conf, db, hooks, and locks?
Does it just stay in the addon's folder? Because I never seen a format like this.
[QUOTE=ROFLBURGER;29248771]Where do I put all the folders named conf, db, hooks, and locks?
Does it just stay in the addon's folder? Because I never seen a format like this.[/QUOTE]
I thought if I put it in big bold letters in a red headline at the top of the post people would notice... but apparently I was wrong.
[QUOTE=Jackarunda;29248846]I thought if I put it in big bold letters in a red headline at the top of the post people would notice... but apparently I was wrong.[/QUOTE]
Sorry, I don't really read the Original Post again after I have read it already.
Apparently you broke it.
Well, looks like work on this is postponed indefinitely until my computer stops being crashed.
Will you ever be adding something such as an MP5SD/another whisper quiet weapon (Vintorez, 9A91?!?!)?
Also, having an AK of any sort (i would prefer a stock AKM, or something like an AK-107/AK-108, or maybe even an AN-94...) would be sweet.
I think the shotgun sounds are not deep and loud enough. Every other gun is louder and sharper and stuff, the shotguns sound like cheese lol.
There must be a more conventional way of blowing up the C4 (detonator swep- right click C4 to attach a thing that allows you to left click and blow up anything with that attached?) and a way for us non-wire people to blow up the tactical nuke imo.
[editline]17th April 2011[/editline]
[QUOTE=Jackarunda;29259433]Well, looks like work on this is postponed indefinitely until my computer stops being crashed.[/QUOTE]
NOOOOOOOOOOO
Well shit.
Anytime I host a server (listen, mind you, which might be why this is happening), seemingly at random, the game will crash when someone is killed with one of the weapons.
Which sucks because I love this pack. I dunno if there's anything you can do to fix it, but at the moment I have to uninstall it anytime I want to play multiplayer.
Oh, and I love the smoke grenade.
It's Garry's fault, most likely. I've had these weapons installed on my server since release, and I only started having random client crashes post-117.
Since it's a listen, when you go down, you take the server with you.
Dedicated servers do not crash.
Figured.
Oh well, I can't afford a dedicated machine for hosting and my current rig isn't good enough to run one decently. I'll make do with what I've got.
I haven't been able to play gmod for a week or so, but I'll keep this in mind when my computer isn't dead.
Even if the random crashes ARE garry's fault, if this is true then it's on me to fix something to keep it from happening (cause garry sure as hell ain't gonna fix anything). At the moment I haven't a clue what the deal is.
Why is it always when Lua Scripters are working on a bad ass project, they have something wrong with their computer or they're having financial troubles?
[QUOTE=ROFLBURGER;29323528]Why is it always when Lua Scripters are working on a bad ass project, they have something wrong with their computer or they're having financial troubles?[/QUOTE]
Computer-savvy friend coming over this weekend to get this piece of shit running again. Hopefully.
[QUOTE=Jackarunda;29325004]Computer-savvy friend coming over this weekend to get this piece of shit running again. Hopefully.[/QUOTE]
:razz:
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