[QUOTE=supersnail11;35348834]Why would it revive it? Same players, same gamemodes.[/QUOTE]
Wrong. Different gamemodes, and "new\old" players. Eg., most of the good roleplayers have stopped playing GMod a long time ago, but GMod 13 releasing and all the gamemodes that will come with it just might bring them back, and populate these new RP gamemodes.
[QUOTE=Psycho8x8;35349052]Wrong. Different gamemodes, and "new\old" players. Eg., most of the good roleplayers have stopped playing GMod a long time ago, but GMod 13 releasing and all the gamemodes that will come with it just might bring them back, and populate these new RP gamemodes.[/QUOTE]
No amount of old salts can deter any minge.
[QUOTE=supersnail11;35348447]if you think there's nothing to improve you've never played on DarkRP[/QUOTE]
I have, back in 2007-2008 and again in 2011. Considering it's still the same and all the changes performed upon it have only made it successively more shit, I'd say it's about time to just let it be or let it die.
Admins are what keep roleplay serious, not the script.
Usually I get bored after a while. Sadly, currently all RP gamemodes offer shit. You buy a printer, and wait.
[QUOTE=Simski;35341626]As for DarkRP, I have a few suggestions on how to fix it.
Like people have said it's the community that makes most RP gamemodes awful, and I think what needs to be done is to force players to play their roles the way they should.
I don't think a motd or simple rules is enough to make players do what they should, the game mechanics themselves need to pressure and encourage people into doing what they should.
[B]1. Remove Moneyprinters.[/B]
Moneyprinters is an easy and unrealistic way to earn money. DarkRP revolves around making money from moneyprinters, either by buying one and keeping it secret as a civilian, stealing other peoples moneyprinters and then protecting them with force as a criminal, or stealing other peoples moneyprinters and then protecting them with force as civil protection and the mayor. Moneyprinters does not encourage people to play their classes the way they should or in a way that is even that much fun, because it's an overly easy means of making money that can be used by every class. They're not even that common in real life. (See 5. for an alternative to removing them)
[B]2. Remove the mobster class and merge it with civilians.[/B]
The mobster class is an unnecessary and unrealistic class. Criminals are not criminals as a legit profession, they do not wear a work uniform, and they can not be demoted. Criminals are civilians that do things against the law. Remove the mobster class, and instead allow civilians to choose to make an honest living, or be a criminal disguised as a civilian making an honest living. This will allow players a lot more freedom as civilians, they can choose to live lawfully and rely on the civil protection and mayor to keep them safe, or they can choose to do criminal things and avoid attention by the civil protection. This makes it so every player is a possible criminal, or a possible civilian earning a honest living.
[B]3. Make civil protection and the mayor unable to vote.[/B]
Usually if the civil protection or the mayor isn't doing their jobs, are harassing/killing/arresting civilians for personal or other dumb reasons, are stealing peoples illegal items such as drugs/guns/moneyprinters to store and protect in the PD to use for themselves... they are still often hard to demote. They're hard to demote, because they work as a gang, and when one of their members gets put up for demotion they vote against it. The best way to prevent the mayor and the civil protection from abusing their power, is by making it easier for civilians to get rid of them if they are not doing their job properly. This will highly prevent corrupt politicians and police forces, because openly doing illegal things or abusing their power, will make it very likely for them to be demoted. They will be forced to act legal and use their authority to fight criminals, because if they bully players or don't do their job properly they run a high risk of being demoted.
[B]4. Add a postal worker profession, that handles peoples shipments.[/B]
It is not realistic and it is not good for the gameplay itself that when players order drugs/weapons/moneyprinters/food, it just instantly appears right in front of them. Add a postal office where all shipments are delivered to, where they can either be picked up by the person who ordered it, or delivered by a postal worker. To prevent abuse the packages should not say what they contain, they should only say who the package is for, and if they should be delivered or the player or if the player will come to pick it up themselves. Only postal workers and civil protection should be able to see the name of the recipient, and if the player wants their package delivered they will have to pay slightly extra and a marker that only the postal worker can see while holding their package will be placed where they made the order. A system like this will prevent Gundealers from working as walking armories for the highest bidder, they won't be able to instantly order gun shipments right in front of them, instead they will be forced to either pick them up from the post office or to wait for them to be delivered. This, and food, drugs, and moneyprinters can no longer spawned instantly in the safety of your own home. This profession will not only add a lot of balance to DarkRP, but it will also be a very unique profession that actually requires that you do a lot of work either by handing the right packages over in the post office or by delivering the packages.
[B]5. If you keep moneyprinters, make them significantly less convenient.[/B]
Perhaps make moneyprinters significantly larger than they are right now, consisting of several parts that you have to order and assemble. Make the final product something that only works when all the parts are put together, and that you can't just run around with in front of your gravity gun. Moneyprinters should not be as convenient as they are right now, if you want to get one you will have to get all the parts and find a place where you can assemble all the pieces, if you want to move/steal it you will have to disassemble and move it piece by piece and reassemble it.[/QUOTE]
Lol @ 3
1. Demote for RDM even if they didn't RDM
2. ???
3. Profit
[QUOTE=sonyfuzion;35350352]Lol @ 3
1. Demote for RDM even if they didn't RDM
2. ???
3. Profit[/QUOTE]
Ok, let's do it the normal way:
1. Demote for RDM even if they didn't RDM
2. ???
3. Profit
I don't see much of a difference.
Let me just put this out there. Darkrp is not dead lots of people play it, but the problem with just having a lot of admins to get rid of minges still fucks shit up. Most minges theses days DDoS your server after you ban them.
new userbase
[QUOTE=sonyfuzion;35350352]Lol @ 3
1. Demote for RDM even if they didn't RDM
2. ???
3. Profit[/QUOTE]
I'm thinking that if almost everyone that isn't civil protection or the mayor can vote, then there's still a big chance that everyone that isn't a complete asshole won't vote yes on a random demote. Although it's basically like supersnail said, there wouldn't be much difference. The main difference would just be that civil protection could not operate as a gang or they'd get their ass kicked.
Money printers should be kept simple.
I always go on an RP server and if I want to be criminal I create a base with someone, spawn printers then go out and start RPing as a dangerous terrorrist.
I use the bomb prop from CSS to plant a fake bomb and RP as if it is real.
Money printers aren't a problem. They don't stop RP either. It's just that gmod's player base is mostly whiney kids.
[QUOTE=KatNotDinner;35370436]Money printers should be kept simple.
I always go on an RP server and if I want to be criminal I create a base with someone, spawn printers then go out and start RPing as a dangerous terrorrist.
I use the bomb prop from CSS to plant a fake bomb and RP as if it is real.
Money printers aren't a problem. They don't stop RP either. It's just that gmod's player base is mostly whiney kids.[/QUOTE]
Money printers are a problem because it makes it easy for whiny kids to get money to shoot people and stuff.
[QUOTE=supersnail11;35373052]Money printers are a problem because it makes it easy for whiny kids to get money to shoot people and stuff.[/QUOTE]
Yeah, it's basically the only thing DarkRP is about.
If we remove moneyprinters (or at least makes the significantly less convenient), the easiest and quickest way to get money for every class is gone and people will have to do what their profession is supposed to do to get money. Gundealers will have to sell guns, chefs will have to sell food, doctors will have to heal for money, drugdealers will have to sell drugs, mobs will have to mug people/rob stores/hold the mayor for a ransom, civil protection will have to protect the people, the mayor will have to try to keep the city safe.
Some of those professions need to be changed to work better when played properly, I still see serious players trying to play drugdealer/chef/doctor without anyone paying attention to their services. I also highly recommend the postal worker profession I mentioned earlier, as it brings some balance to the game and would create a profession other than gundealers that people would depend on.
Removing moneyprinters is however one of the best way to encourage people to roleplay instead of playing the game like a slow paced "capture the flag".
Everything DarkRP is about right now is:
1. Get a moneyprinter
2. Use the money to buy more moneyprinters
3. Use the money to buy guns to protect the moneyprinters
4. Use the money to buy guns to steal other peoples moneyprinters with
[QUOTE=Simski;35381677]
Removing moneyprinters is however one of the best way to encourage people to roleplay instead of playing the game like a slow paced "capture the flag".
Everything DarkRP is about right now is:
1. Get a moneyprinter
2. Use the money to buy more moneyprinters
3. Use the money to buy guns to protect the moneyprinters
4. Use the money to buy guns to steal other peoples moneyprinters with[/QUOTE]
And then said money printer gets found and the painful cycle of Dark RP starts again.
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