[QUOTE=Linox;41225345]Why do you even care.
[/QUOTE]
Because it is a backdoor.
[QUOTE=Linox;41225117]Oh hm I told them to edit it if you didint read
[editline]28th June 2013[/editline]
I know. He's annoying as fuck.[/QUOTE]
You just called yourself annoying as fuck, good job.
And by the way, stop calling my HUD and F4 menu shitty, because atleast I made mine.
Linox, you should just remove all your posts and leave this thread.
The people don't seem to be that happy about it any ways :/
Linox, Just shut up and GTFO
Dont understand your new Car Dealer explanation, anyone able to tell me what I did wrong in the spawning vectors and angles?
By the way the first Vector and Angle is my own.
[lua]function getLocation ()
if(spot == 1) then
SpawnPos = Vector( -1527.238403, 613.031250, 49.031250 )
SpawnAng = Angle( 9.899940, 88.901459, 0.000000 )
spot = 2
elseif(spot == 2) then
SpawnPos = Vector( 1934.416992, -884.436462, 41.031250 )
SpawnAng = Angle( 1.024601, 179.429611, 0.000000 )
spot = 3
elseif(spot == 3) then
SpawnPos = Vector( 1934.416992, -884.436462, 41.031250 )
SpawnAng = Angle( 1.024601, 179.429611, 0.000000 )
spot = 4
elseif(spot == 4) then
SpawnPos = Vector( 1934.416992, -884.436462, 41.031250 )
SpawnAng = Angle( 1.024601, 179.429611, 0.000000 )
spot = 1
end
end[/lua]
The car dealer is nice...
But it still fucks up my admin door and spawn settings.. It also makes jobs re spawn in random spots of the map.
Seems nice, but it seems like you'd only be able to use this for so long until it really starts to bring you down since it uses the core files and updating DarkRP would be a bit of a pain, especially since DarkRP updates quite frequently.
Not sure what's up with the previous posts about ownership etc, but if it's yours - nice job!
[QUOTE=Christmasham;41232378]Seems nice, but it seems like you'd only be able to use this for so long until it really starts to bring you down since it uses the core files and updating DarkRP would be a bit of a pain, especially since DarkRP updates quite frequently.
Not sure what's up with the previous posts about ownership etc, but if it's yours - nice job![/QUOTE]
Long story short, he supposedly stole these all from other servers and everyones getting mad at him(Which is fair).
[QUOTE=James0roll;41205905][thumb]http://cloud-2.steampowered.com/ugc/577867289662712253/3621EBA7363B57DD2EE922B8FB767C714C8D420D/[/thumb]
Your name is overlapping your money. Great job.[/QUOTE]
Your hud bottom of the screen is very nice. You share your hud?
[QUOTE=Sadness;41233019]Your hud bottom of the screen is very nice. You share your hud?[/QUOTE]
See the "Welcome to PunchGaming" to the left?
It Flash's.
How come there is no request/give guns license button in the F4 Menu?
[QUOTE=A-Z;41236396]How come there is no request/give guns license button in the F4 Menu?[/QUOTE]
You can add it, Change donate and go to vgui and screah !donate and change it to !givelicens or anythi
[QUOTE=Sadness;41233019]Your hud bottom of the screen is very nice. You share your hud?[/QUOTE]
Sadly no! :(
[QUOTE=TheOverload;41232483]Long story short, he supposedly stole these all from other servers and everyones getting mad at him(Which is fair).[/QUOTE]
You begged me in PM to get thouse. So na
[QUOTE=TheOverload;41230788]Dont understand your new Car Dealer explanation, anyone able to tell me what I did wrong in the spawning vectors and angles?
By the way the first Vector and Angle is my own.
[lua]function getLocation ()
if(spot == 1) then
SpawnPos = Vector( -1527.238403, 613.031250, 49.031250 )
SpawnAng = Angle( 9.899940, 88.901459, 0.000000 )
spot = 2
elseif(spot == 2) then
SpawnPos = Vector( 1934.416992, -884.436462, 41.031250 )
SpawnAng = Angle( 1.024601, 179.429611, 0.000000 )
spot = 3
elseif(spot == 3) then
SpawnPos = Vector( 1934.416992, -884.436462, 41.031250 )
SpawnAng = Angle( 1.024601, 179.429611, 0.000000 )
spot = 4
elseif(spot == 4) then
SpawnPos = Vector( 1934.416992, -884.436462, 41.031250 )
SpawnAng = Angle( 1.024601, 179.429611, 0.000000 )
spot = 1
end
end[/lua][/QUOTE]
What do you mean?
[QUOTE=Linox;41236472]You can add it, Change donate and go to vgui and screah !donate and change it to !givelicens or anythi
Sadly no! :(
You begged me in PM to get thouse. So na
What do you mean?[/QUOTE]
How would i make that available only to Mayor, or if there is no mayor, the chief?
[QUOTE=A-Z;41236554]How would i make that available only to Mayor, or if there is no mayor, the chief?[/QUOTE]
Givelicens is for mayor if you look f4 menu -> CP commands, it should be there. X:
Could someone fix the F4 menu? You can't choose a model within the class if you have multiple skins for a class like Citizen.
[lua] local DOCLICK_JOB = function(self,x,y)
local Team = JobPreview.Team
local Model = RPExtraTeams[Team.team]
Model = Model.model
local function DoChatCommand(frame)
if Team.vote then
local menu = DermaMenu()
menu:AddOption("Vote", function() RunCmd("/vote"..Team.command) frame:Close() end)
menu:AddOption("Do not vote", function() RunCmd("/"..Team.command) frame:Close() end)
menu:Open()
else
RunCmd("/"..Team.command)
frame:Close()
end
end
if type(Model) == "table" and #Model > 0 then
F4Menu:Close()
local frame = vgui.Create("DFrame")
frame:SetTitle("Choose Model")
frame:SetVisible(true)
frame:MakePopup()
local levels = 1
local IconsPerLevel = math.floor(ScrW()/64)
while #Model * (64/levels) > ScrW() do
levels = levels + 1
end
frame:SetSize(math.Min(#Model * 64, IconsPerLevel*64), math.Min(90+(64*(levels-1)), ScrH()))
frame:Center()
local CurLevel = 1
for k,v in pairs(Model) do
local icon = vgui.Create("SpawnIcon", frame)
if (k-IconsPerLevel*(CurLevel-1)) > IconsPerLevel then
CurLevel = CurLevel + 1
end
icon:SetPos((k-1-(CurLevel-1)*IconsPerLevel) * 64, 25+(64*(CurLevel-1)))
icon:SetModel(v)
icon:SetSize(64, 64)
icon:SetToolTip()
icon.DoClick = function()
RunConsoleCommand("rp_playermodel", v)
RunConsoleCommand("_rp_ChosenModel", v)
DoChatCommand(frame)
end
end
else
DoChatCommand(F4Menu)
end
end
[/lua]
I don't know why it keeps telling me 'Model' is nil.
Is there a way to fix the doors so the text will show? I would like to use this but I'm afraid it would confuse people who join the server when they don't see who owns which doors.
Edit: Nvm figured out how to fix it. :P
Cant select multiple models on citizen? :C
Keys menu fixed :)
Hi ramsey, In your npc Car Dealer,
I have in my gameserver a Vehicule Damage and when vehicule is explode and remove
The Npc can't Spawn It you can add function for this
And
You can add in , function for Seats with Passenger Mod
Because vehicule it's Alone
Thanks for all Good job
[QUOTE=jo68;41512391]Hi ramsey, In your npc Car Dealer,
I have in my gameserver a Vehicule Damage and when vehicule is explode and remove
The Npc can't Spawn It you can add function for this
And
You can add in , function for Seats with Passenger Mod
Because vehicule it's Alone
Thanks for all Good job[/QUOTE]
jo68, Chef Ramsey isn't the coder of the Car Dealer you're using. He just released a bunch of private scripts. The chances of him even being able to adding any sort of functions to it probably won't happen.
hey the key thing is not working i can't unlock door or lock the door or even use the key menu!
That's because the code is modifying DarkRP code. Which is never good.
[QUOTE=soliddzn;41514457]hey the key thing is not working i can't unlock door or lock the door or even use the key menu![/QUOTE]
ya theres a code to fix that it works on my server
CONTACT ME IF YA LIKE steam: log4042 or Panda_Swag
[QUOTE=log404;41520242]ya theres a code to fix that it works on my server
CONTACT ME IF YA LIKE steam: log4042 or Panda_Swag[/QUOTE]
So do you know wheres the code to fix it?
[QUOTE=soliddzn;41521755]So do you know wheres the code to fix it?[/QUOTE]
[lua]
local KeyFrameVisible = false
local function KeysMenu(um)
local Vehicle = LocalPlayer():GetEyeTrace().Entity
Vehicle = IsValid(Vehicle) and Vehicle:IsVehicle()
if KeyFrameVisible then return end
local trace = LocalPlayer():GetEyeTrace()
local Frame = vgui.Create("DFrame")
KeyFrameVisible = true
Frame:SetSize(200, 470)
Frame:Center()
Frame:SetVisible(true)
Frame:MakePopup()
function Frame:Think()
local ent = LocalPlayer():GetEyeTrace().Entity
if not IsValid(ent) or (not ent:IsDoor() and not string.find(ent:GetClass(), "vehicle")) or ent:GetPos():Distance(LocalPlayer():GetPos()) > 200 then
self:Close()
end
if (!self.Dragging) then return end
local x = gui.MouseX() - self.Dragging[1]
local y = gui.MouseY() - self.Dragging[2]
x = math.Clamp( x, 0, ScrW() - self:GetWide() )
y = math.Clamp( y, 0, ScrH() - self:GetTall() )
self:SetPos( x, y )
end
local Entiteh = "door"
if Vehicle then
Entiteh = "vehicle"
end
Frame:SetTitle(Entiteh .. " options")
function Frame:Close()
KeyFrameVisible = false
self:SetVisible( false )
self:Remove()
end
if trace.Entity:OwnedBy(LocalPlayer()) then
if not trace.Entity.DoorData then return end -- Don't open the menu when the door settings are not loaded yet
local Owndoor = vgui.Create("DButton", Frame)
Owndoor:SetPos(10, 30)
Owndoor:SetSize(180, 100)
Owndoor:SetText("Sell " .. Entiteh)
Owndoor.DoClick = function() RunConsoleCommand("darkrp", "/toggleown") Frame:Close() end
local AddOwner = vgui.Create("DButton", Frame)
AddOwner:SetPos(10, 140)
AddOwner:SetSize(180, 100)
AddOwner:SetText("Add owner")
AddOwner.DoClick = function()
local menu = DermaMenu()
menu.found = false
for k,v in pairs(player.GetAll()) do
if not trace.Entity:OwnedBy(v) and not trace.Entity:AllowedToOwn(v) then
menu.found = true
menu:AddOption(v:Nick(), function() RunConsoleCommand("darkrp", "/ao", v:SteamID()) end)
end
end
if not menu.found then
menu:AddOption("Noone available", function() end)
end
menu:Open()
end
local RemoveOwner = vgui.Create("DButton", Frame)
RemoveOwner:SetPos(10, 250)
RemoveOwner:SetSize(180, 100)
RemoveOwner:SetText("Remove owner")
RemoveOwner.DoClick = function()
local menu = DermaMenu()
for k,v in pairs(player.GetAll()) do
if (trace.Entity:OwnedBy(v) and not trace.Entity:IsMasterOwner(v)) or trace.Entity:AllowedToOwn(v) then
menu.found = true
menu:AddOption(v:Nick(), function() RunConsoleCommand("darkrp", "/ro", v:SteamID()) end)
end
end
if not menu.found then
menu:AddOption("Noone available", function() end)
end
menu:Open()
end
local DoorTitle = vgui.Create("DButton", Frame)
DoorTitle:SetPos(10, 360)
DoorTitle:SetSize(180, 100)
DoorTitle:SetText("Set "..Entiteh.." title")
if not trace.Entity:IsMasterOwner(LocalPlayer()) then
RemoveOwner.m_bDisabled = true
end
DoorTitle.DoClick = function()
Derma_StringRequest("Set door title", "Set the title of the "..Entiteh.." you're looking at", "", function(text)
LocalPlayer():ConCommand("darkrp /title ".. text)
if ValidPanel(Frame) then
Frame:Close()
end
end,
function() end, "OK!", "CANCEL!")
end
if (FAdmin and FAdmin.Access.PlayerHasPrivilege(LocalPlayer(), "rp_doorManipulation") or LocalPlayer():IsAdmin()) and not Vehicle then
Frame:SetSize(200, Frame:GetTall() + 110)
local SetCopsOnly = vgui.Create("DButton", Frame)
SetCopsOnly:SetPos(10, Frame:GetTall() - 110)
SetCopsOnly:SetSize(180, 100)
SetCopsOnly:SetText("Edit Door Group")
SetCopsOnly.DoClick = function()
local menu = DermaMenu()
local groups = menu:AddSubMenu("Door Groups")
local teams = menu:AddSubMenu("Jobs")
local add = teams:AddSubMenu("Add")
local remove = teams:AddSubMenu("Remove")
menu:AddOption("None", function() RunConsoleCommand("darkrp", "/togglegroupownable") Frame:Close() end)
for k,v in pairs(RPExtraTeamDoors) do
groups:AddOption(k, function() RunConsoleCommand("darkrp", "/togglegroupownable", k) Frame:Close() end)
end
if not trace.Entity.DoorData then return end
for k,v in pairs(RPExtraTeams) do
if not trace.Entity.DoorData.TeamOwn or not trace.Entity.DoorData.TeamOwn[k] then
add:AddOption( v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) Frame:Close() end )
else
remove:AddOption( v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) Frame:Close() end )
end
end
menu:Open()
end
end
elseif not trace.Entity:OwnedBy(LocalPlayer()) and trace.Entity:IsOwnable() and not trace.Entity:IsOwned() and not trace.Entity.DoorData.NonOwnable then
if not trace.Entity.DoorData.GroupOwn then
Frame:SetSize(200, 140)
local Owndoor = vgui.Create("DButton", Frame)
Owndoor:SetPos(10, 30)
Owndoor:SetSize(180, 100)
Owndoor:SetText("Buy " .. Entiteh)
Owndoor.DoClick = function() RunConsoleCommand("darkrp", "/toggleown") Frame:Close() end
end
if (FAdmin and FAdmin.Access.PlayerHasPrivilege(LocalPlayer(), "rp_doorManipulation") or LocalPlayer():IsAdmin()) then
if trace.Entity.DoorData.GroupOwn then
Frame:SetSize(200, 250)
else
Frame:SetSize(200, 360)
end
local DisableOwnage = vgui.Create("DButton", Frame)
DisableOwnage:SetPos(10, Frame:GetTall() - 220)
DisableOwnage:SetSize(180, 100)
DisableOwnage:SetText("Disallow ownership")
DisableOwnage.DoClick = function() Frame:Close() RunConsoleCommand("darkrp", "/toggleownable") end
local SetCopsOnly = vgui.Create("DButton", Frame)
SetCopsOnly:SetPos(10, Frame:GetTall() - 110)
SetCopsOnly:SetSize(180, 100)
SetCopsOnly:SetText("Edit Door Group")
SetCopsOnly.DoClick = function()
local menu = DermaMenu()
local groups = menu:AddSubMenu("Door Groups")
local teams = menu:AddSubMenu("Jobs")
local add = teams:AddSubMenu("Add")
local remove = teams:AddSubMenu("Remove")
menu:AddOption("None", function() RunConsoleCommand("darkrp", "/togglegroupownable") Frame:Close() end)
for k,v in pairs(RPExtraTeamDoors) do
groups:AddOption(k, function() RunConsoleCommand("darkrp", "/togglegroupownable", k) Frame:Close() end)
end
if not trace.Entity.DoorData then return end
for k,v in pairs(RPExtraTeams) do
if not trace.Entity.DoorData.TeamOwn or not trace.Entity.DoorData.TeamOwn[k] then
add:AddOption(v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) if Frame.Close then Frame:Close() end end)
else
remove:AddOption(v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) Frame:Close() end)
end
end
menu:Open()
end
elseif not trace.Entity.DoorData.GroupOwn then
RunConsoleCommand("darkrp", "/toggleown")
Frame:Close()
KeyFrameVisible = true
timer.Simple(0.3, function() KeyFrameVisible = false end)
end
elseif not trace.Entity:OwnedBy(LocalPlayer()) and trace.Entity:AllowedToOwn(LocalPlayer()) then
Frame:SetSize(200, 140)
local Owndoor = vgui.Create("DButton", Frame)
Owndoor:SetPos(10, 30)
Owndoor:SetSize(180, 100)
Owndoor:SetText("Co-own " .. Entiteh)
Owndoor.DoClick = function
[QUOTE=TheOverload;41521799][lua]
local KeyFrameVisible = false
local function KeysMenu(um)
local Vehicle = LocalPlayer():GetEyeTrace().Entity
Vehicle = IsValid(Vehicle) and Vehicle:IsVehicle()
if KeyFrameVisible then return end
local trace = LocalPlayer():GetEyeTrace()
local Frame = vgui.Create("DFrame")
KeyFrameVisible = true
Frame:SetSize(200, 470)
Frame:Center()
Frame:SetVisible(true)
Frame:MakePopup()
function Frame:Think()
local ent = LocalPlayer():GetEyeTrace().Entity
if not IsValid(ent) or (not ent:IsDoor() and not string.find(ent:GetClass(), "vehicle")) or ent:GetPos():Distance(LocalPlayer():GetPos()) > 200 then
self:Close()
end
if (!self.Dragging) then return end
local x = gui.MouseX() - self.Dragging[1]
local y = gui.MouseY() - self.Dragging[2]
x = math.Clamp( x, 0, ScrW() - self:GetWide() )
y = math.Clamp( y, 0, ScrH() - self:GetTall() )
self:SetPos( x, y )
end
local Entiteh = "door"
if Vehicle then
Entiteh = "vehicle"
end
Frame:SetTitle(Entiteh .. " options")
function Frame:Close()
KeyFrameVisible = false
self:SetVisible( false )
self:Remove()
end
if trace.Entity:OwnedBy(LocalPlayer()) then
if not trace.Entity.DoorData then return end -- Don't open the menu when the door settings are not loaded yet
local Owndoor = vgui.Create("DButton", Frame)
Owndoor:SetPos(10, 30)
Owndoor:SetSize(180, 100)
Owndoor:SetText("Sell " .. Entiteh)
Owndoor.DoClick = function() RunConsoleCommand("darkrp", "/toggleown") Frame:Close() end
local AddOwner = vgui.Create("DButton", Frame)
AddOwner:SetPos(10, 140)
AddOwner:SetSize(180, 100)
AddOwner:SetText("Add owner")
AddOwner.DoClick = function()
local menu = DermaMenu()
menu.found = false
for k,v in pairs(player.GetAll()) do
if not trace.Entity:OwnedBy(v) and not trace.Entity:AllowedToOwn(v) then
menu.found = true
menu:AddOption(v:Nick(), function() RunConsoleCommand("darkrp", "/ao", v:SteamID()) end)
end
end
if not menu.found then
menu:AddOption("Noone available", function() end)
end
menu:Open()
end
local RemoveOwner = vgui.Create("DButton", Frame)
RemoveOwner:SetPos(10, 250)
RemoveOwner:SetSize(180, 100)
RemoveOwner:SetText("Remove owner")
RemoveOwner.DoClick = function()
local menu = DermaMenu()
for k,v in pairs(player.GetAll()) do
if (trace.Entity:OwnedBy(v) and not trace.Entity:IsMasterOwner(v)) or trace.Entity:AllowedToOwn(v) then
menu.found = true
menu:AddOption(v:Nick(), function() RunConsoleCommand("darkrp", "/ro", v:SteamID()) end)
end
end
if not menu.found then
menu:AddOption("Noone available", function() end)
end
menu:Open()
end
local DoorTitle = vgui.Create("DButton", Frame)
DoorTitle:SetPos(10, 360)
DoorTitle:SetSize(180, 100)
DoorTitle:SetText("Set "..Entiteh.." title")
if not trace.Entity:IsMasterOwner(LocalPlayer()) then
RemoveOwner.m_bDisabled = true
end
DoorTitle.DoClick = function()
Derma_StringRequest("Set door title", "Set the title of the "..Entiteh.." you're looking at", "", function(text)
LocalPlayer():ConCommand("darkrp /title ".. text)
if ValidPanel(Frame) then
Frame:Close()
end
end,
function() end, "OK!", "CANCEL!")
end
if (FAdmin and FAdmin.Access.PlayerHasPrivilege(LocalPlayer(), "rp_doorManipulation") or LocalPlayer():IsAdmin()) and not Vehicle then
Frame:SetSize(200, Frame:GetTall() + 110)
local SetCopsOnly = vgui.Create("DButton", Frame)
SetCopsOnly:SetPos(10, Frame:GetTall() - 110)
SetCopsOnly:SetSize(180, 100)
SetCopsOnly:SetText("Edit Door Group")
SetCopsOnly.DoClick = function()
local menu = DermaMenu()
local groups = menu:AddSubMenu("Door Groups")
local teams = menu:AddSubMenu("Jobs")
local add = teams:AddSubMenu("Add")
local remove = teams:AddSubMenu("Remove")
menu:AddOption("None", function() RunConsoleCommand("darkrp", "/togglegroupownable") Frame:Close() end)
for k,v in pairs(RPExtraTeamDoors) do
groups:AddOption(k, function() RunConsoleCommand("darkrp", "/togglegroupownable", k) Frame:Close() end)
end
if not trace.Entity.DoorData then return end
for k,v in pairs(RPExtraTeams) do
if not trace.Entity.DoorData.TeamOwn or not trace.Entity.DoorData.TeamOwn[k] then
add:AddOption( v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) Frame:Close() end )
else
remove:AddOption( v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) Frame:Close() end )
end
end
menu:Open()
end
end
elseif not trace.Entity:OwnedBy(LocalPlayer()) and trace.Entity:IsOwnable() and not trace.Entity:IsOwned() and not trace.Entity.DoorData.NonOwnable then
if not trace.Entity.DoorData.GroupOwn then
Frame:SetSize(200, 140)
local Owndoor = vgui.Create("DButton", Frame)
Owndoor:SetPos(10, 30)
Owndoor:SetSize(180, 100)
Owndoor:SetText("Buy " .. Entiteh)
Owndoor.DoClick = function() RunConsoleCommand("darkrp", "/toggleown") Frame:Close() end
end
if (FAdmin and FAdmin.Access.PlayerHasPrivilege(LocalPlayer(), "rp_doorManipulation") or LocalPlayer():IsAdmin()) then
if trace.Entity.DoorData.GroupOwn then
Frame:SetSize(200, 250)
else
Frame:SetSize(200, 360)
end
local DisableOwnage = vgui.Create("DButton", Frame)
DisableOwnage:SetPos(10, Frame:GetTall() - 220)
DisableOwnage:SetSize(180, 100)
DisableOwnage:SetText("Disallow ownership")
DisableOwnage.DoClick = function() Frame:Close() RunConsoleCommand("darkrp", "/toggleownable") end
local SetCopsOnly = vgui.Create("DButton", Frame)
SetCopsOnly:SetPos(10, Frame:GetTall() - 110)
SetCopsOnly:SetSize(180, 100)
SetCopsOnly:SetText("Edit Door Group")
SetCopsOnly.DoClick = function()
local menu = DermaMenu()
local groups = menu:AddSubMenu("Door Groups")
local teams = menu:AddSubMenu("Jobs")
local add = teams:AddSubMenu("Add")
local remove = teams:AddSubMenu("Remove")
menu:AddOption("None", function() RunConsoleCommand("darkrp", "/togglegroupownable") Frame:Close() end)
for k,v in pairs(RPExtraTeamDoors) do
groups:AddOption(k, function() RunConsoleCommand("darkrp", "/togglegroupownable", k) Frame:Close() end)
end
if not trace.Entity.DoorData then return end
for k,v in pairs(RPExtraTeams) do
if not trace.Entity.DoorData.TeamOwn or not trace.Entity.DoorData.TeamOwn[k] then
add:AddOption(v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) if Frame.Close then Frame:Close() end end)
else
remove:AddOption(v.name, function() RunConsoleCommand("darkrp", "/toggleteamownable", k) Frame:Close() end)
end
end
menu:Open()
end
elseif not trace.Entity.DoorData.GroupOwn then
RunConsoleCommand("darkrp", "/toggleown")
Frame:Close()
KeyFrameVisible = true
timer.Simple(0.3, function() KeyFrameVisible = false end)
end
elseif not trace.Entity:OwnedBy(LocalPlayer()) and trace.Entity:AllowedToOwn(LocalPlayer()) then
Frame:SetSize(200, 140)
local Owndoor = vgui.Create("DButton", Frame)
Owndoor:SetPos(10, 30)
Owndoor:SetSize(180, 100)
Owndoor:SetText("Co-own " .. Entiteh)
Owndoor.DoClick = function() RunConsoleCommand("darkrp", "/toggleown") Fra
i keep getting this error:
[ERROR] gamemodes/darkrp/gamemode/client/hud.lua:68: attempt to index global 'LANGUAGE' (a nil value)
1. DrawInfo - gamemodes/darkrp/gamemode/client/hud.lua:68
2. DrawHUD - gamemodes/darkrp/gamemode/client/hud.lua:238
3. unknown - gamemodes/darkrp/gamemode/client/hud.lua:349
and my jobs dont show up
[editline]20th July 2013[/editline]
nvm i fixed it. but as gundealer and other dealer jobs i cant buy weapons, drugs etc..
[QUOTE=snowstabber;41534808]i keep getting this error:
[ERROR] gamemodes/darkrp/gamemode/client/hud.lua:68: attempt to index global 'LANGUAGE' (a nil value)
1. DrawInfo - gamemodes/darkrp/gamemode/client/hud.lua:68
2. DrawHUD - gamemodes/darkrp/gamemode/client/hud.lua:238
3. unknown - gamemodes/darkrp/gamemode/client/hud.lua:349
and my jobs dont show up
[editline]20th July 2013[/editline]
nvm i fixed it. but as gundealer and other dealer jobs i cant buy weapons, drugs etc..[/QUOTE]
Dont use this f4 menu, it bugs everything up.
You will not find any support for this F4 menu.
[url]http://pastebin.com/cz8NV5rs[/url]
[editline]22nd July 2013[/editline]
[QUOTE=NotSoSuper;41552035]Its a great F4 menu but with the new DarkRP functions it broke the shipments for gun dealer and other jobs. It would be nice if someone could fix it up.[/QUOTE]
[url]http://pastebin.com/cz8NV5rs[/url]
Sorry, you need to Log In to post a reply to this thread.