• EMC - Extended Mouse Control
    313 replies, posted
Good to know you are continuing this after that stuck up arse pcwick gave you a beating. You get a blue star , but since there is none , you don't get one. Ahh whatever goldie. ps. pcwick that's what you get if you start boasting and the shit. whoever banned him is awesome.
Oh my god this is amazing. I was waiting for this for so long, thank you so much.
Any videos of this version (not Garry using the context menu) available?
Quick question, this was reported. Should I not download or was someone being a ass?
Most likely someone being an ass. Shitloads of things are reported. Plus, I don't see how .txt and .lua files could be "dangerous".
[QUOTE=Sippeangelo]Well I was talking about scripted entitys. Anyway I tried something like this: [lua]--code [/lua] It worked. It reported every single sent and if it was spawnable. It took a long time to return all entitys though. It won't work if you have to wait 10 seconds more every time you start a server.[/QUOTE] It would probably be 6 million times more efficient, and more reliable, to use the scripted_ents library ([url]http://wiki.garrysmod.com/wiki/?title=Client_Function_Dump#scripted_ents_.28Library.29)[/url], specifically GetList, in a hook like InitPostEntity.
Is there a way to turn off the feature that removes your prop when you throw them away?
Delete lines 223 through 235.
just...lol
[QUOTE=pcwizdan]just...lol[/QUOTE] [URL=http://forums.facepunchstudios.com/eventlog.php?id=85218]Wern't you permabanned?[/url]
Probably just an alt that he created...Can't live with the fact that no one likes his download.
[sarcasm]I know, it just pains me,[/sarcasm] god are you actually sniping for a flame? [b][highlight](User was permabanned for this post (Reason: Alt of picwizdan / trolling) [event] 85357 [/event])[/highlight][/b]
[QUOTE=pcwizdan][sarcasm]I know, it just pains me,[/sarcasm] god are you actually sniping for a flame?[/QUOTE] Ummm....Possibly although it is very unlikely that you would even manage to insult us
[QUOTE=Vir]Delete lines 223 through 235.[/QUOTE] Can you post the snippet of code so it's easier to find? =/
[QUOTE=waxrock]Most likely someone being an ass. Shitloads of things are reported. Plus, I don't see how .txt and .lua files could be "dangerous".[/QUOTE] You apprently never herd of hook worm or any of the all famous lua viruses race hook ect. It's a script that gets exicuted on your computer not just in game. So it can replicate it's self corrupt files ect.
[QUOTE=bravojr]you apprently never herd of hook worm or any of the all famous lua viruses race hook ect. it's a script that gets exicuted on your computer not just in game. so it can replicate it's self corrupt files ect. wierd i have the flipside to smartness above me[/QUOTE] Actually that smartness lost is yours because you didn't use any capital letter in your reply.
Very nice! One quarrel: I have crouch set to C. I know, pain. Could you tell me how to go about changing the key used? [b]Edit:[/b] [QUOTE=Vir]Delete lines 223 through 235.[/QUOTE] And which script? There's a shared.lua, cl_init.lua etc...Which one, and are there numbers telling me which lines are 223-235?
Init.lua.
Nice, thanks. Lines 223-235 will be deleted. Also, how do I change the button from C to something else? [b]Edit:[/b] Damn, I don't know any line 223 or anything. There aren't even 223 lines in init.lua. Help me :(
Brilliant. Some really interesting things are popping up recently.
Dan's clientside is much better. You just can't believe that someone is better then you.
[QUOTE=PhoeniX2142]Dan's clientside is much better. You just can't believe that someone is better then you.[/QUOTE] Except that this has things that his CANNOT do, period, thus making it not better? I love the scanners being able to drop mines, and annoying hunters by clicking on them ( doesn't seem to affect other npcs, though ).
[QUOTE=ryno5660]Very nice! One quarrel: I have crouch set to C. I know, pain. Could you tell me how to go about changing the key used?[/QUOTE] Press "Options" on the Main menu and check the key binds. Bind the one named "Context Menu" to whatever button you want. [QUOTE=PhoeniX2142]Dan's clientside is much better. You just can't believe that someone is better then you.[/QUOTE] These two mods does not even have anything to do with each other! Stick to topic please and stop fighting.
I love this, it's awesome. Thanks, sippe. I now have it bound to \. Kogitsune, it can also turn off manhacks, malfunctioning them and making them crash into stuff.
I know, I was saying about annoying the hunters with it, not that I couldn't get any other NPCs to do anything.
What do hunters do? I haven't used it on them.
They jump around, almost like they're trying to get away from the mouse ( at least for me ).
Haha.
I was looking at how you coded it because I couldn't get it to work with doors. You are searching for the wrong thing with doors so it doesn't work with half of them. :/ in cl_extend_context you have this line. [lua] class == "prop_door" || class == "prop_door_rotating" [/lua] This will work with every door. I've never heard of "prop_door" so add that if you want. [lua] class == "prop_door_rotating" || class == "func_door" || class == "func_door_rotating" [/lua]
Is there any chance of this getting updates with more features? Maybe even an SVN? :D It would be cool if we could eventually get context menus for most things by, say, holding C, right-clicking something to cycle through options for it, and left click it to use that option.
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